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Bnet 2.0 replacing LAN - Page 4

Forum Index > SC2 General
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zealing
Profile Blog Joined January 2009
Canada806 Posts
May 02 2010 14:58 GMT
#61
its the beta but imo i still think blizz failed with battle.net with the whole chat and lan thing
Think you got lag? It took Jesus 3 days to respawn.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
May 02 2010 15:21 GMT
#62
On May 02 2010 23:45 FrozenArbiter wrote:
Question: I remember an interview from a few weeks ago where they said they were re-considering putting LAN into the game, due to overwhelming feedback suggesting their Bnet solutions were not enough.

Did I dream this? I can't find it when searching...

Closest I've found is this, but it's not the one I remember:

Show nested quote +
-And what about the situation where you have a tournament where everyone is on one DSL line? Internet play would be impossible there - there was a "pseudo-LAN" solution mentioned where you'd be connected directly as long as there was some sort of internet connection, is that still in the cards?

I believe so. We're still looking at tournament solutions, we don't know what our final set of solutions will be, but we're actively looking for something that will allow that situation to be a lot more positive experience. We've gotten a ton of feedback, we've heard that even that solution that you mentioned isn't enough, I don't know what the final form will look like, how that will finally shake out - but we're really aware of the problem, and we've heard the feedback, and we're trying to deal with it.

http://www.warcry.com/articles/view/interviews/7389-Designing-StarCraft-II-An-Interview-With-Blizzards-Dustin-Browder.3

Also this quote just makes me angry - basically equivocating people who want LAN with "people who pull wings off butterflies" - What the fuck does that have to do with anything?
Show nested quote +
-How do you think that the removal of LAN play will affect the game's popularity, especially in tournament situations where you can't have 50 people on one DSL connection, or less-developed areas where broadband is restricted?

The question really is, for us... I feel like broadband is available in a lot of places. Most of our users are already able to connect via broadband, and if you don't have broadband your online gaming experience is probably suffering on its own already. We're trying to create a stronger internet community, to encourage people to play on the internet, which is how it's meant to be played: With achievements, with the matchmaker, with your friends - you can see them if you're logged on wherever you are in the world.

We've found that certainly for us, StarCraft is a vastly superior experience when playing against someone of equal skill as you, and that might not be your friends. It's much, much more fun when you're being matchmade against someone with your skill level, and believe me, that's something we've been working on perfecting in StarCraft II. In the beta, we're still ironing out all the kinks but you almost always feel like you should be matched against somebody of your skill level, who can play at the level you can play at. In StarCraft, if you're playing someone who is better or worse than you, it really loses some of its teeth.

Sure, there'll always be someone who likes beating up on noobs, who likes pulling wings off butterflies, but that's not a fun experience. But by building a huge Battle.net community and bringing it together, we want to get them to play together. That was our goal from the beginning: to have everybody all on the same server, playing as one huge community.

I certainly hear the concerns about it, but it's something we're going to try and see how it goes, first.

I can't read that without imagining him shifting uncomfortably and blustering bullshit-noises.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Darpa
Profile Blog Joined March 2010
Canada4413 Posts
May 02 2010 15:24 GMT
#63
Blizzard stated in an interview in june of last year that while there would be no lan they were thinking of adding a peer- to peer game with BNET authentication. I havent heard anything since, do you think they scrapped that?
"losers always whine about their best, Winners go home and fuck the prom queen"
Triple7
Profile Joined April 2009
United States656 Posts
May 02 2010 15:32 GMT
#64
Dustin Browder:
We've found that certainly for us, StarCraft is a vastly superior experience when playing against someone of equal skill as you, and that might not be your friends. It's much, much more fun when you're being matchmade against someone with your skill level, and believe me, that's something we've been working on perfecting in StarCraft II. In the beta, we're still ironing out all the kinks but you almost always feel like you should be matched against somebody of your skill level, who can play at the level you can play at. In StarCraft, if you're playing someone who is better or worse than you, it really loses some of its teeth.
Seriously?! I don't agree at all; I like playing with my friends, even if they're way better than me
지지이이이이이이이이이이이
starcraft911
Profile Blog Joined July 2008
Korea (South)1263 Posts
May 02 2010 15:36 GMT
#65
sounds like a problem on your end. When you host a game of sc2 it's always hosted on the server rather than on the hosts computer. There are no tcp/ip lan games in sc2. As long as you have your ports open for sc2 you should be fine.
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
May 02 2010 15:38 GMT
#66
If you load up a single player map from the galaxy editor and feel how responsive units are, it feels like a different game. It's incredible.

Bnet 2.0 is so bad in comparison. When retail hits and everyone has played single player, there's gonna be a lot more complaints about the lagginess of bnet I think
Bisu-Fan
Profile Joined January 2010
Russian Federation3339 Posts
May 02 2010 15:41 GMT
#67
On May 02 2010 15:40 Sent wrote:
Because 10 years later, most of us who have small LANs have an internet connection that can handle all the people there.


not if you're forwarding ports to one IP address, then the other ip's don't get much at all
The Revolutionist Shall Rise Again! No. 1 Kim Taek Yong Fan 어헣↗ GO JAEDONG!!!!!!! GO ACE!!! 태연 <3 윤아 <3 승연 <3
Bisu-Fan
Profile Joined January 2010
Russian Federation3339 Posts
May 02 2010 15:42 GMT
#68
On May 03 2010 00:32 Triple7 wrote:
Dustin Browder:
Show nested quote +
We've found that certainly for us, StarCraft is a vastly superior experience when playing against someone of equal skill as you, and that might not be your friends. It's much, much more fun when you're being matchmade against someone with your skill level, and believe me, that's something we've been working on perfecting in StarCraft II. In the beta, we're still ironing out all the kinks but you almost always feel like you should be matched against somebody of your skill level, who can play at the level you can play at. In StarCraft, if you're playing someone who is better or worse than you, it really loses some of its teeth.
Seriously?! I don't agree at all; I like playing with my friends, even if they're way better than me


ME TOOOOOO IT"S SO MUCH FUNNER JUST PLAYING WITH PEOPLE YOU KNOW RIGHT????
The Revolutionist Shall Rise Again! No. 1 Kim Taek Yong Fan 어헣↗ GO JAEDONG!!!!!!! GO ACE!!! 태연 <3 윤아 <3 승연 <3
Lollersauce
Profile Joined April 2010
United States357 Posts
Last Edited: 2010-05-02 15:53:58
May 02 2010 15:52 GMT
#69
hahahahahahahahaha @ Browder and his "playing people of equal skill level is funner than playing with your friends". Does Dustin Browder actually have any friends?

Still, what a load of BS.
BlackHat
Profile Joined April 2010
United States264 Posts
May 02 2010 15:54 GMT
#70
I believe I read in the thread about the end of KeSPA negotiations that they were not going to put LAN in the game because that is how they would circumvent paying Blizzard for the game. Something about Korean law allowing you to own the footage from offline stuff but there being a loophole about not owning it if it was online. I will try to find the post but that thread is huge and I am not sure I am up to that.
Borsalino for life.
arb
Profile Blog Joined April 2008
Noobville17922 Posts
May 02 2010 15:55 GMT
#71
On May 03 2010 00:36 starcraft911 wrote:
sounds like a problem on your end. When you host a game of sc2 it's always hosted on the server rather than on the hosts computer. There are no tcp/ip lan games in sc2. As long as you have your ports open for sc2 you should be fine.

i must really be one of the only ones who pretty much has a lan experience everytime i play..

it seems like all my units obey commands immediatly and there is no fucking around with it
Artillery spawned from the forges of Hell
DarQraven
Profile Joined January 2010
Netherlands553 Posts
Last Edited: 2010-05-02 16:01:07
May 02 2010 15:58 GMT
#72
What I think will go down:

Launch. No LAN or "authenticate only" LAN implementation. Rage.
4-6 Months from then: LAN unlocked.

It's common knowledge that games sell the most in the first month(s) after release. It's safe to say that anyone that hasn't bought the game half a year after release, wouldn't have done it either way.
From that point on, no LAN doesn't offer any more anti-piracy advantage. I'm not sure how the whole Blizzard-KeSPa deal will play out, but licencing fees are enforceable even with LAN up. It's the IP rights that matter, not the server you're playing on, and similar licencing deals have been in effect in countless other industries.

Now obviously, if Blizzard announce up front that they will eventually patch LAN support into the game, this whole anti-piracy measure will lose its effect. The no-buy camp will just wait a couple months more before they get back to playing on Garena and ICCup and will not buy the game.
The point is to eventually sway them into buying the game. After that, it doesn't matter how many 3rd party servers there are, the sale is already there.

The real question, though: is it smart to intentionally gimp your product at launch, hurting the pro scene, when it's that same pro scene that has kept your previous games alive for so long?

To that, I don't know the answer.
Luddite
Profile Blog Joined April 2007
United States2315 Posts
Last Edited: 2010-05-02 16:00:25
May 02 2010 15:59 GMT
#73
pleeeeeease add some sort of lan option. I know what they're trying to do, but I think the technology just isn't there yet, for bnet2 to give the same reliable, lag free feeling that lan has.
Also, their servers seem to go down like 3 times a week. I know it's just the beta, but they can't guarantee that won't happen ever.
sometimes, I don't even have access to the internet. It'd be nice to watch a replay or skirmish against an AI. but, nope, can't even do that.
Can't believe I'm still here playing this same game
Kurr
Profile Blog Joined April 2010
Canada2338 Posts
May 02 2010 16:20 GMT
#74
The no-LAN option is pretty big fail in my opinion but the one that is by far worst for a casual player like me is everything chat related in BNet.

It's just awful. Warcraft 3's BNet was about a million times better at everything. I haven't read the BNet forums too much but I can only hope there will be some massive changes come release time.

Heck, even the icons are kind of ugly in SC2 compared to the simple WC3 ones. Plus you can't show them off (althought they're so easy to get it's not exactly a big deal).
(╯°□°)╯︵ ┻━┻ | ┻━┻ ︵╰(°□°)╯︵ ┻━┻
Hyperion2010
Profile Joined April 2010
United States122 Posts
May 02 2010 16:29 GMT
#75
Its going to be like trying to get Steam to work for CS 1.6 toruneys back in 2003 when it was all unstable, but at least for that you didnt have to route your games through Valve's servers. This is going to be doubly bad.
My waifu for aiur!
dNo_O
Profile Joined November 2008
United States233 Posts
May 02 2010 16:29 GMT
#76
dustin browder. he brought you such memorable competitive titles as c&c red alert 2, command and conquer: generals and battle for middle earth. were any of those pieces of shit ever played competitively? does anyone still play any of those?
It is a profitable thing, if one is wise, to seem foolish.
YunhOLee
Profile Blog Joined April 2005
Canada2470 Posts
May 02 2010 16:29 GMT
#77
I'm guessing that the people that voted yes only did it because there's not anything to compare bnet 2.0 latency to lan right now.. right?
Live it, love it, play it, kill it. JulyZerg and IPXZerg greatest TL.net fan
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
May 02 2010 16:32 GMT
#78
are you the yunholee from the battle reports?
ModeratorBlame yourself or God
SichuanPanda
Profile Blog Joined March 2010
Canada1542 Posts
May 02 2010 16:37 GMT
#79
On May 02 2010 15:46 Sent wrote:
Show nested quote +
On May 02 2010 15:42 Ideas wrote:
On May 02 2010 15:34 Ai52487963 wrote:
I thought the final game was supposed to have an offline mode similar to a LAN that was accessible only after you validated though b.net


this was just speculation by people who think blizzard actually cares enough to do that

how could ANYONE vote yes on this poll rofl

as someone who LANs with BW almost every week, it TOTALLY SUCKS that there's no LAN

single worst part about SC2, even worse than zerg being boring


Bring a switch? Problem solved? When I LANed SC1, very few of us had broadband. Times have changed?


I love when people post stuff like this without evening thinking before they do so. Bnet 2.0 has a built in 100 MS latency so long as you are forced to log into it that latency will always be there, regardless of your connection speed. LAN will ALWAYS_ be better than over the internet, no matter how fast the connections get. People really need to learn the most basic stuff about networking before they start going off saying how 'most of us have broadband'. There is two things to a connection LATENCY and SPEED - these are independent of each other - latency being the time its takes to MAKE the connection speed being the time to takes to transfer a file once the connection has been made. You can very easily have 1000 latency but download at 600 KBPS once the connection is made. Latency is what affects play in video games, and lets be honest here, lower is always better.
i-bonjwa
Sent
Profile Joined April 2010
United States120 Posts
May 02 2010 16:57 GMT
#80
On May 03 2010 01:37 SichuanPanda wrote:

I love when people post stuff like this without evening thinking before they do so. Bnet 2.0 has a built in 100 MS latency so long as you are forced to log into it that latency will always be there, regardless of your connection speed. LAN will ALWAYS_ be better than over the internet, no matter how fast the connections get. People really need to learn the most basic stuff about networking before they start going off saying how 'most of us have broadband'. There is two things to a connection LATENCY and SPEED - these are independent of each other - latency being the time its takes to MAKE the connection speed being the time to takes to transfer a file once the connection has been made. You can very easily have 1000 latency but download at 600 KBPS once the connection is made. Latency is what affects play in video games, and lets be honest here, lower is always better.


So your issue isn't with having LAN capabilities it's the latency you're concerned with? /shrug
I got nothing
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