• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:58
CET 22:58
KST 06:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book15Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
LiuLi Cup: 2025 Grand Finals (Feb 10-16)10Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker8PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)12Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2
StarCraft 2
General
Nexon's StarCraft game could be FPS, led by UMS maker How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Behind the Blue - Team Liquid History Book Weekly Cups (Jan 12-18): herO, MaxPax, Solar win Rongyi Cup S3 - Preview & Info
Tourneys
LiuLi Cup: 2025 Grand Finals (Feb 10-16) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April WardiTV Mondays
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
Gypsy to Korea Liquipedia.net NEEDS editors for Brood War ACS replaced by "ASL Season Open" - Starts 21/02 Recent recommended BW games [ASL21] Potential Map Candidates
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 Escore Tournament StarCraft Season 1 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Nintendo Switch Thread Diablo 2 thread Battle Aces/David Kim RTS Megathread ZeroSpace Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Ask and answer stupid questions here! Russo-Ukrainian War Thread Sex and weight loss
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ADHD And Gaming Addiction…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2391 users

Oh Micro, Where Art Thou? - Page 74

Forum Index > SC2 General
Post a Reply
Prev 1 72 73 74 75 76 79 Next
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
May 20 2010 04:57 GMT
#1461
dude, the removal of the moving shot is exactly what i like better about sc2 compared to sc1. It means that macro is significantly more important than before, defending is easier, and the gameplay is significantly more enjoyable for anyone except maybe sc1 pros.

You have to think also about blizzards potential market. Most people who buy this game would get so frustrated by little tiny annoying micro that they will give it a low rating and reduce sales. Blizzard games are targeted towards casual gamers first. They want as many people playing as possible and if it is too complicated of a game (like the moving shot) then casual gamers won't buy it.

So blizzard can either sell an sc2 game targeted to 5000 loyal bw fans and koreans, or they can target it towards 10 million casual gamers already familiar with blizzard games.

At the same time, I don't think not having moving shot makes the game any worse, just as smart casting targeting, and worker AI don't take away. What it does mean is that to be a good player will require only 50-100 apm and not 150-200 apm.

if sc1 was the twitch game, then sc2 is more of a subtle strategy game like chess. If the game still had those twitch mechanics people would be crying how the game was too similar to sc1.

Less micro doesn't mean less complex, less micro means more control over the entire game instead of single units and more risk involved in making certain decisions like sniping.
Developer for http://mtgfiddle.com
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
May 20 2010 05:02 GMT
#1462
or basically what someone said

sc2 is about
"positional play, large army control, and strategy."

instead of twitch micro
Developer for http://mtgfiddle.com
Kodan
Profile Joined May 2010
United States51 Posts
May 20 2010 05:03 GMT
#1463
On May 20 2010 13:57 darmousseh wrote:
dude, the removal of the moving shot is exactly what i like better about sc2 compared to sc1. It means that macro is significantly more important than before, defending is easier, and the gameplay is significantly more enjoyable for anyone except maybe sc1 pros.

You have to think also about blizzards potential market. Most people who buy this game would get so frustrated by little tiny annoying micro that they will give it a low rating and reduce sales. Blizzard games are targeted towards casual gamers first. They want as many people playing as possible and if it is too complicated of a game (like the moving shot) then casual gamers won't buy it.

So blizzard can either sell an sc2 game targeted to 5000 loyal bw fans and koreans, or they can target it towards 10 million casual gamers already familiar with blizzard games.

At the same time, I don't think not having moving shot makes the game any worse, just as smart casting targeting, and worker AI don't take away. What it does mean is that to be a good player will require only 50-100 apm and not 150-200 apm.

if sc1 was the twitch game, then sc2 is more of a subtle strategy game like chess. If the game still had those twitch mechanics people would be crying how the game was too similar to sc1.

Less micro doesn't mean less complex, less micro means more control over the entire game instead of single units and more risk involved in making certain decisions like sniping.


I will most likely be suicide posting here, but it must be done. That has to be the most ridiculous thing I have ever heard, and I hate you. I really, really, hate you.

GAH
Soultrain
Goobahfish
Profile Joined May 2010
Australia71 Posts
May 20 2010 05:11 GMT
#1464
Hmmm...

I'm not sure programming exploits was really intended to constitute skill. Obviously in SC1 that is the case, but I hardly imaging they would intentionally retain bugs in an updated game. I honestly think less micro = better game. I suppose it separates the elites from the casual players, but shouldn't the elites be separated by strategy rather than raw click-speed?

As a side note:

It's kind of like terran walling. That was and still is exploiting a bug (or weakness) of the game engine (shooting through buildings). Every time I think about it I cry. Just try to imagine what a walled base with bunkers behind barracks looks like in 'real life'. "What, no mr scv, I want the defence structure, behind the one we're trying to protect..."
The body cannot live without the mind.
0neder
Profile Joined July 2009
United States3733 Posts
May 20 2010 05:16 GMT
#1465
I'm sorry guys, but we can't deny that pro-level BW micro is what made the game so entertaining. SC2 is just getting started, but moving shot is an important element to what made BW so exciting.
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
May 20 2010 05:44 GMT
#1466
On May 20 2010 14:03 Kodan wrote:
I will most likely be suicide posting here, but it must be done. That has to be the most ridiculous thing I have ever heard, and I hate you. I really, really, hate you.

GAH


lol, i'm sorry that you feel that way. One of my best friends is a hardcore sc1 guy and he is upset with the major change in mechanics as well.


Here's a graph for me to illustrate what will happen because of the high importance of macro compared to micro.

[image loading]

My point is that the difference between pros and non-pros will be much more subtle but not nearly as subtle as it is in chess, but definitely more subtle than sc1. This means more pros and a higher quality of games. In the end, even in chess, there are a few 3-4 who are just a notch above the rest.
Developer for http://mtgfiddle.com
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
May 20 2010 05:46 GMT
#1467
This graph isn't scientific, but is just an illustration to basically describe what people are already saying. In sc1 a pro would lose to an amateur maybe 5% of the time, in sc2 they will lose more like 20% of the time. In chess, its closer to 30-35% of the time.
Developer for http://mtgfiddle.com
JreL209
Profile Joined April 2010
United States78 Posts
Last Edited: 2010-05-20 05:52:49
May 20 2010 05:49 GMT
#1468
Actually think SC2 uses more micro. I've already seen countless pros lose particular matches because they just didn't micro properly and they admitted it.

You really need to position units well, and make sure you use all abilities to it's fullest. So unless you were a Terran in SC1, I don't see how you can complain about micro, because MOST units in SC1 were just 1a2a .
Kodan
Profile Joined May 2010
United States51 Posts
May 20 2010 05:49 GMT
#1469
I understand. I will agree to disagree that it is good that the micro is this way. But I agree that if it doesn't change that is how sc2 will turn out.

Since you handled my "flameness" like a mature internet person, I will say I'm sorry for hating you!
Soultrain
ultimaniac
Profile Joined May 2010
United States7 Posts
May 20 2010 05:49 GMT
#1470
I totally agree with this post. Hopefuly Blizzard takes the time to read it
Westy
Profile Blog Joined April 2010
England808 Posts
May 20 2010 05:55 GMT
#1471
What makes a great competitive game is when a player comes back from what looks to be a certain loss to a fantastic win. Micro makes that possible, yet in sc2, if you have the number and unit advantage, as long as you don't do something extremely retarded you cannot really lose. That makes a game boring IMO.
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
May 20 2010 05:58 GMT
#1472
what will happen is that determining the "losing move" is much more difficult and perfect play becomes significantly more important in all aspects. In sc1 you can say, oh look, he microed that unit back and forth 20 times and eventually sniped that gas and that won the game, these were obvious just by the reactions of commentators. In sc2, losing a game might come down to building a stalker when you should have built a sentry which is a lot harder to figure out.
Developer for http://mtgfiddle.com
kyophan
Profile Joined January 2010
United States113 Posts
May 20 2010 05:59 GMT
#1473
On May 20 2010 14:44 darmousseh wrote:
Show nested quote +
On May 20 2010 14:03 Kodan wrote:
I will most likely be suicide posting here, but it must be done. That has to be the most ridiculous thing I have ever heard, and I hate you. I really, really, hate you.

GAH


lol, i'm sorry that you feel that way. One of my best friends is a hardcore sc1 guy and he is upset with the major change in mechanics as well.


Here's a graph for me to illustrate what will happen because of the high importance of macro compared to micro.

[image loading]

My point is that the difference between pros and non-pros will be much more subtle but not nearly as subtle as it is in chess, but definitely more subtle than sc1. This means more pros and a higher quality of games. In the end, even in chess, there are a few 3-4 who are just a notch above the rest.


I'm having a hard time connecting your demonstration of micro/macro with chess.
Rokk
Profile Joined March 2010
United States425 Posts
May 20 2010 06:00 GMT
#1474
On May 20 2010 14:11 Goobahfish wrote:
Hmmm...

I'm not sure programming exploits was really intended to constitute skill. Obviously in SC1 that is the case, but I hardly imaging they would intentionally retain bugs in an updated game. I honestly think less micro = better game. I suppose it separates the elites from the casual players, but shouldn't the elites be separated by strategy rather than raw click-speed?

As a side note:

It's kind of like terran walling. That was and still is exploiting a bug (or weakness) of the game engine (shooting through buildings). Every time I think about it I cry. Just try to imagine what a walled base with bunkers behind barracks looks like in 'real life'. "What, no mr scv, I want the defence structure, behind the one we're trying to protect..."


I guarantee you the pros at sc1 would still destroy amateurs based on strategy alone. Micro allows the Jaedongs/NaDas/Julys/Flashes to emerge because they're just so damn good. And it makes for far more entertaining matches. The fact that you think sc is only about raw click-speed shows how little you really know.
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
May 20 2010 06:02 GMT
#1475
Also i think thelittleone and idra are perfect examples of the upcoming sc2 player pro. Idra focusing more on coming up with on the fly strategies and idra with intense macro play.
Developer for http://mtgfiddle.com
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
May 20 2010 06:04 GMT
#1476
On May 20 2010 14:59 kyophan wrote:
Show nested quote +
On May 20 2010 14:44 darmousseh wrote:
On May 20 2010 14:03 Kodan wrote:
I will most likely be suicide posting here, but it must be done. That has to be the most ridiculous thing I have ever heard, and I hate you. I really, really, hate you.

GAH


lol, i'm sorry that you feel that way. One of my best friends is a hardcore sc1 guy and he is upset with the major change in mechanics as well.


Here's a graph for me to illustrate what will happen because of the high importance of macro compared to micro.

[image loading]

My point is that the difference between pros and non-pros will be much more subtle but not nearly as subtle as it is in chess, but definitely more subtle than sc1. This means more pros and a higher quality of games. In the end, even in chess, there are a few 3-4 who are just a notch above the rest.


I'm having a hard time connecting your demonstration of micro/macro with chess.



Assume that there were ELO ratings in sc1. In sc1 the likelihood of a pro beating a semi-pro was like 95%, in sc2 its more like 75% and in chess its more like 65% or in otherwords the difference in skills is obvious in sc1, and extremely subtle in chess. sc2 is somewhere in between.
Developer for http://mtgfiddle.com
Cast
Profile Joined April 2010
United States37 Posts
May 20 2010 06:06 GMT
#1477
SC2 has less micro than BW making it an overall "easier" game but by no means does it lack micro. Keep in mind we still have 2 expansions to go which means more units, which probably means more micro. SC2 at its current state is similar to Starcraft without BW.
JreL209
Profile Joined April 2010
United States78 Posts
May 20 2010 06:07 GMT
#1478
On May 20 2010 15:04 darmousseh wrote:
Show nested quote +
On May 20 2010 14:59 kyophan wrote:
On May 20 2010 14:44 darmousseh wrote:
On May 20 2010 14:03 Kodan wrote:
I will most likely be suicide posting here, but it must be done. That has to be the most ridiculous thing I have ever heard, and I hate you. I really, really, hate you.

GAH


lol, i'm sorry that you feel that way. One of my best friends is a hardcore sc1 guy and he is upset with the major change in mechanics as well.


Here's a graph for me to illustrate what will happen because of the high importance of macro compared to micro.

[image loading]

My point is that the difference between pros and non-pros will be much more subtle but not nearly as subtle as it is in chess, but definitely more subtle than sc1. This means more pros and a higher quality of games. In the end, even in chess, there are a few 3-4 who are just a notch above the rest.


I'm having a hard time connecting your demonstration of micro/macro with chess.



Assume that there were ELO ratings in sc1. In sc1 the likelihood of a pro beating a semi-pro was like 95%, in sc2 its more like 75% and in chess its more like 65% or in otherwords the difference in skills is obvious in sc1, and extremely subtle in chess. sc2 is somewhere in between.


Still what does that have to do with the game lol......
rackdude
Profile Blog Joined January 2010
United States882 Posts
May 20 2010 06:09 GMT
#1479
On May 20 2010 14:11 Goobahfish wrote:
Hmmm...

I'm not sure programming exploits was really intended to constitute skill. Obviously in SC1 that is the case, but I hardly imaging they would intentionally retain bugs in an updated game. I honestly think less micro = better game. I suppose it separates the elites from the casual players, but shouldn't the elites be separated by strategy rather than raw click-speed?

As a side note:

It's kind of like terran walling. That was and still is exploiting a bug (or weakness) of the game engine (shooting through buildings). Every time I think about it I cry. Just try to imagine what a walled base with bunkers behind barracks looks like in 'real life'. "What, no mr scv, I want the defence structure, behind the one we're trying to protect..."


Raw click-speed? ...

Umm, have you tried understanding what's going on? What's really going on is a process with which larger armies do not always win. For example, properly used corsairs, although they cannot out right kill a pack of mutas because they have to stay over cannons, they keep the base alive. Vultures can take pokes around and keep the Protoss back. These are not raw click-speed actions, these are actions for advantages.

Being able to live with a smaller army is what makes a game strategy. How much can I get away with economy wise and then go to army macro mode? SC2 does not have that high ground advantage and that micro ability that makes small armies actually useable. What happens? Games of you just build an army, he just builds an army, wow... awesome. There is a little bit of micro to keep the larger army back, but for the most part you see a ton of 1a in SC2.

So where you went wrong: you didn't understand how micro effects the strategy. At all. Micro may not be strategy, but it makes strategy other than "build army" possible. Your strategy-only game must be great with only the "build army" button...
Sweet.
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
May 20 2010 06:29 GMT
#1480
micro is not strategy, micro is the ability to tactically use the units in the most optimal way possible. now micro is more about positioning, move out slighty injured units, blinking, force fields, surrounding, timing the attack and runs, moving the correct units to adjust for spells, focus firing a unit, etc. Just because there are less micro micros doesn't mean micro is gone, its just there are less to focus on and learn.
Developer for http://mtgfiddle.com
Prev 1 72 73 74 75 76 79 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 2m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 609
SteadfastSC 172
NeuroSwarm 130
UpATreeSC 127
ForJumy 51
StarCraft: Brood War
Mini 136
firebathero 72
NaDa 20
Dota 2
syndereN324
canceldota68
capcasts49
Counter-Strike
fl0m1747
shoxiejesuss1119
adren_tv64
Super Smash Bros
Mew2King84
Heroes of the Storm
Liquid`Hasu453
Khaldor160
Other Games
summit1g4123
Grubby4070
ToD263
C9.Mang0116
ArmadaUGS111
Trikslyr59
ROOTCatZ43
Organizations
StarCraft 2
angryscii 22
Other Games
BasetradeTV21
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Reevou 5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV616
League of Legends
• Doublelift1878
• TFBlade1315
Other Games
• imaqtpie1791
• Shiphtur273
Upcoming Events
Replay Cast
2h 2m
Escore
12h 2m
LiuLi Cup
13h 2m
Serral vs Zoun
Cure vs Classic
Big Brain Bouts
19h 2m
ByuN vs GgMaChine
Serral vs Jumy
RSL Revival
1d 5h
RSL Revival
1d 10h
LiuLi Cup
1d 13h
uThermal 2v2 Circuit
1d 14h
RSL Revival
1d 20h
Replay Cast
2 days
[ Show More ]
Sparkling Tuna Cup
2 days
LiuLi Cup
2 days
Replay Cast
3 days
Replay Cast
3 days
LiuLi Cup
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
OSC
4 days
WardiTV Winter Champion…
4 days
Replay Cast
5 days
WardiTV Winter Champion…
5 days
Replay Cast
6 days
The PondCast
6 days
KCM Race Survival
6 days
WardiTV Winter Champion…
6 days
Liquipedia Results

Completed

Proleague 2026-02-10
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.