• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:34
CET 07:34
KST 15:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
No more SC2 streamers on team liquid? StarCraft open world shooter announced at BlizzCon [D] Hacker peak in sc2 ? Liquibets sc2 season 30 Evil Geniuses - shutting down
Tourneys
SC2 INu's Battles#22 SC4ALL: II Venue Change Announcement! Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles
Brood War
General
Rollback Netcode in Brood War Sagi.gg Launcher Released List of top players active on ShieldBattery BW General Discussion [Megathread] Daily Funny Videos
Tourneys
[Megathread] Daily Proleagues [$1250] International ShieldBattery League Small VOD Thread 2.0 KCM Race Survival 2026 Season 4
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Stratus: Battle for the sky now on steam Early acc
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Trading/Investing Thread Dating: How's your luck?
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Playlenda
Playlendapro
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9663 users

Bnet 2.0 replacing LAN - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 11 12 13 Next All
ilnp
Profile Joined December 2002
Iceland1330 Posts
May 02 2010 17:03 GMT
#81
On May 03 2010 01:57 Sent wrote:
Show nested quote +
On May 03 2010 01:37 SichuanPanda wrote:

I love when people post stuff like this without evening thinking before they do so. Bnet 2.0 has a built in 100 MS latency so long as you are forced to log into it that latency will always be there, regardless of your connection speed. LAN will ALWAYS_ be better than over the internet, no matter how fast the connections get. People really need to learn the most basic stuff about networking before they start going off saying how 'most of us have broadband'. There is two things to a connection LATENCY and SPEED - these are independent of each other - latency being the time its takes to MAKE the connection speed being the time to takes to transfer a file once the connection has been made. You can very easily have 1000 latency but download at 600 KBPS once the connection is made. Latency is what affects play in video games, and lets be honest here, lower is always better.


So your issue isn't with having LAN capabilities it's the latency you're concerned with? /shrug


playing over a lan means it's not necessary to have a 100ms delay in unit commands to maintain consistency, it can be erased or dropped to something like 5ms because ping over a lan is going to be extremely low -- like, 0-3ms. the response time is much faster and makes for a much more enjoyable and competitive experience than 100ms on battle.net. 100ms is great and all, but it's not lan.
8===D~~
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33723 Posts
May 02 2010 17:07 GMT
#82
On May 03 2010 01:57 Sent wrote:
Show nested quote +
On May 03 2010 01:37 SichuanPanda wrote:

I love when people post stuff like this without evening thinking before they do so. Bnet 2.0 has a built in 100 MS latency so long as you are forced to log into it that latency will always be there, regardless of your connection speed. LAN will ALWAYS_ be better than over the internet, no matter how fast the connections get. People really need to learn the most basic stuff about networking before they start going off saying how 'most of us have broadband'. There is two things to a connection LATENCY and SPEED - these are independent of each other - latency being the time its takes to MAKE the connection speed being the time to takes to transfer a file once the connection has been made. You can very easily have 1000 latency but download at 600 KBPS once the connection is made. Latency is what affects play in video games, and lets be honest here, lower is always better.


So your issue isn't with having LAN capabilities it's the latency you're concerned with? /shrug


+ You are safe from technical problems (such as bnet going down for maintenance).
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Sent
Profile Joined April 2010
United States120 Posts
May 02 2010 17:08 GMT
#83
On May 03 2010 02:07 FrozenArbiter wrote:

+ You are safe from technical problems (such as bnet going down for maintenance).


Yes and this would be a massive concern for tournaments and such, and I can't see how Blizzard can ignore that. But from a regular player, LAN play doesn't concern me while the ability to play while in the same room is still there regardless.
I got nothing
mynameisbean
Profile Joined April 2010
Australia82 Posts
May 02 2010 17:14 GMT
#84
LOL guys I wouldn't worry so much.

We all know that if Blizzard doesn't fix something up, some crazy genius modder out there will.

Who wants to bet that there's going to be some program called 'gerry459zLEETLAN.exe' floating about on the interwebs once the final version of SC2 is released?

=)
You aint worth a Bean. - Poke.
Navane
Profile Blog Joined February 2007
Netherlands2763 Posts
May 02 2010 17:15 GMT
#85
I wonder how fast an internet you would need to play a 4 player game. All that info has to go trough your wire, times four!
dNo_O
Profile Joined November 2008
United States233 Posts
May 02 2010 17:16 GMT
#86
On May 03 2010 02:14 mynameisbean wrote:
LOL guys I wouldn't worry so much.

We all know that if Blizzard doesn't fix something up, some crazy genius modder out there will.

Who wants to bet that there's going to be some program called 'gerry459zLEETLAN.exe' floating about on the interwebs once the final version of SC2 is released?

=)



the worry is more that it looks like blizzard is going to be a real jerk about people modding sc2, specifically if it's modded specifically for events where money is involved that blizzard feels they're entitled to a portion of.
It is a profitable thing, if one is wise, to seem foolish.
supertino
Profile Joined April 2010
United Kingdom83 Posts
May 02 2010 17:18 GMT
#87
Blizzard will no doubt have some kind of Torny version of the game for tornaments, a local Bnet server or some such.

As for LAN at home for the 0.0000001% of people who would use it I am sure there will be some kind of hack released.

For the normal player Bnet 2.0 is great, no chat full of insults and racist comments and a nice match making system.

And also SC2 is still in Beta so any comments as to it's performance should be directed to bnet forums to inform the developers.
woot! I gotz a Star2 key /faint
True_Spike
Profile Joined July 2004
Poland3434 Posts
May 02 2010 17:25 GMT
#88
Blizzard made many poor decisions concerning the way Bnet and SC2 work. It's the first time I'm *not* fully satisfied with their product.
daywiss
Profile Joined March 2010
United States83 Posts
May 02 2010 17:26 GMT
#89
its kind of ridiculous to have to be on bnet to play friends in the same place. my internet disconnects a lot, its really annoying. so ill be playing my friend on bnet LAN, and we will get dced in the middle of a game, even though we are on the same gosh darn switch. our connection should have nothing to do with my internet, and it doesnt make sense from a user experience standpoint to force that on to people.
TossFloss *
Profile Blog Joined February 2010
Canada606 Posts
Last Edited: 2010-05-02 17:43:57
May 02 2010 17:35 GMT
#90
B.net 2.0 is a value grab. It is categorically worse than WC3 B.net "1.0". The only people who consider it an improvement are Blizzard's stakeholders.

My prediction: Game will be hacked for LAN play, or equivalent. KESPA will host tons of tournaments of the hacked version. Blizzard will try to go after them; the Korean courts will tell Blizzard to gtfo.
TL Android App Open Source http://www.teamliquid.net/forum/viewmessage.php?topic_id=265090
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
May 02 2010 17:37 GMT
#91
On May 03 2010 02:18 supertino wrote:
For the normal player Bnet 2.0 is great, no chat full of insults and racist comments and a nice match making system.


user1337: D/D+ PYTHON MSG
user1337: D/D+ PYTHON MSG
user1337: D/D+ PYTHON MSG
lamejerk: desti D++ gogogo
user1337: D/D+ PYTHON MSG
user1337: D/D+ PYTHON MSG

Blizzard said there will be a lobby for the release.
"When the geyser died, a probe came out" - SirJolt
DrTossRulezz
Profile Joined April 2010
United States45 Posts
May 02 2010 17:38 GMT
#92
I'm gonna miss the community organized LAN tournaments if they don't bring it back.
pigscanfly
Profile Joined April 2010
Singapore147 Posts
May 02 2010 17:48 GMT
#93
LAN will always be better because the lag will be lower. Blizzard really screwed everyone over by not adding it.
BanelingXD
Profile Joined April 2010
130 Posts
May 02 2010 17:50 GMT
#94

Also this quote just makes me angry - basically equivocating people who want LAN with "people who pull wings off butterflies" - What the fuck does that have to do with anything?
Show nested quote +
-How do you think that the removal of LAN play will affect the game's popularity, especially in tournament situations where you can't have 50 people on one DSL connection, or less-developed areas where broadband is restricted?

The question really is, for us... I feel like broadband is available in a lot of places. Most of our users are already able to connect via broadband, and if you don't have broadband your online gaming experience is probably suffering on its own already. We're trying to create a stronger internet community, to encourage people to play on the internet, which is how it's meant to be played: With achievements, with the matchmaker, with your friends - you can see them if you're logged on wherever you are in the world.

We've found that certainly for us, StarCraft is a vastly superior experience when playing against someone of equal skill as you, and that might not be your friends. It's much, much more fun when you're being matchmade against someone with your skill level, and believe me, that's something we've been working on perfecting in StarCraft II. In the beta, we're still ironing out all the kinks but you almost always feel like you should be matched against somebody of your skill level, who can play at the level you can play at. In StarCraft, if you're playing someone who is better or worse than you, it really loses some of its teeth.

Sure, there'll always be someone who likes beating up on noobs, who likes pulling wings off butterflies, but that's not a fun experience. But by building a huge Battle.net community and bringing it together, we want to get them to play together. That was our goal from the beginning: to have everybody all on the same server, playing as one huge community.

I certainly hear the concerns about it, but it's something we're going to try and see how it goes, first.

I can't read that without imagining him shifting uncomfortably and blustering bullshit-noises.



Browder sees multiplayer as a chore. He's only interested in a singleplayer game, really. All the balance and unit issues and a majority of the WTF decisions for battle.net have been under his direction.
0 harvesters, 2700 minerals per minute. Mules are totally balanced!
karol
Profile Joined April 2010
United States2 Posts
May 02 2010 17:52 GMT
#95
The solution is that for large scale tournaments blizzard can create a portable BNET 2.0 server and ship it to tournament organizers. It would simulate the LAN 0 latency experience while keeping LAN functionality out of the game. This and a variety of other solutions can keep progamers out of the standard BNET2.0 system without having LAN functionality in retail Starcraft 2.
ColorsOfRainbow
Profile Joined February 2010
Germany354 Posts
May 02 2010 17:54 GMT
#96
On May 02 2010 15:46 Sent wrote:
Show nested quote +
On May 02 2010 15:42 Ideas wrote:
On May 02 2010 15:34 Ai52487963 wrote:
I thought the final game was supposed to have an offline mode similar to a LAN that was accessible only after you validated though b.net


this was just speculation by people who think blizzard actually cares enough to do that

how could ANYONE vote yes on this poll rofl

as someone who LANs with BW almost every week, it TOTALLY SUCKS that there's no LAN

single worst part about SC2, even worse than zerg being boring


Bring a switch? Problem solved? When I LANed SC1, very few of us had broadband. Times have changed?


watch tournament in china

offline tournament with HORRIBLE lag nearly unplayable ...

and thats on an offline tournament LOL
red_b
Profile Joined April 2010
United States1267 Posts
May 02 2010 18:05 GMT
#97
I have played games with no lan support that had hosted tournaments on Korean TV.

The developer gave them a special build of the game with LAN support. I think that is a workable solution if you like paying licensing fees.

And games are only fun if you get to play with your friends. Clearly Bowder is a huge nerd with no friends who played games in his parent's basement or something, I dont know how he could even think that would be believable.
Those small maps were like a boxing match in a phone booth.
WGT-Baal
Profile Blog Joined June 2008
France3577 Posts
May 02 2010 18:06 GMT
#98
It s gonna be a major problem if we want to have SC2 at WCG or event of the same type (not to mention all the local/national lan events).

LAN is important for a competitive community becasue you get to meet other good players/people in real life.

My LAN experiences are among the best I ve ever had. Sure BNet isnt that bad. But i like to play 2v2 and there is not a single game without unexplicable lag spikes.

As for the channel being racits and BM, i agree they are. But Blizzard put a filiter inside BNet 2.0 that seems to work nicely. Plus having channels is good when you have a clan. I prefer to have my clan channel on bnet rather than having to alt tab to IRC or use Teamspeak with 10+ members on...
Horang2 fan
Lollersauce
Profile Joined April 2010
United States357 Posts
May 02 2010 18:22 GMT
#99
On May 03 2010 02:35 TossFloss wrote:
B.net 2.0 is a value grab. It is categorically worse than WC3 B.net "1.0". The only people who consider it an improvement are Blizzard's stakeholders.


QFT
phyvo
Profile Blog Joined April 2009
United States5635 Posts
May 02 2010 18:43 GMT
#100
On May 03 2010 02:08 Sent wrote:
Show nested quote +
On May 03 2010 02:07 FrozenArbiter wrote:

+ You are safe from technical problems (such as bnet going down for maintenance).


Yes and this would be a massive concern for tournaments and such, and I can't see how Blizzard can ignore that. But from a regular player, LAN play doesn't concern me while the ability to play while in the same room is still there regardless.


It is true that many regular players will be completely fine without LAN.

However, for regular, non-tournament players the current situation still makes it much harder than it should be to invite a few guys over to your house and have a good time playing SC2 with them.

So there are issues pretty much across the board.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Prev 1 2 3 4 5 6 7 11 12 13 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 16h 26m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech45
StarCraft: Brood War
Horang2 3424
Rain 3380
GuemChi 1572
ZergMaN 74
Noble 33
Bale 28
Aegong 25
yabsab 10
Icarus 9
Force[name] 8
League of Legends
JimRising 637
Other Games
summit1g11500
XaKoH 446
NeuroSwarm76
ViBE63
Organizations
Other Games
BasetradeTV135
Counter-Strike
PGL101
[ Show 13 non-featured ]
StarCraft 2
• practicex 23
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2331
League of Legends
• Rush1226
• Lourlo785
• Stunt347
Upcoming Events
Replay Cast
16h 26m
Sparkling Tuna Cup
1d 3h
WardiTV Invitational
1d 5h
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
OSC
1d 16h
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
PiGosaur Cup
1d 18h
The PondCast
3 days
KCM Race Survival
3 days
WardiTV Invitational
3 days
CranKy Ducklings
5 days
IPSL
5 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
[ Show More ]
Sparkling Tuna Cup
6 days
IPSL
6 days
Art_Of_Turtle vs KameZerg
Radley vs George
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-11-06
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.