Anyone else have this issue?
Zerg (potentially other races) rally point madness
Forum Index > SC2 General |
agorist
United States115 Posts
Anyone else have this issue? | ||
Motiva
United States1774 Posts
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AcrossFiveJulys
United States3612 Posts
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Jyvblamo
Canada13788 Posts
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meep
United States1699 Posts
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Icx
Belgium853 Posts
Sometimes even drone rally points, like I would go to a hatchery and suddenly there are 5 drones doing nothing and the mineral rally point has just disappeared (and yes I had set it earlier) I always assumed that it was me screwing them up, but still haven't figured out yet why. (probably it has something to do with injecting larva to sloppy causing me to misclick stuff) | ||
JohannesH
Finland1364 Posts
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Mente
United States288 Posts
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Ryuu314
United States12679 Posts
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towerranger
Austria134 Posts
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Artisan
United States336 Posts
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Butigroove
Seychelles2061 Posts
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HeyitsClay
Canada336 Posts
it was so annoying but only a 1 time thing | ||
Zerum
Sweden348 Posts
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BadassHamster
United States16 Posts
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MoNoNauT
United States74 Posts
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caution.slip
United States775 Posts
also in SC2 you can select buildings with your units, so you may have had your hatch selected and then you shift added some units, and while you were ordering your units around it was also setting the rally of your hatch | ||
Attica
United States277 Posts
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HeyheyLBJ
Sweden160 Posts
I've never yet managed to reset my rally points though. | ||
JohnnySmash
United States14 Posts
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kobbler
Canada36 Posts
On April 19 2010 17:41 caution.slip wrote: also in SC2 you can select buildings with your units, so you may have had your hatch selected and then you shift added some units, and while you were ordering your units around it was also setting the rally of your hatch This happens to me quite often, wouldn't be surprised if this was the OP's culprit. | ||
caution.slip
United States775 Posts
On April 19 2010 18:47 HeyheyLBJ wrote: Sometimes I accidentally merge two control groups with eachother (often queens/hatches + mutas, and then I have rally points in the middle of the opponent's base and queens walking everywhere). I have NO idea how I manage to do this, since pressing shift and then 1 doesn't select group 1 with whatever units you have selected. It's just impossible to merge two control groups but I still manage to do it. I've never yet managed to reset my rally points though. Pressing shift and 1 adds whatever units you have selected to group 1 For example: You have 12 marines in control group 1 and 6 marauders in control group 2. You press 2 to select your 6 marauders and then you press shift 1. Your 6 marauders are still the only units you have selected. However, if you press 1 you will now have 12 marines and 6 marauders selected (you have merged your control groups) | ||
Erucious
Norway393 Posts
Also, if you right click anything you have selected onto one of those icons at the bottom for your control groups. You automatically add (or replace, unsure) the units to control group. This could be some of the issues you guys are having | ||
HeyheyLBJ
Sweden160 Posts
On April 19 2010 20:05 caution.slip wrote: Pressing shift and 1 adds whatever units you have selected to group 1 For example: You have 12 marines in control group 1 and 6 marauders in control group 2. You press 2 to select your 6 marauders and then you press shift 1. Your 6 marauders are still the only units you have selected. However, if you press 1 you will now have 12 marines and 6 marauders selected (you have merged your control groups) but... but i... how could... when... oh | ||
LaNague
Germany9118 Posts
worst thing is overwriting my queenhotkeys, it takes ages to recollect them all into 1 group in lategame. | ||
fulmetljaket
482 Posts
On April 19 2010 16:28 JohannesH wrote: Watch a replay and see when exactly they disapper? my suggestion also | ||
Paladia
802 Posts
As while microing back of forth with army and production buildings / nexus I often end up right clicking to move the army while I have some building selected, which completely destroys the game unless I notice it. I'd rather not have right click to set rally point and instead press the hotkey for it. | ||
Deleted User 31060
3788 Posts
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intrigue
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Washington, D.C9933 Posts
watch a replay and let us know if it really is a bug, i'm a bit skeptical haha =] | ||
Kralic
Canada2628 Posts
Protip: Terran buildings that take off and land lose their rally point and you must redo the rally point. | ||
shindigs
United States4795 Posts
It happens when I try to larval inject, but I don't have enough energy just yet, so I have to right click somewhere to get my command cursor back. Sometimes, I just right click too many times on the hatchery and it just resets. I wonder if its worth fixing, but it definitely happens to me too many times =( | ||
agorist
United States115 Posts
On April 20 2010 02:00 shindigs wrote: I thought I was the only one! It happens when I try to larval inject, but I don't have enough energy just yet, so I have to right click somewhere to get my command cursor back. Sometimes, I just right click too many times on the hatchery and it just resets. I wonder if its worth fixing, but it definitely happens to me too many times =( I think this might be what I'm doing! | ||
Ovi
164 Posts
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HCastorp
United States388 Posts
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AnodyneSea
Jamaica757 Posts
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Diks
Belgium1880 Posts
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TyrantGuardian
Sweden76 Posts
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pzea469
United States1520 Posts
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Ovi
164 Posts
After patches 9/10 as a zerg you will end up selecting the "set worker rallypoint" when spamming "S R" for making roaches. Thus you will end up clicking rallypoints all over the map where you didnt intend to do so if you dont constantly deselect it by rightclicking, but in a hasty situation its likely that you wont always do this. The problem obviously is that the "set worker rallypoint" hotkey is "R", the same key as for building roaches. To be honest I have never used the "set worker rallypoint" in any situation, since I simply rightclick on minerals/gas instead. Changing this rallypoint to some other key (a key that isnt a key for any other unit that is) obviously would solve this problem. If you dont play Zerg and havnt experienced this problem yourself you might be questioning if this really is a problem? Well let me paint you a scenario. If a zerg has 7 hatches with 4 queens he will produce alot of larva, and when new larvas spawn constantly it makes sense to spam "S R" to keep producing new roaches every second new larvas spawn. Spamming will eventually lead to selecting the "set worker rallypoint". Selecting this rally point by mistake can easily result in setting it where you obviously dont want it to be, for example if you want to select a bunch of units in the battlefield (by left clicking). Alot of unnecessary time and effort will then go to placing the rally point back to where you actually want it to be, and if drones happend to spawn during the time where that rally point was missplaced you just lost alot of mining time etc.. Same problem with grid hotkeys, just with different hotkey/unit (hydra). Edit: As others have pointed out there also is a hotkey conflict with overlord (V) and ventral sacs (V). Upgrading ventral sacs is something you do max once a game and for all I care its hotkey could be on any button that isnt a hotkey of a unit. When it comes to the "set worker rallypoint" hotkey, well thats a hotkey that you (if it isnt unintentionally ofcourse) use zero times during a game (since you use the rightclick like stated above) so it makes even less sense to keep that hotkey as "R". Even if they eventually make customkeys available it wouldnt make any sense keeping this as standard hotkeys. Obviously there shouldnt be any hotkey conflicts between units/upgrades/rallypoints at the hatchery and changing the hotkeys can be done just like that. Im surprised this hasnt gotten any real repsonse yet, last time I checked the US forums that was the case aswell. If blizzard just becomes aware of this (I honestly cant imagine them not being aware of this by now though) this should get fixed with the next patch. | ||
Rotodyne
United States2263 Posts
On April 27 2010 05:48 Ovi wrote: The problem obviously is that the "set worker rally point" hotkey is "R", the same key as for building roaches. I assume this was the case before these last 2 patches aswell? I never bothered to look up the hotkey for "set worker rally point" before though so I dont know for sure. To be honest I have never used the "set worker rally point" in any situation, since I simply rightclick on minerals/gas instead. Changing the "set worker rally point" to some other key (a key that isnt a key for any other unit that is) or to change it back the way it was before these latest patches obviously would solve this problem. Yup I've had this problem as zerg, hopefully blizzard fixes that. | ||
SichuanPanda
Canada1542 Posts
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Klive5ive
United Kingdom6056 Posts
I'm sure it has something to do with the way I spam when injecting but the way I play it happens really often. Has anyone figured out a way to change the hotkeys or something so that this doesn't happen? | ||
ZergTim
United Kingdom1 Post
User was warned for this post | ||
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