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platinum isn't that good? - Page 11

Forum Index > SC2 General
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PanzerDragoon
Profile Joined March 2010
United States822 Posts
April 29 2010 21:48 GMT
#201
Being on TeamLiquid has blinded you on just how good a D+/C- player is. I mean, you think you suck, but you were probably better than 95% of BNet in Brood War. The ICCUP ratings were ranking a very small subset of players very specifically, and just really can't be compared to the wide-scope of these divisions.
PokePill
Profile Blog Joined March 2009
United States1048 Posts
April 29 2010 21:48 GMT
#202
On April 30 2010 05:53 FabledIntegral wrote:
Show nested quote +
On April 30 2010 04:34 Chairman Ray wrote:
On April 30 2010 04:28 ItsBigfoot wrote:
gold should actually matter, I dropped one placement match due to a comp crash, wound up getting out of gold in like 8 games just doing immortal pushes, gold kids are bad.

why would they call it gold if all these kids aren't good?


When scaling ICCUP and Bnet, a D- is equivalent to about 1500 ELO platinum I'd estimate. Blizzard wants the game to appeal to all gamers, so they have to give seemingly good ranks to casual players that maybe play one game a week.


Not even close.


You mean higher right? I'd say a D-/D player would max out around 1800 or 1900.
mOnion
Profile Blog Joined August 2009
United States5657 Posts
April 29 2010 21:50 GMT
#203
i like how new people are comparing copper/bronze to D

when D level Iccup was yeeeeears ahead of anything in copper in this beta.
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
CyberPitz
Profile Blog Joined June 2009
United States428 Posts
April 29 2010 21:52 GMT
#204
I agree. I'm ranked in Plat and I KNOW that I shouldn't be. I'm hardly Gold material.
Medzo
Profile Blog Joined June 2009
United States627 Posts
Last Edited: 2010-04-29 21:56:56
April 29 2010 21:55 GMT
#205
I feel like they need a few more leagues so that the mega nerds can separate themselves better. I think these players pay more attention to their ranking than casual players in general and should have a few leagues that separate the great from the greater and the greatest.

Something like
copper 0-30%
bronze 30-60%
iron 60-80%
silver 80-90%
gold 90-95%
platinum 95-99%
diamond 99-99.9%
professional - invite top 0.005%
top 0% should be unobtainium league
Arco
Profile Joined September 2009
United States2090 Posts
April 29 2010 21:56 GMT
#206
On April 30 2010 06:48 PanzerDragoon wrote:
Being on TeamLiquid has blinded you on just how good a D+/C- player is. I mean, you think you suck, but you were probably better than 95% of BNet in Brood War. The ICCUP ratings were ranking a very small subset of players very specifically, and just really can't be compared to the wide-scope of these divisions.

You're right, also it's important to note that CauthonLuck was only a C- player in BW iirc. Many of the top SC2 players atm wern't big BW players, although they dabbled.
vesicular
Profile Blog Joined March 2010
United States1310 Posts
April 29 2010 21:58 GMT
#207
They should make it a pyramid with specific percentages of player base in each. This would allow the numbers of players per division to fluctuate with total number of players. Something like:

plat 3%
gold 7%
silver 15%
bronze 25%
copper 50%
STX Fighting!
TRAP[yoo]
Profile Joined December 2009
Hungary6026 Posts
April 29 2010 21:59 GMT
#208
i cannot say anything about platinum leagues...

but as far as im concerned my placement matches were like 50:50 (2:3 and then 3:2) because im stupid enough to lose to a bunch of cheesy stuff or keep forgetting antiair. i was playing silver for a few days and got promoted to gold were im having some epic matches not coming from the RTS genre..
FTD
Pablols
Profile Joined August 2009
Chile519 Posts
April 29 2010 22:02 GMT
#209
Im on silver, i dont play much but sometimes they are terribly noob and sometimes they rape me.
i think we need to wait a while for the system to distribute players better
PanzerDragoon
Profile Joined March 2010
United States822 Posts
April 29 2010 22:02 GMT
#210
On April 30 2010 06:56 Tump wrote:
Show nested quote +
On April 30 2010 06:48 PanzerDragoon wrote:
Being on TeamLiquid has blinded you on just how good a D+/C- player is. I mean, you think you suck, but you were probably better than 95% of BNet in Brood War. The ICCUP ratings were ranking a very small subset of players very specifically, and just really can't be compared to the wide-scope of these divisions.

You're right, also it's important to note that CauthonLuck was only a C- player in BW iirc. Many of the top SC2 players atm wern't big BW players, although they dabbled.

Great, now idiots will use this to "definitively" prove SC2 will always be noobier than BW. :p
starcraft911
Profile Blog Joined July 2008
Korea (South)1263 Posts
April 29 2010 22:03 GMT
#211
I've posted this in a thread before, but D- on iccup is like copper to gold and platinum on sc2 is like iccup's D to Olympic. It's such a huge spread. I have RL friends who were D-/D+ who're 1500+ in platinum sc2. People who've NEVER taken a game off me after hundreds of 1v1's in sc1 and 2.

They deffinately need to make it very difficult to get into platinum (compared to how it is now) and people who are inactive need to be demoted or something. So many people who are 5-0 just sittin in the ladder in EVERY division inflating it. There's probably an average of 15 (or less) 'active' people in each division with the higher number divisions having fewer and the lower number divisions having more.

One of my friends is in division 88 and he's 1st with 1088 rating. Kinda makes the ladder system seem retarded and out of place and when that happens a 3rd party like iccup is going to be needed to swoop in and rescue the system.
Hrrrrm
Profile Joined March 2010
United States2081 Posts
April 29 2010 22:08 GMT
#212
When the game goes retail and the player base grows exponentially and the ladder isn't being reset every other day and people will only have one account things will stabilize within the ladder. Till then it's beta and all they really care about is game balance and their quick match system working. At the end of the day no one will take anyone seriously who is in plat and has a 5-0 record and unless you have a substantial amount of games under your belt you rank will matter very little in the LONG term.

Again people are being very short sighted when they say things like "platinum isn't that good?". Blizzard cares about ranks and placement in the LONG term not within 1,2,3,4 weeks into the ladder season but, 2-3 months into it.
alot = a lot (TWO WORDS)
PanzerDragoon
Profile Joined March 2010
United States822 Posts
April 29 2010 22:10 GMT
#213
On April 30 2010 07:03 starcraft911 wrote:
I've posted this in a thread before, but D- on iccup is like copper to gold and platinum on sc2 is like iccup's D to Olympic. It's such a huge spread. I have RL friends who were D-/D+ who're 1500+ in platinum sc2. People who've NEVER taken a game off me after hundreds of 1v1's in sc1 and 2.

They deffinately need to make it very difficult to get into platinum (compared to how it is now) and people who are inactive need to be demoted or something. So many people who are 5-0 just sittin in the ladder in EVERY division inflating it. There's probably an average of 15 (or less) 'active' people in each division with the higher number divisions having fewer and the lower number divisions having more.

One of my friends is in division 88 and he's 1st with 1088 rating. Kinda makes the ladder system seem retarded and out of place and when that happens a 3rd party like iccup is going to be needed to swoop in and rescue the system.

If you think Blizzard is going to allow a third party launcher/ladder while the Blizzard ladder is running (and profitable) I've a got a bridge I can sell you.

Also segregating the community would ultimately have a negative impact on both
Wretched
Profile Blog Joined October 2009
Australia121 Posts
Last Edited: 2010-04-29 23:11:51
April 29 2010 23:05 GMT
#214
Stupid thread.

The league system has obviously been introduced to make it easier for newer players to get started and to give them goals. This is good for top players in the long term because it makes a bigger community of people who actually play competitively.

It's fairly obvious that anyone who knows how to play reasonably will be in platinum. Just use your rating as a comparitive benchmark rather than your league and rank.


The fact that the matchmaking system finds games for us, means that we dont need divisions like we did on iccup. Because on iccup you had to match yourself. It doesn't matter anymore.

Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
April 29 2010 23:12 GMT
#215
On April 30 2010 06:48 PanzerDragoon wrote:
Being on TeamLiquid has blinded you on just how good a D+/C- player is. I mean, you think you suck, but you were probably better than 95% of BNet in Brood War. The ICCUP ratings were ranking a very small subset of players very specifically, and just really can't be compared to the wide-scope of these divisions.


QFT.
TimeToPractice!
Profile Joined January 2010
United States105 Posts
April 29 2010 23:49 GMT
#216
Anyone who played on iccup had at least reasonable skills with SC1. You have to remember that the majority of people playing SC2 haven't played iccup and are considerably worse than even a D- iccup player. Saying that D level players should be in copper when I'd argue even a D level iccup player is in the top 10% of StarCraft players worldwide isn't fair. Playing on iccup almost was the platinum league of SC1, and the D/C/B/A levels within iccup were the differences between being a 1000 platinum player or a 2000+ platinum player.
425-298 cumulative record in the beta. 49-26 record in retail. Account: Practice
zomgzergrush
Profile Joined August 2008
United States923 Posts
Last Edited: 2010-04-29 23:59:02
April 29 2010 23:53 GMT
#217
On April 30 2010 04:42 Polemarch wrote:
Yes, here's the problem:
[image loading]
(Not to scale, obviously)

This wide skill gap reduces the feeling of competitiveness within the platinum divisions. The league distribution should keep the skill gap within each division roughly the same; this can be done with a more pyramidal shape.

Edit: This is a problem with their system, not just the fact that it's beta. The player pool will grow and people will get better over time, but the same general skill distribution will remain, unless we start hitting skill ceilings, which would be horrible. (SC1 essentially has an infinite skill ceiling.)

That's actually quite a perfect illustration of the issue. I daresay it is rather to scale

Sometimes in plat I run massive winning streaks with no effort, other times I get massively raped in losing streaks where the games aren't even close at all.

Completely defeats the purpose of this "matchmaking system" if my opponents in plat have such a huge skill differential. I'd rather get paired with people that are my level instead of wasting my time with either complete tards or people that completely rape me
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
laste
Profile Joined November 2008
Bulgaria242 Posts
April 29 2010 23:58 GMT
#218
idk about you guys but my placement matches have been an absolute joke so far. I kept getting real newbies at the start, I thought it was because I always chose 'experienced' rather than 'veteran' when you first hit multiplayer, but this recent reset I picked 'veteran' and it was just as bad. Played 4/5 matches against players who obviously have never played any sort of RTS game before and I won with no effort at all.

and as far as leagues go, I remember when accounts kept getting reset I wanted to have some ladder off-race fun so I played my placement matches with terran(a race I'm quite clueless with) and got into silver- later on when I switched to my main race I found most players there were at pretty much the same level as the ones I kept getting in plat.

this is the only time I've been in silver, pretty much all of my other experience is in platinum, and in platinum the people I play against are either too strong or just plain bad. one player would be very random, make silly decisions and make ridiculous mistakes while the next will have monstrous control(compared to mine), better game sense, and would outplay me on every level.

theres just such a contrast, maybe its just my luck, but it can get very frustrating, you have a few easy wins against higher ranked plat players then you get your ego shatters into pieces when someone in gold completely schools you haha
Everybody will be in bronze soon, because Tasteless will have all our ladder points.
givemefive
Profile Joined April 2010
United States300 Posts
Last Edited: 2010-04-30 00:03:17
April 30 2010 00:02 GMT
#219
I got up to high D+ in Iccup with around 400 games played.

With 400 games played in SC2 and many many resets (more often than seasons in ICCUP) I'm now 35-20 1300 ELO in platinum with flying units giving me major headaches. : / I posted a replay and someone couldn't believe I was top 20 just because opposing flying units wrecks my mind.

I think if it had been as easy to play back to back games in SC:BW as it is in SC2 I could have made C- in the same time I had wasted changing/resetting my god damn ports on my pos router/finding games etc.


Most people on this website are pretty freaking good at RTS games compared to the rest of the population that will play the game. I'd expect most people to make it to platinum with solid macro, timings and build orders that have a purpose. You might be Gold if you have issues controling your army and macroing and Silver if you're struggling with coping with dynamic situations and you have macro like halfway there.

If you can really excel - like C+ and up then you'll have just a higher ELO and that's fine.


Perfect Balance
Profile Joined April 2010
Norway131 Posts
April 30 2010 00:52 GMT
#220
You're missing the POINT.. Everyone is discussing the errors in the system, allowing worse players to reach top 20% on the ladder.

What about the obvious fact that SC2 requires less skill, and noobs who figure out some easy-to-manage build can easy win over a great D+ to -B gamer who's not building the exact right counter units that game. The reason many noobs are reaching platinum level is because every once in a while they beat a great player who didn't build the right units, by A-moving into him with a marauder/roach/immortal ball.

You can't save yourself with great micro after you've made an error in your build in SC2, like you could in SC1. SC2 is all about builds, and that's something even an AOE player can manage to pull off every once in a while.
"Do you REALLY want chat rooms?" - You're good Blizzard! I was just fakin' it!
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