• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:32
CET 22:32
KST 06:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[BSL23] RO16 Group Stage12Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23
StarCraft 2
General
Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top? Liquibets sc2 season 30 No more SC2 streamers on team liquid? StarCraft open world shooter announced at BlizzCon
Tourneys
soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25) Sparkling Tuna Cup - Weekly Open Tournament iNu's Battles #22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
List of top players active on ShieldBattery BW General Discussion [BSL23] RO16 Group Stage screpdb: new Starcraft reporting tool [BW] Looking for Clan Thread!
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament Stage 1: Community Poll [$1250] International ShieldBattery League Small VOD Thread 2.0
Strategy
Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09 50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy)
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile General RTS Discussion Thread ZeroSpace Early Access is Now Live!
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Trading/Investing Thread Russo-Ukrainian War Thread Dating: How's your luck? European Politico-economics QA Mega-thread US Politics Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 15744 users

Patch 13 Discussion - Page 78

Forum Index > SC2 General
Post a Reply
Prev 1 76 77 78 79 80 92 Next
sux2bme
Profile Joined August 2003
Canada390 Posts
May 22 2010 00:28 GMT
#1541
Using Frenzy on Infestors might be nice if it buffs Fungal Growth damage. 36 -> 45 damage... enough to kill workers and marines with one FG cast.
Bibdy
Profile Joined March 2010
United States3481 Posts
May 22 2010 00:29 GMT
#1542
On May 22 2010 09:25 Qwerty. wrote:
anyone else annoyed the "infestor" no longer spawns the "infested" terran, but a unit called the overseer does instead?


They were originated by a unit called the "Queen", "Infesting" a Command Center and then "constructed" from there.

So, no I'm not annoyed. I am humoured by your annoyance, though.
palefountains
Profile Joined March 2010
China24 Posts
May 22 2010 00:30 GMT
#1543
On May 22 2010 08:53 taruts wrote:
Some of my thoughts on the patch:

Marine:
Stimpack research cost decreased from 150/150 to 100/100.
Combat Shield research cost decreased from 150/150 to 100/100.
This is an extremely interesting change. Decreasing research costs does not boost the effectiveness of these units in any material way. If one was going for a MMM army, they were going to get these upgrades anyway. The only thing this change has done is made it easier/earlier to get. Facilitating upgrades does not, I think, increase the strength of the MMM army composition but actually opens up the terran's options to go mech. Mech units were difficult to get for terran due to high gas cost. I think Blizzard is trying to rectify this by lowering resource cost early-mid game to allow terran to diversify their army and place less reliance on MMM.
Phew. A bit long. Great patch!



Wow I don't expect people could be INTERESTED by such an EXTREMELY lame change...

I guess it can't be more interesting for a terran player even if Protoss could get Charge and Blink at 150/150, right? Remember Stim and Shield are "instant" buff for terran, which means Shield is definitely no-brainer postive for marines, and Stim usually impove the ability of MM unless one is too addicted that keep pressing T when there's no fight. But charge and blink does not improve Zealots and Stalkers directly, and is very possible to hurt oneself if not applied carefully.

I've seen almost every terran player being able to upgrade stim, shield and concussive. But seldom did I find out protoss to upgrade charge or/and blink. And I am sure the protoss desperately wants to develop those techs buy just don't have extra resource and can't wait.
good
Warrior Madness
Profile Blog Joined April 2008
Canada3791 Posts
May 22 2010 00:31 GMT
#1544
On May 22 2010 09:28 sux2bme wrote:
Using Frenzy on Infestors might be nice if it buffs Fungal Growth damage. 36 -> 45 damage... enough to kill workers and marines with one FG cast.


lol good idea. But I tried it and it doesn't work.
The Past: Yellow, Julyzerg, Chojja, Savior, GGplay -- The Present: Luxury, Jae- The Future: -Dong, maGma, Zero, Effort, Hoejja, hyvaa, by.hero, calm, Action ---> SC2 (Ret?? Kolll Idra!! SEN, Cool, ZergBong, Leenock)
Bensio
Profile Blog Joined April 2010
United Kingdom621 Posts
May 22 2010 00:34 GMT
#1545
Gettin bored of the downtime :/
Fruscainte
Profile Blog Joined December 2009
4596 Posts
Last Edited: 2010-05-22 00:36:17
May 22 2010 00:35 GMT
#1546
This entire patch was meant to buff Ultralisks. Shields are destroyed by massive units, so now a protoss can't build one sentry and stop an Ultra army. Frenzy is OBVIOUSLY for Ultralisks as well. Not to mention more damage to armored to encourage them not being used only vs mass marine and building damage increase.

I'm gonna try Ultra/Infestor/Ling later on when it comes back up if I get a late-game game.
palefountains
Profile Joined March 2010
China24 Posts
May 22 2010 00:35 GMT
#1547
On May 22 2010 09:20 Daimon wrote:
Show nested quote +
On May 22 2010 09:12 palefountains wrote:
On May 22 2010 07:45 Curiosity wrote:
I still feel that the most fair nerf on the Void Rays is to force them to recharge when they switch to a new target. To my understanding, which may be incorrect (and if it is so, then please excuse me), the purpose of the Void Ray is to destroy capital ships and massive units. However, because Void Rays don't necessarily have to recharge with every new target, they can easily burn through tons and tons of marines or any other small/medium unit. Though I'm not that satisfied with this nerf, I'm glad Blizzard is addressing the Void Ray issue.

As for the stim pack and shields, I find it very helpful for Terrans to prevent the immortal timing push that comes when the Terran grabs his first expo. However, this could be detrimental to the Protoss game because with shields and stim, I highly doubt the Protoss will be able to break the Terran with the same timing push, which I believe is a valid strategy.


totally agree. I would say Void Rays should recharge after a certain amount of time. So terran could wait for the chance to throw in forces.

And you are also absolutely right with the timing problem of protoss immortal rush against terran. Terran can even fly his second base in the worst case.


the void ray charge issue is fine. a little known fact about the void ray is that each time it switches targets the current charge level it's on resets back to the start of its current charge level. this is hugely limited when compared w/ the idea that it continues to charge even when switching its target. units with low hp for instance will die quickly and it'll be incredibly hard for the void ray to get to its max charge level.


A rational void ray user will always charge by first attacking some high HP objects, like outside structures or blocking stones.
good
jewce
Profile Joined May 2009
United States68 Posts
May 22 2010 00:40 GMT
#1548
i just find the reduction in price for the upgrades annoying because between the cost reductions in concussive shell (a while ago), stim, and combat shield, it has added up a bit, 150/150. This doesn't look like much, but until your economy actually gets going having another 150/150 is pretty nice, and it does make the upgrades come out faster depending on how long you are on 1 gas. Then with all of this, upgrades like charge and blink remain untouched in mineral and gas cost.
Nothing but a worthless waste of breath.
roark
Profile Joined April 2010
United States187 Posts
Last Edited: 2010-05-22 00:42:19
May 22 2010 00:42 GMT
#1549
On May 22 2010 09:28 sux2bme wrote:
Using Frenzy on Infestors might be nice if it buffs Fungal Growth damage. 36 -> 45 damage... enough to kill workers and marines with one FG cast.


edit: beaten
Roblin
Profile Joined April 2010
Sweden948 Posts
May 22 2010 00:43 GMT
#1550
why does everyone think its so impossible for ultras to get into the fight? there is an easy, almost 100% success probability way of getting a limited amount of units to any given point on the map. its called carry/drop tech for ovys!
just load up 2-4 ultras in a few ovys, attack with your main army, in the middle of the fight, drop ultras like you would drop banelings, the ultras will be right in their face, the rest of your army either have aggro and then they will tank for the insane dps of the ultras, or they will lose aggro when the ultras are dropped, and the ultras do their job as the best zerg tank in the game.

the enemy army needs to deal with both the ultras and your main army (which is slightly smaller than it otherwise would have been had you not been opting to get ultras) however, focusfiring one of the "flanks" will leave the army exposed for the other one, the best course of action in this case is to simply flee until the surcumstances are more favorable.

its still some free unitkills for the zerg tho.
I'm better today than I was yesterday!
DooMDash
Profile Joined May 2010
United States1015 Posts
May 22 2010 00:43 GMT
#1551
I just tested Frenzy and the other things in map tester. Frenzy is pretty awesome esp at 25 energy. I think you Zerg players will find out just how awesome this is shortly.

Anything anybody want me to test?
S1 3500+ Master T. S2 1600+ Master T.
bodysnatcher21
Profile Joined June 2009
Australia147 Posts
May 22 2010 00:44 GMT
#1552
On May 21 2010 12:13 Chairman Ray wrote:
Bad news for Protoss players. Oh well.


Every single patch has been bad news for Protoss. I'm getting used to it :o
deth
Profile Blog Joined August 2009
Australia1757 Posts
May 22 2010 00:45 GMT
#1553
On May 22 2010 09:43 Roblin wrote:
why does everyone think its so impossible for ultras to get into the fight? there is an easy, almost 100% success probability way of getting a limited amount of units to any given point on the map. its called carry/drop tech for ovys!
just load up 2-4 ultras in a few ovys, attack with your main army, in the middle of the fight, drop ultras like you would drop banelings, the ultras will be right in their face, the rest of your army either have aggro and then they will tank for the insane dps of the ultras, or they will lose aggro when the ultras are dropped, and the ultras do their job as the best zerg tank in the game.

the enemy army needs to deal with both the ultras and your main army (which is slightly smaller than it otherwise would have been had you not been opting to get ultras) however, focusfiring one of the "flanks" will leave the army exposed for the other one, the best course of action in this case is to simply flee until the surcumstances are more favorable.

its still some free unitkills for the zerg tho.


and when their AA kills the overlords and you lose 1400/800 and 16 supply, what then?
palefountains
Profile Joined March 2010
China24 Posts
May 22 2010 00:46 GMT
#1554
On May 22 2010 09:29 Bibdy wrote:
Show nested quote +
On May 22 2010 09:25 Qwerty. wrote:
anyone else annoyed the "infestor" no longer spawns the "infested" terran, but a unit called the overseer does instead?


They were originated by a unit called the "Queen", "Infesting" a Command Center and then "constructed" from there.

So, no I'm not annoyed. I am humoured by your annoyance, though.


There is no infestor in SC1, so it's totally valid for such terminology.
good
Daedie
Profile Joined March 2010
Belgium160 Posts
May 22 2010 00:47 GMT
#1555
On May 22 2010 09:45 dethrawr wrote:
Show nested quote +
On May 22 2010 09:43 Roblin wrote:
why does everyone think its so impossible for ultras to get into the fight? there is an easy, almost 100% success probability way of getting a limited amount of units to any given point on the map. its called carry/drop tech for ovys!
just load up 2-4 ultras in a few ovys, attack with your main army, in the middle of the fight, drop ultras like you would drop banelings, the ultras will be right in their face, the rest of your army either have aggro and then they will tank for the insane dps of the ultras, or they will lose aggro when the ultras are dropped, and the ultras do their job as the best zerg tank in the game.

the enemy army needs to deal with both the ultras and your main army (which is slightly smaller than it otherwise would have been had you not been opting to get ultras) however, focusfiring one of the "flanks" will leave the army exposed for the other one, the best course of action in this case is to simply flee until the surcumstances are more favorable.

its still some free unitkills for the zerg tho.


and when their AA kills the overlords and you lose 1400/800 and 16 supply, what then?


In that case you can follow up with some GG into F10 + N.
I like turtles
InfiniteIce
Profile Blog Joined May 2010
United States794 Posts
Last Edited: 2010-05-22 00:53:55
May 22 2010 00:51 GMT
#1556
and when their AA kills the overlords and you lose 1400/800 and 16 supply, what then?


In that case you can follow up with some GG into F10 + N.


And so continues the legacy of zerg players.

As usual.

I would be happy if zerg had more than 9 usable units.

Put lurkers back, and I don't give a shit about ultralisks whatsoever. My $0.02.
i keep going back to my response to chill's fake PM and laughing, then immediately getting a feeling that i assume i'd get if i had an orgasm and the girl said "hahaha guess what i have a dick" -FakeSteve
aznhockeyboy16
Profile Blog Joined July 2009
United States558 Posts
May 22 2010 00:55 GMT
#1557
can overseer corruption stop hatch production? if so, then 2 overseers could seriously break an opposing zerg.
fffxc2
Profile Joined May 2010
United States8 Posts
Last Edited: 2010-05-22 01:19:29
May 22 2010 00:57 GMT
#1558
This entire patch was meant to buff Ultralisks. Shields are destroyed by massive units, so now a protoss can't build one sentry and stop an Ultra army. Frenzy is OBVIOUSLY for Ultralisks as well. Not to mention more damage to armored to encourage them not being used only vs mass marine and building damage increase.


This is also ignoring frenzy

Except it wasn't a buff to the ultralisk. As someone poking in the editor just discovered there was also a stealth nerf to the ultra's aoe splash going from 100% to 33%. After running the numbers, in basically all cases this is a dps nerf to the ultra in addition to the hp nerf. The only buff to the ultra this patch is frenzy.

edit: I also failed to notice the radius buff, with that at larger numbers of units (15ish+ in aoe) it is a dps buff, for smaller numbers it is still a nerf.

Bibdy
Profile Joined March 2010
United States3481 Posts
May 22 2010 00:57 GMT
#1559
On May 22 2010 09:46 palefountains wrote:
Show nested quote +
On May 22 2010 09:29 Bibdy wrote:
On May 22 2010 09:25 Qwerty. wrote:
anyone else annoyed the "infestor" no longer spawns the "infested" terran, but a unit called the overseer does instead?


They were originated by a unit called the "Queen", "Infesting" a Command Center and then "constructed" from there.

So, no I'm not annoyed. I am humoured by your annoyance, though.


There is no infestor in SC1, so it's totally valid for such terminology.


Yes, and a very serious thing to be annoyed about. Truly.
KiWiKaKi
Profile Joined February 2010
Canada691 Posts
May 22 2010 00:58 GMT
#1560
your 2 cents is not even worth a penny
ur pro or ur noob , thats life
Prev 1 76 77 78 79 80 92 Next
Please log in or register to reply.
Live Events Refresh
3D!Clan Event
01:30
Autumn Series Playoffs
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 672
EmSc Tv 20
StarCraft: Brood War
Shuttle 327
soO 15
LuMiX 4
League of Legends
Trikslyr59
Counter-Strike
pashabiceps2102
gobbtv233
Heroes of the Storm
Liquid`Hasu555
Other Games
tarik_tv5689
summit1g3278
Grubby1763
fl0m910
B2W.Neo609
shahzam417
PiGStarcraft261
C9.Mang0131
syndereN125
QueenE83
Mew2King54
UpATreeSC41
Railgan38
ZombieGrub38
Organizations
StarCraft 2
EmSc Tv 20
EmSc2Tv 20
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• FirePhoenix10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV491
League of Legends
• TFBlade944
Other Games
• imaqtpie1266
Upcoming Events
The PondCast
12h 28m
KCM Race Survival
12h 28m
WardiTV Invitational
14h 28m
OSC
1d 1h
ArT vs MindelVK
MiniZergUA vs TBD
Shameless vs TBD
Ultimate Battle
1d 14h
OSC
2 days
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
CranKy Ducklings
2 days
IPSL
2 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
BSL
2 days
TerrOr vs OyAji
UltrA vs Gosudark
Sparkling Tuna Cup
3 days
[ Show More ]
IPSL
3 days
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
3 days
Artosis vs Dewalt
Ret vs Tech
WardiTV Weekly
4 days
PiGosaur Cup
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-11-09
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.