so the multicasting, automining, unlimited selection,and auto surround would survive the same arguments people are mostly making here?
Lock Formation option - Page 2
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Reborn8u
United States1761 Posts
so the multicasting, automining, unlimited selection,and auto surround would survive the same arguments people are mostly making here? | ||
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RumZ
United States956 Posts
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Kinky
United States4126 Posts
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Reborn8u
United States1761 Posts
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Chairman Ray
United States11903 Posts
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pragm4
United States6 Posts
Although I probably woudn't do this with zerg, roaches look too much like crabs. | ||
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SageFantasma
United States383 Posts
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Feefee
Canada556 Posts
On April 30 2010 04:27 Reborn8u wrote: I guess i just get annoyed when my units seem to just do whatever the hell they want, or when i take the time to make a concave and then the opponent baits half the line and it feels like I'm fighting the opponent for control of my own army, especially when force fields are involved.I try to use hold position but that can be annoying to deal with. I'm just one of those people who likes to position my army really well and it is so gay when they just revert to blob mode especially when it's range units. or the pathing just decides to have them walk around uselessly at the back of a group. Obviously, I don't have very good control. Maybe I just need much more practice, but I've definitely seen vod's of high level gamers struggling with this sort of thing as well. If you're positioning your army close to the enemy you can at least lessen the glob blow in two ways: Either seperately attack move chunks of your army, or the easier way, attack move your army to the far side of the screen. Units will try to walk a line from where they stand to where you click. If you click attack close to them they'll all clump onto your mouse cursor. If you click at the edge of the screen they'll wall walk pretty much in formation until they get close to said edge. Not optimal, but it's what some people do to move their roach line closer to the enemy so the guys in the back can fire without clumping the entire army up into a ball. | ||
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