• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:04
CEST 16:04
KST 23:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting6[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Weekly Cups (Oct 6-12): Four star herO65.0.15 Patch Balance Hotfix (2025-10-8)78Weekly Cups (Sept 29-Oct 5): MaxPax triples up3PartinG joins SteamerZone, returns to SC2 competition325.0.15 Balance Patch Notes (Live version)119
StarCraft 2
General
5.0.15 Patch Balance Hotfix (2025-10-8) Revisiting the game after10 years and wow it's bad TL.net Map Contest #21: Voting The New Patch Killed Mech! Ladder Impersonation (only maybe)
Tourneys
Crank Gathers Season 2: SC II Pro Teams LiuLi Cup - September 2025 Tournaments SC4ALL $6,000 Open LAN in Philadelphia Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
External Content
Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More
Brood War
General
Map with fog of war removed for one player? BW caster Sayle BW General Discussion Pros React To: BarrackS + FlaSh Coaching vs SnOw After 20 seasons we have a lot of great maps
Tourneys
[ASL20] Semifinal A [ASL20] Semifinal B SC4ALL $1,500 Open Bracket LAN [Megathread] Daily Proleagues
Strategy
Relatively freeroll strategies Current Meta BW - ajfirecracker Strategy & Training Siegecraft - a new perspective
Other Games
General Games
Dawn of War IV Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
SPIRED by.ASL Mafia {211640} TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Men's Fashion Thread Sex and weight loss
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Inbreeding: Why Do We Do It…
Peanutsc
From Tilt to Ragequit:The Ps…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1926 users

platinum isn't that good? - Page 13

Forum Index > SC2 General
Post a Reply
Prev 1 11 12 13 14 15 19 Next All
ymirheim
Profile Joined April 2010
Sweden300 Posts
April 30 2010 03:51 GMT
#241
On April 30 2010 11:40 Fontong wrote:
Show nested quote +
On April 30 2010 11:29 ymirheim wrote:
On April 30 2010 10:44 Fontong wrote:
The higher numbered platinum divisions are so easy. A D- player in SC1 is fully capable of getting into them. I got my beta key two days ago and went 10-0 in 1v1 and 2v2 placement matches with zero experience, and got placed in platinum in division 86 or something ridiculous like that. The people I'm playing are just bad.

They just need a division above plat, or only place people in gold if they go 5-0, then let them fight their way into plat.

Edit: Main problem is probably that the ladder should be a pyramid shape (way more copper divisions than platinum). That way it would automatically be tough to get there.

Adding another layer of the ladder is not going to pull better players out of a hat. I think most people are missing the point here. It is not a lot of "bad" players in platinum because the ladder system is broken, its because there are not enough "good" players yet in the beta. Again comparing to sc/bw ladders with people with 10+ years experience to people with 10 weeks experience is kind of futile.

I would suggest that someone screenshot this thread because in 10 years we are going to have a good laugh about how people thought platinum was easy back in the day.

And you missed the point of my edit.

I know there is a limited amount of good players. Why do you think I posted that the divisions should be in a pyramid? So that the betters players at the top are more concentrated because there are less platinum divisions, and thus the level of skill required to get in one will be far higher.

No that was exactly my point, the system right now IS a pyramid afaik. Atleast I was under the impression that platinum was a much smaller percentage of the total number of players than gold and silver is.
The only thing you should feel when you shoot someone... is the recoil
Notorious-B.I.G
Profile Joined February 2010
77 Posts
April 30 2010 04:25 GMT
#242
i think it will turn out fine on realease because if people get a lucky streak into platinum they will just be pushed down after a certain number of games and the leagues will balance out after 100 ish games from the player
Chronopolis
Profile Joined April 2009
Canada1484 Posts
April 30 2010 04:31 GMT
#243
How about this:

A "elite" tier ladder, only accesseable by people in platnium who have consistently won. This would run concurrently to the normal ladder, and would allow very high ranking players to guage their strength among themselves.
nexusil
Profile Joined July 2009
United States52 Posts
April 30 2010 04:36 GMT
#244
How about this:

A "hardcore" ladder, if you lose, you get reset back to copper.
ktffang
Profile Joined July 2009
United States120 Posts
April 30 2010 04:38 GMT
#245
I just wish there was a way to filter rank when you make a game like how sc1 iccup was. HOnestly I had more trouble in platinum than I did in bronze. When I first got the game, I played like 3 good players in placement, then recently with the reset, I got 5 noobs and ranked 27 plat just like that.
7 times dowm, 8 times up
jeddus
Profile Blog Joined September 2005
United States832 Posts
Last Edited: 2010-04-30 04:44:09
April 30 2010 04:43 GMT
#246
On April 30 2010 13:36 nexusil wrote:
How about this:

A "hardcore" ladder, if you lose, you get reset back to copper.


I like the way you think.

An eternal KING OF THE HILL, with one man on top...
sex appeal
arew
Profile Blog Joined September 2006
Lithuania1861 Posts
April 30 2010 04:44 GMT
#247
Well, If you cheese your way to platinum division and do not stand a chance to play a standart game, this is how it goes. If you aren't any good at normal play, atleast you should be good at cheese. If you're not, then there is nothing left to say.
750/750 emotions fully stacked
XeliN
Profile Joined June 2009
United Kingdom1755 Posts
April 30 2010 04:49 GMT
#248
How about seasons, where you all start off at a basic rank (lets call it D) and then progressively move up the more games you win, you get points for winning and as you increase in ranks you lose more points every loss so it becomes harder to obtain the higher ranks.

Iccup FTW.. wish blizzard would implement a system that clearly works.
Adonai bless
andyrichdale
Profile Joined April 2010
New Zealand90 Posts
April 30 2010 04:50 GMT
#249
Haven't read all the replies but I read some and I like the idea of the top league (whether it's platinum or another level) being one that you can't get into from your placement matches. You have to earn it by doing well in the 2nd to top league.
cartoon]x
Profile Joined March 2010
United States606 Posts
Last Edited: 2010-04-30 05:05:39
April 30 2010 05:03 GMT
#250
^That is essentially what the pro league will be.

I think it's more likely the people at TL are just at the top of the ladder. When it comes to forming a new league type for across the board placement, the deciding factor is how many people are available for the new league. IMO it's not enough to justify a new league type. Plus there's no real downside to the current system - you're still matched with other top players. As for this "special league you have to earn your way into"..... uhmm.. yeah, it's called pro league.
It is not enough to conquer; one must learn to seduce.
poor newb
Profile Joined April 2004
United States1879 Posts
April 30 2010 05:08 GMT
#251
there are 4 leagues, so platinum could be just top 25%, that's still a lot of players
How do you mine minerals?
WorkersOfTheWorld
Profile Joined April 2010
United States619 Posts
April 30 2010 05:14 GMT
#252
Ranking is serious buisness?
Samwise: You don't want to play Dustin [Browder]. He can't even beat the UI, let alone the AI. -
Spazer
Profile Blog Joined March 2009
Canada8031 Posts
April 30 2010 05:15 GMT
#253
On April 30 2010 13:49 XeliN wrote:
How about seasons, where you all start off at a basic rank (lets call it D) and then progressively move up the more games you win, you get points for winning and as you increase in ranks you lose more points every loss so it becomes harder to obtain the higher ranks.

Iccup FTW.. wish blizzard would implement a system that clearly works.

This is how also how ELO works. If you play someone better than you, you get more points for a win and lose less for a loss. If you play someone worse than you, you get less points for a win and lose more for a loss. The difference between Blizzard's system and iccup lies in the algorithm used as well as where the cutoff is for each league.

Really, the perceived problem could probably be solved just by raising the ELO cutoff for platinum. This would essentially raise the average skill level of platinum players.
Liquipedia
MindRush
Profile Joined April 2010
Romania916 Posts
April 30 2010 05:22 GMT
#254
On April 30 2010 02:06 HelloSon wrote:
They should have a league above plat that you DON'T get placed in; you have to earn the right to get in. That way people can't just be placed in this league with a bunch of easy placement matches.


i hope this system will be gone the same time as the beta, and they use something like iccup
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
Fontong
Profile Blog Joined December 2007
United States6454 Posts
April 30 2010 05:24 GMT
#255
On April 30 2010 12:51 ymirheim wrote:
Show nested quote +
On April 30 2010 11:40 Fontong wrote:
On April 30 2010 11:29 ymirheim wrote:
On April 30 2010 10:44 Fontong wrote:
The higher numbered platinum divisions are so easy. A D- player in SC1 is fully capable of getting into them. I got my beta key two days ago and went 10-0 in 1v1 and 2v2 placement matches with zero experience, and got placed in platinum in division 86 or something ridiculous like that. The people I'm playing are just bad.

They just need a division above plat, or only place people in gold if they go 5-0, then let them fight their way into plat.

Edit: Main problem is probably that the ladder should be a pyramid shape (way more copper divisions than platinum). That way it would automatically be tough to get there.

Adding another layer of the ladder is not going to pull better players out of a hat. I think most people are missing the point here. It is not a lot of "bad" players in platinum because the ladder system is broken, its because there are not enough "good" players yet in the beta. Again comparing to sc/bw ladders with people with 10+ years experience to people with 10 weeks experience is kind of futile.

I would suggest that someone screenshot this thread because in 10 years we are going to have a good laugh about how people thought platinum was easy back in the day.

And you missed the point of my edit.

I know there is a limited amount of good players. Why do you think I posted that the divisions should be in a pyramid? So that the betters players at the top are more concentrated because there are less platinum divisions, and thus the level of skill required to get in one will be far higher.

No that was exactly my point, the system right now IS a pyramid afaik. Atleast I was under the impression that platinum was a much smaller percentage of the total number of players than gold and silver is.

Oh really? Is there a link where Blizz says that? Not that I don't believe you or anything, I'm just interested to see what the stats are like if they exist.
[SECRET FONT] "Dragoon bunker"
oolon
Profile Joined August 2009
United States27 Posts
Last Edited: 2010-04-30 06:01:45
April 30 2010 06:01 GMT
#256
imo, they shouldn't have platinum (or metal-coding) at all. Just have everyone on a straight, no-frills Elo-like rating system. You should know exactly how good someone is by their rating, and that's all you ever need to know.

If it's good enough for chess, it's good enough for SC2.

edit: p.s., Elo is a name, it isn't an acronym. just fyi.
Kashll
Profile Blog Joined May 2008
United States1117 Posts
April 30 2010 07:11 GMT
#257
On April 30 2010 15:01 oolon wrote:
imo, they shouldn't have platinum (or metal-coding) at all. Just have everyone on a straight, no-frills Elo-like rating system. You should know exactly how good someone is by their rating, and that's all you ever need to know.

If it's good enough for chess, it's good enough for SC2.

edit: p.s., Elo is a name, it isn't an acronym. just fyi.


I agree the ratings should be consistent across divisions. You could still have division names though, they would just correspond to rating ranges (The same way that chess has masters, experts, class A, etc.) But it would be nice to see someone's exact elo before a match. Just having something saying "slightly favored" is annoying.
"After silence, that which comes nearest to expressing the inexpressible is music." - Aldous Huxley
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
April 30 2010 07:17 GMT
#258
On April 30 2010 02:39 jstar wrote:
Show nested quote +

Plat should be top 5% at most.


Depends on the general SC population. A top 0.5% in WoW for example, simply means you're not retarded.

But I do agree the skill variation from bottom plat to top plat is probably bigger than copper to gold.


this. remember folks, top 0.5% only means you're better than 199 out of 200 people. that's not that great considering how many noobs there are at starcraft. if i was only top 0.5% at any game i would never let anyone know about it. it'd be embarrassing

top 5% for platinum is just way too much.
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
RogerChillingworth
Profile Joined March 2010
3051 Posts
April 30 2010 07:23 GMT
#259
On April 30 2010 15:01 oolon wrote:
imo, they shouldn't have platinum (or metal-coding) at all. Just have everyone on a straight, no-frills Elo-like rating system. You should know exactly how good someone is by their rating, and that's all you ever need to know.

If it's good enough for chess, it's good enough for SC2.

edit: p.s., Elo is a name, it isn't an acronym. just fyi.


It's also annoying to have every other word bleeped out with this new battle.net 2.0 made to satisfy the parents of 12 year-olds. Somewhere along the line Blizzard forgot who mattered. It's ridiculous how much you type is turned into $@#(!.

The metal coding system is in the bag of stuff that's there to be new or hip or better when it actually rolls back the clocks on a lot of what was genuinely good.
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
April 30 2010 07:25 GMT
#260
On April 30 2010 04:42 Polemarch wrote:
Yes, here's the problem:
[image loading]
(Not to scale, obviously)

This wide skill gap reduces the feeling of competitiveness within the platinum divisions. The league distribution should keep the skill gap within each division roughly the same; this can be done with a more pyramidal shape.

Edit: This is a problem with their system, not just the fact that it's beta. The player pool will grow and people will get better over time, but the same general skill distribution will remain, unless we start hitting skill ceilings, which would be horrible. (SC1 essentially has an infinite skill ceiling.)


this is exactly why the leagues should be pyramid'd (coined!).

great graph btw. it's hard for people to see this in their heads.
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
Prev 1 11 12 13 14 15 19 Next All
Please log in or register to reply.
Live Events Refresh
OSC
12:00
King of the Hill #227
WardiTV852
IndyStarCraft 161
iHatsuTV 16
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 161
LamboSC2 128
StarCraft: Brood War
Britney 25592
Hyuk 7053
Calm 6048
Rain 2888
Flash 2251
Mini 811
firebathero 773
Soma 723
Light 679
EffOrt 607
[ Show more ]
Stork 426
ZerO 400
Snow 359
Hyun 324
BeSt 316
PianO 288
Larva 245
hero 140
Soulkey 111
JYJ92
Rush 89
Mind 88
Mong 87
Pusan 79
Nal_rA 74
Barracks 62
Backho 56
Shinee 49
sorry 47
Sea.KH 43
zelot 42
Killer 34
sas.Sziky 33
Free 28
Movie 21
Aegong 20
yabsab 18
SilentControl 9
scan(afreeca) 9
Terrorterran 7
Dota 2
qojqva3804
XcaliburYe467
syndereN376
Counter-Strike
allub201
oskar129
Heroes of the Storm
XaKoH 72
Other Games
summit1g7053
singsing2334
B2W.Neo899
hiko753
DeMusliM338
Lowko278
crisheroes258
Mlord183
Sick175
Hui .119
Fuzer 110
ArmadaUGS42
Rex19
ZerO(Twitch)9
KnowMe0
Organizations
StarCraft: Brood War
UltimateBattle 870
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1749
League of Legends
• TFBlade662
Upcoming Events
Wardi Open
20h 56m
CranKy Ducklings
1d 19h
Safe House 2
2 days
Sparkling Tuna Cup
2 days
Safe House 2
3 days
Tenacious Turtle Tussle
6 days
The PondCast
6 days
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.