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[D] The obsession with Terran Mech - Page 3

Forum Index > SC2 General
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Iris7
Profile Joined March 2010
Angola39 Posts
April 05 2010 21:06 GMT
#41
first of all.. u obviously didn't play Terran in sc1.. and mech play to terrans was as deeply rooted in their identity as muta play was to zerg.. or carriers to toss... it was the "2nd option".. and before u say.. THIS ISN'T SC1.. that's true.. but it is it's sequel.. and should have similar dynamics..

second of all.. it's not that mech play isn't viable.. it hasn't been figured out yet.. it's a lot more practical than toss going for just robotics facility
sc1: 3a.4a.5a.6a.7a. sc2 5a.6a.
PredY
Profile Joined September 2009
Czech Republic1731 Posts
April 05 2010 21:10 GMT
#42
i tell you why
because it's fcking boring to go the same units, have the same army composition (besides like ghosts and ravens) in every matchup
http://www.twitch.tv/czelpredy
RPGabe
Profile Joined January 2010
United States192 Posts
Last Edited: 2010-04-05 21:19:27
April 05 2010 21:12 GMT
#43
Please note that my post isn't supporting the dominance of Just-Make-Marauders instead of mech-only play. I'm saying both are ultimately crappy.

Isn't it better gameplay to have all races require MANY units to answer and counter specific compositions from the opponent? I shouldn't be able to go all factory units completely irregardless of what my opponent is up to. I should always have to respond, and that goes for him as well.

What then decides games is how well I understand the match-ups, my positioning, my mechanics, etc. If there are shortcomings in my unit composition, it's because I'm leveraging my resources elsewhere (and trying to hide shortcomings accordingly).

I cannot fathom why anyone would support gameplay that's something like "I make these 2 units in this matchup. I make this decision during the loading screen, irregardless of what my opponent is doing."

On April 06 2010 06:06 Iris7 wrote:
first of all.. u obviously didn't play Terran in sc1.. and mech play to terrans was as deeply rooted in their identity as muta play was to zerg.. or carriers to toss... it was the "2nd option".. and before u say.. THIS ISN'T SC1.. that's true.. but it is it's sequel.. and should have similar dynamics..

second of all.. it's not that mech play isn't viable.. it hasn't been figured out yet.. it's a lot more practical than toss going for just robotics facility

I did actually, followed it very closely too. Obviously mech-only play was necessary in SC1 because infantry was near useless against Terran and Toss. I'm saying that's probably a bad thing in the long run for a new game.

Even though the marauder is a pain in the ass, it's at least keeping bio relevant as an option in all 3 match-ups.
Gnosis
Profile Joined December 2008
Scotland912 Posts
April 05 2010 21:26 GMT
#44
If I have to upgrade bio and mech independently of each other, I should be able to use entirely one tech tree for one match up.
"Reason is flawless, de jure, but reasoners are not, de facto." – Peter Kreeft
Darpa
Profile Blog Joined March 2010
Canada4413 Posts
April 05 2010 21:31 GMT
#45
I'm not entirely sure people are suggesting (at least I'm not) that we buff mech to the point where its viable by itself. I simply want Hellions and Thors to be useful. I've seen them used in some pretty creative ways, but nothing that the average player could pull off.

Frankly i just think a cost reduction would help mech. Siege tanks/thors are very expensive for what you get. That said, I have noticed that siege tanks have been turning the tides for me in TVP lately, because it seems like as soon as toss get those colossi, the games over.
"losers always whine about their best, Winners go home and fuck the prom queen"
buhhy
Profile Joined October 2009
United States1113 Posts
April 05 2010 21:35 GMT
#46
On April 06 2010 06:12 RPGabe wrote:
Please note that my post isn't supporting the dominance of Just-Make-Marauders instead of mech-only play. I'm saying both are ultimately crappy.

Isn't it better gameplay to have all races require MANY units to answer and counter specific compositions from the opponent? I shouldn't be able to go all factory units completely irregardless of what my opponent is up to. I should always have to respond, and that goes for him as well.

What then decides games is how well I understand the match-ups, my positioning, my mechanics, etc. If there are shortcomings in my unit composition, it's because I'm leveraging my resources elsewhere (and trying to hide shortcomings accordingly).

I cannot fathom why anyone would support gameplay that's something like "I make these 2 units in this matchup. I make this decision during the loading screen, irregardless of what my opponent is doing."



If there are no bread and butter units that are reliable enough to be opened with, games will be decided based on luck of the build order. It decreases the significance of positioning and mechanics since the game will devolve to who is lucky enough to open the build that counters the other.

Having standard play involve mixes of every unit is impossible simply because most attacking units overlap in role. Also, the way SC2 is structured, building some of every type of unit requires a huge investment on infrastructure that could be better off increasing your army size. Suggest to me a non-complicated way to encourage use of many units?
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
April 05 2010 21:38 GMT
#47
Im not so sure about Mech not being viable, but mass Marauder seems stronger, cheaper and way easier to control.
Revolutionist fan
glassmazarin
Profile Blog Joined October 2007
Sweden158 Posts
April 05 2010 21:49 GMT
#48
Playing mech was (is!) a different experience than bio, one that I enjoy very much. I just love how it was extremely strong while stationary, but weak on the move. I love the slow push, it creates great tension. The positional play simply makes the game sooo much more interesting!

The dmg potential of mech was terrible, terrible. It was all very strategic (or tactical? I often mix these up). I love how a good flank could completely destroy a huge mech army, but if the terran reacted accordingly he could absolutely devastate the toss forces. Mech is pure entertainment! I hope it comes back in some form in SC2
jamvng
Profile Joined October 2008
Canada244 Posts
April 05 2010 21:49 GMT
#49
On April 06 2010 05:26 FleuR wrote:
TvP we don't see tanks because they are countered so incredibly well by immortals. Does this mean we should buff tanks? No, probably not, or if they are not largely. A bigger problem is maybe immortals counter tanks too well. The way their hardened shield mechanic works pertty much specifically counters tanks + thors, I can't think of any other unit that has this kind of damage output (besids another immortal).


This.
If Immortals didn't have Hardened Shields the way it works rite...mech would be ALOT more viable and a lot of people would using more tanks TvP.
0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2010-04-05 22:05:45
April 05 2010 22:04 GMT
#50
On April 06 2010 05:07 zazen wrote:
Show nested quote +
On April 06 2010 05:04 0neder wrote:
Mech is the antithesis of 'walk and shoot' infantry balls of all the races.
Mech makes for strong positional and map tension.


In SC1. In SC2, it's just A-move with robots instead of troops. Units have no identity or fun abilities.

Watch Gretorp's stream. He has the same good tank positioning from sc1.
h0munkulus
Profile Joined March 2010
Austria1481 Posts
Last Edited: 2010-04-05 22:08:01
April 05 2010 22:06 GMT
#51
the wish for "stronger mech" is imho more about gameplay than it is about balance.

an quite frankly calling for more diversity in the terran army sounds very weird especially regarding broodwar.

right now the diversity is way better than it ever was in broodwar. you have the barack units which are useful in every matchup till the end.
you have starport units which are heavily used in almost every matchup.
and even the often discussed mech units find a lot of use (hellion harass, siege tanks both for turtle and contain & players find more and more uses for thor (and will even more with AE anti-air))

i think people don't really want more diversity they want less. they want to be able to win games with mech only, using no bio (after early game) and starport units only for drops/anti-air.
but honestly this style of play was the reason for some of the most annoying matchups in broodwar. TvT in sc2 is way better than it was in broodwar. and as a player playing against turtling terrans with huge siege-lines and gazillion spider-mines was just work. clearing out mines was tiresome and boring for spectators.

marauders might need some balancing. and the reactor change might have been a little to harsh making bio armys even heavier on marauders. but ultimately i sincerely hope that blizzard will keep bio an important part of terran armys in all matchups throughout the game!
red.venom
Profile Joined October 2002
United States4651 Posts
April 05 2010 22:07 GMT
#52
On April 06 2010 05:07 zazen wrote:
Show nested quote +
On April 06 2010 05:04 0neder wrote:
Mech is the antithesis of 'walk and shoot' infantry balls of all the races.
Mech makes for strong positional and map tension.


In SC1. In SC2, it's just A-move with robots instead of troops. Units have no identity or fun abilities.


Haha this sums it up for me.

In BW the mech identity is a slow cost effective group of units that are hard to attack head on but have weakness in their lack of speed and ability to only harass early on with vultures or drops.

It's a really unique thing, every RTS ive ever played plays sorta like SC2 does except for BW and to a lesser extent Frozen Throne(Just because of the hero system). Its actually kind of sad cuz I really feel like SC2 is only maybe slightly ahead of Dawn of War in terms of quality and playability.
Broom
Sabu113
Profile Blog Joined August 2009
United States11075 Posts
Last Edited: 2010-04-05 22:38:00
April 05 2010 22:28 GMT
#53
On April 06 2010 04:51 Archerofaiur wrote:
Its rather simple

Mech is allot of fun to play/watch.


Q.E.D.

Maybe they could stop deballing toss and give us back a decent Storm. That would make templar worthwhile and encourage mech in TvP.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
TheHof
Profile Joined March 2010
United States92 Posts
April 05 2010 23:00 GMT
#54
Personally I feel like the way it's going now, zvt mech is pretty good. zvp mech is no goods. Thor make a really good niche in there vs hydra and muta, add in some hellions and you're protected against most everything that zerg can throw at you.

zvp... I'm not sure if it's just that marauders are too good, or the terran mech isn't good enough. Kind of a tossup.

Thor and tank definitely have a big role in tvt. So I'd say it's a good option there.
"It's so nerve wracking, I'm just crossing my fingers and sayin' c'mooon esports"-Day[9]
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
April 05 2010 23:02 GMT
#55
More suitable title of thread would be "The obsession with diversity"

Kind of self explanatory..
"trash micro but win - its marine" MC commentary during HSC 4
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
April 05 2010 23:05 GMT
#56
We want mech because it's completely unviable right now. In SC:BW over all matchups, terran had the option to go Mech, Biomech or Bio. Now Terran has Biomech and Bio. Its just more interesting to have more options at your disposal/to not see infantry in every matchup
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 05 2010 23:09 GMT
#57
On April 06 2010 04:42 Zaqwert wrote:
Infantry is more support than it is the primary way to win a war. Air power and things like tanks and ships are where it's at.


This is actually the exact opposite of what happens in reality. You don't win a total victory until you occupy, and you don't occupy with air superiority--you occupy with masses of infantry.

On April 06 2010 08:05 See.Blue wrote:
We want mech because it's completely unviable right now.


lol.

On April 06 2010 08:05 See.Blue wrote:
In SC:BW over all matchups, terran had the option to go Mech, Biomech or Bio.


Strange that I never saw Terrans going bio vs Protoss, or how extraordinarily rare mech vs Zerg was.
Bring back 2v2s!
MorroW
Profile Joined August 2008
Sweden3522 Posts
April 05 2010 23:15 GMT
#58
On April 06 2010 08:09 ComradeDover wrote:
Show nested quote +
On April 06 2010 04:42 Zaqwert wrote:
Infantry is more support than it is the primary way to win a war. Air power and things like tanks and ships are where it's at.


This is actually the exact opposite of what happens in reality. You don't win a total victory until you occupy, and you don't occupy with air superiority--you occupy with masses of infantry.

Show nested quote +
On April 06 2010 08:05 See.Blue wrote:
We want mech because it's completely unviable right now.


lol.

Show nested quote +
On April 06 2010 08:05 See.Blue wrote:
In SC:BW over all matchups, terran had the option to go Mech, Biomech or Bio.


Strange that I never saw Terrans going bio vs Protoss, or how extraordinarily rare mech vs Zerg was.

instead of being a smart-ass maybe u should bring something to the table

i want buffed mech because im getting pretty sick of how lame terran is and how u only can make marauders
Progamerpls no copy pasterino
bt-scubasteve
Profile Joined March 2010
United States13 Posts
Last Edited: 2010-04-05 23:23:07
April 05 2010 23:18 GMT
#59
I play terran. I like terran. I go mech sometimes. Sometimes I go air. Sometimes I go bio. All the time I mix them. Terran, out of all the races, is more focused on unit composition, so mix it up peoples. I don't go marauder balls. Most of what I have read is bluu bluu. <---- All Facts
For cereals though, mech was lacking, that is why the last patch OBVIOUSLY boosted terrans ability to go mech. Like ... less minerals for factory so you can get faster gas, cheaper vikings, and tech labs. Not huge changes, but I like vikings more and it forces me to build reactors on buildings I'm not using so I don't have to wait 40 seconds. My advice to non-FrozenArbitor terrans out there, try stuff, you might like it.

P.S. I don't know if the OP is referring to the nostalgic people, but I don't think terran players only want TvP to be mech and only TvZ to be bio. It's the opposite in sc2 and that's groovy with me. The game is still fun.

P.P.S Oh yeah, terran in sc:bw. LOL! There wasn't really diversity in standard play, terran had 1-2 options in each MU. TvT wraith +siege made me cream my jeans when I saw it, and warped my little mind ever since. TvT sc2 strat of viking/seige, it's like 9-2 on ranked plat league. How's that for nostalgia?
Plat 1v1, plat 2v2, d+iccup
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
Last Edited: 2010-04-05 23:38:39
April 05 2010 23:37 GMT
#60
On April 06 2010 08:15 MorroW wrote:
instead of being a smart-ass maybe u should bring something to the table


Bring what to the table? There's nothing to bring because there is no problem. This is just the next in a long line of "SC2 needs to be more like SC1" threads.

On April 06 2010 08:15 MorroW wrote:
i want buffed mech because im getting pretty sick of how lame terran is and how u only can make marauders


I'd like to see you play Terran and get to #1 Pro League while only building marauders, then.


There are plenty of examples of factory units being used to great effect, and there have even been examples of successful mech play posted in this thread. It's really a wonder this thread is still open, considering the turn it's taken over the past few pages.
Bring back 2v2s!
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