• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:08
CEST 14:08
KST 21:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Stellar Fest TWO the Moon (Dec 16-20)8Weekly Cups (August 24-30): Patches' balance mod takes over2New 3v3 BGH Ladder (and more) on ShieldBattery!40Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles3
StarCraft 2
General
Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game SC4ALL II: SC2 Player Announcement 6/8 - Maru Weekly Cups (August 10-16): SHIN doubles Weekly Cups (August 24-30): Patches' balance mod takes over How would you feel about frequent/monthly balance patches for SC2?
Tourneys
2026 GSTL Announcement Stellar Fest TWO the Moon (Dec 16-20) PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
ASL22 General Discussion New 3v3 BGH Ladder (and more) on ShieldBattery! Which box art did your first copy of StarCraft 1 have? [Personal Project Share] Terran Defense v0.60 BW General Discussion
Tourneys
[Megathread] Daily Proleagues BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS [ASL22] Ro24 Group F Small VOD Thread 2.0
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Stratus: Battle for the sky now on steam Early acc Nintendo Switch Thread Stormgate/Frost Giant Megathread Anyone here play Quakeworld back in the day?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2882 users

Oh Micro, Where Art Thou? - Page 60

Forum Index > SC2 General
Post a Reply
Prev 1 58 59 60 61 62 79 Next
PanzerDragoon
Profile Joined March 2010
United States822 Posts
April 29 2010 17:48 GMT
#1181
On April 30 2010 02:14 NegativeInfinity wrote:
Nony actually agreed about the moving shot thing, if any of you would actually read what he said...

He agreed on the moving shot thing.

He did not agree on the "gloom and doom" sentiment of the rest of the article, which a lot of others are agreeing with (and then bashing Blizzard/Dustin Browder like a bunch of idiot children)
Random()
Profile Blog Joined August 2004
Kyrgyz Republic1462 Posts
Last Edited: 2010-04-29 18:02:13
April 29 2010 17:52 GMT
#1182
On April 30 2010 02:03 LaLuSh wrote:
I'd be interested to hear about some of the opinions in the comments to the article. I saw temujin and strelok reply among others, it'd be interesting to hear what they had to say.


Here you go.

Temujin: "After reading that I don't even want to try SC2"

Adolf[RA]: "Despite how primitive this sounds, SC2 is a different game. The article is too personal, like Lalush is offended by something. Maybe by D players that beat him. This is OK though, the game is new, you should drastically change your old habits. However some of what he says is true."

Strelok: "There are some valid points in the article, but it is very superficial and is mostly just BW nostalgia. Blizzard had a definite goal: make SC as accessible as possible. If a 100 apm noob can delay Jaedong's expansion - then he will play again and again, but if he is just getting raped in 10 different ways - he most likely won't."

Hireling: "Comparing totally different units is stupid. Your point about vikings - they use their ground mode for example to harass scvs in TvT. But what if they didn't have to transform to do that? I didn't read the rest, this was enough for me to see that the author wasn't trying to really prove Blizzard's mistakes. Just shit-talking SC2."

other people:
"SC2 is made to be a mind game, more chess-like. To play SC1 like chess you need to practice control/multitasking for 5 years straight, SC2 is not like that. Maybe 50 apm noob that has enough brains to stall an exp and still have time to do something else is nothing wrong?"

"Noob-friendly game is not a e-sport. People spend months practicing muta-stacking to win tourneys. SC2 is a good RTS, not really an e-sport."

"Article is full of shit, I didn't get why he compares it to War3 and then proceeds to rant about a random micro trick that isn't even important enough to make the game. IMO he's just a hater, paranoid one at that."

"If any noob can win in SC2, then why the same people - Dimaga, Demuslim, Nazgul etc. - keep winning the tourneys?"
Bluerain
Profile Joined April 2010
United States348 Posts
April 29 2010 17:53 GMT
#1183
im not too familiar with BW so this is just my theory but is it possible to "defend" against moving shot? to clarify, u want move shot implemented to enable someone who possesses a level of micro to be able to attack with a tiny force that is more mobile. but what if the person w/o the move shot army who is defending against a move shot army has better micro than the other player? doesnt this move shot mechanic not reward better micro now and just rewards the person who chooses the unit that can move shot? it seems like move shot is just an exploit for certain units that now blizzard has fixed. if phoenixes can move shot im thinking most ppl wouldnt even bother getting mutas since they are slower and will be useless w/o something like fungal. Why should a smaller group of phoenixes move shot a larger group of mutas to death? If you cant beat a larger group of units then it’s your own fault for making a macro mistake.

I think leaving in wc3-level micro (no move shot) for sc2 is fine. this way ppl cant exploit a fast move shot unit that ppl with superior micro cant really micro against. Right now if you have superior micro, you still can beat the superior army. If my hypothesis on move shot is correct, then this thread shouldn’t be micro where art though but instead cheap micro tricks where art thou?
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
Last Edited: 2010-04-29 18:53:17
April 29 2010 18:52 GMT
#1184
On April 30 2010 02:52 Random() wrote:
Show nested quote +
On April 30 2010 02:03 LaLuSh wrote:
I'd be interested to hear about some of the opinions in the comments to the article. I saw temujin and strelok reply among others, it'd be interesting to hear what they had to say.


Here you go.

Temujin: "After reading that I don't even want to try SC2"

Adolf[RA]: "Despite how primitive this sounds, SC2 is a different game. The article is too personal, like Lalush is offended by something. Maybe by D players that beat him. This is OK though, the game is new, you should drastically change your old habits. However some of what he says is true."

Strelok: "There are some valid points in the article, but it is very superficial and is mostly just BW nostalgia. Blizzard had a definite goal: make SC as accessible as possible. If a 100 apm noob can delay Jaedong's expansion - then he will play again and again, but if he is just getting raped in 10 different ways - he most likely won't."

Hireling: "Comparing totally different units is stupid. Your point about vikings - they use their ground mode for example to harass scvs in TvT. But what if they didn't have to transform to do that? I didn't read the rest, this was enough for me to see that the author wasn't trying to really prove Blizzard's mistakes. Just shit-talking SC2."

other people:
"SC2 is made to be a mind game, more chess-like. To play SC1 like chess you need to practice control/multitasking for 5 years straight, SC2 is not like that. Maybe 50 apm noob that has enough brains to stall an exp and still have time to do something else is nothing wrong?"

"Noob-friendly game is not a e-sport. People spend months practicing muta-stacking to win tourneys. SC2 is a good RTS, not really an e-sport."

"Article is full of shit, I didn't get why he compares it to War3 and then proceeds to rant about a random micro trick that isn't even important enough to make the game. IMO he's just a hater, paranoid one at that."

"If any noob can win in SC2, then why the same people - Dimaga, Demuslim, Nazgul etc. - keep winning the tourneys?"


Thanks. Although I don't recall comparing it to Warcraft 3. Maybe the translation of the article wasn't spot on
buhhy
Profile Joined October 2009
United States1113 Posts
Last Edited: 2010-04-29 19:17:28
April 29 2010 19:15 GMT
#1185
On April 30 2010 01:58 PanzerDragoon wrote:
If strategy is something someone is born with, why do they have military officer's schools? War colleges? Military training?

One of the dumbest posts in a thread full of them. Strategy is learned, not an innate talent.


Those schools bring out and refine talent. You realize that art schools exist too right? Painting is a talent, as is singing, . Also, not everyone is aware of there talent, those schools have bring it out.

By the way, using the chess analogy so many of you like to make, top level chess is dominated by highly intelligent people. Sure any old guy can memorize openings, but only the talented make it far.

Also, tell me how you can LEARN to make BETTER decisions on the fly?
PanzerDragoon
Profile Joined March 2010
United States822 Posts
April 29 2010 19:23 GMT
#1186
On April 30 2010 04:15 buhhy wrote:
Show nested quote +
On April 30 2010 01:58 PanzerDragoon wrote:
If strategy is something someone is born with, why do they have military officer's schools? War colleges? Military training?

One of the dumbest posts in a thread full of them. Strategy is learned, not an innate talent.


Those schools bring out and refine talent. You realize that art schools exist too right? Painting is a talent, as is singing, . Also, not everyone is aware of there talent, those schools have bring it out.

By the way, using the chess analogy so many of you like to make, top level chess is dominated by highly intelligent people. Sure any old guy can memorize openings, but only the talented make it far.

Also, tell me how you can LEARN to make BETTER decisions on the fly?

Practicing and training so that making those decisions becomes second nature?

I mean, if your reasoning is correct (and it isn't), you've basically invalidated 200-some years of military theory. Officer's schools basically build from the ground-up. You don't need any kind of talent, you just need the leadership ability and the desire to learn everything else, and the mental makeup to handle pressure situations (but with training you can improve that)

Chess is dominated by people with incredible memory and the ability to memorize possible moves many turns in advance and predict them.
jewce
Profile Joined May 2009
United States68 Posts
Last Edited: 2010-04-29 20:07:31
April 29 2010 20:06 GMT
#1187
On April 29 2010 07:03 TSL-Lore wrote:
the issue is very simple. Basically, Blizzard needs to do this:

1. your units perform better when you pay more (correct) attention to them.

2. if your army A-moves into an enemy army and the enemy is paying close attention to his army, you should lose.

This was a very true set of rules that blizzard implemented in SCBW. take for example, if you pay attention to your lurker placement (good attention) and the terran enemy A-moves his MM into your lurkers (no attention), then the terran will lose his army.

This kind of relationship is relatively non-existent in SC2B


I like this comment, because if you read only the suggestions, at least in my opinion, it seems like a legitimate suggestion, and not a nostalgic one. Rather than saying you want all these specific aspects of brood war back, he states that if you and your opponent have an equally powerful army (im hoping and assuming this is implied) whoever has the superior unit control that makes their units more effective than they would normally be, if they were simply attack moved, should be the one who comes on top in the battle. I just like the post because its not attacking anyone, and in my opinion isn't simply just asking for a brood war remake. I think Starcraft 2 should be its own game, but I do believe the player who works harder should be rewarded.

Edit: grammar fail.
Nothing but a worthless waste of breath.
verrater
Profile Joined April 2010
United States11 Posts
April 29 2010 20:40 GMT
#1188
That is what Blizzard is about now in the 21th century. Making the most money and selling the most games. A simpler game is easier to sell to the casual fans and there are a lot more casual fans than hardcore ones (even if you include korea!)

Blizzard have been doing that with all their new games. Wow is the same.
PanzerDragoon
Profile Joined March 2010
United States822 Posts
April 29 2010 20:55 GMT
#1189
On April 30 2010 05:40 verrater wrote:
That is what Blizzard is about now in the 21th century. Making the most money and selling the most games. A simpler game is easier to sell to the casual fans and there are a lot more casual fans than hardcore ones (even if you include korea!)

Blizzard have been doing that with all their new games. Wow is the same.

So you're saying there weren't casual fans in the 10 million or so who bought SC1? It was all hardcore ICCUPers and 1v1ers?
madcow305
Profile Joined January 2010
United States152 Posts
Last Edited: 2010-04-29 21:03:56
April 29 2010 21:02 GMT
#1190
I didn't read all 60 pages of replies to this thread, but the title of the OP is definitely misleading. Your title makes it sound as if Micro as a whole is not as big a part of SC2 as it was in SC1, but your content only talks about a single SC1 Micro trick: the moving shot.

Yes, the moving shot isn't present in SC2, but that doesn't mean SC2 has less micro involved.

In fact, the very proliferation of high bonus damage against specific armor types, which you also complained about in your OP, leads to very micro-intensive battles.

Lets take a PvT early battle as an example: Protoss are fond of a 3-4 Warpgate + Robo timing push against Terrans.

Stalker/Sentry/Immortal/Zealot vs. Marine/Marauder/Ghost. In this battle, the Protoss needs to be doing a few things:

1. Keeping Guardian shield up on his entire army, using as few number of shields as possible so that you still have energy to Forcefield. This might seem easy, but how many people have you actually seen Micro their Sentries so that the shields cover their whole army, but don't overlap too much?

2. Form a good firing arc, in which all his Stalkers and Immortals are shooting at targets, but be as far range as possible at the same time so that the least amount of Marauders and Marines can fire back. Sounds easy, but how many battles have you witnessed where the Protoss has a few Stalkers or an Immortal out of range to fire, and they're just wandering aimlessly in the back lines, trying to move forward?

3. Have his Stalkers and Immortals always targeting Marauders, not Marines. Stalkers and Immortals gain large bonus damage chunks by shooting at Marauders, so ideally they should never fire a single shot against a Marine until all the Marauders are dead or are too far away. A single shot on a Marine by an Immortal is a potential +30 bonus damage being wasted.

4. At the same time, you can't just have all your Stalkers and Immortals on a single control group, and target fire Marauders, due to overkill. Stalker shots aren't instant, so I believe too many firing on a single Marauder will overkill it, wasting Stalker shots.

5. Have your forces spread out as much as possible to reduce the effect of EMP.

6. Use Forcefield as needed to disrupt the Terran firing arc, and keep Terran reinforcements away for as long as possible.

These individual points might sound easy for a Top 10 Plat, but here's the kicker: you have to be doing all of this at the same time.

You have to be doing #2, forming a good firing arc in which all your units are the perfect distance to do max damage and take min damage, while at the same time doing #5, making sure they're spread out as far as possible to reduce EMP damage.

You have to be doing #1, Microing your Sentries so that GS covers your whole army, while doing #3 and #4, constantly Microing your Stalkers and Immortals so they always shoot Marauders, while never overkilling any.

Are you doing this all perfectly, every battle, every game? No? Well then you're not utilizing the Micro potential of SC2 to its fullest. Oh, and lets not forget, you have to be doing all of this in the span of ~7 seconds, before the battle is already over and decided with.

Compare the scenario I described above to the common Protoss Bulldog timing attack vs. Terran Siege-Expand opening in SC1:

1. Drop your Zealots and bomb the tanks.

2. Shoot-move your Dragoons in until they're in range to shoot the tank(s), then target-fire the tank(s). Make sure not to overkill.

That's it. Two steps.

Sure SC2 may not have the number of Micro tricks (read: game engine bugs, aka Muta stacking) that SC1 had. But, that doesn't mean Micro is less prevalent in SC2.

Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
April 29 2010 21:14 GMT
#1191
On April 30 2010 04:23 PanzerDragoon wrote:
Show nested quote +
On April 30 2010 04:15 buhhy wrote:
On April 30 2010 01:58 PanzerDragoon wrote:
If strategy is something someone is born with, why do they have military officer's schools? War colleges? Military training?

One of the dumbest posts in a thread full of them. Strategy is learned, not an innate talent.


Those schools bring out and refine talent. You realize that art schools exist too right? Painting is a talent, as is singing, . Also, not everyone is aware of there talent, those schools have bring it out.

By the way, using the chess analogy so many of you like to make, top level chess is dominated by highly intelligent people. Sure any old guy can memorize openings, but only the talented make it far.

Also, tell me how you can LEARN to make BETTER decisions on the fly?

Practicing and training so that making those decisions becomes second nature?

I mean, if your reasoning is correct (and it isn't), you've basically invalidated 200-some years of military theory. Officer's schools basically build from the ground-up. You don't need any kind of talent, you just need the leadership ability and the desire to learn everything else, and the mental makeup to handle pressure situations (but with training you can improve that)

Chess is dominated by people with incredible memory and the ability to memorize possible moves many turns in advance and predict them.



Sorry to say this, but talent is innate. You may not realize talent, but it's something you're born with. Stop mixing up talent and skill. Skill is something that is learned, while talent is entirely natural.

Also, memory is a talent. It isn't skill. Skill would be applying your memory to use, while talent is the raw ability to memorize things in the first place. Chess is dominated by talented, skilled people. If, however, someone with more talent than skill met his opposite, the talented one would most likely win. Skill is inhibited in that you are limited by your talent. While it is possible to succeed even with little talent, a talented person will make much more efficient use of their skill.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
April 29 2010 21:28 GMT
#1192
60 frickin pages! I wonder why this article hasnt been featured in TL news yet? Do the TL leadership disagree with the conclusions of the article?


I think the Teamliquid communities mind is pretty much made up on this issue. I mrean just look at the results of this poll.

On April 30 2010 00:49 Archerofaiur wrote:
Poll: Should Hellion be able to "move and fire"?

Yes (59)
 
68%

No (28)
 
32%

87 total votes

Your vote: Should Hellion be able to "move and fire"?

(Vote): Yes
(Vote): No


http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
PanzerDragoon
Profile Joined March 2010
United States822 Posts
April 29 2010 21:35 GMT
#1193
On April 30 2010 06:14 Zeke50100 wrote:
Show nested quote +
On April 30 2010 04:23 PanzerDragoon wrote:
On April 30 2010 04:15 buhhy wrote:
On April 30 2010 01:58 PanzerDragoon wrote:
If strategy is something someone is born with, why do they have military officer's schools? War colleges? Military training?

One of the dumbest posts in a thread full of them. Strategy is learned, not an innate talent.


Those schools bring out and refine talent. You realize that art schools exist too right? Painting is a talent, as is singing, . Also, not everyone is aware of there talent, those schools have bring it out.

By the way, using the chess analogy so many of you like to make, top level chess is dominated by highly intelligent people. Sure any old guy can memorize openings, but only the talented make it far.

Also, tell me how you can LEARN to make BETTER decisions on the fly?

Practicing and training so that making those decisions becomes second nature?

I mean, if your reasoning is correct (and it isn't), you've basically invalidated 200-some years of military theory. Officer's schools basically build from the ground-up. You don't need any kind of talent, you just need the leadership ability and the desire to learn everything else, and the mental makeup to handle pressure situations (but with training you can improve that)

Chess is dominated by people with incredible memory and the ability to memorize possible moves many turns in advance and predict them.



Sorry to say this, but talent is innate. You may not realize talent, but it's something you're born with. Stop mixing up talent and skill. Skill is something that is learned, while talent is entirely natural.

Also, memory is a talent. It isn't skill. Skill would be applying your memory to use, while talent is the raw ability to memorize things in the first place. Chess is dominated by talented, skilled people. If, however, someone with more talent than skill met his opposite, the talented one would most likely win. Skill is inhibited in that you are limited by your talent. While it is possible to succeed even with little talent, a talented person will make much more efficient use of their skill.

So then a chess playing computer was born with "talent"?

Chess is a game with perfect information, so all a computer needs to do is know every possible move/outcome.

Starcraft talent is not innate. Basketball talent is not innate. People may have certain abilities that make them better at this, but hard work and practice is just as important. LeBron James and Michael Jordan are supremely talented, but they also work/worked their fucking ass off. Talent is something that improves with practice. No one is born a prime strategic thinker, just like no one is born knowing how to play piano or shoot a basketball. Those are learned skills honed over time and thousands of hours of practice.
Rokk
Profile Joined March 2010
United States425 Posts
April 29 2010 21:35 GMT
#1194
On April 30 2010 06:28 Archerofaiur wrote:
60 frickin pages! I wonder why this article hasnt been featured in TL news yet? Do the TL leadership disagree with the conclusions of the article?


I think the Teamliquid communities mind is pretty much made up on this issue. I mrean just look at the results of this poll.

Show nested quote +
On April 30 2010 00:49 Archerofaiur wrote:
Poll: Should Hellion be able to "move and fire"?

Yes (59)
 
68%

No (28)
 
32%

87 total votes

Your vote: Should Hellion be able to "move and fire"?

(Vote): Yes
(Vote): No




Probably because of the tone of the article. Nony posted early on agreeing with the points about moving shots, but strongly disagreed with how the article presented itself.
Fizban140
Profile Joined March 2010
Korea (South)129 Posts
April 29 2010 21:35 GMT
#1195
People think blizzard are some underground hardcore developer but they are just like everyone else, its just that people were playing an archaic RTS from 12 years ago.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
April 29 2010 21:37 GMT
#1196
On April 30 2010 06:35 Rokk wrote:
Probably because of the tone of the article. Nony posted early on agreeing with the points about moving shots, but strongly disagreed with how the article presented itself.



I agree. I think if the author had taken a more appropriate tone it would have been featured.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
andyrichdale
Profile Joined April 2010
New Zealand90 Posts
Last Edited: 2010-04-29 21:41:13
April 29 2010 21:37 GMT
#1197
On April 30 2010 06:02 madcow305 wrote:
+ Show Spoiler +
I didn't read all 60 pages of replies to this thread, but the title of the OP is definitely misleading. Your title makes it sound as if Micro as a whole is not as big a part of SC2 as it was in SC1, but your content only talks about a single SC1 Micro trick: the moving shot.

Yes, the moving shot isn't present in SC2, but that doesn't mean SC2 has less micro involved.

In fact, the very proliferation of high bonus damage against specific armor types, which you also complained about in your OP, leads to very micro-intensive battles.

Lets take a PvT early battle as an example: Protoss are fond of a 3-4 Warpgate + Robo timing push against Terrans.

Stalker/Sentry/Immortal/Zealot vs. Marine/Marauder/Ghost. In this battle, the Protoss needs to be doing a few things:

1. Keeping Guardian shield up on his entire army, using as few number of shields as possible so that you still have energy to Forcefield. This might seem easy, but how many people have you actually seen Micro their Sentries so that the shields cover their whole army, but don't overlap too much?

2. Form a good firing arc, in which all his Stalkers and Immortals are shooting at targets, but be as far range as possible at the same time so that the least amount of Marauders and Marines can fire back. Sounds easy, but how many battles have you witnessed where the Protoss has a few Stalkers or an Immortal out of range to fire, and they're just wandering aimlessly in the back lines, trying to move forward?

3. Have his Stalkers and Immortals always targeting Marauders, not Marines. Stalkers and Immortals gain large bonus damage chunks by shooting at Marauders, so ideally they should never fire a single shot against a Marine until all the Marauders are dead or are too far away. A single shot on a Marine by an Immortal is a potential +30 bonus damage being wasted.

4. At the same time, you can't just have all your Stalkers and Immortals on a single control group, and target fire Marauders, due to overkill. Stalker shots aren't instant, so I believe too many firing on a single Marauder will overkill it, wasting Stalker shots.

5. Have your forces spread out as much as possible to reduce the effect of EMP.

6. Use Forcefield as needed to disrupt the Terran firing arc, and keep Terran reinforcements away for as long as possible.

These individual points might sound easy for a Top 10 Plat, but here's the kicker: you have to be doing all of this at the same time.

You have to be doing #2, forming a good firing arc in which all your units are the perfect distance to do max damage and take min damage, while at the same time doing #5, making sure they're spread out as far as possible to reduce EMP damage.

You have to be doing #1, Microing your Sentries so that GS covers your whole army, while doing #3 and #4, constantly Microing your Stalkers and Immortals so they always shoot Marauders, while never overkilling any.

Are you doing this all perfectly, every battle, every game? No? Well then you're not utilizing the Micro potential of SC2 to its fullest. Oh, and lets not forget, you have to be doing all of this in the span of ~7 seconds, before the battle is already over and decided with.

Compare the scenario I described above to the common Protoss Bulldog timing attack vs. Terran Siege-Expand opening in SC1:

1. Drop your Zealots and bomb the tanks.

2. Shoot-move your Dragoons in until they're in range to shoot the tank(s), then target-fire the tank(s). Make sure not to overkill.

That's it. Two steps.

Sure SC2 may not have the number of Micro tricks (read: game engine bugs, aka Muta stacking) that SC1 had. But, that doesn't mean Micro is less prevalent in SC2.




My favourite reply to this thread. Great breakdown of the micro needed in a common SC2 battle. I think most players complaining about lack of micro still haven't reached the top level of micro as you outline here. Watching some of the top-level tournaments the top players are still making massive mistakes so we have a long way to go before we "run out" of micro opportunities.

I come from an Age of Empires background so I'm used to the bonus damage vs certain unit types idea. Most people seem to not like it but as madcow says it actually gives more room for micro. Instead of just bashing armies together you need to make sure your units are getting the most bonus damage possible.

My opinion is that most of the maps we have so far are too restrictive with choke points etc so that most battles are just head on collisions whereas if there were more open spaces you could have your army spread out to perform flanking manuevers on weaker parts of your enemy's army. E.G have your Zealots / Hellions / Zerglings off to the side to ambush your opponents rear line of Hydras. While your Immortals / Mauraders / Roaches hold the front line...
PanzerDragoon
Profile Joined March 2010
United States822 Posts
April 29 2010 21:39 GMT
#1198
A unit that could move and splash damage with the move speed the hellion has would be extremely overpowered.

Do we forget how good vultures were? They didn't even splash!


I'd rather we just have the vulture anyways, much more iconic unit than the stupid flaming dune-buggy =\
GaMeOfFeAr
Profile Joined March 2010
United States26 Posts
April 29 2010 21:41 GMT
#1199
On April 30 2010 06:28 Archerofaiur wrote:
60 frickin pages! I wonder why this article hasnt been featured in TL news yet? Do the TL leadership disagree with the conclusions of the article?


I think the Teamliquid communities mind is pretty much made up on this issue. I mrean just look at the results of this poll.

Show nested quote +
On April 30 2010 00:49 Archerofaiur wrote:
Poll: Should Hellion be able to "move and fire"?

Yes (59)
 
68%

No (28)
 
32%

87 total votes

Your vote: Should Hellion be able to "move and fire"?

(Vote): Yes
(Vote): No




He would need to tone down the criticism of Dustin Browder and other aspects of the article which come off as personal venting. I don't agree with some of his points, but he could have approached it with a more analytical mindset.
Life is a game based on fear.
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
April 29 2010 21:49 GMT
#1200
On April 30 2010 06:35 PanzerDragoon wrote:
Show nested quote +
On April 30 2010 06:14 Zeke50100 wrote:
On April 30 2010 04:23 PanzerDragoon wrote:
On April 30 2010 04:15 buhhy wrote:
On April 30 2010 01:58 PanzerDragoon wrote:
If strategy is something someone is born with, why do they have military officer's schools? War colleges? Military training?

One of the dumbest posts in a thread full of them. Strategy is learned, not an innate talent.


Those schools bring out and refine talent. You realize that art schools exist too right? Painting is a talent, as is singing, . Also, not everyone is aware of there talent, those schools have bring it out.

By the way, using the chess analogy so many of you like to make, top level chess is dominated by highly intelligent people. Sure any old guy can memorize openings, but only the talented make it far.

Also, tell me how you can LEARN to make BETTER decisions on the fly?

Practicing and training so that making those decisions becomes second nature?

I mean, if your reasoning is correct (and it isn't), you've basically invalidated 200-some years of military theory. Officer's schools basically build from the ground-up. You don't need any kind of talent, you just need the leadership ability and the desire to learn everything else, and the mental makeup to handle pressure situations (but with training you can improve that)

Chess is dominated by people with incredible memory and the ability to memorize possible moves many turns in advance and predict them.



Sorry to say this, but talent is innate. You may not realize talent, but it's something you're born with. Stop mixing up talent and skill. Skill is something that is learned, while talent is entirely natural.

Also, memory is a talent. It isn't skill. Skill would be applying your memory to use, while talent is the raw ability to memorize things in the first place. Chess is dominated by talented, skilled people. If, however, someone with more talent than skill met his opposite, the talented one would most likely win. Skill is inhibited in that you are limited by your talent. While it is possible to succeed even with little talent, a talented person will make much more efficient use of their skill.

So then a chess playing computer was born with "talent"?

Chess is a game with perfect information, so all a computer needs to do is know every possible move/outcome.

Starcraft talent is not innate. Basketball talent is not innate. People may have certain abilities that make them better at this, but hard work and practice is just as important. LeBron James and Michael Jordan are supremely talented, but they also work/worked their fucking ass off. Talent is something that improves with practice. No one is born a prime strategic thinker, just like no one is born knowing how to play piano or shoot a basketball. Those are learned skills honed over time and thousands of hours of practice.


Only living beings can have talent, m'kay? A computer is a simulation of talent and skill, but is not talented nor skillful itself.

Also, you're basically saying talent doesn't mean anything. If you don't understand the word "talent," stop trying to argue.

It's not that playing a game itself is a talent, but rather the abilities required. Get it? The natural ability to process information during situations, the ability to move your fingers in a certain way, the ability to move your arm in a certain way, they are ALL talent. Therefore, by extension, because playing StarCraft requires talent, it is essentially a compiled talent in itself.

The words "Talent" and "Not Innate" are mutually exclusive when the latter is refering to the former.
Prev 1 58 59 60 61 62 79 Next
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
11:00
2026 Week 21
IntoTheiNu 708
SteadfastSC160
TKL 113
Rex71
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko318
SteadfastSC 179
TKL 134
Rex 71
EnDerr 13
StarCraft: Brood War
Bisu 1535
Shuttle 1347
Horang2 764
Jaedong 531
Hyuk 386
EffOrt 257
Stork 187
Light 140
Snow 123
ZerO 123
[ Show more ]
Zeus 122
Rush 120
Pusan 96
Noble 84
Mini 73
Shinee 73
ToSsGirL 43
Sexy 38
soO 34
910 33
sSak 20
Yoon 19
Sacsri 14
SilentControl 13
ajuk12(nOOB) 12
sorry 11
Terrorterran 3
Barracks 0
Dota 2
Dendi766
qojqva169
Counter-Strike
olofmeister1138
zeus876
edward44
Other Games
singsing1741
B2W.Neo305
Happy223
DeMusliM212
Livibee157
Liquid`LucifroN83
hiko64
KnowMe58
Organizations
StarCraft: Brood War
UltimateBattle 447
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH362
• StrangeGG 46
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 19
• Light_VIP 10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1969
• TFBlade287
Other Games
• WagamamaTV216
Upcoming Events
RotterdaM Event
4h 7m
Replay Cast
11h 52m
The PondCast
21h 52m
OSC
1d 10h
IntoTheTV X SOOP
1d 22h
CranKy Ducklings
2 days
Sparkling Tuna Cup
3 days
OSC
3 days
Shopify Rebellion Sundays
4 days
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Afreeca Starleague
4 days
Soma vs Shuttle
BeSt vs Rush
[ Show More ]
WardiTV Weekly
4 days
Afreeca Starleague
5 days
Leta vs ggaemo
Jaedong vs Queen
GSL
5 days
PiGosaur Cup
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

KCM Special KOR vs CHN
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Acropolis #5
Acropolis #5 - TRS
Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.