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Stiver
Profile Joined April 2010
Canada285 Posts
April 16 2010 17:05 GMT
#101
On April 16 2010 08:05 Chronopolis wrote:
Show nested quote +
On April 14 2010 02:33 Percucio wrote:
zerg Pestilisk

Description: Pestilisks eerily resemble aging Zerglings. They are longer than your typical Zergling, being about one and a half Zergling bodies each. They lack wings, only having rotting stumps. They tend to have black rotting flesh with holes oozing team colored liquids. The other significant changes between the Pestilisk and Zergling include a vastly malformed mouth. A Pestilisk usually has a large head with a wide gaping mouth, lined with vicious curved teeth. The acidic purple spores accumulate here and drip from its mouth.

When it attacks it attacks with its large mouth swiping side to side and its extra limbs lunging forward. Each attack spurts a small purple splash onto its target, adding a toxic spore. When under creep synapse the Pestilisk oozes purple sludge from the holes in its body and sends fat drops of purple sludge flying away from its body in an average sized radius. The Pestilisk’s symbiosis ability puts a team colored fungal growth on the body of its target.

For visual reference it is a longer, more dog-like zergling with a gaping mouth. The mouth resembles that of a Japanese giant salamander.

Production:


Zerg Armor Defeating Early Tier Caster
minerals:25
gass: 50
build time: 17
Morphed From: Zergling
Requires: Pestilent Spawning Pool


Pestilent Spawning Pool: Morphs from the standard spawning pool. Has identical looks except it changes the liquid in the pool to be team colored.

production:

50 minerals 50 gas 180 build time.

Unit Statistics:



50 Health
200 Energy
Armor: 0 (+1)
Movement: Normal
Modifiers: Light - Biological

Armaments:

Corrosive Claws
Targets: Ground
Damage: 5 (+1)
Range: Melee
Attack Speed: Fast
Bonus: None



Abilities:


Corrosion Glands:



For every attack a Pestilisk delivers on an enemy, that enemy unit gains one toxic spore. Toxic spores force the enemy unit to attack at 5% slower speed per spore and to take one additional damage per spore from every attack. Enemy units and buildings can have up to nine toxic spores at one time. Each spore wears off after 15 seconds and each attack by a Pestilisk renews the spores’ duration.


Passive
Duration: 15 seconds per spore
Cooldown: None

Creep Synapse



When a Pestilisk dies on creep, it explodes in a small shower of purple acid, spreading up to three toxic spores onto each nearby ground enemy.


Passive

Symbiosis



For just 75 energy, the Pestilisk can spread its corrosive spores in the form of a parasitic growth. Each Parasitic growth replaces the targetable health of the unit it is attached to with its own health of 15. Any damage done to the parasitic growth does not spill over to the unit it is attached to, but the health on the attached parasitic growth does not regenerate and multiple parasites can not be stacked on the same unit. Special abilities bypass the parasitic growth in effect and damage (Including tactical nukes) and splash damage still applies to the unit.


Energy: 75
Duration: 150 Seconds
Cooldown: 5 Seconds
Range: 7




Upgrades:


Corrosive Spore Glands: This upgrades causes every Pestilisk to deliver three toxic spores on initial hits against enemies with no spores at the time of the attack.

Researched At: Pestilent Spawning Pool

100 100 110

Disambiguation


Strong Against: Ground Units

Weak Against: Air Units, Splash Damage

General Role: An excellent choice to weaken high health Protoss units, healing Terran units, and high armor Zerg units such as roaches. Pestilisks do an excellent job of softening up ranged units in order to allow melee types to do more damage for longer. As an added bonus, Pestilisks naturally benefit from Zergling movement speed and attack speed upgrades, and when combined with their health boosting ability, Pestilisks can really help Zerglings do even more melee damage.

Pestilisks open up an early game caster option for the Zerg, requiring only a pestilent spawning pool, which morphs from a regular spawning pool for only 50/50/180 (Minerals/Gas/Build Time). In addition to spicing up unit diversity, this also makes up for the harsh lack of casters in the Zerg army.

Use Concept: The Pestilisk can help defeat hard Terran wall ins by padding Banelings with extra health for Baneling wall breaks. It can also help keep early contains going with Symbiosis and the Pestilisks themselves help quickly take down high health Marauders. Late game it can even help reduce the effect of healing on MM balls so that your ranged units can do enough damage to reduce their numbers.

Against Protoss, Pestilisks help bolster Zergling strength to even the odds against powerful Zealots. Even against Colossi, Symbiosis can prevent Zerglings from melting in one deft blast. Even in general the extra damage the spores provide can help turn the tide of battle against high health Protoss forces. The Pestilisk can also do wonders to diversify Zerg vs. Zerg battles with Pestilisks being particularly good against Roaches.

Lore:

+ Show Spoiler +
Initial Pestilisks were found after the forces of the Confederacy of Man destroyed Zerg infestations that had ravaged nearby settlements. The Pestilisks were then found when the settlements were rebuilt after significant time had elapsed. It was thought that these feeble creatures were simply the product of starved Zerglings, as they were indeed rare. Still, the Pestilisks may in fact have been the product of genetic experimentation from Zerglings, in order to create beings that could survive these barren conditions. Current Pestilisks have progressed away from feeble stragglers and have most recently been found amplifying remote Zerg ground forces to horrific effect.

Pestilisks have most likely developed from contact with human strains. They are most likely evolved from the highly similar Zergling warrior strain. It is unknown if they morph directly from a Zergling, as Guardian strains might do so from Mutalisk strains. Pestilisks seem to contain the absorbed genes of Earth native species such as dogs and rats. In particular it seems the genes have been twisted to allow Pestilisks to survive extreme malnourishment.

The most interesting Pestilisk trait is its large gaping mouth. Its head is actually crescent shaped due to its large mouth. A Pestilisk’s mouth tends to have a multitude of curved canines lined up in several unbalanced rows. The most liquid form of its body’s acid typically drips from the mouth, quite possibly denoting that it is produced in the mouth or head of the Pestilisk as a liquid, and becomes viscous and sludge-like with addition of parasitic spores.

The Pestilisk has a body much like a Zergling, except it typically is noticeably longer. Its carapace seems more like the rotting flesh of a dog or rat, rather than the thick insect-like carapace found on Zerglings. The tail of the Pestilisk remains proportionately the same as a Zergling’s tail, a trait Pestilisk legs and Zergling legs share.

The Pestilisk lacks insect like wings which some Zerg strains have evolved. Pestilisks tend to simply have stumps instead of wings, perhaps showing that the Pestilisk has only recently evolved. Pestilisks often ooze the acid contained inside their body through huge visible pores in their body.

Its bodily systems are so volatile that it frequently hosts parasitic spores which thrive in a viscous, corrosive, and acidic substance that is found in Pestilisks. This substance has been recorded to weaken our armor systems, leaving troops and buildings vulnerable to damage. It seems this substance also reacts explosively with creep, following the failure of buffer systems that normally prevent this occurrence in live Pestilisks.

The parasitic spores it hosts seems to require a significant growth time between life stages and require the acidic substance mentioned before in early life. Its second stage seems to be similar to most fungi, or lichen even. We’ve found this fungal parasite using the external carapace of fellow Zerg as homes to grow, as well as on other substances. The fungal growth its second stage creates is remarkably tough, able to withstand multiple gauss rifle projectile hits. The final stage of the parasite is unknown; it likely culminates in the expulsion of numerous spores which begin the cycle again



I saw this entry somewhere on another website, don't know if it's the same person. To the OP, i'm just saying double check or something, since the entry is identical.



Probably here: http://vilegaming.com/page/510

Which is funny, because I submitted a unit, and then I read the link, and I dunno if it was osmosis, because I don't remember specifics but my unit I just submitted had similar ability to one listed.
"The most difficult thing in the world is to know how to do a thing and to watch someone else do it wrong without comment."
AiurZ
Profile Blog Joined May 2004
United States429 Posts
April 16 2010 17:25 GMT
#102
Zerg

Creeper

(Morphs from Roach)Cost:
50 Minerals
100 Gas
2 supply
35 morph time

Requires:
Lair level research from roach warren

Range:
3

Damage:
8 (+2 Biological) Line splash (like lurker)

Hit points:
125 (1 armor)

Armor:
biological

Ability:

in movement, this unit goes fuzzy, like as if it were cloaked but it can still be targeted but has lower attack priority vs. enemy.

Upgrades:
Range upgrade (+2 range) 150/150 from roach warren
Speed upgrade 150/150 from roach warren
picture of dogs.jpg
ashburn
Profile Joined March 2010
Singapore76 Posts
April 16 2010 18:33 GMT
#103
[image loading]
Race: Zerg
Name: Venus Trap
Minerals: 75
Gas: 75
Supply: 1
Build Time: 40
Producer: Larva
Require: Infestation Pit
Hotkey: V
HP: 150
Armor: 1 (+1 each Ground Carapace upgrade)
Type: Light, Biological
Mvmt : Slow
Attack: None

Abilities:
Burrow (W)
Trap (T)

Upgrades:
Ground Carapace (C) @ Evolution Chamber
Burrow (B) @ Hatchery, Lair, Hive
Carnivorous Plant (C) @ Infestation Pit

New Ability: Trap
The Venus Trap is not capable of attack when un-burrowed. When burrowed, Trap can be right-clicked to be set to auto-activate.

Any enemy units that fit into these criteria will activate the trap.
1. Non-massive, Non-structure.
2. Ground or Air.
3. Light.

Possible targets:
Protoss: Probe, Phoenix, Interceptors, Observer, Sentry, High Templar, Dark Templar, Zealot.
Terran: SCV, MULE, Point Defense Drone, Ghost, Marine, Reaper, Hellion.
Zerg: Drone, Mutalisk, Hydralisk, Queen, Zergling, Baneling, Infestor, Broodling.

* Activation range is 2 (Similiar to that of a Baneling)
* An enemy unit trapped is considered to be removed from game until the Venus Trap is killed, or ability Trap is de-activated.
* Trapped unit will take 1 damage per second while trapped.
* The Venus Trap is invisible while burrowed.
* When a unit is trapped, the Venus Trap becomes visible.
* When a unit is trapped, the Venus Trap cannot unburrow.
* One Venus Trap can only trap one enemy unit at a time.
* Once auto-activate is deactivated, Trap can only be activated again after 10 seconds.
* Once a trapped unit is killed, the Venus Trap can immediately trap another nearby unit.

Exception(s):
* If enemy Baneling has vision of the burrowed Venus Trap, it will attack and explode before Venus Trap can trap the Baneling.
* Summoned units like MULE, Broodling, and Point Defense Drone may expire while trapped. It will not count as a kill. The Venus Trap must wait 10 seconds before it can trap another unit.

New Upgrade: Carnivorous Plant
Minerals: 200
Gas: 200
Time: 100

* Ability Trap can now trap 2 units at a time instead of 1.
* Trapped units suffer 2 damage per second instead of 1.
tekguy2k
Profile Joined April 2010
United States4 Posts
April 17 2010 00:34 GMT
#104
New Zerg Unit

Underground Snake Den

Requires Lair
costs 75 minerals/ 50 gas
100hp

Underground snake den, only seen by detectors, snakes move out from central location under the ground and can ensare and pull light units, aka marines and zealots, and some heavier equipment down to their deaths....

Abilities
ensare
instant death(Requires recharge)
DrivE
Profile Blog Joined January 2010
United States2554 Posts
April 17 2010 01:08 GMT
#105
THE PROTOSS MORTAL
comes from robotics
200 shield, 90 hit points
it takes and extra 25 damage from attacks over 10 damage
does 80 damage, range 5

LUCK IS NO EXCUSE
yeeuniie
Profile Blog Joined April 2010
United States42 Posts
April 17 2010 01:18 GMT
#106
--- Nuked ---
Spenguin
Profile Blog Joined November 2007
Australia3316 Posts
April 17 2010 01:22 GMT
#107
+ Show Spoiler +
On April 16 2010 04:51 obesechicken13 wrote:
So as to not post two units in one post:

Grobyc's SCDrobe
http://www.teamliquid.net/forum/viewmessage.php?topic_id=119352&currentpage=2
[image loading]
Stats:
Cost: 150 minerals
Supply cost: 3
HP: 105
Shields: 20
Attack: 15
Resources per cargo return: 15(minerals), 12(gas)
Unit speed: That of a Terran Vulture(With Ion Thrusters upgrade)
Attack range: 3


Is that an SCV having sex with a drone?
< TeamLiquid CJ Entusman #46 > I came for the Brood War, I stayed for the people.
LookIntoTheSun
Profile Joined April 2010
United States5 Posts
Last Edited: 2010-04-17 07:13:12
April 17 2010 07:03 GMT
#108
Sent mine thru email but I'll post it here too.

Protoss

Council Member

Hit Points:
100

Shields:
75

Energy:
125

Size:
Normal

Type:
Ground
Biological
Psionic

Cost:
150 Minerals
150 Gas
2 Supply

Range:
5 (can be upgraded to 7)

Damage:
At Range 1, Base Damage is 30
At Range 2, Base Damage is 20
At Range 3, Base Damage is 10
At Range 4, Base Damage is 10
At Range 5, Base Damage is 5
(Before Upgrade)

At Range 1, Base Damage is 50
At Range 2, Base Damage is 40
At Range 3, Base Damage is 30
At Range 4, Base Damage is 20
At Range 5, Base Damage is 15
At Range 6, Base Damage is 10
At Range 7, Base damage is 5
(After Upgrade)


Attack Speed:
Normal

Unit Speed:
Normal

Armor:
+0

Ability:
Psi Burst: The Council Member can unleash a blast of Psionic Energy that damages all units around him (including friendly units) for 20 damage within 2 range. Requires 60 Energy.
Neurotic Psi Waves: The Council member can temporarily enhance his attacks with Neurotic Psi Waves. This ability slows enemy attackspeed with each blast of his Psi wave. Requires 75 Energy. Lasts for twenty seconds.

Produced From/Warped From:
Gateway/Warpgate

Requires:
Twilight Council

Description:
The Council Member is a Psionic Protoss unit that incorporates his Psi abilities and honed combat skills into a powerful weapon of terrible terrible destuction. His unleashes waves of Psi from his palms; the damage from these Psi waves diminish at a longer range but at close-quarters, the Council Member will annihilate with his adept Psi abilities and combat techniques. His Psi waves can attack both ground and air units. Against air units, his base damage is always five.
3FFA
Profile Blog Joined February 2010
United States3931 Posts
Last Edited: 2010-04-17 12:51:34
April 17 2010 12:33 GMT
#109
Please announce the winner before the 50 beta keys are given out so I know whether or not to opt-out of that.

edit: nvm I'm opting out of both since the beta keys don't work for macs too...
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
April 17 2010 12:53 GMT
#110
On April 17 2010 21:33 3FFA wrote:
Please announce the winner before the 50 beta keys are given out so I know whether or not to opt-out of that.

edit: nvm I'm opting out of both since the beta keys don't work for macs too...

You mean from self-nominated thread? You can opt-out right now there is now chance there will be less than 10 people.
Ketsu
Profile Joined September 2009
Chile15 Posts
April 17 2010 14:24 GMT
#111
And the winner is :D ????? .........
SouL)R(MizaR
Profile Joined October 2009
Australia111 Posts
Last Edited: 2010-04-17 15:50:22
April 17 2010 15:38 GMT
#112
Zerg

Unit name: Shadow



Shadows Strike at night making their double impossible to distinguish. Theses devilish creatures are said to resemble death as they lure their prey with thier shadow once in close quaters these Menacing creatures literaly suck the soul out of the prey.
Its said that these creatures tend to attack larger units as they try to quench thier thirst for ending lives.
Casts a shadow "Double" of it self which deals no damage but confuses enemies


Attack: Short range Black mist which circles the units witch sucks the life out of a creature. It has been told when that these unit once feasted apon any organic unit a small part of thier battle wounds are replenished

Attack damage: 10+10 armour.
Attack Speed: Slow
Unit cost: 85 mineral 50 gas.
Unit health: 90hp
Movement: fast.
Requires Evolution chamber.
Can attack ground only.
Range: 3

I know the competition is over but looked fun plus i never win these things anyway lol

unless were going off aussie time!

www.izhere.webs.com Starcraft 2 Clan Website
Random69
Profile Joined April 2010
35 Posts
April 17 2010 16:19 GMT
#113
Hey all,

Ok the competition has now come to a close and I will be announcing the winner within the next hour

GL again to all

The pen is mightier than the sword, but the pen has no chance versus my Axe
Khrono
Profile Joined April 2010
Canada98 Posts
Last Edited: 2010-04-19 11:20:29
April 17 2010 19:57 GMT
#114
Congrats to the winner.
Random69
Profile Joined April 2010
35 Posts
April 17 2010 20:35 GMT
#115
On April 18 2010 04:57 Khrono wrote:
IMO this was a fake contest to give him entry ideas in a real one.



IMO are you retarded

******************************************************************************
Protoss

Energy Archon

Cost:
200 Minerals
125 Gas

Range:
5 (Range works in radius of 5)

Damage:
5-6 (3 Attacks) (+2 Biological)

Armor:
Armored

Energy:
150

Ability:
Recharge: Allows the Energy Archon to recharge the shields of nearby (5 range radius) Protoss units, recharges 2 shields for every 1 energy cost. Unable to target self

******************************************************************************

That is my unit, if there was a competition and I did need a key I would still stick with my Archon.

Besides ask the winner if it was a fake or if he got his key before you come post such bullshit comments.

You sir, are a fool
The pen is mightier than the sword, but the pen has no chance versus my Axe
Satallgeese
Profile Blog Joined April 2010
United States239 Posts
April 17 2010 20:37 GMT
#116
And who exactly was the winner? What was their unit?
A good player practices until he gets it right. A great player practices until he can't get it wrong.
FSP.Siggy
Profile Joined March 2010
Canada138 Posts
April 17 2010 20:38 GMT
#117
On April 18 2010 05:37 Satallgeese wrote:
And who exactly was the winner? What was their unit?


http://www.teamliquid.net/forum/viewmessage.php?topic_id=120081
Check out the StarCraft Card Game - http://www.teamliquid.net/forum/viewmessage.php?topic_id=116834
Random69
Profile Joined April 2010
35 Posts
April 17 2010 20:49 GMT
#118
Thanks FSP.Siggy for the link to the winners page.
The pen is mightier than the sword, but the pen has no chance versus my Axe
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