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Sc2gears 14.3.3: Replay version 2.1 support - Page 70

Forum Index > SC2 General
Post a Reply
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Dakota_Fanning *
Profile Joined January 2008
Hungary2349 Posts
March 24 2011 00:44 GMT
#1381
On March 24 2011 09:01 Gixxasaurus wrote:
Why is it saving two replays? What am I doing wrong I wonder?

Also, whats the difference between "Replay sources > SC2 auto reps" and "Replay sources > Auto-saved reps"?

It depends, maybe you have 2 Sc2gears running...

SC2 auto reps: the folder where SC2 automatically saves your last replays (limited to 25 by default).
Auto-saved reps: the folder where Sc2gears auto-saves and renames all your replays (optionally organized into subfolders).
https://repmastered.icza.net
Boogie
Profile Joined January 2011
4 Posts
March 25 2011 17:29 GMT
#1382
Hi,

I'm trying to download the file, but link on mainpage http://www.mediafire.com/file/lnz0gdpa87o1l39/Sc2gears-4.4.1.zip doesn't work.

Do you know any mirror servers?
Xapti
Profile Joined April 2010
Canada2473 Posts
March 26 2011 02:50 GMT
#1383
Recommendation:
Add a local player database that keeps track of players you've played against, and which replays they are in.

Actually that said, if it isn't done it already, maybe make a database of all replay's major attributes. If it isn't done already, I would think that would speed up the time it takes to perform a search?
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
March 26 2011 02:55 GMT
#1384
Is there a way to let the program only save 1v1 replays?

From time to time I play 2v2s either with friends or to just be silly, but I really don't need the replays... And since I'm lazy I'm asking myself whether there is an easier solution than shutting scgears down or deleting the replays afterwards manually
Kevmeister @ Dota2
IamOBESE
Profile Blog Joined April 2010
United States134 Posts
March 26 2011 03:55 GMT
#1385
I have sc2gears save the replays into separate folders by game type (1v1/2v2/3v3), that way I can look at whichever ones I want
Bearrorist
Profile Joined November 2010
United States26 Posts
March 26 2011 03:57 GMT
#1386
Amazing work, if for nothing but the APM meter it's helped my play!
Dakota_Fanning *
Profile Joined January 2008
Hungary2349 Posts
March 26 2011 10:09 GMT
#1387
On March 26 2011 11:55 FliedLice wrote:
Is there a way to let the program only save 1v1 replays?

From time to time I play 2v2s either with friends or to just be silly, but I really don't need the replays... And since I'm lazy I'm asking myself whether there is an easier solution than shutting scgears down or deleting the replays afterwards manually

Use the game format as a sub-folder in your auto-save name template, and that way your 1v1 games and 2v2 games will be saved in separate folders.
https://repmastered.icza.net
Stryk
Profile Joined January 2011
United States22 Posts
Last Edited: 2011-03-26 17:34:25
March 26 2011 17:32 GMT
#1388
FYI- 4.4.1 Download link is broken.

You are not authorized to access the webpage at http://download860.mediafire.com/z6rfy11wl1kg/lnz0gdpa87o1l39/Sc2gears-4.4.1.zip. You may need to sign in.


Sorry if this was a repost on a previous page, there are 70 pages
Dakota_Fanning *
Profile Joined January 2008
Hungary2349 Posts
March 26 2011 19:17 GMT
#1389
On March 27 2011 02:32 Stryk wrote:
FYI- 4.4.1 Download link is broken.

Show nested quote +
You are not authorized to access the webpage at http://download860.mediafire.com/z6rfy11wl1kg/lnz0gdpa87o1l39/Sc2gears-4.4.1.zip. You may need to sign in.


Sorry if this was a repost on a previous page, there are 70 pages

Mediafire has some problems sometimes. If this happens, just try again in a few minutes.
I just tried, download link works for me.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2349 Posts
Last Edited: 2011-03-26 19:25:45
March 26 2011 19:24 GMT
#1390
On March 26 2011 11:50 Xapti wrote:
Recommendation:
Add a local player database that keeps track of players you've played against, and which replays they are in.

Actually that said, if it isn't done it already, maybe make a database of all replay's major attributes. If it isn't done already, I would think that would speed up the time it takes to perform a search?

This is already done, it's called Replay cache. It is enabled by default.

Try this: perform a multi-replay analysis or a replay search on a set of replays. Now close the analysis or search, and perform the same multi-replay analysis or search again: it will take significantly less time (in case of multi-rep analysis, it will be about 10 times faster). A replay cache attribute is created and saved on the first use which will be used in the second case. The replay cache is completely automated: you don't even have to know it exists. Sc2gears automatically creates and updates them.
https://repmastered.icza.net
lazydino
Profile Joined October 2010
Canada331 Posts
Last Edited: 2011-03-28 03:47:39
March 27 2011 20:20 GMT
#1391
Is there any way to auto open a replay of a game you just played, instead of hitting Ctrl Shift O?
"I have this moron thing that I do, it's called thinking" - George Carlin
Dakota_Fanning *
Profile Joined January 2008
Hungary2349 Posts
March 28 2011 05:07 GMT
#1392
On March 28 2011 05:20 lazydino wrote:
Is there any way to auto open a replay of a game you just played, instead of hitting Ctrl Shift O?

Ways to quickly open your last replay:
-Press CTRL+SHIFT+O
-File menu / Open last replay (ALT+F followed by L)
-Click on the "Open last replay" link on the Start page
-Double click on the "SC2 auto reps" replay source on the left, and double click on the first replay in the table.
https://repmastered.icza.net
Tequiila
Profile Joined August 2010
United Kingdom16 Posts
March 28 2011 08:02 GMT
#1393
great work.. I was wondering since Blizzard taken out the losses stats do you think you can implement this on to your system!? I think people would really like that.
To be...
Dakota_Fanning *
Profile Joined January 2008
Hungary2349 Posts
March 28 2011 10:01 GMT
#1394
On March 28 2011 17:02 Tequiila wrote:
great work.. I was wondering since Blizzard taken out the losses stats do you think you can implement this on to your system!? I think people would really like that.

It's already there. Perform a Multi-replay analysis on all your replays. It will show you a lot more than just win/loss stats.
https://repmastered.icza.net
desRow
Profile Blog Joined May 2009
Canada2654 Posts
March 29 2011 10:56 GMT
#1395
It keeps crashing on me lately any help :D ?
http://twitch.tv/desrowfighting http://twitter.com/desrowfighting http://facebook.com/desrowfighting
Dakota_Fanning *
Profile Joined January 2008
Hungary2349 Posts
March 29 2011 13:29 GMT
#1396
On March 29 2011 19:56 desrow wrote:
It keeps crashing on me lately any help :D ?

Please check the logs and post the related messages/errors. Logs are saved in the "User content\Logs" folder inside the Sc2gears folder.

Also if the error is Java related and not Sc2gears related, then probably you will find some txt files inside the Sc2gears folder.
https://repmastered.icza.net
Fateless
Profile Joined January 2011
United States99 Posts
March 29 2011 13:33 GMT
#1397
+ Show Spoiler +
On May 11 2010 09:56 Dakota_Fanning wrote:
SUMMARY

Sc2gears is a general StarCraft 2 utility for everyone who is interested in the game (either a player or just a game analyzer). Its main features are replay management and analysis for both individual replays and mass replays (multi-replay statistics). It provides easy but powerful and efficient replay management and basic statistics for starters, and advanced statistics and time development charts useful even for professional players. It is also a great asset for tournament and league organizers in quick analysis of tournament results.

It has many handy or cool-to-have features like APM Alert, replay auto-save, replay sharing with a few clicks, mouse print recording, replay renaming based on user provided template.

The program is written in Java, so everyone can use it: Windows, MAC OS-X and Linux users (and others where you can install Java SE).

Latest version: (read changes and new features below...)

Sc2gears 4.4: Diagnostic tool, Grid on charts, New to Sc2gears dialog, Tips dialog, New Productions chart, BO stats for all formats, Command line interface

Home page: http://sites.google.com/site/sc2gears/

[image loading]

[image loading]

How to use Sc2gears

Glossary page





Changes and new features in 4.4:
--------------------------------------------------------

-Grid on the charts
In the Replay analyzer there is a new check box above the charts on the right: "Grid". This check box enables/disables painting a grid (time markers) on the chart.
A grid icon next to it opens the "Grid settings" dialog where you can set when and how often you want to see markers.
There are radio buttons to auto-configure the grid for various causes: "Spawn Larva", "Calldown MULE", "Chrono Boost". If you select one of these, Sc2gears will automatically detect the first Queen/Orbital Command and repeat the marker as their energy is enough for Larva injection or for calldown MULE; or for Chrono Boost in case of Nexus.
If you choose to auto-configure for Spawn Larva for example and there are more Zergs in the game, the Queen that is built first will be picked for reference. If you want to analyze the 2nd Zerg, simply disable the first Zerg player (the first Queen is picked from the listed actions).
Also you can choose "Custom grid" where you can specify the time of the first marker and the repeat interval. You can use either frames, seconds or energy regeneration (the time that needs to regenerate X amount of energy).

-Build orders statistics for all game formats!
The "1v1 Build orders" tabs in the Multi-replay analysis transformed into tabbed panes, where each game format has its own tab now.
What does this mean? The multi-replay analysis now gathers and displays the build orders statistics of all game formats not just the 1v1 games.

-New chart type: Productions
This chart basically does what SC2 can during a replay: displays what units, buildings, upgrades, researches are in progress, and a bar indicates their completion status.
You can also select to either group the same productions (with a counter), or paint them differently.

-"New to Sc2gears?" dialog.
This dialog outlines some important things to know and to configure.
It is also available from the Help menu.

-A new Diagnostic tool.
A new diagnostic tool which performs certain tasks to test if your configuration and settings are correct.
It is available from the Tools menu.

-Command Line Interface
Now you can use Sc2gears from the command line to extract info from replays.
It supports extracting general info (that is displayed on the Game info tab), the complete action list and in-game chat.
Type "Sc2gears-win.cmd --help" in the command line to print usage info (on other platforms type "<script_name> --help").
This new Command Line Interface will allow other programs and web sites of any technology/programming language to use Sc2gears as a replay parser and build on top of it.
Note: On windows you have to use the batch file (Sc2gears-win.cmd) if you want to use the command line interface because the exe does not create a console.
More about the command line interface here.

-A new "Tips" dialog
This dialog displays all the tips in a text area.
The Tips label at the top of the Start page window now also opens the Tips dialog.

-New button on the Miscellaneous settings dialog: "OK and Run diagnostic test".
This button applies the current settings and then runs a diagnostic test.

-A new "Memory status bar" at the bottom of the navigation bar. This bar indicates the memory usage of Sc2gears. Tool tip shows exact values.

-The Yellow and Orange colors in the Unit tiers chart have been swapped so that the colors of tiers honor the colors of the Color Wheel.

-Added new tips.

-Other minor changes, bug fixes and improvements.





Sc2gears 4.2: New charts: Unit Tiers, Player Selections

[image loading]

Changes and new features in 4.2:
--------------------------------------------------------

-New chart: Unit Tiers
This is a bar chart which shows the trains (and morphings) of the units of different tiers over time.
The goal of the chart is to visualize what tier of units were made at different times of the game, so you can see what tier combinations have battled.
Move your mouse over any of the bars to get the details broken down into tiers and units in a tool tip table.
There is an option to stretch bars: all charts will be drawn with maximum height giving you a view where you can fast analyze the ratio of different tiers over time.

-New chart: Player Selections
This chart shows the current selections of players at any given time. Animate the replay to see how the players change their selections, to see what buildings and units they cycle through.
Also the current selections always give you a hint of the actual units/buildings that are in the game (meaning they were truly created and are not yet destroyed).

-New name template symbol: /G
This symbol inserts the gateway on which the game was played on. This comes handy if you play on multiple servers (including the Public Test server) and you want to separate replays based on where they were played.

-Added "Average game length" column to the maps tab in the Multi-replay analysis.

-Sc2gears is now available in Japanese too!
Thanks to Psyko!

-Added option to search for "Unknown" match result.

-Other minor fixes and improvements.





Sc2gears 4.1: Pre-defined, editable lists, Save/load search filters, Custom Replay upload sites, Link to Sc2ranks.com profiles

Changes and new features in 4.1:
--------------------------------------------------------

-Pre-defined, editable lists!
There are numerous places in Sc2gears where you can enter a text into a text field. For example when you want to search replays for a specific map, a match-up or a player, when you want to filter the action list or when you provide a name template for renaming replays.
This is where pre-defined lists come in to the picture: pre-defined lists provide you a default option list for you to choose from. You can input your custom text, or you can select one from the offered list. After you select, you can edit/modify it of course.
These pre-defined lists are fully customizable: you can add new values, remove/edit existing ones or reorder the items.
What does this mean to you? When you want to enter search terms to filter replays, when you want to provide a name template, when you want to filter the action list etc. you can choose from default, meaningful values and you can also customize the list that are offered to you. You can also edit/modify any of the offered options.
The pre-defined lists can be viewed/edited on the Pre-defined lists tab of the miscellaneous settings dialog. There is also a direct edit link at the bottom of all drop-down lists.

-Finally Search filters can now be saved/loaded!
You can now save and load filters with the "Save filters" and "Load filters" buttons on the Filters tab of a Replay search.
Saved filters are not bound to a replay source or replay list, they are universal: you can use any saved filters with any replay source or replay list.
Also when you right click on a replay source or replay list in the navigation tree, there is a new menu item: "Apply filter". This sub-menu lists all your saved filters, and you can open a replay source or replay list pre-filtered by one of your saved filters.

-Custom replay upload sites
You can now specify your custom replay upload sites. They will be available for replay sharing.
This is good if you want a private replay site which is not for the public but rather for a clan or a small group. Your site has to implement the replay upload specification, and after that you and your users/members can add your private replay site to Sc2gears.
This is also good for testing purposes for those who are implementing the replay upload specification.

-Link to Sc2ranks.com player profiles
Player profiles now can be opened from Sc2ranks.com too (besides the official battle.net character profile). Right click on the player name either in the Replay analyzer or in the Multi-replay analysis, then choose "View Sc2ranks.com profile".

-Mouse warm-up time
When a game starts, players usually wait for several seconds while the game and map is loaded. During this time people rarely do anything or move their mouses.
This results in unreasonable ink spots.
Mouse warm-up time specifies a time limit so ink will not be poured during this time.

-Changed the "ink pouring" policy in the Mouse print recorder.
Previously ink was poured when mouse was idle for a specific amount of time. After that the amount of ink poured was calculated based on the total idle time.
From now on the amount of ink poured is calculated with the idle time elapsed after this ink pouring idle time limit.
If you reopen a saved binary mouse print file, the image will be calculated and drawn using this new algorithm.
Example: idle time limit is 3 seconds, mouse is idle for 5 seconds.
Before: ink is poured for 5 seconds.
Now: ink is poured for (5 sec - 3 sec) = 2 seconds.

-Match-up record tables of team games (for example 2v2, 3v3, 4v4) in the Multi-replay analysis now contain new rows for summarized statistics for your different races.
For example "P+* vs *", "T+* vs *", "Z+* vs *". These new lines show you statistics how you do in team games independent of your team mates and opponent races.

-Request resources actions are now parsed and listed.

-The Miscellaneous settings dialog now contains too many tabs therefore they are now arranged vertically on the left.

-Slightly changed the chart text on the APM chart so APM values are easily readable.

-Minor GUI/layout changes.

-The /Fx counter symbol was not working properly if sub-folders were used in the auto-save name template. This is fixed now!

-With some Look and Feels (e.g. Windows) certain combo boxes displayed the focused element with background color in the drop down list therefore they were invisible. This is fixed now.

-Changed the linux and OS-X starter scripts to get rid of an initial error message.

-Added new tips.

-Other small changes, bug fixes and optimizations.





Sc2gears 4.0: 1.2 Patch support, Mouse Print Recorder, Improved Replay analyzer, Drag and Drop support

[image loading]

Changes and new features in 4.0:
--------------------------------------------------------

-1.2 Patch support
Replays with version 1.2 are now supported. Also changed some icons according to Patch 1.2.

-Mouse print recorder
Mouse print recorder is both a tool and a service-feature of Sc2gears.
The mouse print is the track of mouse movements. Sc2gears can save both the binary data of the mouse print or the image of it drawn onto a canvas.
The mouse print can be customized on the Mouse print tab in the Miscellaneous settings dialog. You can select different image output formats (PNG, JPG, GIF), you can customize the mouse print color and the background color, enable/disable anti-aliasing, set the time limit to pour ink when mouse is idle, set the ink flow rate, set the compression algorithm to use to save mouse print binary data. The output folder to save mouse prints can be set on the Folders tab of the Misc settings dialog.
You can setup Sc2gears to save all your mouse prints from the games. It can be enabled under the APM Alert tab in the Misc settings dialog: "Save mouse prints of all games". It only works if APM Alert is enabled because it requires to detect game starts and ends (and APM Alert does that).
A new menu item has been added in the Tools menu: Mouse print recorder. This tool can be used to check the current image of the mouse print.
Beside the image it also shows you various useful information like the total distance your mouse moved (in pixels, foots, meters), the average mouse speed (in pixel/sec, inch/sec, cm/sec).
It can also be used to manually start and stop mouse print recording. Note that this window does not need to be opened: once you start the recording you can safely close it. When you reopen it, you will see the mouse print that was recorded (or is being recorded).
The tool is also able to load previously loaded binary mouse prints, so you can reproduce the mouse print image with new settings (so basically you only need to save binary mouse print data to also have the mouse print images...).
Please note that the Mouse print auto-saver works only if APM Alert is enabled. (This is because the APM Alert is the one that detects the start and the end of SC2 games.) This also means that MAC users cannot use the Mouse print auto-saver (APM Alert is not available on MAC), only the manual mouse print recording. If you want only mouse print auto-save but not APM Alert, you can set the APM alert level to 0.
I've created a new file format called SMPD (Sc2gears Mouse Print Data) for storing mouse print binary data. You can read the format specification on this page: Mouse print recorder.

-New option on the APM chart: Show Micro/Macro APM
If this enabled, Micro APM will be drawn with a thin line with lighter color. This line shows the Micro APM of the player. The macro APM is between the normal APM and the Micro APM.
The chart texts display the average Micro APM and Macro APM values of the players.
Classification of actions:
As a general rule actions that require resources or free resources are considered macro actions, for example unit trains, builds, upgrades, researches, "Upgrade to Greate Spire", Salvage etc.
Select and Hotkey actions that include only buildings are macro actions, the remaining Select and Hotkey actions are considered micro actions.
Exceptions/additions: Cancel commands, resource trading related commands and "Merge Archon" are macro actions.
"Cancel Warp Gate Upgrade", "Cancel Gateway Mutation", "Cancel Tac Nuclear Strike" are considered micro actions.
Repair -although requires resources- is considered a micro action.
Exceptions of selecting/hotkeying units/buildings: Larva is considered a macro action, Creep Tumor, flying Terran buildings, uprooted Zerg buildings are considered micro actions.
All actions that were not mentioned (and are not Inactions like "Move Screen") are considered micro actions, for example "Right click".

-New background options on the Map view chart: Camera areas, Map image+Camera areas
This background type of the Map view visualizes where the players were looking at on the map weighted by the amount of time spent there.
A practical use of the Camera areas: You can see where people look most often on the map. Areas where people look less often are better places/paths for you: you will have a better chance to remain unspotted if you attack/drop from these areas or you build/hide your tech or proxy buildings on these areas. Note that this only covers the players' cameras and not the visible areas of the minimap.

-Added Drag and Drop support.
You can now drag and drop files and folders onto Sc2gears.
If the dropped file list contains only a single replay (amongst other files), that will be opened in the Replay analyzer.
If the dropped file list contains multiple replays and/or folders, those will be opened in a replay search (you can open all of them in Multi-replay anlayzer with 1 click). Also the files and folders will be added to the source tab, so you can edit/save it.
If the dropped file list contains replay sources and/or replay lists, those will be opened respectively in replay searches.
You can also drag and drop files and folders on the Source list of a replay search, the dropped file list will be added to the source list.

-Tool tips of the buildings on the Map view chart now shows the time and frame when that building was built (after the name of the building and the owner player).

-Hotkey 0 is now displayed below hotkey 9 (instead of above hotkey 1) on the Hotkeys chart in the Replay analyzer.

-Replaced "Sc2gears-os-x.sh" with "Sc2gears-os-x.command" so you can double click on it in MAC OS-X. Also changed the content of "Sc2gears-linux.sh" so it can be double clicked on linux also.

-Fixed a bug which prevented sub-folders in name templates to work on MAC OS-X.

-Added new tips.

-Other minor fixes and optimizations.





Sc2gears 3.60: BO import, Player and Map Alias management, Custom date and time formats, Batched Actions export

Changes and new features in 3.60:
--------------------------------------------------------

-A new BO import feature!
Sc2gears supports importing Build orders, which will be opened in the Replay analyzer, and all the tools and features that you can use to analyzer replays are available to analyze build orders.
To import Build orders, click on the Import Build orders... menu item in the File menu. This will open a dialog where you can specify up to 8 build orders. You can either copy/paste Build orders into the displayed to text areas, or you can load build orders from files. Sc2gears will simulate a replay creating a player from each provided Build order. You can select a replay version to simulate (unit/building costs and build times may vary in different versions), and you can select a game speed (to be used to convert between times and frames). You can also group the Build orders (later players) into teams, so you can analyze multiple Build orders as a team (if you use the "Group by teams" feature in the Replay analyzer).
The format specification is available here: Build order format specification

-Player alias and Map alias management
There is a new tab in the Misc settings dialog: Aliases. You can specify player aliases and map aliases in 2 text areas.
Each line is an alias group which contains a comma separated list of player or map aliases. The first alias in each line will be the name of the alias group. Map names will be replaced by the alias group name. Players and maps in the same alias group will be summarized in the Multi-replay analysis.
The Player alias management is especially useful for those who used (or will use) the name change feature of SC2 (you can specify your new and old names) or if you have multiple accounts, and you will see summarized statistics for your different names in the Multi-replay analysis.
The Map alias management is useful if you have replays saved by different localized clients. You can enumerate different names of the same maps, and they will appear as you wish everywhere. Also you will see summarized statistics for those maps in the Multi-replay analysis.
If you enter aliases for a map name, you will be able to search all of them by the alias group name.
A link to the Aliases settings has been added to the Multi-rep analysis.

-Custom date and time formats
The default date and time formats are part of the language; each language can specify different date and time formats.
From now on everyone can define his/her own date and time formats. On the Internal tab of the Misc settings dialog there are 3 new settings:
Custom date format, Custom time format, Custom date and time format. You can define 3 different formats for date only, for time only and for date+time.
These formats will be used to display date/time information and when you rename replays.
Tool tips show help text, a symbol table and some examples.

-New name template symbols:
/I the game type: this might come handy in organizing replays into sub-folders.
/S map name acronym: first letters of the map; for example: Lost Temple = LT, Steppes of War = SoW; comes handy if you like your replay names short.

-Charts in the Replay analyzer are now zoomable with CTRL+wheel scroll. CTRL+wheel up will zoom in the chart (like CTRL+I), CTRL+wheel down will zoom out the chart (like CTRL+U).

-A new replay operations menu item: Export actions
With this you can export the complete action lists of any number of replays at once. This can be good if you want to build other applications on top Sc2gears, and you want to analyze and process the actions in text format.
The exported action lists will be saved in separate UTF-8 encoded text files in the same folder and with the same name as the replay file (but with TXT extension). If a text file with that name already exists, a new unique name is generated.
The exported action list will be exactly what you would see if you'd open it in the Replay analyzer (this includes time-frame display and conversion).

-Renaming replays now generates new unique names if a replay already exists with the name specified by the name template (instead of not renaming it). New names will be generated by appending "(2)", "(3)", "(4)"... to the end of the name until a free name is found.

-Copying, moving, deleting, packing replays and Exporting actions now displays a Progress dialog to let you know what's going on.
This progress dialog is non-modal: you can do anything else meanwhile. For example you can export actions from replays and at the same time you can pack them or analyze them in the Replay analyzer.

-If you want to exit, Sc2gears now checks and asks for confirmation if there are active background jobs (like copying, moving, deleting, packing replays or exporting actions).

-Changing the zoom in the Replay analyzer now remembers the position (where the chart is scrolled).

-Added Spanish translation by Francisco José Rodríguez Márquez. (incomplete)

-The Activity chart in the Multi-replay analysis now displays 0 values with solid line and does not interpolate (unlike the APM development and Win ratio development charts) because zeroes here are really zeros: they mean 0 activity.

-F1 key is now bound to show Start page (inside Sc2gears). CTRL+F1 is bound to visit the home page.

-Added new tips.

-Major update on the German language file (it was available through auto-update in 3.40).

-Fixed a bug in the replay parser regarding to custom games.

-Fixed a bug in the replay parser where in-game chat were parsed wrong in a rare case.

-Other minor fixes and improvements.





Sc2gears 3.40: Replay sharing made easy!

Changes and new features in 3.40:
--------------------------------------------------------

-Replay sharing made easy!
There is a new replay operation menu item: "Share replay..." It is also available from the file menu.
With this you can easily share your replays on different replay sites. You just have to choose a replay site you want to upload your replay to, and provide optional details about the replay the replay site might require. You can provide authentication info if you have an account on the selected replay site or you want your replay uploaded with your account.
You can also upload anonymously by leaving the user name and password fields empty, though this will only work if the replay site supports anonymous upload (the currently listed ones support it).
If you want your replay site added to Sc2gears, please read this page: Replay sharing

-Sc2gears manages your replay sharing history.
You can view your previously shared replays by clicking on the "My shared replays" menu item in the File menu. You get assistance to copy the replay links in different formats or you can visit the replay link.

-APM Alert were not working for some people. This is fixed now.

-Added a new link on the Start page: "Open last replay"

-Closeable tabs can now be closed by middle-clicking (net-scroll) on the tab's title.

-In case of some Look and Feels (Windows related) some internal windows were not opened maximized. This is fixed now.

-/Ax and /Wx symbols of the name template were not always working in case of replay auto-save. This is fixed now.

-Added some missing/wrong ability codes to the replay parser.

-Fixed some typos (cloack => cloak).





Sc2gears 3.30: Improved search and template editor, find duplicates

Changes and new features in 3.30:
--------------------------------------------------------

-You can now start StarCraft II and StarCraft II Editor with Sc2gears.
Menu items have been added to the File menu, to the Start page window and to the system tray.

-Replay search has been improved with a complex player filter.
Beside the player name you can now specify player race, match result (Win, Loss) and an APM range (min APM - max APM).
With this you can perform player searches like:
Find replays with player "SCIIGears" where he was Protoss, lost the game even though he had APM greater than 150.
Find replays with player "SCIIGears" where he was Random, won the game with less than 80 APM.
Of course the extra fields are optional.

-All search fields has been extended with a "Not" check box.
This new check box inverts the filter condition: performing a search will list replays that do NOT match the entered criteria. This can be set separately for each search field.
If you add new filter fields, you can set the invert check box separately for each of the same type. This gives great flexibility.
With this you can perform searches like:
Find replays which do not contain player "SCIIGears".
Find replays that were not played on map "Lost Temple".
Also changed the order of the filters (the more frequently used ones were put to the top).

-Template symbols have been grouped into tabs.
There are too many symbols now (with the new ones), so they have been grouped into logical tabs for easier access.

-Name templates now support sub-folders!
Sub-folders are separated with the backslash character ("\"). With this you can easily separate your replays to sub-folders based on any symbol.
For example let's say you want to organize your replays based on the format (1v1, 2v2 etc.). Simply start your name template with "/f\" and finish it with how you want to name them, and after the rename they will be categorized into sub-folders based on the game format. Sc2gears will automatically create non-existing subfolders.
This also works with multiple sub-folders: let's say you want match-ups inside the format folders: "/f\/T\"
This sub-folder support works for both manual renaming and replay auto-save.
The sub-folders will be created in the folder where the original replay resides in case of manual renaming, and in the replay auto-save folder in case of replay auto-save.
There is a new symbol to insert the sub-folder separator.

-New name template symbol: /Wx
This will tell if the player x won or lost. A letter will be substituted: W = Win, L = Loss, U = Unknown. The letters are localized (they are N, V, I in Hungarian for example).
This symbol can be used in the player block too.

-New name template symbol: /Ax
This will insert the APM of player x.
This symbol can be used in the player block too.

-New name template symbols: /l, /L
These insert the game length in short (6-30) and long (00-06-30) format.

-A new feature to find and filter out duplicate replays!
Added a new menu item in to the replay operations menu in the Replay search: Find duplicates...
This will check all the replays in the table, and in a dialog window displays those that are duplicates of each other.
You can mark any or all of the duplicates, and they will be selected in the table: now you can do whatever you want to with them: move them, delete them, remove them from the table etc.
Marking the duplicate replays are assisted with 3 buttons: Mark all, Mark all but firsts, Clear marks. To get the job done fast, mark all but firsts. This will will select all "redundant" replays and will leave 1 replay in each duplicate groups unselected (a duplicate group is a set of identical replays - there can be more than 2).
Sc2gears checks duplication based on the contents of the replays. Performance: Sc2gears finds duplicates amongst thousands of replays instantly.
With this you can easily find and remove duplicate replays in seconds even if they are in different folders or they have different names, or even if they have different file dates.

-Added new graphical themes: Squareness and Napkin (you have to try this one out.. loads up a little slower and uses more memory, but looks fun!).

-Replaced some icons. Also added icons to the popup menu of the system tray.

-The content of the Game info tab in the Replay analyzer has been aligned for better readability.

-Added new tips.

-Small bugfix in the replay parser (players from games with open slots were not properly detected; winners with computer teams were not always properly detected).

-Other minor fixes and improvements.





Sc2gears 3.20: NEW+Improved charts, chat translation, enlarge charts, tips, APM alert repetition

Changes and new features in 3.20:
--------------------------------------------------------

-New chart in the Replay analyzer: Resources spent
Shows the amount of minerals and gas spent over the time by the players.
Limitation: Only the costs of issued commands are counted. Some cancel commands and repair costs are not taken into account.

-New chart in the Replay analyzer: Produced Army/Supply
Shows the size of produced armies (in supply) and the produced supply count over the time of players. You have an option to include the initial units (workers, main building and overlord).
You have also an option to add units and buildings to the chart after they are completed (default) or right when they are started.
Limitation: Only results of build/train actions are visualized. Unit and deaths and building destructions are not recorded in replays.

-New setting on the Builds/Tech chart: Show duration
If enabled, this option will indicate how long the actions took in time; for example how long it took to train a unit, how long it took to build a building, how long it took to research or upgrade.
You have 3 choices: None, Lines, Bars. In case of Lines a horizontal line is drawn with a length of the duration. In case of Bars, a transparent bar is filled with the width of the duration.
Changes of durations in different patches are handled (for example if you open a 1.0 replay, u'll see the Zealot training time is 23 sec, if u open a 1.1 replay, u'll see the zealot training time is 27 sec - in real time).
Limitation: The chart only shows how long the actions take once they started. The time that is needed for a worker to start the building is not recorded and therefore taken into account. Transformation of Warp gates when cooldown is active varies on what unit was warped in; this is not taken into account. Also Chrono boosts are not taken into account.

-New setting on the Builds/Tech chart: Show ability groups
If enabled, unit and building abilities will be displayed on the chart. General ability groups such as attack are not displayed (unnecessary and would clutter the chart), but everything else u'd be interested in are (like spells, morphings, transformations like Warpgate-Gateway, Siege-Tank, Phasing-Transport, Fighter-Assault etc., building abilities like Sscan, Calldown, creep tumors etc.).
If too many objects are displayed, decrease the icon sizes (see later), zoom the chart or filter the chart input data.

-New setting on the Builds/Tech chart: Icon sizes
From now on you can change the icon sizes displayed on this chart. Removed the "Use icons" option. You can still display text labels if you set the "Hidden" icon size.

-New setting on the Builds/Tech stat chart: Show after completed
If this is checked (default), units, buildings, researches and upgrades will only appear on the charts if they are completed at the time of the selected action (else they are shown right away when the commands are issued).

-New background option on the Map view chart: Map image+Hot areas
If this is selected, the map image will be displayed, and the hot areas will be drawn onto it with 50% transparency.

-Middle click (net scroll) on the charts in the Replay analyzer enlarges the charts!
If a chart is enlarged, chart controls and the action list is hidden, the chart will take the whole space (of its window). Middle click again restores the original.
Combine it with the Full screen (F11) option (and hide the navigation bar) to get real full screen charts! Of course animate works when enlarged.
This Chart enlarge function is also available in the context menu displayed when you right click on the charts ("Enlarge chart").

-Added a translation bar to the In-game chat tab of the Replay analyzer.
Now you can translate the in-game chat from and to more than 100 languages. The translator bar uses Google translate. Might not work all languages, but Google lists them.
You can set a specific source language, or you can let it auto-detect the chat language (each line will be auto-detected separately since they can be in different languages).
The translation isn't high quality but it's one click away and requires zero effort (the quality of Google translate improves by time).

-Added tips to the Start page.

-Added a new APM alert option: Alert repetition if APM stays low.
Normally you only hear the "Low APM!" alert once until your APM goes back to normal. Here you can set a time interval to repeat the "Low APM!" alert if your APM stays below the alert level.

-New option in the Internal tab of the misc settings dialog: Pre-load SC2 icons on startup.
If you enable it, SC2 icons will be pre-loaded on startup, which results in faster replay opening or faster replay search open at the first time. If you disable it, it will result in a slightly faster startup and smaller initial memory usage (this is useful if you just want to start Sc2gears to run in the background).

-Added color icons to the player check boxes in the Replay analyzer to indicate the colors of the players.

-The replay rename template engine now checks if new names end with the proper extension (.SC2Replay), and if not, it will be appended automatically.

-New menu item in the Player menu: Show all players

-The Allow only one instance menu item has been moved to the Internal tab of Misc settings.

-Comments were not properly saved with replay lists, this is fixed now.

-Added hotkeys to the tile and cascade windows menu items.

-Added some missing ability codes, unit IDs; bugfix in the 1.1 replay parser (some replays were not parsed till the end).

-The Game time - Real time converter dialog has been changed to non-modal, so you can leave it open while you browse or analyze replays.

-Fixed an error in the component focus system which prevented some hotkeys to work when switching between tabs.

-Other minor changes and improvements.





Sc2gears 3.00: APM alert, Animate, 1.1 Support, improved Map view, new charts and more...

Changes and new features in 3.00:
--------------------------------------------------------
-The latest 1.1 replays are now supported (supported replay versions: 1.0 and all above).

-Sc2gears now has an APM alert feature.
You can enable/disable this with the "Enable APM alert" menu item in the Settings menu or in the system tray menu. You can set the APM alert level in the Misc settings dialog.
It plays you a "Low APM!" voice if your APM drops below the alert level. It does not display anything nor messes with StarCraft 2, so it remains completely legit by Blizzard (like everything else in Sc2gears).
Usually there are less things to do in the beginning of games. If you don't spam (or you don't want to spam) in the beginning of your games, you can set an "APM warm-up time", and you will hear no alert voice during this time even if your APM drops or stays below the alert level.
You can enable/disable alert when APM is above the alert level again.
You can also enable/disable alerts for the Game start and Game end events.
APM alert only works on Windows (therefore it is disabled on linux and OS-X).

-Map view chart has been improved:
A new option: Background. You can choose the following backgrounds: Map image, Hot points, Map image+Hot points, Hot areas, Blank.
Hot points are the target of the actions with the colors of the players issuing them. Hot areas are areas having a transitional color from black to pink depending on the number of hot points inside them compared to other hot areas. The area with the most hot points gets the brightest color. With these new Hot points and Hot areas features you can easily track where the battles, intensive micro operations and other actions of the game take place.
The size of hot areas (the area granularity) can be changed with the Hot areas count option.
The visualization of the hot points and hot areas work like everything else in the Map view chart: they always show the data up to the time of the selected action (or if you haven't selected anything, the whole game).
This of course (like everything else) can be combined with the filtered action list: you can enable/disable players, you can filter the action list so for example you can check easily to what area a player warped his units.
A new option: Show map objects. With this you can show/hide map objects like minerals fields, geysers, Xel'Naga towers, destructible rocks.
A new option: Quality. The chosen quality will decide how the images on the map view are rendered, how the pixels of scaled images are calculated: Low: from the "nearest neighbor", Medium: samples of the 4 nearest neighbor are interpolated linearly, High: samples of 9 nearby pixels are interpolated using a cubic function. The quality is applied to all images in the Map view chart (map background, building images etc.).

-A new Animate feature in the Replay analyzer.
With this you can "play" the replay: Sc2gears will iterate over the actions of the replay with a changeable speed, and automatically updates the charts. By selecting the Builds/Tech stat chart or the Map view chart you will see how the game evolved from seconds to seconds.
You can change the chart refresh rate (FPS) in the misc settings dialog (you can enter your custom value in the range of 1..30), and you can change the play-back speed in a wide range from 1/4x up to 32x.
During the play-back you can do anything in the analyzer you could normally do: click on anywhere to position the time, filter actions, zoom, change chart etc.
You have the following control buttons: Play/Pause, Jump to the beginning, Jump to the end, Jump backward, Jump forward, Slow down, Speed up. You can configure the amount of time to jump for the Jump forward and backward buttons in the Misc settings dialog.
The current progress is displayed with a progress bar. You can also click on this progress bar to navigate anywhere in the replay.
The Animate feature is also implemented multi-thread: you can play as many replays simultaneously as many you want.

-New development charts in the Multi-rep analysis: Game type distribution over time and Format distribution over time. Also changed the colors and legend of the Race distribution chart.

-Redesigned the Miscellaneous settings dialog. Too many settings were available, so I grouped them into tabs: now it's easier to find what you're looking for, and it's easier to understand what they do.
The Folder settings dialog has also been merged into the Miscellaneous settings dialog.
The following tabs have been created: Replay auto-save, APM alert, User interface, Analyzer, Internal, Folders

-A new Start page window.
When you start Sc2gears, an internal Start page window will appear which will show you the latest news related to Sc2gears.
You can disable this with "Show Start page on startup" in the Settings menu. You can open the Start page at any time by clicking on the "Show Start page" in the Help menu.

-You can now set up to 5 SC2 auto-replay folders and all will be monitored for new replays.
This is useful for those who play with multiple accounts and/or on multiple gateways, you can set your different SC2 auto-rep folders.

-Added a new Game time - Real time converter menu item in a new Tools menu.
This is a helpful little utility where you can easily convert APM values and time values from game time to real time and vice versa on any game speed.
You can specify the time you want to convert in different formats (displayed in the tool tip): seconds or min:sec or hour:min:sec

-Releases are no longer delayed by translations.
Sc2gears now can be released without the new, updated language files. All old, already translated texts will be displayed in the selected language, new texts appear in the default, English language (it was like this before).
When a newer language file becomes available, Sc2gears updates the language file automatically in the background (when an update check is performed either automatically on startup or manually from the Help menu).
After a successful language auto-update you will hear a "Language file updated. Please restart Sc2gears." voice.

-Added a new Hungarian voice Smuck by Andrea Smuck.

-Added links to open the relevant settings in several places: links on the Replay analyzer and on the Multi-rep analysis to open the Analyzer settings, link on the error dialog if opening last replay fails link to open Folder settings.

-Replaced the icons that changed in Patch 1.1. Also replaced all other icons with higher resolution ones, and removed the borders to leave more space for the images.

-In the multi-replay analysis removed the hotkeys from the main tabs (Players, Maps, 1v1 build orders), and added hotkeys to the tabs of the details of a player.

-Some advanced replay filters were not working since replay cache was introduced. They are fixed now.

-Changed the icon sizes on the Filters tab of the Replay search to occupy less space.

-Added replay cache version to the About dialog.

-The "Check updates" menu item changes text if a check is in progress: "Check updates (checking...)"

-Major code refactoring; other changes, fixes and improvements.





Sc2gears 2.10: Speed up analysis and search!

Changes and new features in 2.10:
--------------------------------------------------------
-A new, automated, internal preprocessed replay caching mechanism.
I know that if you have many replays, running multi-rep analysis over and over again can be slow and frustrating.
From now on Sc2gears manages an internal replay cache system: it's automated, you don't have to do anything, you won't see anything different in the user interface.
Pre-processed information from each replay participating in a Multi-rep analysis or in replay searches will be cached for further use. This cached information will be available even if you move or rename the original replays (and perform a Multi-rep analysis on them).
The cache is managed automatically by Sc2gears: it will be created and accessed on-demand, and if it becomes obsolete or invalid, it will be automatically recalculated/updated on demand.
The first Multi-rep analysis or replay search might run with the "same old speed", but if you repeat the operation, you will get the results really-really fast.
This internal replay cache is also used for replay searches and for renaming replays.
You can enable/disable the replay cache in the Misc settings dialog: "Enable internal preprocessed replay cache". You can empty the cache at any time with the "Empty cache..." button.
If you abort a search or a multi-rep analysis, replays that have been parsed are already cached and will be used if you repeat the operation.
Approximated performance gain due to the internal cache: Multi-replay analysis: 10x faster!, replay search: 2x faster (even though more info is parsed and displayed), replay renaming: 2x faster. The size of cache is by far less than 1% of the replays.

-Added 2 default, auto-created replay sources: "SC2 auto reps" and "Auto-saved reps".
These 2 replay sources always point to the folders set in the Settings=>Folder settings menu.

-New menu items in the context menu of replay sources and replay lists (right click on the replay sources and lists in the navigation tree):
Open in Multi-rep analysis: opens all replays of the replay source/list directly in the Multi-rep analysis (skips the replay search step)
List all replays: Lists all replays, just like double clicking on it.
Open in Replay search for further filtering: Opens the replay source/list in a replay search, but does not peform a search on it. The filter tab will be selected.
Rename item...: Renames the replay source/list.
The Delete item now asks for confirmation.

-New column in the results of a replay search: APMs. This column will show the players APM in the replays.

-A new item in the name template engine: <> Player info block.
You can use the player specific symbols inside this without indices (/p, /r, /R, /P), and all players grouped by teams will be substituted.
Example: "</p(/r)>" in 2v2 where players are NameA, NameB, NameC, NameD and match-up is PTvsZP will result in: "NameA(P), NameB(T) vs NameC(Z), NameD(P)"

-A new tab in the details of a player in the Multi-rep analysis: Game type records. This will show the "usual" statistics broken down to game types.

-Added hotkeys to tables:
In the results tab of a replay search: pressing Enter or Shift+Enter opens the selected replay in replay analyzer, or if multiple replays are selected, they will be opened in multi-replay analysis; pressing delete will delete the selected replays (asks for confirmation).
In the Players and Playmates tab in the multi-rep analysis pressing Enter or Shift+Enter opens the selected player.

-Updated the Updater to only patch/replace files that are part of Sc2gears.

-The template engine still inserted random for races where the player chose Random instead of the final race. This is fixed now.

-Other minor fixes and improvements.





Sc2gears 2.00: Favored player list, eliminated random and more...

Changes and new features in 2.00:
--------------------------------------------------------
-The Match-up records feature of the Multi-replay analysis has been extended to all game formats: 1v1, 2v2, 3v3, 4v4, FFA.
The 1v1 match-up records tab transformed to another tabbed pane called "Match-up records", each format has its own tab inside of it.
Now the match-up records also show the summarized statistics with all of your team race combo vs each specific opponent race combo.
For example in 1v1 not just Pv* but *vP too.

-New option in the Misc settings dialog: Favored player list: a comma separated list of player names to put ahead of other players when applying name templates or when displaying search results. Case sensitive!
If there are player names provided here, they and their team will be put ahead of other players and teams. The order of players will define their precedence.
If multiple favored players are part of the same team, they will be rearranged inside the team too.

-New option in the Misc settings dialog: Rearrange players in replay analyzer too.
If this is enabled (by default it is), the favored player list will also be applied in the replay analyzer, so the favored players and teams will be put ahead of others.

-New option in the Misc settings dialog: Build order length in Multi-rep analysis.
Now you can change how many buildings you want to see in the build orders. The default is 6 buildings. Increasing this value will increase the detected build orders.

-Random has been eliminated. The Multi-replay analysis now shows summarized statistics for the final races of players (the chosen concrete race or the race that random turned out to be).
The race letters and race match-ups in case of name templates now substitutes the final race too instead of R (for Random).
The Game info tab and the race icon next to the player names still shows if the chosen race was random.

-New columns in the 1v1 build order tabs in the Multi-rep analysis: Record vs P, Record vs T, Record vs Z.
Obviously a build order is not effective vs all races. These new columns will show you the record of the build orders vs each of the races.

-New option in the Misc settings dialog: Initial time to exclude from APM calculation (in game-time).
Defaults to 110 seconds game-time (which is 79.4 seconds in real-time on faster game speed).

-New option in the Misc settings dialog: Delete successfully auto-saved replays.

-New menu items in the Player menu: Add to the favored player list, Remove from the favored player list, Insert to the favored player list before player.
In the last menu you will see the current favored players, and you can choose where to insert the player in the favored player list.

-The player menu is now available in the Multi-replay analysis too: if you right click on a player in the Players table or in the Playmates table, the player menu of the player will appear and you can view his/her character profile for example.
You can now also double-click on a player in the Playmates table to open the details of the player.
An "Open player" menu item is also added to the player menu in the Multi-rep analysis.

-New option in the Misc settings dialog: Auto-open new replays.
This option comes really handy for those who have dual monitor and leave Sc2gears open on the other monitor. Whenever they finish a game, the replay will be opened on the other monitor, so you can see the stats you're interested in without having to minimize StarCraft 2.

-New option in the Misc settings dialog: Charts-action list partitioning in replay analyzer.
With this setting you can control the initial space distribution amongst the charts and the action list when opening a replay in the replay analyzer. It's a percent value between 0..100. A value of 0% will hide the chart by default, a value of 100% will hide the action list by default.
Of course you can resize them by dragging the splitter with the mouse. This can be useful for those who only look at the charts and do not care about the action list.

-New menu item in the player context menu: Show only this player.

-Added a voice selection combo box to the Welcome frame.

-Removed the InfoNode Look and Feel due to licensing problems.

-Other minor improvements and bug fixes.





Sc2gears 1.80: Direct player profile access

Home page:
http://sites.google.com/site/sc2gears/

Changes and new features in 1.80:
--------------------------------------------------------
-A new context menu if you right-click on a player name in the replay analyzer.
It has a "View character profile" menu item which will take you to Blizzards' Battle.net profile page of the player.
Different battle.net servers support different languages. You can set your preferred language in the Miscellaneous settings, and you will see the profiles in that language if that's available on the player's battle.net server.
Available profile languages: English, Chinese_TW, French, German, Italian, Korean, Portuguese_BR, Russian, Spanish_MX.
The context menu also has a "View character profile in language" menu item which lists all available languages on the player's battle.net for you to choose.

-Added new languages: Dutch and Korean.

-Added a new voice: Smix Korean.

-2 new columns in the Maps table of a player in the Multi-rep analysis: Record and Win %. These 2 new columns shows the total record and win ratio of the player on the different maps (the previous win ratio columns only showed 1v1 win ratios with different races).

-New name template symbol: /g - comma separated list of all player names grouped by teams.

-New name template symbol: /Nxy - first xy letters of map name (2 digits!).

-Replaced the Sc2gears.exe with a new, smaller one; this also solves the "msvcr71.dll was not found" related startup error.

-Minimize to tray menu item now has a hotkey (F9).

-New menu item in the Window menu: Minimize to tray on Minimize.

-New menu item in the Window menu: Minimize to tray on Close.

-New menu item in the system tray menu: Enable replay auto-save.

-New menu item in the system tray menu: Open last replay.

-Send resources actions now show the target player and the amount of minerals and gas sent.

-Fixed a replay parsing error which might have caused false winner detection and false chat display when observers (non-players) were in the game.

-Fixed a syntax error in the Linux starter script.

-Fixed a small bug in the Sc2gears Updater.

-Other minor fixes and improvements.





Sc2gears 1.70: Trend charts + Template Editor

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Changes and new features in 1.70:
--------------------------------------------------------
-A new tab in the details of a player in the mulit-rep analysis: Activity trend charts.
On this tab you can see your activity (the games played) at different hours of the day, on different days of the week and in different months of the year.

-A new name template editor component. This component is added to the replay rename dialog and to the auto-save name template in the miscellaneous settings.
There is a button for each symbol, clicking on it will insert the symbol to the current position in the template text field.
The editor component hides inappropriate symbols (for example /Fx (see below) is hidden in the replay rename dialog, /c and /Cx (see below) are hidden in the replay auto-save name template editor).

-A new name template symbol: /Cx. This is a new counter where you can specify the number of digits. Leading zeros will be inserted if necessary.
This (along with the /c symbol) is designed to the replay rename dialog.

-A new name template symbol: /Fx. Replay counter with fixed x digits, its value is always the number of replays in the target folder +1.
This is designed to the replay auto-save feature.

-A new name template symbol: /Mx. This symbol can be used to insert the first x words of the map name (instead of the full map name).

-Changed the template mechanism: symbols that require a player index will be silently disregarded if the current replay does not have enough players (for example you refer to the name of the 3rd player in case of a 1v1 replay).

-Improved the winner detection algorithm. In team games where the winner cannot be told for certain, the largest remaining team will be declared winner (which is most likely to be).
This setting can be changed to leave the winners unknown in these situations in the miscellaneous settings.
Also winner detection has been significantly improved for AI matches (taking into consideration that AI players do not leave).

-A new option in the Multi-replay analysis module: Auto-open first player.
If checked, automatically opens the player with the most games when the analysis is done.

-The results table of a replay search is now default sorted by date (descending). When the table is rebuilt (replays were renamed, moved deleted etc), the sorting keys are restored.

-A new menu item in Window menu: Start minimized to tray. If this is enabled, the main window will not appear on startup, only the system tray icon.
The background works will operate of course (replay auto-save for example). You can bring the main window up by double clicking on the system tray icon, or right click on it and "Restore main window".

-A new option in the Miscellaneous settings: Time limit to be included in Multi-rep analysis.
Games shorter and players having less time in a replay than this value will be excluded from the multi-replay analysis.

-Updated the application icon and logo (thanks to roddds).

-Bug fixes and code optimization.





Sc2gears 1.60: Real-time conversion and Voices

Changes in 1.60 since version 1.51:
--------------------------------------------
-Added game-time <=> real-time conversion.
From now on real-time calculation is the default, so the APM and other charts, the average APM values and game lengths are displayed in real-time.
The conversion takes the game speed into consideration. If you were playing on faster game speed for example, expect to see your APM being raised by 38.4%.
You can disable this (switch back to game-time) in the Miscellaneous settings menu.

-A new menu item in the Settings: Enable voice notifications. If it is enabled, you will hear voice notification at some specific events.

-A new menu item in the Settings: Voice. Sc2gears supports multiple voices. You can choose the one that you like the most.

-A new menu item in the Settings: Miscellaneous settings... Here you can change internal settings and fine-tune the operation of Sc2gears.

-Now you can provide a name template for the auto-saved replays under the Miscellaneous settings. The same format can be used as in the replay rename dialog.

-Replay save time is now parsed out of replay and is used instead of the file last modified date.

-Updated the 1v1 match-up records tab (in the details of a player in Multi-rep analysis): now the match-ups where Random is involved are also broken down to statistics to what the random race turned out to be.
For example if you played PvR games with all outcomes of random, you will see all these statistics: Pv*, PvR, P vs R(Terran), P vs R(Zerg), P vs R(Protoss)

-Added replay date+time and format info on the replay open dialogs.

-Replaced the country flags.

-Improved logging. Old logs are now backed up, and you can set how long you want to keep them.

-Latest version check now uses a secure connection.

-Other minor changes and improvements.





Sc2gears 1.50: Rep auto-save and Playmates

Changes since version 1.41:
--------------------------------------------
-A new Playmates tab in the details of a player in the Multi-replay analysis module.
Statistics provided: common games, games as allies, games as opponents, records and win ratios as allies and as opponents, total time together, date of first and last common game.
With this new tab you can see who did you play the most, who are you the most successful with, who are you the weakest against.

-A new menu item in the Settings menu: Enable replay auto-save.
If this is enabled, Sc2gears will backup all your new replays automatically. You just need to run Sc2gears while you play (you can hide it to the notification area if you want).
If you want to change the replay auto-save folder, go to the Settings/Folder settings menu.

-New info is parsed out and added to the game info tab: handicap. Since most of the time it is 100 (default value), it is only displayed if it is less than 100.
If handicap<100, a handicap icon is displayed next to the player name on the charts tab to draw attention to it. The tool tip value shows the handicap value.

-Added Southeast Asia to the gateway list.

-Added race icons on the charts tab, adjusted some colors for better readability.





Sc2gears 1.40 now supports the replays of the Official release

Changes since version 1.30:
--------------------------------------------
-Now works with the latest replay version (1.0, Official Release), does not support beta phase 1 replays anymore. Note that beta phase 2 replays are somewhat supported, but it wasn't my goal (the replay format is flawed).

-More info is parsed out and displayed on the game info tab: computer difficulty level, player color names. Replay date+time is now displayed on the game info tab too.

-Fixed a bug which caused some opened replays not to appear in the Recent replays menu.

-Changed the unit ID representation in the action list (this way they are much shorter and easier to work with).

-Updated icons to the new Sc2 icons.

-Changed the default replay and map folder settings according to the SC2 release.

-Code optimizations (alternative coordinate arithmetics to avoid floating point arithmetics).





Sc2gears 1.30 with Multi-replay analysis has been released

Some screenshots (scroll down for details):
Activity chart:
[image loading]
1v1 match-up records:
[image loading]
Players' statistics:
[image loading]
Race distribution over time:
[image loading]
(click on an image to see more)


Changes since version 1.20:
--------------------------------------------
-A new module: Multi-rep analysis
This module provides statistics across multiple replays and visualizes improvements and changes over time. It shows the following statistics of all the replays:

Players: a list of all players found in the replays. Statistics provided: Replays count, Average APM, Record (W-L-U), Win ratio, Race distribution, Total time in games, Average game length, First game date, Last game date, Presence (in days).
Maps: a list of all maps the replays were played on. Statistics provided: Replays count, Replays %, 1v1 P win ratio, 1v1 T win ratio, 1v1 Z win ratio, 1v1 R win ratio, First played, Last played.
1v1 Build orders: a list of all different build orders found in the replays. Statistics provided: Race, Build order (list of buildings), Occurrences, Record (W-L-U), Win ratio, First used, Last used.

Double clicking on a player will open detailed statistics and development charts for the player. It shows the following statistics of a player (of all his/her replays):

Development charts: On this tab you can see various charts that show the development of a player over time. You can set the granularity of charts in the following time units: day, week, month, year. You can set the approximation (linear or cubic).
Chart types:
Activity: this chart visualizes the activity of a player over time. Shows the amount of games played over time (non-accumulative).
APM development: this chart visualizes the APM development of a player over time. The calculated average APMs are game length weighted. For example if a player in a time unit played 2 games, one with 10-minutes long and 100 APM, and another with 20-minutes long and 200 APM, the average weighted APM for this period will be 166.
Race distribution over time: this chart shows which races were used by the player over time (race distribution bars for each time period).
Win ratio development: visualizes the changes of win ratio over time.
Game format records: statistics for all different game formats. Statistics provided: all data as listed at the Players.
1v1 match-up records: statistics for all different match-ups, plus summarized by the player race (for example PvP, PvT, PvZ, PvR plus Pv*). Statistics provided: all data as listed at the Players.
Maps: statistics of maps of the player. Statistics provided: all data as listed at the Maps.
1v1 Build orders: statistics of the 1v1 build orders of the player. Statistics provided: all data as listed at 1v1 Build orders.

Tips: the statistics table are sorted by multiple columns. For example if you want to sort by Win ratio AND replays count, first click on the replays count column and then the win ratio.

-Integration of the new Multi-rep analysis module:
A new Multi-replay analysis node in the navigation tree. Double clicking on the <new> item will show a file/folder chooser dialog where you can select files/folders for the analysis.
New replay operation: Open in multi-replay statistics. This will open all selected replays in the Multi-replay analysis.
New button on the search results tab: Open all in multi-rep analysis. This will open all replays in the search result in the Multi-replay analysis.

-New menu item in File: Recent replays. This sub menu lists the last 15 opened replays.

-New menu items in Navigation: Expand all, Collapse all

-The winner is parsed now. On the Charts tab a trophy icon is displayed next to the winners.

-More info on the "Game info" tab: replay file name, map playable size, winners.

-A new search field: Date.

-Copying, moving and packing (ZIP) replays now preserves the file date.

-Other minor fixes and improvements.





Previous changes and features:
http://sites.google.com/site/sc2gears/version-history


Home page:
http://sites.google.com/site/sc2gears/


Dude, this app gives me a friggin boner. And it's coded in Java too Did you do all of this yourself?
Dakota_Fanning *
Profile Joined January 2008
Hungary2349 Posts
March 29 2011 14:00 GMT
#1398
On March 29 2011 22:33 Fateless wrote:
Dude, this app gives me a friggin boner. And it's coded in Java too Did you do all of this yourself?

Not sure if I interpret your first sentence as you meant it, but the answer is yes, I did all this.
https://repmastered.icza.net
InFusion
Profile Joined January 2011
Sweden39 Posts
March 29 2011 14:20 GMT
#1399
Wrote in the google group (though it did not seem to work) about sc2gears marking one game as a win for me, even though I lost (my opponent killed all my buildings and won as we chatted and he left first).

Anyone else having problems with this? I'm guessing it's because my opponent left before me after he killed my buildings. Can this be fixed in any way? (It's messing up my stats )
Dakota_Fanning *
Profile Joined January 2008
Hungary2349 Posts
March 29 2011 14:38 GMT
#1400
On March 29 2011 23:20 InFusion wrote:
Wrote in the google group (though it did not seem to work) about sc2gears marking one game as a win for me, even though I lost (my opponent killed all my buildings and won as we chatted and he left first).

Anyone else having problems with this? I'm guessing it's because my opponent left before me after he killed my buildings. Can this be fixed in any way? (It's messing up my stats )

It worked in the Google Group too.

I know about this. I will add support for manual match result correction.
https://repmastered.icza.net
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