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[D] Planetary Fortress, badly designed? - Page 6

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Sadist
Profile Blog Joined October 2002
United States7219 Posts
June 03 2010 18:29 GMT
#101
someone lifted their cc off against me and then landed in my base and made a PF. It was quite comical. I could imagine it working at least once vs a protoss player :D. Obviously to defend it you just dont let it land, but it will rape everything on the ground you throw at it when you bring your scvs to repair.

I dont think its IMBA from my limited experience though. If it attacked air, ya it would be horribly imbalanced.
How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
baytripper
Profile Joined May 2010
United States170 Posts
June 03 2010 18:35 GMT
#102
On June 04 2010 03:19 HubertFelix wrote:
Show nested quote +
On June 04 2010 03:16 tarsier wrote:
the attack priority thing does seem like a problem, but honestly why would you be fighting enemy forces within the attack range of a PF?


I don't know, to kill SCVs or destroy an expand when you have the advantage?


is that how you usually kill SCVs? attack the expo where their army already is?
Vain
Profile Blog Joined October 2009
Netherlands1115 Posts
June 03 2010 18:36 GMT
#103
On June 04 2010 03:25 FabledIntegral wrote:
Show nested quote +
On June 04 2010 03:20 Jayme wrote:
On June 04 2010 03:13 LetMeLiveABit wrote:
On June 04 2010 01:52 Bibdy wrote:
On June 04 2010 01:44 ymirheim wrote:
Terran does not have any anti ground defensive structure before the planetary fortress. Think about that for a second, zerg got spine crawlers and protoss got photon cannons which are cheap and available very early. The only defensive structure that the terran can build come at the cost of an expansion. It is insanely expensive and extremely localized. It is not like you can set up a defensive grid of PF's early on, if you can afford it you can pretty much set up one at the most key choke you can think of while zerg/protoss can set up a grid of defense to cover all important points. The PF makes up for its lack of covering a lot of ground by having splash and thus covering really well within its range, and it makes up for the fact that it is so expensive by doing a lot of damage.

I agree though that it should not have firing priority for the AI in the sense that your units auto targets the PF over other units, that I am perfectly fine with having changed but otherwise I feel that it is perfectly balanced.


Woah, hang on. How is this different to SCBW? Terrans have always had to rely on using actual units for defense. That's why they're the defensive race. Giving them the PF is just further evidence that the Terran army is no longer this 'Immobile Beast' that a lot of Terran veterans keep claiming.

Oh and yeah, if that's what you mean by target priority, that's retarded. I don't want my units firing at the giant, repairable, high armour monstrosity, when they're getting fired on by his actual army, too.

On June 04 2010 02:05 Jayme wrote:
On June 04 2010 01:44 ymirheim wrote:
Terran does not have any anti ground defensive structure before the planetary fortress. Think about that for a second, zerg got spine crawlers and protoss got photon cannons which are cheap and available very early. The only defensive structure that the terran can build come at the cost of an expansion. It is insanely expensive and extremely localized. It is not like you can set up a defensive grid of PF's early on, if you can afford it you can pretty much set up one at the most key choke you can think of while zerg/protoss can set up a grid of defense to cover all important points. The PF makes up for its lack of covering a lot of ground by having splash and thus covering really well within its range, and it makes up for the fact that it is so expensive by doing a lot of damage.

I agree though that it should not have firing priority for the AI in the sense that your units auto targets the PF over other units, that I am perfectly fine with having changed but otherwise I feel that it is perfectly balanced.


The fact that they never had anti-ground defense in a structure that didn't take supply was pretty much a part of what Terran were.

The reason their ground army was allowed to be so insanely powerful was because they weren't mobile at all. If they left their base, it would stand a strong chance of DYING.

With PF this isn't really the case anymore.

The attack priority is whats extremely annoying about it though.


You, you and you! You forgot the Bunker! What is the meaning of this blasphemy!?


I did not forget the bunker.

The bunker requires that you fill it with supply units to make it work. This means that your standing army is weaker so you had to sacrifice 2 tanks as Terran to have a full bunker at home.


o.O

Tanks in bunkers?!


i think he means that a full bunker costs 4 rines at 1 supply each. that 4 supply could have been used as tanks if you're maxed
Battle.net 2.0 is a waiter and he's a dick
HubertFelix
Profile Joined April 2010
France631 Posts
June 03 2010 18:40 GMT
#104
On June 04 2010 03:35 baytripper wrote:
is that how you usually kill SCVs? attack the expo where their army already is?


Harassment, you know
Niten
Profile Blog Joined October 2009
United States598 Posts
June 03 2010 18:44 GMT
#105
On June 03 2010 19:54 Rabiator wrote:
Show nested quote +
On June 03 2010 19:26 Kvz wrote:
a PF at a terran's natural gaurantees that I will not be breaking into it. Quite a cheap investment for a lot of security. I mostly see terrans put it up on their third expansion as their macro is already quite secure with 2 orbital commands.

That depends largely on the design of the map and the positioning of the "ramp" to the main base. The PF only has range 6 (upgraded to 7) and that does NOT cover a lot of space.

Show nested quote +
On June 03 2010 19:26 Kvz wrote:
I agree that it should be strong, but not as strong as it is right now. Ive seen a pf get ~80+ kills and if you try to attack it scvs can spam repair while it tears away at your army, also attack priority makes it so that your units will try to attack it instead of the units around it.

It is strong now? Errr ... only against Zerglings or Marines (one-shotting). The ridiculously slow rate of fire and its damage requires the PF to take two shots for a Hydralisk and even more for Roaches. It is only going to kill a lot of stuff if you have 20 SCVs repairing it, but then you can target-fire the SCVs and the Terran loses a lot more than a defensive structure. Sure the PF will kill early-mid assaults on it, but any late-game army will annihilate it in seconds, much too fast for the Terran to get his SCVs there to repair.

Each race has units which outrange the PF and it doesnt even shoot air, so making it weaker means you are making it useless.

The thing which annoys me most about the Planetary Fortress is its grand name compared to the rather meager damage output and boring weapon. I would prefer for the PF to have a defensive shield matrix (cf. Brood War) and a big cannon (cf. Thor), both of which use energy, plus some small infantry-like auto-fire. Sure the Fortress kills stuff early- and mid-game, but in the late game it has the survivability of a Depot.


What a cool and great idea!! Adding a D-matrix onto the PF... holy shit, that'd be awesome. Seems wholly sensible for the PF to have such an ability in the lategame as the armies get quite big.

But to respond to the OP, I agree that the PF seems a little robust for its cost and availability. Perhaps moving its unlockability to Factory instead of Engineering Bay would be better?
Korra: "Ok, I know that I'm not good at emotions, but that's what Tenzin's gonna teach me, right? He's gonna teach me to be happy and gentle and spiritual, and the rest of that bullsh**t."
SpicyCrab
Profile Blog Joined March 2010
402 Posts
Last Edited: 2010-06-03 18:47:07
June 03 2010 18:45 GMT
#106
I don't see any thing wrong with this. It's cool and very situational. I will be really disappointed if they nerd the pf.
I'm such a baller in my dreams. - HiFriend
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
Last Edited: 2010-06-03 18:50:29
June 03 2010 18:48 GMT
#107
On June 04 2010 03:36 Vain wrote:
Show nested quote +
On June 04 2010 03:25 FabledIntegral wrote:
On June 04 2010 03:20 Jayme wrote:
On June 04 2010 03:13 LetMeLiveABit wrote:
On June 04 2010 01:52 Bibdy wrote:
On June 04 2010 01:44 ymirheim wrote:
Terran does not have any anti ground defensive structure before the planetary fortress. Think about that for a second, zerg got spine crawlers and protoss got photon cannons which are cheap and available very early. The only defensive structure that the terran can build come at the cost of an expansion. It is insanely expensive and extremely localized. It is not like you can set up a defensive grid of PF's early on, if you can afford it you can pretty much set up one at the most key choke you can think of while zerg/protoss can set up a grid of defense to cover all important points. The PF makes up for its lack of covering a lot of ground by having splash and thus covering really well within its range, and it makes up for the fact that it is so expensive by doing a lot of damage.

I agree though that it should not have firing priority for the AI in the sense that your units auto targets the PF over other units, that I am perfectly fine with having changed but otherwise I feel that it is perfectly balanced.


Woah, hang on. How is this different to SCBW? Terrans have always had to rely on using actual units for defense. That's why they're the defensive race. Giving them the PF is just further evidence that the Terran army is no longer this 'Immobile Beast' that a lot of Terran veterans keep claiming.

Oh and yeah, if that's what you mean by target priority, that's retarded. I don't want my units firing at the giant, repairable, high armour monstrosity, when they're getting fired on by his actual army, too.

On June 04 2010 02:05 Jayme wrote:
On June 04 2010 01:44 ymirheim wrote:
Terran does not have any anti ground defensive structure before the planetary fortress. Think about that for a second, zerg got spine crawlers and protoss got photon cannons which are cheap and available very early. The only defensive structure that the terran can build come at the cost of an expansion. It is insanely expensive and extremely localized. It is not like you can set up a defensive grid of PF's early on, if you can afford it you can pretty much set up one at the most key choke you can think of while zerg/protoss can set up a grid of defense to cover all important points. The PF makes up for its lack of covering a lot of ground by having splash and thus covering really well within its range, and it makes up for the fact that it is so expensive by doing a lot of damage.

I agree though that it should not have firing priority for the AI in the sense that your units auto targets the PF over other units, that I am perfectly fine with having changed but otherwise I feel that it is perfectly balanced.


The fact that they never had anti-ground defense in a structure that didn't take supply was pretty much a part of what Terran were.

The reason their ground army was allowed to be so insanely powerful was because they weren't mobile at all. If they left their base, it would stand a strong chance of DYING.

With PF this isn't really the case anymore.

The attack priority is whats extremely annoying about it though.


You, you and you! You forgot the Bunker! What is the meaning of this blasphemy!?


I did not forget the bunker.

The bunker requires that you fill it with supply units to make it work. This means that your standing army is weaker so you had to sacrifice 2 tanks as Terran to have a full bunker at home.


o.O

Tanks in bunkers?!


i think he means that a full bunker costs 4 rines at 1 supply each. that 4 supply could have been used as tanks if you're maxed


Tanks are 3 supply..? And that's a dumb analogy... but I can see him trying to use it

On June 03 2010 19:54 Rabiator wrote:
Show nested quote +
On June 03 2010 19:26 Kvz wrote:
a PF at a terran's natural gaurantees that I will not be breaking into it. Quite a cheap investment for a lot of security. I mostly see terrans put it up on their third expansion as their macro is already quite secure with 2 orbital commands.

That depends largely on the design of the map and the positioning of the "ramp" to the main base. The PF only has range 6 (upgraded to 7) and that does NOT cover a lot of space.

Show nested quote +
On June 03 2010 19:26 Kvz wrote:
I agree that it should be strong, but not as strong as it is right now. Ive seen a pf get ~80+ kills and if you try to attack it scvs can spam repair while it tears away at your army, also attack priority makes it so that your units will try to attack it instead of the units around it.

It is strong now? Errr ... only against Zerglings or Marines (one-shotting). The ridiculously slow rate of fire and its damage requires the PF to take two shots for a Hydralisk and even more for Roaches. It is only going to kill a lot of stuff if you have 20 SCVs repairing it, but then you can target-fire the SCVs and the Terran loses a lot more than a defensive structure. Sure the PF will kill early-mid assaults on it, but any late-game army will annihilate it in seconds, much too fast for the Terran to get his SCVs there to repair.

Each race has units which outrange the PF and it doesnt even shoot air, so making it weaker means you are making it useless.

The thing which annoys me most about the Planetary Fortress is its grand name compared to the rather meager damage output and boring weapon. I would prefer for the PF to have a defensive shield matrix (cf. Brood War) and a big cannon (cf. Thor), both of which use energy, plus some small infantry-like auto-fire. Sure the Fortress kills stuff early- and mid-game, but in the late game it has the survivability of a Depot.


What you described isn't even somewhat relatively close to what happens. It's rate of fire isn't slow at all, it deals splash damage and OWNS hydralisks and stalkers, not to mention marines and zerglings. At the same time, the armor is so high that they do little dmg in return. It not only effectively shuts down harassment but can massively tank midsize armies.
starcraft911
Profile Blog Joined July 2008
Korea (South)1263 Posts
June 03 2010 18:53 GMT
#108
If you make a CC and a PF the Z can take 2 more bases. PF doesn't do anything to defend vs drops. I unfortunately can't play SC2 since 1.13 so I don't know how the overseer ability is, but any time I would ZvT and they made a PF i would make a single corruptor to disable it. I would imagine the ability they gave the overseer would do the same thing, no?
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
June 03 2010 19:45 GMT
#109
I'll pit you PF against my void rays any day.
Developer for http://mtgfiddle.com
kajeus
Profile Joined May 2010
United States679 Posts
Last Edited: 2010-06-03 20:17:02
June 03 2010 20:14 GMT
#110
"It's not being used as intended" is a valid argument from the people who worship muta-stacking...?

Moreover, since when is Starcraft "a game in which units have clearly defined roles"? This definitely doesn't describe BW, in which there are quite a few catch-all units doing all sorts of things. In fact, that's what makes it interesting.
pro-MoMaN, pro-HuK, pro-Millenium
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
June 03 2010 20:17 GMT
#111
And the Terran imba shitstorm continues ... it seems to me that most people would rather complain on TL about everything they lost to, rather than finding a way to beat it. Seriously ... the Planetary Fortress?

Doesn't anyone wonder why good terrans always seem to get OC's? That's right. Because they need the scans and extra income by Mule's (and ocassionally Drop Supply). But since TLO spammed PF's once it's imba? (did he even win that game?).

First of all PF's are beaten in cost efficiency by photon cannons which for the same cost do more damage, shoot both ground and air and double as detector ... You can outrange the PF --> it's a 550/150 paperweight, attack it by air --> it's a 550/150 paperweight, attack it with cloaked units --> it's a 550/150 paperweight. Or you could just kill them before they turn into PF's, since a CC takes ages to build and then another age to morph it to a PF.

But no! I have a better idea ... I will take my army and run it into his PF/ Siege tank/ Turret/ Bunker wall ... that ought to do the trick! :D

... wait what!?

my army melted ... imba!


So guys, let's try to adapt to the game rather than demanding it to adapt to our every demand. Because on a brighter note, when terrans begin leaving their bases defended by only turrets and PF's ... Ultralisks would become viable! Yeah.

PS.

To OP ... ofcourse Blizzard designs everything with a certain goal in mind (awesomess) but even in SC, the most balanced game ever according to SC fans, units and buildings were used in original ways to get an edge over the opponent. Muta stacking certainly wasn't a choice of design but people found out about it and used it to their advantage.

When you get cannon/ bunker rushed, what are you going to do? Try to convince your opponent bunkers and cannons are for base defense only? Or that it's aesthatically unpleasant?
I think esports is pretty nice.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
June 03 2010 21:12 GMT
#112
The problem with the planetary fortress (like the sensor tower) is how they interact with mech play. Terran mech is much stronger than any other composition in the game in a head-to-head conflict, but is balanced by its immobility. Blizzard seems to have put planetary fortresses and sensor towers into the game so that a good player will be able to compensate for his mech's immobility by seeing an attack coming a few seconds early and having easily placed high-HP defensive structures at each expo to buy a few more seconds for his army to move. The problem isn't that the PF is too strong on its own. The problem is that it's too good at compensating for mech's only weakness.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
June 03 2010 21:13 GMT
#113
On June 04 2010 05:17 Saechiis wrote:
And the Terran imba shitstorm continues ... it seems to me that most people would rather complain on TL about everything they lost to, rather than finding a way to beat it. Seriously ... the Planetary Fortress?

Doesn't anyone wonder why good terrans always seem to get OC's? That's right. Because they need the scans and extra income by Mule's (and ocassionally Drop Supply). But since TLO spammed PF's once it's imba? (did he even win that game?).

First of all PF's are beaten in cost efficiency by photon cannons which for the same cost do more damage, shoot both ground and air and double as detector ... You can outrange the PF --> it's a 550/150 paperweight, attack it by air --> it's a 550/150 paperweight, attack it with cloaked units --> it's a 550/150 paperweight. Or you could just kill them before they turn into PF's, since a CC takes ages to build and then another age to morph it to a PF.

But no! I have a better idea ... I will take my army and run it into his PF/ Siege tank/ Turret/ Bunker wall ... that ought to do the trick! :D

... wait what!?

my army melted ... imba!


So guys, let's try to adapt to the game rather than demanding it to adapt to our every demand. Because on a brighter note, when terrans begin leaving their bases defended by only turrets and PF's ... Ultralisks would become viable! Yeah.

PS.

To OP ... ofcourse Blizzard designs everything with a certain goal in mind (awesomess) but even in SC, the most balanced game ever according to SC fans, units and buildings were used in original ways to get an edge over the opponent. Muta stacking certainly wasn't a choice of design but people found out about it and used it to their advantage.

When you get cannon/ bunker rushed, what are you going to do? Try to convince your opponent bunkers and cannons are for base defense only? Or that it's aesthatically unpleasant?


I feel like your post was just a bunch of rambling.

And I'd take a PF over 5 photon cannons as the PF does splash and can be repaired.
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
June 03 2010 21:17 GMT
#114
On June 04 2010 05:17 Saechiis wrote:
And the Terran imba shitstorm continues ... it seems to me that most people would rather complain on TL about everything they lost to, rather than finding a way to beat it. Seriously ... the Planetary Fortress?

Doesn't anyone wonder why good terrans always seem to get OC's? That's right. Because they need the scans and extra income by Mule's (and ocassionally Drop Supply). But since TLO spammed PF's once it's imba? (did he even win that game?).

First of all PF's are beaten in cost efficiency by photon cannons which for the same cost do more damage, shoot both ground and air and double as detector ... You can outrange the PF --> it's a 550/150 paperweight, attack it by air --> it's a 550/150 paperweight, attack it with cloaked units --> it's a 550/150 paperweight. Or you could just kill them before they turn into PF's, since a CC takes ages to build and then another age to morph it to a PF.

But no! I have a better idea ... I will take my army and run it into his PF/ Siege tank/ Turret/ Bunker wall ... that ought to do the trick! :D

... wait what!?

my army melted ... imba!


So guys, let's try to adapt to the game rather than demanding it to adapt to our every demand. Because on a brighter note, when terrans begin leaving their bases defended by only turrets and PF's ... Ultralisks would become viable! Yeah.

PS.

To OP ... ofcourse Blizzard designs everything with a certain goal in mind (awesomess) but even in SC, the most balanced game ever according to SC fans, units and buildings were used in original ways to get an edge over the opponent. Muta stacking certainly wasn't a choice of design but people found out about it and used it to their advantage.

When you get cannon/ bunker rushed, what are you going to do? Try to convince your opponent bunkers and cannons are for base defense only? Or that it's aesthatically unpleasant?

I think you are overreacting. For example my comment on PF attack priority had nothing to do with race balance and everything to do with game balance. For the fun of the game I think PF attack priority should be removed. Like Morrow said you can just never attack it and expand yourself, but to keep SC2 a dynamic game there should at the very least be a slight possibility of attacking a PF with an army next to it if you have enough units to do so.

Pretty sure a lot of the comments in this thread are made with this in mind and not so much pure race balance of saying T > P.
Administrator
Tuplex
Profile Joined May 2010
80 Posts
June 03 2010 21:28 GMT
#115
Has anyone actually lost a game because of a Planetary Fortress? In all the games I've played, I don't recall having ever been repelled by one, nor having staved off any serious attack by having one. The only benefit I've gotten from it is keeping away some light harrassment. I don't even bother building them most of the time, since I'd rather use the resources for another tank, Viking, or Medivac. They're really not that big of a problem to deal with, any more than dealing with a sieged tank or two.
DTown
Profile Blog Joined April 2010
United States428 Posts
June 03 2010 21:37 GMT
#116
No actual comments on balance here from me. But I'm starting to think Terran's got it pretty good with their defense of T mechanics, which is "just don't attack it." Terran Mech army? LOL@U just don't attack it dummy. PF? LOL@U just don't attack it dummy.
Wolfpox
Profile Blog Joined March 2010
Canada164 Posts
June 03 2010 21:43 GMT
#117
I like this strategy... man TheLittleOne is hilarious.

If this becomes part of a standard Terran strategy, it will become anticipated, scouted, and prevented. There are certain strategies in SC1 that must be prevented as well, because they're so hard to stop once they're going. There are aesthetically bad things in pro SC1 games (muta clump) but we accept this.

Realistically, if this became predictable, it would be important to scout and destroy their Engineering Bays early to prevent this upgrade, and missile turrets. EngBays don't even float in this game, so that's easier. Siege Tanks have higher range than the PF, and the Yamato Cannon can out-range it too.
[B] Butigroove wrote:[/B] Blizzard is double expanding to the natural gold base of our poor little nerd hearts.
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
June 03 2010 22:06 GMT
#118
@Nazgul:

I am overreacting, it's the hard counter to whiny people That said I wasn't replying to anything in particular, I just felt that this would become another Terran imba thread and tried to pre-emptively nuke everyone with reasons the PF sucks (which it kinda does in comparison to the much cheaper OC).

Ofcourse you have a point on the PF being an annoying attack priority. But in reality you barely see any PF's. Morphing to a PF means the player isn't confident in his ground army being able to withstand pressure. If he was confident he would have chosen the economic route. It almost gives the Zerg and Protoss a hint to the opponents army-composition, strength and confidence.

In cases like TLO who was maxxed out and needed to dump his minerals it will be annoying, but in such late stages of the game Zerg should definately have Broodlords and Corrupters out to dominate.
I think esports is pretty nice.
petered
Profile Joined February 2010
United States1817 Posts
June 03 2010 22:16 GMT
#119
I think some people have already pointed this out, but the awesome part of starcraft is that there is no unit is going to be limited to the "role" that blizzard gave it. In fact I think they want you to be able to expand the role of a unit.

So when you say that the PF is not being used as intended, I actually think that is a good thing. It shows the strategic depth of the game.

So I don't agree with the OP, but I definitely see the merits of lowering its attack priority. I think it would be fun to see more DoTA style turret dives to take out mules or key units or something.
This, my friends, is the power of the Shikyo Memorial for QQ therapy thread. We make the world a better place, one chainsaw massacre prevention at a time.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
June 04 2010 00:35 GMT
#120
On June 04 2010 06:43 Wolfpox wrote:
I like this strategy... man TheLittleOne is hilarious.

If this becomes part of a standard Terran strategy, it will become anticipated, scouted, and prevented. There are certain strategies in SC1 that must be prevented as well, because they're so hard to stop once they're going. There are aesthetically bad things in pro SC1 games (muta clump) but we accept this.

Realistically, if this became predictable, it would be important to scout and destroy their Engineering Bays early to prevent this upgrade, and missile turrets. EngBays don't even float in this game, so that's easier. Siege Tanks have higher range than the PF, and the Yamato Cannon can out-range it too.


I feel like the bold comment of your thread is anything but realistic... why would you possibly destroy their ebays when it can be remade so easily and repaired while being attacked? If you waste units killing the e-bay then their need for the P-fort is that much less...
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