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Patch 13 Discussion - Page 79

Forum Index > SC2 General
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Opinion
Profile Joined May 2010
United States236 Posts
Last Edited: 2010-05-22 01:00:29
May 22 2010 00:59 GMT
#1561
UNIT TESTER

2 Ultras vs 8 Marauders.

Cost
Ultras 600/400
Marauders 800/200

TEST 1: Attack move, no micro, no upgrades

Ultras win, 1 Ultra left standing at 10% life.

TEST 2: Very simple micro on the marauders

Marauders win, no dead Marauders

2 Ultras w/ 1 Infestor vs 10 Stalkers

Cost
Ultras w/ Infestor 700/550
Stalkers 1250/500

TEST 1: Frenzied, No micro, no upgrades, Attack move

Ultras win, both Ultras still standing with low health

TEST 2: Basic micro, no blink, no upgrades

Stalkers win, no stalker deaths
Disastorm
Profile Joined January 2008
United States922 Posts
May 22 2010 01:01 GMT
#1562
On May 22 2010 09:59 Opinion wrote:
UNIT TESTER

2 Ultras vs 8 Marauders.

Cost
Ultras 600/400
Marauders 800/200

TEST 1: Attack move, no micro, no upgrades

Ultras win, 1 Ultra left standing at 10% life.

TEST 2: Very simple micro on the marauders

Marauders win, no dead Marauders

2 Ultras w/ 1 Infestor vs 10 Stalkers

Cost
Ultras w/ Infestor 700/550
Stalkers 1250/500

TEST 1: Frenzied, No micro, no upgrades, Attack move

Ultras win, both Ultras still standing with low health

TEST 2: Basic micro, no blink, no upgrades

Stalkers win, no stalker deaths

Id like to see this with ultra upgrades and speed. Ultras are really only known for their upgrades, they are pretty useless without them.
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
May 22 2010 01:03 GMT
#1563
On May 22 2010 10:01 Disastorm wrote:
Show nested quote +
On May 22 2010 09:59 Opinion wrote:
UNIT TESTER

2 Ultras vs 8 Marauders.

Cost
Ultras 600/400
Marauders 800/200

TEST 1: Attack move, no micro, no upgrades

Ultras win, 1 Ultra left standing at 10% life.

TEST 2: Very simple micro on the marauders

Marauders win, no dead Marauders

2 Ultras w/ 1 Infestor vs 10 Stalkers

Cost
Ultras w/ Infestor 700/550
Stalkers 1250/500

TEST 1: Frenzied, No micro, no upgrades, Attack move

Ultras win, both Ultras still standing with low health

TEST 2: Basic micro, no blink, no upgrades

Stalkers win, no stalker deaths

Id like to see this with ultra upgrades and speed. Ultras are really only known for their upgrades, they are pretty useless without them.


Seriously? Those results look about right, ultras suck. Even with upgrades you can still kite them. I don't see how it makes a difference.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
May 22 2010 01:03 GMT
#1564
On May 22 2010 09:59 Opinion wrote:
UNIT TESTER

2 Ultras vs 8 Marauders.

Cost
Ultras 600/400
Marauders 800/200

TEST 1: Attack move, no micro, no upgrades

Ultras win, 1 Ultra left standing at 10% life.

TEST 2: Very simple micro on the marauders

Marauders win, no dead Marauders

2 Ultras w/ 1 Infestor vs 10 Stalkers

Cost
Ultras w/ Infestor 700/550
Stalkers 1250/500

TEST 1: Frenzied, No micro, no upgrades, Attack move

Ultras win, both Ultras still standing with low health

TEST 2: Basic micro, no blink, no upgrades

Stalkers win, no stalker deaths

This means nothing though. A zerg with ultras is going to have a bunch of lings, which will get in the way of the stalkers and marauders. The just isnt a tank in starcraft 2. Its a glass cannon.

"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
May 22 2010 01:04 GMT
#1565
Try Ultra vs Marauders with an upgraded Overlord to drop it. I want to see the results XD
Bensio
Profile Blog Joined April 2010
United Kingdom621 Posts
May 22 2010 01:05 GMT
#1566
update on the forums from non Blue

http://forums.battle.net/thread.html?topicId=25026563075&sid=5000
Daedie
Profile Joined March 2010
Belgium160 Posts
May 22 2010 01:05 GMT
#1567
Since you got the infestors there I think they expect you to use FG alongside the frenzy to avoid kiting. So that's something that needs to be incorporated into those tests.

And obviously, instead of testing without upgrades you should test with most of the upgrades, you're bound to have them if you're building your strategy around ultra's.
I like turtles
InfiniteIce
Profile Blog Joined May 2010
United States794 Posts
Last Edited: 2010-05-22 01:09:38
May 22 2010 01:07 GMT
#1568
On May 22 2010 09:58 KiWiKaKi wrote:
your 2 cents is not even worth a penny

har har har, glad to hear you're enjoying the new patch mr manner.

(try playing a race that isn't overpowered to death, THX)
i keep going back to my response to chill's fake PM and laughing, then immediately getting a feeling that i assume i'd get if i had an orgasm and the girl said "hahaha guess what i have a dick" -FakeSteve
jamesr12
Profile Blog Joined April 2010
United States1549 Posts
May 22 2010 01:10 GMT
#1569
On May 22 2010 10:05 Bensio wrote:
update on the forums from non Blue

http://forums.battle.net/thread.html?topicId=25026563075&sid=5000


not blue = more likely troll then true
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
Bensio
Profile Blog Joined April 2010
United Kingdom621 Posts
May 22 2010 01:11 GMT
#1570
On May 22 2010 10:10 jamesr12 wrote:
Show nested quote +
On May 22 2010 10:05 Bensio wrote:
update on the forums from non Blue

http://forums.battle.net/thread.html?topicId=25026563075&sid=5000


not blue = more likely troll then true


Try posting on the forums.

The fact the person can post alone convinces me
Papillon
Profile Joined February 2010
Germany131 Posts
May 22 2010 01:11 GMT
#1571
with frenzy and corruption zerg can deal terrible, terrible damage now
jamesr12
Profile Blog Joined April 2010
United States1549 Posts
May 22 2010 01:12 GMT
#1572
On May 22 2010 10:11 Bensio wrote:
Show nested quote +
On May 22 2010 10:10 jamesr12 wrote:
On May 22 2010 10:05 Bensio wrote:
update on the forums from non Blue

http://forums.battle.net/thread.html?topicId=25026563075&sid=5000


not blue = more likely troll then true


Try posting on the forums.

The fact the person can post alone convinces me


they still have an identifer in thier name, I am not convinced
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
xBillehx
Profile Blog Joined June 2009
United States1289 Posts
May 22 2010 01:15 GMT
#1573
On May 22 2010 10:12 jamesr12 wrote:
Show nested quote +
On May 22 2010 10:11 Bensio wrote:
On May 22 2010 10:10 jamesr12 wrote:
On May 22 2010 10:05 Bensio wrote:
update on the forums from non Blue

http://forums.battle.net/thread.html?topicId=25026563075&sid=5000


not blue = more likely troll then true


Try posting on the forums.

The fact the person can post alone convinces me


they still have an identifer in thier name, I am not convinced

It's maged. Hes one of the community insiders Blizz keeps around, like Sixen. They usually know whats goin down before we do.
Taengoo ♥
Opinion
Profile Joined May 2010
United States236 Posts
Last Edited: 2010-05-22 01:19:39
May 22 2010 01:16 GMT
#1574
On May 22 2010 10:01 Disastorm wrote:
Show nested quote +
On May 22 2010 09:59 Opinion wrote:
UNIT TESTER

2 Ultras vs 8 Marauders.

Cost
Ultras 600/400
Marauders 800/200

TEST 1: Attack move, no micro, no upgrades

Ultras win, 1 Ultra left standing at 10% life.

TEST 2: Very simple micro on the marauders

Marauders win, no dead Marauders

2 Ultras w/ 1 Infestor vs 10 Stalkers

Cost
Ultras w/ Infestor 700/550
Stalkers 1250/500

TEST 1: Frenzied, No micro, no upgrades, Attack move

Ultras win, both Ultras still standing with low health

TEST 2: Basic micro, no blink, no upgrades

Stalkers win, no stalker deaths

Id like to see this with ultra upgrades and speed. Ultras are really only known for their upgrades, they are pretty useless without them.



Ok, no problem:

FULL UPGRADES

2 Ultras w/ 1 Infester vs 8 Marauders

TEST 1: Full upgrades, speed, stim, everything, Attack move, no micro, Frenzy

Ultras Win, 1 Ultra alive, 25% health

TEST 2: Full upgrades, speed, stim, everything, basic micro, stim, Frenzy

Marauders win, 2 dead marauders, (limited area to move due to tester)

Edit: I tried to FG but due to the speed of the Ultras and the Marauders i couldn't catch up. By the time i cast FG they were against the far end of the tester area anyways and the Ultras were dead.
poor newb
Profile Joined April 2004
United States1879 Posts
May 22 2010 01:16 GMT
#1575
On May 22 2010 09:57 fffxc2 wrote:
Show nested quote +
This entire patch was meant to buff Ultralisks. Shields are destroyed by massive units, so now a protoss can't build one sentry and stop an Ultra army. Frenzy is OBVIOUSLY for Ultralisks as well. Not to mention more damage to armored to encourage them not being used only vs mass marine and building damage increase.


Except it wasn't a buff to the ultralisk. As someone poking in the editor just discovered there was also a stealth nerf to the ultra's aoe splash going from 100% to 33%. After running the numbers, in basically all cases this is a dps nerf to the ultra in addition to the hp nerf. The only buff to the ultra this patch is frenzy.



lol really? i'll just make broodlords then
How do you mine minerals?
jamesr12
Profile Blog Joined April 2010
United States1549 Posts
May 22 2010 01:16 GMT
#1576
On May 22 2010 10:15 xBillehx wrote:
Show nested quote +
On May 22 2010 10:12 jamesr12 wrote:
On May 22 2010 10:11 Bensio wrote:
On May 22 2010 10:10 jamesr12 wrote:
On May 22 2010 10:05 Bensio wrote:
update on the forums from non Blue

http://forums.battle.net/thread.html?topicId=25026563075&sid=5000


not blue = more likely troll then true


Try posting on the forums.

The fact the person can post alone convinces me


they still have an identifer in thier name, I am not convinced

It's maged. Hes one of the community insiders Blizz keeps around, like Sixen. They usually know whats goin down before we do.


ok I am now convinced sad but convinced
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
Last Edited: 2010-05-22 01:21:40
May 22 2010 01:21 GMT
#1577
Anyone know what the player limits are in custom maps and if 6v6 (or more?) melee would be possible in custom games?
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
roark
Profile Joined April 2010
United States187 Posts
May 22 2010 01:21 GMT
#1578
On May 22 2010 10:16 poor newb wrote:
Show nested quote +
On May 22 2010 09:57 fffxc2 wrote:
This entire patch was meant to buff Ultralisks. Shields are destroyed by massive units, so now a protoss can't build one sentry and stop an Ultra army. Frenzy is OBVIOUSLY for Ultralisks as well. Not to mention more damage to armored to encourage them not being used only vs mass marine and building damage increase.


Except it wasn't a buff to the ultralisk. As someone poking in the editor just discovered there was also a stealth nerf to the ultra's aoe splash going from 100% to 33%. After running the numbers, in basically all cases this is a dps nerf to the ultra in addition to the hp nerf. The only buff to the ultra this patch is frenzy.



lol really? i'll just make broodlords then


The thread doesn't take into account the doubling of the attack radius, or the damage bonus of frenzy.

Also, to the tester: in a real game your marauaders would get fungal'd to stop the kiting.
Fruscainte
Profile Blog Joined December 2009
4596 Posts
May 22 2010 01:30 GMT
#1579
Now how about this tester makes it more realistic and throws in like, 20 speedlings?
Acidlineup
Profile Joined April 2010
123 Posts
May 22 2010 01:31 GMT
#1580
Every single complaint about ultras was them not getting fast enough into the fight, their COST, SIZE model. Blizz chooses to buff completelly irrelevant stats for ultras (their hp and damage WAS FINE) and leave anything else disregarding users feedback and complaints. Are they playing the same game?

Infested terran for 125 energy when it was before 25 ?!?!? And ALL the stats remained the same? Its obvious its some gimmick for singleplayer game which they fanatically trying to keep, but why not then remove the spell completelly from MP and put something interesting and fresh for overseer??

AGAIN Marauder and marine buffs which is allready deadly unit combo for early game for protoss. Marauder early game is a counter for every single one of gateway units and also not even immortal will help couse they are too slow, too expensive and too late to come in for help AND can be kitted easilly by maras now with EVEN faster upgrades. Wheres is the balance in that?

Playin protoss and im now really wondering if im gonna ever win the game against matched opponent when bnet comes online. Maybe its time we all switch to terran??!?

Worst patch ever...
system failure...
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