[D] Galaxy Editor - Page 28
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peckham33
United States267 Posts
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InRaged
1047 Posts
Now that's a Protoss unit and not war of the worlds rip off! =) | ||
teekesselchen
Germany886 Posts
On April 29 2010 01:09 dimfish wrote: Ok, so when I check the properties like you suggested, the X, Y positions already end in ".5" so I guess it's fine. Yeah, I really don't know what's up here. So far I'm testing the relation to minerals by placing a command center at the location I want the starting point later. It prohibits ressources to be moved closer to the command center than it would be possible ingame. So first I place the minerals, then a command center that covers the starting location and then I move the ressources so they fit well. | ||
Archerofaiur
United States4101 Posts
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InRaged
1047 Posts
On April 29 2010 01:46 Archerofaiur wrote: I remember the collosus bomb idea from way back when. My mind hadn't changed since then, I still think it's much cooler =) And you can't imagine how revealing it was when I finally made it playable haha New Data editor is a huuuuge mess at the moment | ||
Tossi83
Poland24 Posts
On April 29 2010 01:09 dimfish wrote: Ok, so when I check the properties like you suggested, the X, Y positions already end in ".5" so I guess it's fine. Yeah, I really don't know what's up here. Does the problem exists in newly created maps too? Try to rotate the camera (Ctrl + hold Right Mouse Button). Does it look like the start location move into different position(Is it in the air maybe)? If for some strange reason it ended up in the air try to use "Main menu bar -> Data -> Modify Height Field..." tool. Maybe it will fix the problem. Also if it will not help try to put map on some server so maybe if I can download it and mess around with it I will be able to locate the problem better. On April 29 2010 01:20 peckham33 wrote: that .5 means it is shifted, change them to a solid value and you will be fine You are wrong, .5 is proper end of coordinate number for properly placed start location. Dont spread missinformation. Check something before you state it as truth, please. | ||
saltygrapes
181 Posts
![]() WIP from my laser tag map ^_^ | ||
w1llie
United States7 Posts
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Jokey665
United States138 Posts
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InRaged
1047 Posts
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Koffiegast
Netherlands346 Posts
Is it possible to make a pretty generic unit that can be upgraded that heavily uses triggers/scripting? The idea is to have two upgrades that counter each other, for example 'if upgrade 1 is taken, the unit gets a speedbuff but its size is also increased' and the other upgrade the complete opposite of that. The other question whether it is possible to deform the terrain? To make a hill or valley by an ability? I'm sure blizz would add this as it would be weird if they didnt.. well imo ![]() Thanks | ||
SC2Phoenix
Canada2814 Posts
The other question whether it is possible to deform the terrain? To make a hill or valley by an ability? I'm sure blizz would add this as it would be weird if they didnt.. well imo This isnt in the editor atm but it will be in at the launch i would imagine | ||
Whyx
United States73 Posts
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HyBReD
United States21 Posts
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dyren
United States260 Posts
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Orly
Belgium28 Posts
On April 29 2010 18:02 HyBReD wrote: Someone already posted version 1 of my Tech Demo a few pages back. Here's version 2 which has been getting much more praise. :p http://www.youtube.com/watch?v=ygjkn1HIoPg&feature=channel Haha, very awesome stuff! Is that a render to texture channel for the inventory model? I can't for the life of me figure out how to bind a camera to a RTT channel | ||
CharlieMurphy
United States22895 Posts
here is the map ![]() ![]() and here is me using the legacy converter on the BW map, which placed minerals outside the green area ![]() ![]() Problem is though, that the BW map doesn't really convert well into an sc2 map design so I had to modify it a bit and the minerals are all off. Not to mention the gasses need to be doubled. So how do i place outside the green box? | ||
Koffiegast
Netherlands346 Posts
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CharlieMurphy
United States22895 Posts
On April 25 2010 06:00 Pape wrote: Blood Bath anyone? :D It had to be done! I added a Xal Naga Tower in the middle that reveals about 1/3 of every base, just to ensure constant action in the middle of the map. ![]() ![]() that's not a 64x64 map and it's not very true to the original upload to mediafire.com plz | ||
Qikz
United Kingdom12022 Posts
Which you know is what a map is supposed to be. This is going to sound stupid but how do you actually get to the editor? I can't work out how to open the thing. -.- | ||
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