Bnet 2.0 replacing LAN - Page 3
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MercerX
United States32 Posts
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tYsopz
Norway215 Posts
I was extremely skeptical when blizz said there would be no LAN, but I assumed they would have a good solution for it in place. That was apparently all bullshit just to make people rage less about the fact there would be no LAN. | ||
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StarStruck
25339 Posts
$ in the bank. | ||
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shalafi
394 Posts
On May 02 2010 18:30 CowGoMoo wrote: its expensive probably. lower latency = more bandwidth SC1 LAN is 100 Latency btw. SC2 Bnet latency has been reduced down to 125 per one of the recent interviews. That's the minimum, built-in latency. Sadly, most of the time you don't get that minimum. In fact, I usually get about twice that (250ms) or even half a second of latency. And I'm used to play on international CSS/DoD:S/HL2/etc servers with 30-60ms. | ||
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kruder
Romania36 Posts
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Lollersauce
United States357 Posts
they want money and full control of their product, LAN doesn't let them do that. unfortunately that stance, as well as the split communities with no region selector, will ensure sc2 never gets as big as it could have. but hell, from a developer's standpoint, having a game that lasts 10+ years isn't good for your wallet. say hello to planned obsolescence in gaming. | ||
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Saafen
Sweden79 Posts
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Piy
Scotland3152 Posts
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Eggm
United States152 Posts
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HalfAmazing
Netherlands402 Posts
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Perfect Balance
Norway131 Posts
Todays Blizzard wouldn't have scrapped Starcraft and made a whole new game, it would've been Warcraft 2 in space.. | ||
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Jandos
Czech Republic928 Posts
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palanq
United States761 Posts
that should be pretty easy to implement, no? and it would be the best of both worlds - Blizzard purportedly only removed LAN so that players "can access the wonderful glittery world of Battle.net TWO POINT OH and all its spanking new features" or somesuch (not a real quote), so I believe this type of solution should be pretty good. of course, the game might be hacked to enable LAN anyway... | ||
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RyanRushia
United States2748 Posts
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Mrfred
United States44 Posts
On May 02 2010 23:15 palanq wrote: I believe there's an easy fix here: require login to bnet, but then have an option to host/join local games once you are logged in! Even that is not as good as a real LAN connection like in WC3 or Broodwar. Before you were able to buy a copy of the game and then if your friends came over you could play with them. Now even if you own the game, you have to own a copy for everyone that you want to play it with. I find this outrageous, though I will still buy it. | ||
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ggrrg
Bulgaria2717 Posts
Of course we have to consider that it is just a beta and that a lot of issues will be fixed. I actully expect bnet 2.0 to be quite good upon release. | ||
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Liquid`Jinro
Sweden33723 Posts
Did I dream this? I can't find it when searching... Closest I've found is this, but it's not the one I remember: -And what about the situation where you have a tournament where everyone is on one DSL line? Internet play would be impossible there - there was a "pseudo-LAN" solution mentioned where you'd be connected directly as long as there was some sort of internet connection, is that still in the cards? I believe so. We're still looking at tournament solutions, we don't know what our final set of solutions will be, but we're actively looking for something that will allow that situation to be a lot more positive experience. We've gotten a ton of feedback, we've heard that even that solution that you mentioned isn't enough, I don't know what the final form will look like, how that will finally shake out - but we're really aware of the problem, and we've heard the feedback, and we're trying to deal with it. http://www.warcry.com/articles/view/interviews/7389-Designing-StarCraft-II-An-Interview-With-Blizzards-Dustin-Browder.3 Also this quote just makes me angry - basically equivocating people who want LAN with "people who pull wings off butterflies" - What the fuck does that have to do with anything? -How do you think that the removal of LAN play will affect the game's popularity, especially in tournament situations where you can't have 50 people on one DSL connection, or less-developed areas where broadband is restricted? The question really is, for us... I feel like broadband is available in a lot of places. Most of our users are already able to connect via broadband, and if you don't have broadband your online gaming experience is probably suffering on its own already. We're trying to create a stronger internet community, to encourage people to play on the internet, which is how it's meant to be played: With achievements, with the matchmaker, with your friends - you can see them if you're logged on wherever you are in the world. We've found that certainly for us, StarCraft is a vastly superior experience when playing against someone of equal skill as you, and that might not be your friends. It's much, much more fun when you're being matchmade against someone with your skill level, and believe me, that's something we've been working on perfecting in StarCraft II. In the beta, we're still ironing out all the kinks but you almost always feel like you should be matched against somebody of your skill level, who can play at the level you can play at. In StarCraft, if you're playing someone who is better or worse than you, it really loses some of its teeth. Sure, there'll always be someone who likes beating up on noobs, who likes pulling wings off butterflies, but that's not a fun experience. But by building a huge Battle.net community and bringing it together, we want to get them to play together. That was our goal from the beginning: to have everybody all on the same server, playing as one huge community. I certainly hear the concerns about it, but it's something we're going to try and see how it goes, first. | ||
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FarbrorAbavna
Sweden4856 Posts
On May 02 2010 23:20 Mrfred wrote: Even that is not as good as a real LAN connection like in WC3 or Broodwar. Before you were able to buy a copy of the game and then if your friends came over you could play with them. Now even if you own the game, you have to own a copy for everyone that you want to play it with. I find this outrageous, though I will still buy it. lmao of course it would fix the lan problem. You just want the clone a copy thing that was on sc1 so that you could still play the game with your friends even though only one of you had bought the game. That is not what this thread is about. | ||
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green.at
Austria1459 Posts
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maybenexttime
Poland5908 Posts
On May 02 2010 18:30 CowGoMoo wrote: its expensive probably. lower latency = more bandwidth SC1 LAN is 100 Latency btw. SC2 Bnet latency has been reduced down to 125 per one of the recent interviews. Except that when playing on actual LAN you get just 100 ms, whereas when playing on BNet you get 125 ms PLUS extra delay caused by your connection. Hardly comparable. | ||
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