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Bnet 2.0 replacing LAN - Page 7

Forum Index > SC2 General
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juggurnot
Profile Joined May 2010
United States14 Posts
May 02 2010 21:50 GMT
#121
Woops accidentally voted yes when I didn't mean to. I can see why blizz would do it but they so far I am not impressed with their bnet 2.0. Match making still needs a little work to produce fair games and I don't like how new games coming out do not have the lan capability. BFBC2 is the same way with no lan and it is a nightmare trying to play games with your friends over the internet when you have them on a stable fast link in your home. Maybe blizz will amaze us later on *finger crossed*
Thats all the ammunition we had!
ArvickHero
Profile Blog Joined October 2007
10387 Posts
May 02 2010 21:54 GMT
#122
Who the hell voted yes and why -___-
Writerptrk
Radiomouse
Profile Joined November 2009
Netherlands209 Posts
Last Edited: 2010-05-02 22:22:31
May 02 2010 22:22 GMT
#123
just to summarize, the 'official' reason they're giving for not implementing lanplay is because:"everyone should have broadband and if you don't you're screwed" combined with "playing online is better than playing offline with friends, because you might be way better or worse than your friends and stomping noobs/getting stomped is not fun. And we don't allow you to have fun with that"?

Totally ignoring the entire tournament side of this, which kind of needs lan play as well, those two reasons are utter bullshit. Not implementing lanplay because people who don't have broadband won't have fun playing games anyway? Or determining what we can and can't do because some people might not find it fun?(hej, heres an idea, the people who don't like to get bashed by their friends in a lan setting can just not go to a lan!).

I'm suprised they allowed for custom games to be created with these reasonings, i mean, with custom games you're actually circumventing their precious matchmaking! Obviously you're not playing the game the way they want you to!
Level10Peon
Profile Joined April 2010
United States59 Posts
May 02 2010 22:22 GMT
#124
I can see why people want it, but if you have the right hardware, latency should not be an issue.
mullinmm
Profile Joined April 2010
United States21 Posts
May 02 2010 22:23 GMT
#125
Though this thread's poll results are solidly in favor of LAN play (and so contravene Blizzard's purported position), there is a consistent line of "stop bitching, get used to it or go play SC1" on TL. When it is in response to game design issues, fine, fair enough. I think there is clearly a place for SC1 vs. SC2 discussions if we're actually trying to make SC2 as good as possible, but there is a point taken when people say they shouldn't be the same game. But "if you want LAN go play iccup and SC1"? How can people be so moronic?

SC2 is currently in its beta phase. That we should scream and bitch and get every concession that we possibly can out of Blizzard as a player community - this is precisely what we should be doing, is it not? If Blizzard doesn't want this kind of input, they can shove it. Though they have set up the beta so that we can help them make the game better for them, I participate in the beta to make the game better for me and people like me, not for Blizzard. When it comes down to it, I can't imagine that anyone else in the beta isn't acting in the same essential way.

So; No LAN blows!

Legitimate question: how do we get Blizzard to put LAN back in? Continue bitching? Continue bitching, but do it in a more organized fashion? Has anyone put any thought into this, beyond making new threads which confirm that everyone hates this omission?
yeee
Lollersauce
Profile Joined April 2010
United States357 Posts
Last Edited: 2010-05-02 22:55:09
May 02 2010 22:53 GMT
#126
On May 03 2010 07:23 mullinmm wrote:
"stop bitching, get used to it or go play SC1"


Just a bunch of young hipster gamers paid for 100% by mommy and daddy who really don't have a clue about what it's like to go from consumer to actor. Most of them have no clue about what happened in the star wars tournament, most of them probably have never tried to organize an event. That or they are so spoiled/clueless they can't imagine one connection (even broadband) having problems accomodating a huge LAN.

Yeah, the average gamer is definitely a lot dumber now than in the 90's. That's what you get when the masses join in.

"DUURRRRR LAN IS SO 90'S DURRRR"
Scene kids.. seriously...
Kralic
Profile Blog Joined March 2010
Canada2628 Posts
May 02 2010 22:58 GMT
#127
I am hoping they have a LAN mode for this game, I am hoping it is already made, but they are keeping it hidden and not discussing it because of the KeSPA fiasco.

I never really had to rely on LAN a whole lot my self, but I do understand its importance.
Brood War forever!
MindRush
Profile Joined April 2010
Romania916 Posts
May 02 2010 23:02 GMT
#128
On May 02 2010 15:54 CagedMind wrote:
What I want to know is what are your supposed to do when there is finals for a 20k tournament and servers shut down.


yeah, you're right ...... blizzard people are so obsessed of "stopping" 3rd party sites where people play broodwar - i mean ICCUP and similar - that they made this no-LAN shit rule.

The reality is, there will be LAN in sc2, because some kind of server emulator will arise, and people WILL play sc2 on pirate server, wether they bought the game or not.
BTW, i am buying this game, have already preordered it, and i encourage every1 reading this to do so.

So, the only ones who will be affected are the honest customers, who cannot install a emulator, even with a proper guide. So, LAN parties will get affected, people will suffer, while the "pirates" will find a workaround, like they always have

By that time, Blizzard will just introduce LAN, like they introduced the possibility to play without the CD for BroodWar. Every chance to protect this game from hackers is futile. I mean, look at Assassin's Creed 2. It requires internet connection to play in single player, and some group managed to crack that.

So Blizzard, please, don't make this harder on all of us, just release the goddam game with fucking LAN support !
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
SichuanPanda
Profile Blog Joined March 2010
Canada1542 Posts
Last Edited: 2010-05-02 23:08:30
May 02 2010 23:06 GMT
#129
On May 03 2010 07:53 Lollersauce wrote:
Show nested quote +
On May 03 2010 07:23 mullinmm wrote:
"stop bitching, get used to it or go play SC1"


Just a bunch of young hipster gamers paid for 100% by mommy and daddy who really don't have a clue about what it's like to go from consumer to actor. Most of them have no clue about what happened in the star wars tournament, most of them probably have never tried to organize an event. That or they are so spoiled/clueless they can't imagine one connection (even broadband) having problems accomodating a huge LAN.

Yeah, the average gamer is definitely a lot dumber now than in the 90's. That's what you get when the masses join in.

"DUURRRRR LAN IS SO 90'S DURRRR"
Scene kids.. seriously...


Agreed. I don't understand why people think its the cool thing to do, just buy into whatever plans a developer has for its games regardless of how absurd it is. LAN was a major selling point of SC1, but in SC2 it's not? That doesn't make any sense.

Even if everyone had a very fast connection, latency is determined by the number of hops (search traceroute hops in google for explanation - essentially each computer, server, router you pass through is a 'hop' - a good hop time is < 15 MS) connection speed really does not improve latency all that much. Edit: Note that speed improves latency to a point, 56k obviously has bad latency because it is slow, but the second your connection passes the speed required for the game to have a smooth packet stream, the speed then becomes irrelevant.

LAN ensures perfect latency every time, and for competitive and just for fun tournaments alike, or hell for that matter, any kind of live play it is simply required.

I'm not sure where people lost the understanding of the difference between latency and speed, but most video games probably take less than 256 KBPS up/down max to have an appropriately fast connection. However if it takes you 300 MS in hops to get a Blizzard server, and another 300 MS in hops to get to your opponent you effectively have 600 MS.

Even if both you and your opponents connections have the lowest latency bnet allows - 100 MS that's still 200 MS when you account for two-way travel. That said it is clear that a 100% off-line LAN option is required, just because some people don't find a need for it doesn't make it a useless feature. If Blizzard's goal is to eliminate pirating then they need to implement a proper LAN option alongside BNET 2.0, not doing so is going to encourage people to hack the game and create their own LAN variant.

Blizzard could simply implement the option to 'host locally' when you create a game over BNET. All players will log into BNET, and connect to your game through BNET. Once connection is made BNET will transfer you to a true LAN connection. Moreover, BNET should always transfer you to the fastest possible network available in that if you are playing with someone who lives on the same street as you, they will likely be able to connect to you faster via local networks than over BNET.

This will have the implementation Blizzard wants in terms of having to authenticate with BNET before playing, while at the same time satisfy the need for true LAN support.
i-bonjwa
v3chr0
Profile Blog Joined April 2010
United States856 Posts
Last Edited: 2010-05-02 23:20:34
May 02 2010 23:09 GMT
#130
Radiomouse wrote:
just to summarize, the 'official' reason they're giving for not implementing lanplay is because:"everyone should have broadband and if you don't you're screwed" combined with "playing online is better than playing offline with friends, because you might be way better or worse than your friends and stomping noobs/getting stomped is not fun. And we don't allow you to have fun with that"?


SichuanPanda wrote:
Even if both you and your opponents connections have the lowest latency bnet allows - 100 MS that's still 200 MS when you account for two-way travel. That said it is clear that a 100% off-line LAN option is required, just because some people don't find a need for it doesn't make it a useless feature. If Blizzard's goal is to eliminate pirating then they need to implement a proper LAN option alongside BNET 2.0, not doing so is going to encourage people to hack the game and create their own LAN variant.

Blizzard could simply implement the option to 'host locally' when you create a game over BNET. All players will log into BNET, and connect to your game through BNET. Once connection is made BNET will transfer you to a true LAN connection. Moreover, BNET should always transfer you to the fastest possible network available in that if you are playing with someone who lives on the same street as you, they will likely be able to connect to you faster via local networks than over BNET.




Exactly.


The largest insult to Blizzards fans/customers would be not to include LAN. Starcraft and BW were not kept alive solely by Blizzard, the community and all the people who love(d) Starcraft and BW kept it going for so long. LAN is needed for a SERIOUS competitive scene. It is already beta and there are tons of streams, tourneys and other competitive stuff going on. Watching casts you can see there are tons of lag issues and other small beta problems. You HAVE to listen to the community if you intend on creating another master piece, the small tole on your wallets early on is nothing to the years and years of Starcraft 2 dominance as the most played, competitive RTS, and Esport.

"He catches him with his pants down, backs him off into a corner, and then it's over." - Khaldor
DiffyQ
Profile Joined April 2010
United States12 Posts
May 03 2010 00:05 GMT
#131
On May 03 2010 04:56 DrSmoke wrote:
Why don't you guys get off the 100 kbps stolen wireless and get with the times.
Lan is the past and 99% of people are not going to miss it. This isn't the 90s anymore lan is dead, get over it already.

I have a real internet connection and get about 0 lag on bnet, so i don't know what your problems are. I think some people just want something to bitch about.

No sc2 will not have lan support, it also will not play on an atari, so what?


Not having SC2 LAN affects everyone -- from the D+ players who will never see a tournament to the top progamers in the world. This is an obvious point, but it needs to be said because it's so important.

One of the main reasons BW has endured so well is because it is so damn fun to watch. Watching VODS and replays of top players has kept so many people interested in starcraft long after they have stopped playing it themselves, or even got people back into the game after years of hiatus. When that ultra-high level tournament scene suffers these epic games can't happen, and we all suffer.

SC2 needs to be a spectator sport every bit as much as BW is. This can never happen no matter how well balanced the game is if there is no LAN capabilities.
dNo_O
Profile Joined November 2008
United States233 Posts
May 03 2010 01:49 GMT
#132
On May 03 2010 07:53 Lollersauce wrote:
Show nested quote +
On May 03 2010 07:23 mullinmm wrote:
"stop bitching, get used to it or go play SC1"


Just a bunch of young hipster gamers paid for 100% by mommy and daddy who really don't have a clue about what it's like to go from consumer to actor. Most of them have no clue about what happened in the star wars tournament, most of them probably have never tried to organize an event. That or they are so spoiled/clueless they can't imagine one connection (even broadband) having problems accomodating a huge LAN.

Yeah, the average gamer is definitely a lot dumber now than in the 90's. That's what you get when the masses join in.

"DUURRRRR LAN IS SO 90'S DURRRR"
Scene kids.. seriously...



QFT

i can't believe how many people are into, "shut up! and let big brother tell you what you want in your video game!"
It is a profitable thing, if one is wise, to seem foolish.
mynameisbean
Profile Joined April 2010
Australia82 Posts
May 03 2010 02:59 GMT
#133

Blizzard fucked up.

BUT. If people are still pre-ordering/buying the game in large quantities, then why would they stop to try and change it?

Taking out LAN = $$$ for Blizzard.

They would only NOT take it out IF they saw that overall demand for the game was threatened.

But it's not.

So they'll do it anyway.


It's our fault for needing to have the game more than needing LAN.
You aint worth a Bean. - Poke.
Lollersauce
Profile Joined April 2010
United States357 Posts
May 03 2010 03:03 GMT
#134
They have a large enough base of casuals, especially now with wow, that a few left over elitists really don't matter in terms of sales.

It's all downhill from here. I mean just look at the sorry excuse that is Bnet "2.0" without chat channels or LAN. But hey we get achievements for adding a friend to our friends list. AWESOME.
oaax
Profile Joined March 2010
Norway38 Posts
May 03 2010 03:12 GMT
#135
If blizzard does not implent this there will surely be some programming wizards who implent it on their own through a patch\addon. Even blizzard can't fight the creativity of man.
GreggSauce
Profile Blog Joined March 2010
United States566 Posts
May 03 2010 03:46 GMT
#136
This is stupid

You just have to port forward to play SC2 with multiple computers

I had 6 on a router+switch

battle.net is 90% perfectly replacing lan

if they could have an option to "reduce latency as low as possible" it would be perfect
Must not sleep, must warn others
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
May 03 2010 03:51 GMT
#137
Blizzard has been asked before as to why they're not including LAN. Their answer has been... bullshit. "Bla bla bla better user experience if you're always connected to Battle.net all the time, you can chat with your friends from WoW and Diablo 3, you get achievements, bla bla bla". This thread, its poll, and many other threads in the past have made it painfully evident that the community would much rather have a LAN option than not. If there's one thing that the beta patches have told me, is that Blizzard reads these forums. They know what our opinion on the LAN issue is, fully well. And yet, they will not budge; they are knowingly crippling their product (removing LAN capability), to the detriment of their honest, paying customers.

That last phrase may have tipped you as to why they're really removing LAN- because of the 'non-paying customers'. Yes, the issue is piracy alright. They've denied it in the past, but actions speak louder than words. Fans are clamoring for LAN, and yet Blizzard keeps mum about the issue if asked on an interview about it, and gives us, literally, bullshit as their official reason as to why they're not including LAN. They are hurting the consumer with this course of action; we know it, they know it, we know they know it. Why would they do something like this? For sales, and for profit.

Digital Rights Management (DRM) on PC games has been a delicate issue, industry-wide. Some companies will screw paying customers over pretty hard with intrusive DRM. Blizzard is forcing you to play on Battle.net 2.0, or not play at all. Yes, it is a form of DRM. Yes, it leads to a worse user experience. Yes, Blizzard has given us a lot of crap to hide the fact that this basically amounts to their formula for DRM.

Now that I have established that no LAN = SC2's DRM, I have mixed feelings about this decision. I certainly would like LAN functionality on SC2, so it kinda sucks that it won't be available. On the other hand, if they're taking it out because they're fairly sure it will mean more money for them, then that's not too bad. I mean, SC2 has to be a profitable product for Blizzard- Otherwise, they should just go ahead and dedicate all their work to WoW. I want companies that give me stuff I like to make money; it's a market reward mechanism that says, "Hey, I like what you're doing. Here, have some encouragement to give me more of it". Blizzard clearly wants to make money too, so they'll look after their own interests, and that's fine- as long as they stay in business and stay profitable, they'll continue to make great games for us.

Ultimately, it's not my call, it's not your call, it's their call. They've already made this decision, and that's that. As a consumer, you only get one decision, one vote: vote with your wallet. Is SC2 worth US$60 to me, even without LAN functionality?

Hell yes.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
sob3k
Profile Blog Joined August 2009
United States7572 Posts
May 03 2010 03:58 GMT
#138
On May 02 2010 15:35 Kegs.aus wrote:
Show nested quote +
On May 02 2010 15:31 DeCoup wrote:
Routed p2p coupled with native latency is terrible.
I don't care if I have to be logged into b.net as long as I can play with 0 latency if my opponent is in the same house.

I think this would all be solved if custom games were not routed and the latency between the two computers was tested and then a suitable latency was selected. On a ladder route the signal to b.net servers if you want. I don't care. You need ways to prevent hacks and to get game data for balancing or whatever. But in custom I don't see the need. Hell make it a toggle that defaults to on...

For example If I am in a custom game with people all in my house the latency would be 0 so the game would not include any built in latency. If I am playing with people in my state then the game would perform a maybe 5 pings between each player then set the native latency to maybe 30 higher than that to help with spikes. This would mean I can play with my friends at around 100 latency instead of 250.


I think all games should be hosted by bnet....

we dont need more drop programs and maphacks for sc2 dota and other custom games...if u want lan latency stick with iccup and sc1.

Give blizzard a chance to really flesh bnet 2,0 out first...then if you dont like it, dont play sc2?

$0.02, I dont intend to sound like a troll flamer...sorry if it comes across like that.


wut? You think you're going to have problems with drop/maphacks playing LAN with some friends in the basement?....i think you need some new friends man....
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
cHaNg-sTa
Profile Blog Joined March 2008
United States1058 Posts
May 03 2010 15:53 GMT
#139
As much as I appreciate Blizzard is trying to maintain the competitive integrity and spirit of the game, they should realize that all players of all skill players enjoy playing LAN with each other. People can 1v1 each other, but they can have fun trying to mix match 3v3 games with the fairest match ups and proceed to smack talk during the game. I've been to several SC1 LANs and it's just fun to do so.
Jaedong <3 HOOK'EM HORNS!
Gertkane
Profile Joined May 2010
2 Posts
May 03 2010 21:16 GMT
#140
Like anyone that cares about tournaments ever since no-LAN was announced my dissapointment towards Blizzard has sunken to new levels. SC2 will be a massive game and it would even be better with LAN.

Wierd to say that fortunately we have people already working and making progress on BNET emulators for SC2 which will eventually mean that you can just set up your own emulated server just for LAN for playing with friends or for tournaments. Not the perfect solution but it is most likely the best we will get.
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