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Oh Micro, Where Art Thou? - Page 58

Forum Index > SC2 General
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Prev 1 56 57 58 59 60 79 Next
ForKvatch
Profile Joined April 2010
United States54 Posts
April 29 2010 06:45 GMT
#1141
Excellent read. One can only hope different demonstrations of skill will emerge once the game goes live.
They call me fork.
Rokk
Profile Joined March 2010
United States425 Posts
April 29 2010 06:47 GMT
#1142
On April 29 2010 15:25 Rabiator wrote:
Show nested quote +
On April 29 2010 11:59 Xenocide_Knight wrote:
There is no new micro in sc2

Who said there had to be new micro?

Oh and you actually can do new funky stuff with the queued commands, but that isnt clicky-hungry enough for you I suppose.

Burrowing injured Roaches from your pack during the fight and blinking Stalkers apparently isnt enough micro for you, but then nobody forces you to buy the game. I have already seen a TvT with both of them getting Thors and dropping them onto the others base. The result was like a gunfight from a Western ... whoever activated his 250mm strike cannon faster (stun + 500 dmg = dead opposing Thor) won the duel. No new micro indeed ... just not the stuff you are looking for. How long exactly did it take to find out about the moving Muta shot and stacking in BW? Years if my information is correct.


The point is we know about that stuff now. We're not as ignorant of rts mechanics as we were when bw was released. We know what made it a great game, and we see some of those aspects missing from sc2. How long do you think that thor mechanic in tvt will keep the matchup interesting? Will the timing of one large ability keep the game fresh for a long time? What makes some of the micro exciting is that it is so easy to make small mistakes that will influence the outcome of an encounter, but when everything is done correctly beautiful things can happen.

Is burrowing roaches still really viable after all the nerfs it has gotten? Has anyone successfully shown this to make a difference lately, especially after the hivetech upgrade? Roaches are so spammable that the damage you lose from burrowing them seems to outweigh the gains in keeping the roach alive.

Blinking stalkers is interesting to me, although I know many have complained. I've only seen it really used in blink-rush builds that solely use stalkers. If people actually can do it in larger engagements while still doing everything else I think it could be exciting.
Parnage
Profile Blog Joined February 2010
United States7414 Posts
April 29 2010 07:43 GMT
#1143
Okay I've read all I can, page 30+ sorry guys I am overwhelmed by thoughts at this point..

BroodWar is amazing, I love watching it, playing it on the other hand, is fighting the engine, the units, and your hands. Dragoon control isn't micro so much as forcing it to not be retarded. That's skill, but fun it is not. Don't tell me you never wanted to strangle a blizzard programmer as you watched a dragoon fail to fire or mindlessly get stuck on a building.

Starcraft 2 is amazing, I love watching it and I enjoy playing it. I feel I have more control, simply because I am not fighting with the AI every time I move. While I do agree with some changes(ala: would love to see a tad faster phoenix control) I think alot of things are just fine.

Hellion micro is amazing to watch and requires you to think ahead of time to get the angle to roast a line of drones or zerglings also allowing your enemy to do the same to counter-act the power of a linear splash attack. And yes Hellions die quickly to properly guarded bases, just like vultures, what is the problem?

Overall I think sc2 is more of a thinking man's game, which I don't feel is a bad thing. Beta is a good time to be explaining problems but I think alot of it is just you and many others wanting broodwar in 3d. It sounds great in theory till you realize how damn annoying alot of that is. Once again the dragoon comes to mind. It's fun to watch, but not fun to play and in the end Blizzard is making a game to play not just to watch.

Perhaps I am just crazy but I love sc2 and I love broodwar. Why can't you love both?
-orb- Fan. Live the Nal_rA dream. || Yordles are cool.
ZergOwaR
Profile Joined March 2010
Norway280 Posts
April 29 2010 07:47 GMT
#1144
On April 29 2010 15:47 Rokk wrote:
Show nested quote +
On April 29 2010 15:25 Rabiator wrote:
On April 29 2010 11:59 Xenocide_Knight wrote:
There is no new micro in sc2

Who said there had to be new micro?

Oh and you actually can do new funky stuff with the queued commands, but that isnt clicky-hungry enough for you I suppose.

Burrowing injured Roaches from your pack during the fight and blinking Stalkers apparently isnt enough micro for you, but then nobody forces you to buy the game. I have already seen a TvT with both of them getting Thors and dropping them onto the others base. The result was like a gunfight from a Western ... whoever activated his 250mm strike cannon faster (stun + 500 dmg = dead opposing Thor) won the duel. No new micro indeed ... just not the stuff you are looking for. How long exactly did it take to find out about the moving Muta shot and stacking in BW? Years if my information is correct.


The point is we know about that stuff now. We're not as ignorant of rts mechanics as we were when bw was released. We know what made it a great game, and we see some of those aspects missing from sc2. How long do you think that thor mechanic in tvt will keep the matchup interesting? Will the timing of one large ability keep the game fresh for a long time? What makes some of the micro exciting is that it is so easy to make small mistakes that will influence the outcome of an encounter, but when everything is done correctly beautiful things can happen.

Is burrowing roaches still really viable after all the nerfs it has gotten? Has anyone successfully shown this to make a difference lately, especially after the hivetech upgrade? Roaches are so spammable that the damage you lose from burrowing them seems to outweigh the gains in keeping the roach alive.

Blinking stalkers is interesting to me, although I know many have complained. I've only seen it really used in blink-rush builds that solely use stalkers. If people actually can do it in larger engagements while still doing everything else I think it could be exciting.


well yeah we know about rts mechanics, but that doesn't mean there will never be discovered new tricks in sc2, like the thor drop... someone has been thinking, and i bet blizzard didnt expect that fully.
how about the reaver drop in BW? It was said that the reaver was never ever inteded for such work, just some nerd in the world that figured it out.
same with moving a worker through the temples? that bit was fun to watch even if it failed
I can understand that many here want air combat to be more like the old sc, it does look damn cool, but at some point in the OP he made it seem that he just wanted SC:BW with better graphics and that kinda made it feel more like a well documented rant, but a rant nontheless.

I have seen some pretty wild micro thus far, micro that made/broke the game. like a cool zerglings vs less zerglings + 1 baneling. i would love to see more micro like that
dig dig dig dig dig dig die!
TheYango
Profile Joined September 2008
United States47024 Posts
April 29 2010 07:52 GMT
#1145
On April 29 2010 15:38 scwizard wrote:
What I'm disappointed by, is that blizzard hasn't mentioned this key issue before, and given their thinking behind their decision making.

I think this is the major issue for me. I wouldn't mind so much that it was gone so long as I knew there was a good reason for WHY it was gone.
Moderator
mfukar
Profile Joined December 2009
Greece41 Posts
April 29 2010 09:26 GMT
#1146
On April 29 2010 01:40 LaLuSh wrote:
Show nested quote +
On April 29 2010 00:48 Archerofaiur wrote:
Fuel on the fire

http://www.gamasutra.com/view/news/28180/StarCraft_II_Designer_Browder_Were_Not_Trying_To_Be_Innovative.php


Haha nice find.

I recall reading somewhere that they weren't necessarily expecting to make a profit out of SC2. Profit would be an added bonus. So the ones going on about "Blizzard only wants to make money", need to rethink.

I recall someone, somewhere, attributing some words to someone without a proper source. Know what I called him?

Idiot.
mfukar
Profile Joined December 2009
Greece41 Posts
April 29 2010 09:27 GMT
#1147
On April 29 2010 03:01 Half wrote:
Show nested quote +

Command & Conquer => Command & Conquer Red Alert.

-Better in all categories.


Dustin Browder was a lead designer on that xD

Hope?

Of course. Despite of what many will have you believe, Browder is a human being too. He's capable of good things, but he will no doubt disappoint others. ;-)
madnessman
Profile Blog Joined May 2009
United States1581 Posts
April 29 2010 09:50 GMT
#1148
Articles like this make me less sad I don't have a beta key... I haven't had the opportunity to play SC2 yet but it does look more 'sluggish' compared to the 'snappiness' of SC1.
grfan
Profile Joined April 2010
Romania3 Posts
April 29 2010 09:50 GMT
#1149
This thread can be resume with the comparision between Linux and Windows :
- Linux is dedicated for fans and people who really appreciate his strength as an OS.
- Windows is dedicated mostly for commercial purpose.
Squeegy
Profile Joined October 2009
Finland1166 Posts
April 29 2010 09:51 GMT
#1150
On April 29 2010 11:19 PanzerDragoon wrote:
Show nested quote +
On April 29 2010 07:27 Bwenjarin Raffrack wrote:
Thank you for the thought-provoking post, LaLuSh. I even read through the whole thread, partly because it's an interesting topic, but mostly because I hate myself and enjoy suffering.

There were maybe five or six people who were legitimately arguing against the re-implementation of a moving shot to diversify micro, and I applaud the few level-headed posters on both sides of the matter. The rest were mostly the knee-jerk canned responses and various ad homistrawmamajokexpletives that are in every thread that criticizes Starcraft 2. You know, the ones that say, "Now I know SC2 isn't perfect..." but then go on to vehemently demonize anyone with any actual criticism of it.

If someone says that SC2 micro is a watered-down subset of BW and you know absolutely nothing about competitive BW, maybe you shouldn't respond as if you do. For example, the many of you who wrote that the micro skills required are new and different, what are they? None of you actually said. For those who assumed the OP said there's no micro in SC2 or wants to turn it into BW, did you read it correctly? Did you even try, or did you stop listening because it was a dissenting opinion? Did you even stop to acknowledge the effort that went into his post, or could you not wait to flame him because you disagreed with it?

Typical rehashed arguments:

1. This is SC2, stop trying to remake Brood War. Your argument is invalid.
2. This is beta, you have to give it ten years to develop like BW. Your argument is invalid.
3. This is beta, BW probably sucked in beta. Your argument is invalid.
4. If you love BW so much, why don't you marry it? QQ more, grandpa. Oh, and your argument is invalid.

And so on, followed by the typical rebuttals that barely get read. Then other people come into the thread without reading it, say the same things and find a quote of someone they agree with based on their limited reading comprehension, and the cycle continues for almost 60 pages. Seriously, almost 60 pages in this thread, but how much actual discussion took place compared to flaming and rehashed arguments? Discourse shouldn't stop when someone yells, "BETA!" and tentative concerns shouldn't be dismissed out of hand as petty resistance to change. Stop it, people. We can all do better than that. You can do better than that. You can read critically without taking things personally; you can make a logical argument without attacking strawmen. Do it.

On April 29 2010 05:20 micronesia wrote:
Every god damn time I see this thread in the sidebar for a quarter of a second I think it's referring to me and it's driving me crazy.


<3 We were wondering where you were. Obviously we wanted you to weigh in on the issue. Also, there was some guy in the thread who wrote "ad homonym," and I just want to thank you for brightening my day.

So you just cherry-pick which "pros" you want to listen to (basically, the ones that concur with the viewpoint you already held) and ignore the pros that might disagree with you (Nony, Day9, Drone, etc)


Yeah. That's totally what he did. WoW.
Stan: Dude, dolphins are intelligent and friendly. Cartman: Intelligent and friendly on rye bread with some mayonnaise.
pheus
Profile Joined February 2010
Australia161 Posts
Last Edited: 2010-04-29 10:26:45
April 29 2010 09:53 GMT
#1151
On April 29 2010 18:27 mfukar wrote:
Show nested quote +
On April 29 2010 03:01 Half wrote:

Command & Conquer => Command & Conquer Red Alert.

-Better in all categories.


Dustin Browder was a lead designer on that xD

Hope?

Of course. Despite of what many will have you believe, Browder is a human being too. He's capable of good things, but he will no doubt disappoint others. ;-)


Really depends if he is designing for the top level gamers or the lowest common denominator. I think we both know what it looks like so far.

One interesting thing I have noticed is that every micro example I've seen for sc2 so far is for very small engagements, 1 unit vs 2 units, a hand full of stalkers, a single hellion or something like that. Those using those examples to back up their support of the current micro in sc2: Do you think micro only has a place in the first 5 minutes of a Starcraft game?

*edit* also, considering it IS a beta, what argument can be made against *trying* moving shot (or any other micro sugggestions) for even a week or so. Is that not the point of the beta, to try things out before the game goes retail and it's harder to change.
Kim_Hyun_Han
Profile Blog Joined January 2009
706 Posts
April 29 2010 10:55 GMT
#1152
are you getting somewhere already?

blizzard employees want to know if they should implement moving shot and muta micro again or not
Snake626
Profile Joined April 2010
United States2 Posts
April 29 2010 11:01 GMT
#1153
On April 29 2010 11:59 Xenocide_Knight wrote:
Show nested quote +
On April 29 2010 11:29 Snake626 wrote:
It's so cute when someone thinks they can complain how a game isnt similar enough to the original and some complain its not different enough. I guess people are too lazy to actually come up with NEW strategies and NEW ways to micro. We should all yell at blizzard because they didnt want to actually HARD CODE GLITCHES, into their new game. Sorry, they should put back dark archons for the kids who miss multi racing on fastest, put back vultures for kids who miss patrol micro (yes because patrol was intended to be used like that), Etc. etc.

For the love of God, the game isnt even out yet, its just Beta and your already complaining how you cant do 1 or 2 things you could in the original. Here for you to feel better how about they name it something else so your not butt hurt when it doesnt AUTOMATICALLY fill the shoes that the original set into place. Please before you set a huge number of paragraphs how you cant do what you used to beable to do actually think about the fact there are probably more things in this game then at first sight, and its up to us to find them out just as it was in the original.

I want Starcraft 2, not Starcraft 1.1 or 1.5. I want a new game where i can learn new things, invent my own strategies (Starcraft was out for 10 years and they still invented new ways to play and new ways to micro, Beta has had a few months and its already getting beat with a stick for not living up to the "Hard Core Gamers" expectations). Just give the game time. Remember when everyone complained, WOW SC2 LOOKS SO CARTOONY WITH ITS RENDERS, ITS LIKE WOW NOW. Didnt they fix that up quite nice? I think so. Give Blizzard some space to work on THEIR game. Not yours.


If starcraft broodwar was a flashlight, sc2 is like giving someone a candle and then telling them to innovate to the level of the flashlight.

There is no new micro in sc2
They just removed the majority of micro from sc:bw

thats that


Sorry, Ill just mention a few that have already been discovered. Blink micro, Roach burrow, Sentry Force field, kiting with reapers up and down cliffs.

Im sorry you are correct in your saying that there will be no new micro in sc2, I dont want to stupid glitches of making patrol and spam clicking the screen to rev my apm to 300+ to do things theyre not meant to do. Your ignorant in saying that broodwar was a flashlight, It was a busted flashlight that didnt even do what it was supposed to, but you liked it because it made some cool effect. Starcraft 2 is a flashlight that has yet to be discovered what it can possibly do. So instead of making such outworldy assumptions, Play the game and invent them.
lamo
Profile Joined March 2010
Lithuania17 Posts
Last Edited: 2010-04-29 11:08:01
April 29 2010 11:05 GMT
#1154
"How the hell do you expect Jaedong to switch over to this game if he, even with the most perfect control and anticipation, can’t prevent a 100 apm noob from delaying his expansion? Do you really expect the Koreans to switch over from a perfect game to one that lacks even the most basic control? Are you all deluded?"

I saw this in the HDH tournament a few times where 1 probe could delay the zerg expansion with 2 drones until zerglings came out. The probe "micro" was spamming waypoints and putting down a pylon from time to time to recharge shield. That only requires 100 apm and impossible for zerg to do anything. SC2 won't be as competative as SC1 was :/
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2010-04-29 11:16:06
April 29 2010 11:09 GMT
#1155
On April 28 2010 21:16 LaLuSh wrote:
Show nested quote +
On April 28 2010 21:08 Fizban140 wrote:
I thought you were responding to yomi, saw the Yadda yaddas. Its been a long day and I need sleep.

Anyways xeoGT makes a lot of good points. Did people honestly think that a mainstream (SC1 was mainstream too) game released in 2010 wasn't going to have MBS and smart casting? Did you really think unit selection would be 12?


No, and I even acknowledge those changes as good ones. Most people do after having played the game.

If anything, the fact that we embraced certain changes but didn't like the absence of moving shot, should strengthen our argument.

We tried the game. We liked certain changes and certain innovations. We thought the absence of moving shot was a step in the wrong direction.

Maybe we aren't the nostalgic brainless fanatics you think we are after all?

Who is "we"? and why do you phrase the original post as if moving shot was the only micro that mattered (the title suggests that there is no more micro, but the only argument you bring is moving shot)?

While I may agree that bringing moving shot back wont be such a big deal I think there are much bigger problems in SC2 which affect the gameplay negatively. Why does it make sense to get rid of stacking air units when ground units are enabled to do almost the same thing? The increased damage density does effectively kill all strategic and defensive play on larger maps, because it is not feasible to build enough defenses to survive against a "typical" SC2 task force (usually at least 70-80% of all troops of one player). Having no viable option for defensive play will practically kill large scale maps and the "instant reinforcement / movement options" for Protoss / Zerg will add to the problem of not being able to defend on a large scale. Obviously this mostly hurts Terrans, who have a large part of their army specialized on immobility. Watching BW matches you can see spread out forces, but every SC2 battle is between tight balls of units on just a portion of a screen. That is the much bigger problem than moving shot IMO. Countermeasures (all area attacks / splash damage) to tight balls get nerfed to be "fair" to these packed formations ...
If you cant say what you're meaning, you can never mean what you're saying.
lamo
Profile Joined March 2010
Lithuania17 Posts
April 29 2010 11:29 GMT
#1156
On April 29 2010 20:09 Rabiator wrote:
Show nested quote +
On April 28 2010 21:16 LaLuSh wrote:
On April 28 2010 21:08 Fizban140 wrote:
I thought you were responding to yomi, saw the Yadda yaddas. Its been a long day and I need sleep.

Anyways xeoGT makes a lot of good points. Did people honestly think that a mainstream (SC1 was mainstream too) game released in 2010 wasn't going to have MBS and smart casting? Did you really think unit selection would be 12?


No, and I even acknowledge those changes as good ones. Most people do after having played the game.

If anything, the fact that we embraced certain changes but didn't like the absence of moving shot, should strengthen our argument.

We tried the game. We liked certain changes and certain innovations. We thought the absence of moving shot was a step in the wrong direction.

Maybe we aren't the nostalgic brainless fanatics you think we are after all?

Who is "we"? and why do you phrase the original post as if moving shot was the only micro that mattered (the title suggests that there is no more micro, but the only argument you bring is moving shot)?

While I may agree that bringing moving shot back wont be such a big deal I think there are much bigger problems in SC2 which affect the gameplay negatively. Why does it make sense to get rid of stacking air units when ground units are enabled to do almost the same thing? The increased damage density does effectively kill all strategic and defensive play on larger maps, because it is not feasible to build enough defenses to survive against a "typical" SC2 task force (usually at least 70-80% of all troops of one player). Having no viable option for defensive play will practically kill large scale maps and the "instant reinforcement / movement options" for Protoss / Zerg will add to the problem of not being able to defend on a large scale. Obviously this mostly hurts Terrans, who have a large part of their army specialized on immobility. Watching BW matches you can see spread out forces, but every SC2 battle is between tight balls of units on just a portion of a screen. That is the much bigger problem than moving shot IMO. Countermeasures (all area attacks / splash damage) to tight balls get nerfed to be "fair" to these packed formations ...


You just said yourself that it is hard to defend, while the thread clearly defined how moving shot helps to defend or have a chance against larger armies. Moving shot is the biggest issue, because atm the fate of a battle is mainly defined by unit composition and size rather than the ability to control it.
cartoon]x
Profile Joined March 2010
United States606 Posts
April 29 2010 11:30 GMT
#1157
with the way nony is using phoenixes i can't imagine them being buffed
It is not enough to conquer; one must learn to seduce.
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-04-29 11:39:01
April 29 2010 11:38 GMT
#1158
On April 29 2010 20:05 lamo wrote:
"How the hell do you expect Jaedong to switch over to this game if he, even with the most perfect control and anticipation, can’t prevent a 100 apm noob from delaying his expansion? Do you really expect the Koreans to switch over from a perfect game to one that lacks even the most basic control? Are you all deluded?"

I saw this in the HDH tournament a few times where 1 probe could delay the zerg expansion with 2 drones until zerglings came out. The probe "micro" was spamming waypoints and putting down a pylon from time to time to recharge shield. That only requires 100 apm and impossible for zerg to do anything. SC2 won't be as competative as SC1 was :/

i think the drones can stop the probe but its harder than in sc1
not only because the probe needs 0 control but also because u cant run and attack with drone, the drone also dont have range and u pretty much have to be in-range before u click attack else it may just slide or collide with the probe without an attack

but afaik when u put down shift-moves with the probe or workers in general they slow down all the time because of the acceleration, thats how it is with my scvs when i scv scout anyway

blizzard should really make micro more significant because its 10 times less than in wc3 and sc1 :/
Progamerpls no copy pasterino
lamo
Profile Joined March 2010
Lithuania17 Posts
Last Edited: 2010-04-29 11:54:27
April 29 2010 11:41 GMT
#1159
100% agree with MorroW I don't posses the micro to pull off such high micro intense moves, but I still want to watch tournaments where progamers are godlike, because atm the games aren't as much fun to watch as it was with sc1.
Rus_Brain
Profile Blog Joined June 2006
Russian Federation1893 Posts
April 29 2010 13:29 GMT
#1160
Dear LaLuSh,

I have translated your article into Russian.
See reps.ru
Hope you don't mind

Many thanks for you article.

Truly yours,
Kirill
patyrykin.net
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