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Kyrgyz Republic1462 Posts
It turns out that you can capture your teammate's units using the neural parasite in 2v2.
Units currently do not automatically target any NP-ed units at all, even if the unit was not originally friendly.
This means that you can, for example, NP some of your ally's units to sneak up and kill enemy sieged tanks - the tanks will not attack approaching NP-ed units unless manually ordered to.
(Edited for clarity)
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I don't quite understand what you're saying.
You can neural parasite you're teammates units and the enemy units won't attack them?
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It'll work just like changeling - You need to order units to shoot unit, if not they will just ignore it
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I think he means, you NP your friends units, walk them into tank range and the tanks wont attk.
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Neural parasiting a friendly Mothership would be pretty handy.
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I don't think this advantage is worth 2 fungal growths.
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Canada9720 Posts
it would be awesome for taking out an opponent's tank line with your allies tanks. NP some tanks just out of range of the opponents', then roll up a bit, siege, and boom
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Kyrgyz Republic1462 Posts
On May 14 2010 01:25 AssuredVacancy wrote: I don't think this advantage is worth 2 fungal growths.
I agree, the example of breaking tank lines is the only good use I could think of. But still this feels wrong.
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The "is not auto attacked by ennemi units" part is not a bug. NP would be an equivalent to instant kill vs a+click. Developers let the player make the choice between killing his own unit or ignoring it and kill the infestor.
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Canada9720 Posts
On May 14 2010 01:30 HubertFelix wrote: The "is not auto attacked by ennemi units" part is not a bug. NP would be an equivalent to instant kill vs a+click. Developers let the player make the choice between killing his own unit or ignoring it and kill the infestor. i think you should re-read the OP. the potential bug in question is when you NP your allies' unit, and your opponents units are not auto-firing
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Kyrgyz Republic1462 Posts
On May 14 2010 01:30 HubertFelix wrote: The "is not auto attacked by ennemi units" part is not a bug. NP would be an equivalent to instant kill vs a+click. Developers let the player make the choice between killing his own unit or ignoring it and kill the infestor.
The NP'd unit in this case was never friendly - it is one of the enemy team's units - so there is no reason you would not want to kill it
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They're probably just going to patch it so you can't NP your ally's units, since he/she can give you control anyway, it makes no sense in being in the game, then bug gone.
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On May 14 2010 01:30 HubertFelix wrote: The "is not auto attacked by ennemi units" part is not a bug. NP would be an equivalent to instant kill vs a+click. Developers let the player make the choice between killing his own unit or ignoring it and kill the infestor. I don't think you understand the OP. He is saying, if you NP an allie's unit, it now will not be autotargeted by enemy units.
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This is why i said "part", of course NP an ally unit is a bug 
I think the fact it is not auto attacked is not a bug
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I just discovered this on my own. I thought about using it to relieve an ally of the supply cap, so they could build another 5 Carriers and a Mothership or so.
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Now the question is can you target your own units and do the same thing?
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On June 05 2010 14:31 STS17 wrote: Now the question is can you target your own units and do the same thing?
I don't think you can target your own units in the first place.
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Hehe, I can see some fun coming from this. Hopefully one of my Zerg friends will test this out with me tomorrow.
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you can do this in 1v1 if you steal a thor reinforcing a siege line and walk the thor into range and take out tanks.
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