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Bnet 2.0 replacing LAN - Page 13

Forum Index > SC2 General
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voltik
Profile Joined April 2010
United States42 Posts
May 05 2010 22:49 GMT
#241
Only reason I havent pre-ordered SC2 is the lack of LAN play. I really enjoy having a LAN party with my friends. Hopefully they retract their decision.
theSAiNT
Profile Joined July 2009
United States726 Posts
May 06 2010 16:22 GMT
#242
There's an online petition here: http://www.petitiononline.com/LANSC2/petition.html

There is something to be said for community outcry. For instance, Valve famously tried to engage with the community regarding l4d and l4d2. Although Valve is arguable a lot different to Activision Blizzard, but it's worth a shot.
Rizzelet
Profile Joined February 2008
United States74 Posts
May 06 2010 16:34 GMT
#243
Not even close. It's all a money grab.


That goes without saying. Blizzard is a company and they need to make money. They're not spending years and years working on this game out of the goodness of their hearts just to have their intellectual property repeatedly stolen.
tnud
Profile Blog Joined April 2010
Sweden2233 Posts
Last Edited: 2010-05-06 16:36:08
May 06 2010 16:35 GMT
#244
On May 07 2010 01:11 tnud wrote:
Show nested quote +
On May 07 2010 00:55 Spidermonkey wrote:
And on this day, a little piece of everyone's unwavering faith in Blizzard died... a slow painful death.

1. No chat at release
2. $60 Reg edition/$100 CE (Higher than normal)
3. No multi-national gaming (ie region dependent versions)
4. No online replays
5. No over all ladder
6. No LAN... ever (until 3rd party hacks)

I think I remember how the second and third starcraft 2 (protoss and zerg) was originally just the single player that differed, now they are expansions.
So 60+40+40 (hopefully! prob 60+60+60 = 180..) for the full game. 140 *3 (+shipping) for global starcraft 2.

420$ (or 540) +
http://starcraftrankings.com/ (sorry guys, but a real-time ladder would be better) +
external chat solution (TL IRC to the rescue!) +
external clan solution (dunno, some standard how to name your character + IRC + website) +
external send my screen to you/count down from 3 on skype (to watch a replay with a friend) +
3rd party LAN hack and the risk of viruses/getting your account with all your games banned

:/
EDIT: a bit negative, but truth.
also, LAN support (and hamachi) removes the need for two points on the list (and lowers cost to 140). Not a bad deal for something AS FRIKKING BASIC AS LAN.


My post from the facebook thread, but just as suited for topic. (Please don't hate for "double" post, at least I didn't start a new topic..)
- ಠ_ಠ - | disinfect wrote: AHAHHAHAHA 2DG FUCK ME ALREADY.
dNo_O
Profile Joined November 2008
United States233 Posts
May 09 2010 02:14 GMT
#245
On May 05 2010 07:23 PanzerDragoon wrote:
Show nested quote +
On May 05 2010 05:45 tnud wrote:
Blizzard is like:
Herp derp we're gonna stop the pirates for two weeks and "(#&/ over the customer for a long time (until we feel like patching in it). Tell dustin to talk crap about it being superior and other bull and our most hardcore blizz fans will eat it up and defend us on the forums.

Wait, people are trying to PLAY COMPETITIVELY in tournaments cross regions?! Haha, who would want to do tha-... o wait.. the community made starcraft a truly great e-sport all over the world... aaa shit.
How come we forgot that? Oh well we'll shut it down after all these years and people might forget how good starcraft 1 was WITH LAN in tournaments before release.. what KeSPA doens't care about our lawsuit?! aww...
Then we'll send our special versions to approved partners
, "#)( the community (and KeSPA) they can wine all they want we control the media, the broadcasted events will be perfectly lag free.
Herp derp.


Ahhh, nerd rage is the best rage.

EDIT: one curse slipped in, also:
[image loading]

The motivation to stopping the pirates is that the pirates will never have the full multiplayer experience with BNet (piracy was a huge problem for BW in China), and so there is less incentive to pirate.

Valve uses the same logic, and pretty much no one pirates TF2. No one talks about them being evil right


no. valve's steam for cafes idea is shitty too. the lans i've played 1.6 at that were running steam for cafe i had at least 2 matches that i played in where someone would get steam errors that would alt tab them in the middle of a round (because steam for cafe randomly chooses what steam id to log you onto and will log in people at the same lan on the same id and since lan centers have certain ids that they can use because that's what they pay the licensing fee based on... when someone else is logged into the cafe client and gets the same id the valve content servers will throw a shit fit about it)... also, technically the lan centers have to pay this fee to use this client so that they can host tourneys. technically valve can sue any venue that hosts one without proper licensing from them. they pay a fee according to how many computers they have that run the client and what games are on it. in smaller less populated communities(even cities as big as seattle) there's no way a lan center can generate the revenue necessary to stay in business while paying this fee so they all pretty much closed up or just run xbox lans now... the first lan in washington after steam was released had to use a cracked steam client because the steam servers kept going down and kicking everyone out of the servers they were in the same room as...

a perfect example of how not having true lan sucks:

http://www.hltv.org/news/3797-video-minet-goes-bananas


i know, i know the network was being ddos'd but still... if you had true lan the network could have been invulnerable to ddos because you wouldn't need an internet connection to use steam. just have everyone plugged into a switch and have the broadcasters hooked up to the internet separately... cpl and wsvg '06 (not 100% on the year) had a setup like that and even though the broadcast got ddos'd a couple times the actual matches went flawlessly.

this is probably what will end up happening with bnet 2.0 imo... blizzard won't fuck with the really small lans for less than $1k, but big ones like wcg or esl will have to pay fees to run their larger international big-prize competitions... which are of course what draws people into the game as a sport and not just some casual bullshit like MW2.
It is a profitable thing, if one is wise, to seem foolish.
dNo_O
Profile Joined November 2008
United States233 Posts
Last Edited: 2010-05-09 03:18:01
May 09 2010 03:16 GMT
#246
On May 05 2010 23:14 Zato-1 wrote:
Show nested quote +
On May 05 2010 17:48 Kaoz wrote:
I don't know why there is so much talk about piracy issues in this thread.

In my opinion Blizzard removed LAN not because they wanted to make pirates' life harder. No, this is only a nice extra bonus. The main reason is to get total control over SC2 e-sport managing. They want money from tournaments and TV broadcasting. With LAN implemented, companies like Kespa would have not problem whatsoever organizing big starcraft2 proligues. Without LAN Kespa is screwed.

This makes absolutely no sense. LAN or no LAN, if you want to establish a FOR PROFIT BUSINESS around BLIZZARD'S GAME, you need Blizzard's permission to do it. In Kespa's case, Blizzard is only giving Kespa permission to operate with SC2 if Kespa will relinquish ownership of all content they create to Blizzard. LAN has absolutely nothing to do with this issue; Kespa of all entities should manage to find a way around this limitation if that's all it took. But no, the crux of the matter in the Kespa issue is that when it comes to Blizzard's game, you play by Blizzard's rules, and Kespa doesn't want to.

Whether Kespa can run tourneys on SC2 or not is not a technical issue (LAN), it's a legal issue where Blizzard holds all the cards.


that's hilarious because in 06 lan centers that used steam for cafe's were supposed to pay a monthly license fee to valve so that they can have as many accounts as they need logged in from the same ip.

as i was told, in '06 valve also wanted money for permits to host LAN tourneys for steam games at "non-steam cafe lan centers" (where competitors would have to use their own steam account to play)... if i remember correctly the potential fine steam quoted in an email to one of the lan centers near seattle for not using steam cafe was something around $1 ~ 2k depending on how many computers were used in a tournament that resulted in a cash prize for the winner...

edit : crap i didn't realize nobody else had posted yet, i figured someone would have by now... sorry for two posts together like this :X
It is a profitable thing, if one is wise, to seem foolish.
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