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Bnet 2.0 replacing LAN - Page 3

Forum Index > SC2 General
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MercerX
Profile Joined December 2009
United States32 Posts
May 02 2010 11:26 GMT
#41
The battlenet latency is good enough for general online play. Besides every 5 seconds when the game freezes. So a couple of times every game a catastrophic action occurs like a collusus drop or a nuke goes off and I can't do anything about it cause I'm staring at a .jpg.
E-Harmony : We make ugly babies
tYsopz
Profile Joined July 2009
Norway215 Posts
May 02 2010 11:43 GMT
#42
Battle.net is horrible. SC1 latency was way lower.

I was extremely skeptical when blizz said there would be no LAN, but I assumed they would have a good solution for it in place. That was apparently all bullshit just to make people rage less about the fact there would be no LAN.
"I'm going to send them to a far far distant place called Disneyland. Safe and sound at their own convenience, at the fastest and cheapest rate." - Lee Sung Eun
StarStruck
Profile Blog Joined April 2010
25339 Posts
May 02 2010 12:22 GMT
#43
The only reason there is no LAN is because Blizzard wants to rule with an ironfist. ;/

$ in the bank.
shalafi
Profile Joined July 2008
394 Posts
May 02 2010 12:29 GMT
#44
On May 02 2010 18:30 CowGoMoo wrote:
Show nested quote +
On May 02 2010 17:44 Mothxal wrote:
But why wouldn't Blizzard try to get latency to be as low as possible?

its expensive probably. lower latency = more bandwidth

SC1 LAN is 100 Latency btw.
SC2 Bnet latency has been reduced down to 125 per one of the recent interviews.


That's the minimum, built-in latency. Sadly, most of the time you don't get that minimum. In fact, I usually get about twice that (250ms) or even half a second of latency.

And I'm used to play on international CSS/DoD:S/HL2/etc servers with 30-60ms.
kruder
Profile Joined February 2010
Romania36 Posts
May 02 2010 12:34 GMT
#45
no LAN because of Garena
Lollersauce
Profile Joined April 2010
United States357 Posts
May 02 2010 12:55 GMT
#46
rofl @ whoever believed or still believes Blizzard will actually do anything about this.
they want money and full control of their product, LAN doesn't let them do that.

unfortunately that stance, as well as the split communities with no region selector, will ensure sc2 never gets as big as it could have.

but hell, from a developer's standpoint, having a game that lasts 10+ years isn't good for your wallet. say hello to planned obsolescence in gaming.
Saafen
Profile Joined January 2007
Sweden79 Posts
May 02 2010 13:00 GMT
#47
Those who vote YES shud go watch the StarsWar tournament. I believe they had fun with that massive lag ;p
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
May 02 2010 13:02 GMT
#48
Unless they implement a crackable lan feature or improve the latency between different servers (like so europe can play koreans etc.) I fear for the games long term competitive scene
My. Copy. Is. Here.
Eggm
Profile Joined September 2009
United States152 Posts
May 02 2010 13:11 GMT
#49
Just play sc1. Problems solved.
HalfAmazing
Profile Joined May 2008
Netherlands402 Posts
May 02 2010 13:16 GMT
#50
Battle.net 2.0 is an insult. Their "big content patch" for april did nothing but add achievements and portraits, lol. I don't think they even care.
You can figure out the other half.
Perfect Balance
Profile Joined April 2010
Norway131 Posts
May 02 2010 13:56 GMT
#51
Blizzard has become a larger company and the financial executives rule over the developers now. "Realease when ready" policy is now just a gimmick they use to attract us former Blizzard fans and try to deceive us into believing they're the same after WoW.

Todays Blizzard wouldn't have scrapped Starcraft and made a whole new game, it would've been Warcraft 2 in space..
"Do you REALLY want chat rooms?" - You're good Blizzard! I was just fakin' it!
Jandos
Profile Blog Joined December 2003
Czech Republic928 Posts
May 02 2010 14:11 GMT
#52
what was bw latency on low/high/extra high ?
palanq
Profile Blog Joined December 2004
United States761 Posts
Last Edited: 2010-05-02 14:17:43
May 02 2010 14:15 GMT
#53
I believe there's an easy fix here: require login to bnet, but then have an option to host/join local games once you are logged in! maybe every computer just connects briefly during loading, and when the game is finished, but the actual game doesn't have to be hosted by battle.net, and no connection needs to be maintained to stay in the game.

that should be pretty easy to implement, no? and it would be the best of both worlds - Blizzard purportedly only removed LAN so that players "can access the wonderful glittery world of Battle.net TWO POINT OH and all its spanking new features" or somesuch (not a real quote), so I believe this type of solution should be pretty good.

of course, the game might be hacked to enable LAN anyway...
time flies like an arrow; fruit flies like a banana
RyanRushia
Profile Blog Joined April 2010
United States2748 Posts
May 02 2010 14:15 GMT
#54
sucks that they basically promoting 3 different e-sporting events that will be completely segregated
I saw the angel in the marble and carved until I set him free. | coL.Ryan | www.twitter.com/coL_RyanR
Mrfred
Profile Blog Joined January 2010
United States44 Posts
May 02 2010 14:20 GMT
#55
On May 02 2010 23:15 palanq wrote:
I believe there's an easy fix here: require login to bnet, but then have an option to host/join local games once you are logged in!



Even that is not as good as a real LAN connection like in WC3 or Broodwar. Before you were able to buy a copy of the game and then if your friends came over you could play with them. Now even if you own the game, you have to own a copy for everyone that you want to play it with. I find this outrageous, though I will still buy it.
If you immediately knew the candlelight was fire, then the meal was cooked a long time ago
ggrrg
Profile Blog Joined September 2009
Bulgaria2717 Posts
May 02 2010 14:26 GMT
#56
Is this a joke? Bnet 2.0 lags and there are spikes all the time.
Of course we have to consider that it is just a beta and that a lot of issues will be fixed. I actully expect bnet 2.0 to be quite good upon release.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33723 Posts
Last Edited: 2010-05-02 15:03:25
May 02 2010 14:45 GMT
#57
Question: I remember an interview from a few weeks ago where they said they were re-considering putting LAN into the game, due to overwhelming feedback suggesting their Bnet solutions were not enough.

Did I dream this? I can't find it when searching...

Closest I've found is this, but it's not the one I remember:

-And what about the situation where you have a tournament where everyone is on one DSL line? Internet play would be impossible there - there was a "pseudo-LAN" solution mentioned where you'd be connected directly as long as there was some sort of internet connection, is that still in the cards?

I believe so. We're still looking at tournament solutions, we don't know what our final set of solutions will be, but we're actively looking for something that will allow that situation to be a lot more positive experience. We've gotten a ton of feedback, we've heard that even that solution that you mentioned isn't enough, I don't know what the final form will look like, how that will finally shake out - but we're really aware of the problem, and we've heard the feedback, and we're trying to deal with it.

http://www.warcry.com/articles/view/interviews/7389-Designing-StarCraft-II-An-Interview-With-Blizzards-Dustin-Browder.3

Also this quote just makes me angry - basically equivocating people who want LAN with "people who pull wings off butterflies" - What the fuck does that have to do with anything?
-How do you think that the removal of LAN play will affect the game's popularity, especially in tournament situations where you can't have 50 people on one DSL connection, or less-developed areas where broadband is restricted?

The question really is, for us... I feel like broadband is available in a lot of places. Most of our users are already able to connect via broadband, and if you don't have broadband your online gaming experience is probably suffering on its own already. We're trying to create a stronger internet community, to encourage people to play on the internet, which is how it's meant to be played: With achievements, with the matchmaker, with your friends - you can see them if you're logged on wherever you are in the world.

We've found that certainly for us, StarCraft is a vastly superior experience when playing against someone of equal skill as you, and that might not be your friends. It's much, much more fun when you're being matchmade against someone with your skill level, and believe me, that's something we've been working on perfecting in StarCraft II. In the beta, we're still ironing out all the kinks but you almost always feel like you should be matched against somebody of your skill level, who can play at the level you can play at. In StarCraft, if you're playing someone who is better or worse than you, it really loses some of its teeth.

Sure, there'll always be someone who likes beating up on noobs, who likes pulling wings off butterflies, but that's not a fun experience. But by building a huge Battle.net community and bringing it together, we want to get them to play together. That was our goal from the beginning: to have everybody all on the same server, playing as one huge community.

I certainly hear the concerns about it, but it's something we're going to try and see how it goes, first.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
May 02 2010 14:45 GMT
#58
On May 02 2010 23:20 Mrfred wrote:
Show nested quote +
On May 02 2010 23:15 palanq wrote:
I believe there's an easy fix here: require login to bnet, but then have an option to host/join local games once you are logged in!



Even that is not as good as a real LAN connection like in WC3 or Broodwar. Before you were able to buy a copy of the game and then if your friends came over you could play with them. Now even if you own the game, you have to own a copy for everyone that you want to play it with. I find this outrageous, though I will still buy it.


lmao of course it would fix the lan problem. You just want the clone a copy thing that was on sc1 so that you could still play the game with your friends even though only one of you had bought the game. That is not what this thread is about.
Do you really want chat rooms?
green.at
Profile Blog Joined January 2010
Austria1459 Posts
May 02 2010 14:54 GMT
#59
just verification through bnet would be nice......
Inputting special characters into chat should no longer cause the game to crash.
maybenexttime
Profile Blog Joined November 2006
Poland5908 Posts
May 02 2010 14:56 GMT
#60
On May 02 2010 18:30 CowGoMoo wrote:
Show nested quote +
On May 02 2010 17:44 Mothxal wrote:
But why wouldn't Blizzard try to get latency to be as low as possible?

its expensive probably. lower latency = more bandwidth

SC1 LAN is 100 Latency btw.
SC2 Bnet latency has been reduced down to 125 per one of the recent interviews.


Except that when playing on actual LAN you get just 100 ms, whereas when playing on BNet you get 125 ms PLUS extra delay caused by your connection. Hardly comparable.
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