[Q] Cost of Repairing
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Capteone
United States197 Posts
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Jonoman92
United States9107 Posts
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jamesr12
United States1549 Posts
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Bosko
United States155 Posts
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MasterAsia
United States170 Posts
For example, a CC will cost about 100 for a fully repairing. For half of the damage, it cost about 50. But, the real cost is the time that SCVs can not mine. You usually lost more resources from that. | ||
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Okiesmokie
Canada379 Posts
On May 24 2010 05:09 MasterAsia wrote: In sc1 it was 1/4~1/3 (depends on different unit) of the damage. I think its almost the same in sc2. For example, a CC will cost about 100 for a fully repairing. For half of the damage, it cost about 50. But, the real cost is the time that SCVs can not mine. You usually lost more resources from that. But you are also saving the time that it would take to build a new building/unit. | ||
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lololol
5198 Posts
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LordOfDabu
United States394 Posts
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m3rciless
United States1476 Posts
On May 24 2010 07:02 lololol wrote: It's set to 25% of unit price both for the MULE and SCV, but the price to build a unit is defined in AbilData.xml, while for repairing it's defined in UnitData.xml. They had the same stats before all the beta patches, but now for example when repairing a viking from 1 to 125 HP you will pay 25% of 125/100(beta patch 0 price), instead of 150/75(current price). Wow. Thats sloppy coding. Their repair method should be taking parameters from UnitData.xml instead, or at the very least their patches should be updating AbilData.xml. Blizzard should get on that. | ||
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lololol
5198 Posts
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brocoli
Brazil264 Posts
wonder how they didn't notice this yet | ||
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jamesr12
United States1549 Posts
On May 24 2010 07:24 brocoli wrote: This is quite sloppy... wonder how they didn't notice this yet easy its so small in game that no one noticed, no one reported it they didnt look solution: report it | ||
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D-Lite
United Kingdom223 Posts
no wonder ive been losing to terran! its all the repair costs they've been saving! | ||
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gamecrazy
United States421 Posts
On May 24 2010 07:02 lololol wrote: It's set to 25% of unit price both for the MULE and SCV, but the price to build a unit is defined in AbilData.xml, while for repairing it's defined in UnitData.xml. They had the same stats before all the beta patches, but now for example when repairing a viking from 1 to 125 HP you will pay 25% of 125/100(beta patch 0 price), instead of 150/75(current price). lololol is the next wizard?! This is a serious coding fail. Repair costs are so trivial that nobody noticed until TL made a thread about this. | ||
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Warpzit
Denmark28 Posts
Edit: But no idea why flying buildings repair faster :S | ||
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Wire
United States494 Posts
I don't remember this o_0; | ||
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rackdude
United States882 Posts
On May 24 2010 07:02 lololol wrote: It's set to 25% of unit price both for the MULE and SCV, but the price to build a unit is defined in AbilData.xml, while for repairing it's defined in UnitData.xml. They had the same stats before all the beta patches, but now for example when repairing a viking from 1 to 125 HP you will pay 25% of 125/100(beta patch 0 price), instead of 150/75(current price). And here we thought bnet 2.0 was there only problem I'm really starting to feel sorry for them. Whoever they hired seriously doesn't know what they're doing because this a programming mistake even I wouldn't make as a pretty new programmer. Never separate the same data.. Do they need help? I'd be happy to intern with them! | ||
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CowGoMoo
United States428 Posts
This also isn't a code issue and anyone who knows how to use the editor well can change these values in a heart beat. The only difficult part is slowly crawling through data comparing all of the values looking for the discrepancies... >_> | ||
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Synwave
United States2803 Posts
On May 24 2010 15:30 rackdude wrote: And here we thought bnet 2.0 was there only problem I'm really starting to feel sorry for them. Whoever they hired seriously doesn't know what they're doing because this a programming mistake even I wouldn't make as a pretty new programmer. Never separate the same data.. Do they need help? I'd be happy to intern with them! Half the awesome of SC1 was their coding errors. The fact that people think blizzard employs or ever employed god-coders is bizzare. Even in WC3 TFT they broke crap every time they patched to fix other broken stuff. | ||
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sluggaslamoo
Australia4494 Posts
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