• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:48
CEST 17:48
KST 00:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5: Vote to Decide Ladder Maps!0[ASL20] Ro8 Preview Pt1: Mile High14Team TLMC #5 - Finalists & Open Tournaments2[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon10
Community News
Classic wins RSL Revival Season 20Weekly Cups (Sept 15-21): herO Goes For Four2SC2 5.0.15 PTR Patch Notes + Sept 22nd update257BSL 2025 Warsaw LAN + Legends Showmatch4Weekly Cups (Sept 8-14): herO & MaxPax split cups4
StarCraft 2
General
SC2 5.0.15 PTR Patch Notes + Sept 22nd update Code S RO4 & Finals Preview - Cure, Dark, Maru, Creator Storm change is a essentially a strict buff on PTR Why Storm Should NOT Be Nerfed – A Core Part of Pr Classic wins RSL Revival Season 2
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Prome's Evo #1 - Solar vs Classic (SC: Evo) Monday Nights Weeklies RSL: Revival, a new crowdfunded tournament series SC2's Safe House 2 - October 18 & 19
Strategy
Custom Maps
External Content
Mutation # 492 Get Out More Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense
Brood War
General
Whose hotkey signature is this? BGH Auto Balance -> http://bghmmr.eu/ Old rep packs of BW legends A cwal.gg Extension - Easily keep track of anyone Starcraft Beta Mod HELP!!!!
Tourneys
[ASL20] Ro8 Day 2 [ASL20] Ro8 Day 1 [ASL20] Ro16 Group D BSL 2025 Warsaw LAN + Legends Showmatch
Strategy
Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Liquipedia App: Now Covering SC2 and Brood War! Path of Exile Borderlands 3
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Big Programming Thread UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion 2024 - 2026 Football Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
Fixing Hip Hop with AI
Peanutsc
Try to reverse getting fired …
Garnet
[ASL20] Players bad at pi…
pullarius1
Too Many LANs? Tournament Ov…
TrAiDoS
I <=> 9
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1444 users

[D] The obsession with Terran Mech - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
Iris7
Profile Joined March 2010
Angola39 Posts
April 05 2010 21:06 GMT
#41
first of all.. u obviously didn't play Terran in sc1.. and mech play to terrans was as deeply rooted in their identity as muta play was to zerg.. or carriers to toss... it was the "2nd option".. and before u say.. THIS ISN'T SC1.. that's true.. but it is it's sequel.. and should have similar dynamics..

second of all.. it's not that mech play isn't viable.. it hasn't been figured out yet.. it's a lot more practical than toss going for just robotics facility
sc1: 3a.4a.5a.6a.7a. sc2 5a.6a.
PredY
Profile Joined September 2009
Czech Republic1731 Posts
April 05 2010 21:10 GMT
#42
i tell you why
because it's fcking boring to go the same units, have the same army composition (besides like ghosts and ravens) in every matchup
http://www.twitch.tv/czelpredy
RPGabe
Profile Joined January 2010
United States192 Posts
Last Edited: 2010-04-05 21:19:27
April 05 2010 21:12 GMT
#43
Please note that my post isn't supporting the dominance of Just-Make-Marauders instead of mech-only play. I'm saying both are ultimately crappy.

Isn't it better gameplay to have all races require MANY units to answer and counter specific compositions from the opponent? I shouldn't be able to go all factory units completely irregardless of what my opponent is up to. I should always have to respond, and that goes for him as well.

What then decides games is how well I understand the match-ups, my positioning, my mechanics, etc. If there are shortcomings in my unit composition, it's because I'm leveraging my resources elsewhere (and trying to hide shortcomings accordingly).

I cannot fathom why anyone would support gameplay that's something like "I make these 2 units in this matchup. I make this decision during the loading screen, irregardless of what my opponent is doing."

On April 06 2010 06:06 Iris7 wrote:
first of all.. u obviously didn't play Terran in sc1.. and mech play to terrans was as deeply rooted in their identity as muta play was to zerg.. or carriers to toss... it was the "2nd option".. and before u say.. THIS ISN'T SC1.. that's true.. but it is it's sequel.. and should have similar dynamics..

second of all.. it's not that mech play isn't viable.. it hasn't been figured out yet.. it's a lot more practical than toss going for just robotics facility

I did actually, followed it very closely too. Obviously mech-only play was necessary in SC1 because infantry was near useless against Terran and Toss. I'm saying that's probably a bad thing in the long run for a new game.

Even though the marauder is a pain in the ass, it's at least keeping bio relevant as an option in all 3 match-ups.
Gnosis
Profile Joined December 2008
Scotland912 Posts
April 05 2010 21:26 GMT
#44
If I have to upgrade bio and mech independently of each other, I should be able to use entirely one tech tree for one match up.
"Reason is flawless, de jure, but reasoners are not, de facto." – Peter Kreeft
Darpa
Profile Blog Joined March 2010
Canada4413 Posts
April 05 2010 21:31 GMT
#45
I'm not entirely sure people are suggesting (at least I'm not) that we buff mech to the point where its viable by itself. I simply want Hellions and Thors to be useful. I've seen them used in some pretty creative ways, but nothing that the average player could pull off.

Frankly i just think a cost reduction would help mech. Siege tanks/thors are very expensive for what you get. That said, I have noticed that siege tanks have been turning the tides for me in TVP lately, because it seems like as soon as toss get those colossi, the games over.
"losers always whine about their best, Winners go home and fuck the prom queen"
buhhy
Profile Joined October 2009
United States1113 Posts
April 05 2010 21:35 GMT
#46
On April 06 2010 06:12 RPGabe wrote:
Please note that my post isn't supporting the dominance of Just-Make-Marauders instead of mech-only play. I'm saying both are ultimately crappy.

Isn't it better gameplay to have all races require MANY units to answer and counter specific compositions from the opponent? I shouldn't be able to go all factory units completely irregardless of what my opponent is up to. I should always have to respond, and that goes for him as well.

What then decides games is how well I understand the match-ups, my positioning, my mechanics, etc. If there are shortcomings in my unit composition, it's because I'm leveraging my resources elsewhere (and trying to hide shortcomings accordingly).

I cannot fathom why anyone would support gameplay that's something like "I make these 2 units in this matchup. I make this decision during the loading screen, irregardless of what my opponent is doing."



If there are no bread and butter units that are reliable enough to be opened with, games will be decided based on luck of the build order. It decreases the significance of positioning and mechanics since the game will devolve to who is lucky enough to open the build that counters the other.

Having standard play involve mixes of every unit is impossible simply because most attacking units overlap in role. Also, the way SC2 is structured, building some of every type of unit requires a huge investment on infrastructure that could be better off increasing your army size. Suggest to me a non-complicated way to encourage use of many units?
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
April 05 2010 21:38 GMT
#47
Im not so sure about Mech not being viable, but mass Marauder seems stronger, cheaper and way easier to control.
Revolutionist fan
glassmazarin
Profile Blog Joined October 2007
Sweden158 Posts
April 05 2010 21:49 GMT
#48
Playing mech was (is!) a different experience than bio, one that I enjoy very much. I just love how it was extremely strong while stationary, but weak on the move. I love the slow push, it creates great tension. The positional play simply makes the game sooo much more interesting!

The dmg potential of mech was terrible, terrible. It was all very strategic (or tactical? I often mix these up). I love how a good flank could completely destroy a huge mech army, but if the terran reacted accordingly he could absolutely devastate the toss forces. Mech is pure entertainment! I hope it comes back in some form in SC2
jamvng
Profile Joined October 2008
Canada244 Posts
April 05 2010 21:49 GMT
#49
On April 06 2010 05:26 FleuR wrote:
TvP we don't see tanks because they are countered so incredibly well by immortals. Does this mean we should buff tanks? No, probably not, or if they are not largely. A bigger problem is maybe immortals counter tanks too well. The way their hardened shield mechanic works pertty much specifically counters tanks + thors, I can't think of any other unit that has this kind of damage output (besids another immortal).


This.
If Immortals didn't have Hardened Shields the way it works rite...mech would be ALOT more viable and a lot of people would using more tanks TvP.
0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2010-04-05 22:05:45
April 05 2010 22:04 GMT
#50
On April 06 2010 05:07 zazen wrote:
Show nested quote +
On April 06 2010 05:04 0neder wrote:
Mech is the antithesis of 'walk and shoot' infantry balls of all the races.
Mech makes for strong positional and map tension.


In SC1. In SC2, it's just A-move with robots instead of troops. Units have no identity or fun abilities.

Watch Gretorp's stream. He has the same good tank positioning from sc1.
h0munkulus
Profile Joined March 2010
Austria1481 Posts
Last Edited: 2010-04-05 22:08:01
April 05 2010 22:06 GMT
#51
the wish for "stronger mech" is imho more about gameplay than it is about balance.

an quite frankly calling for more diversity in the terran army sounds very weird especially regarding broodwar.

right now the diversity is way better than it ever was in broodwar. you have the barack units which are useful in every matchup till the end.
you have starport units which are heavily used in almost every matchup.
and even the often discussed mech units find a lot of use (hellion harass, siege tanks both for turtle and contain & players find more and more uses for thor (and will even more with AE anti-air))

i think people don't really want more diversity they want less. they want to be able to win games with mech only, using no bio (after early game) and starport units only for drops/anti-air.
but honestly this style of play was the reason for some of the most annoying matchups in broodwar. TvT in sc2 is way better than it was in broodwar. and as a player playing against turtling terrans with huge siege-lines and gazillion spider-mines was just work. clearing out mines was tiresome and boring for spectators.

marauders might need some balancing. and the reactor change might have been a little to harsh making bio armys even heavier on marauders. but ultimately i sincerely hope that blizzard will keep bio an important part of terran armys in all matchups throughout the game!
red.venom
Profile Joined October 2002
United States4651 Posts
April 05 2010 22:07 GMT
#52
On April 06 2010 05:07 zazen wrote:
Show nested quote +
On April 06 2010 05:04 0neder wrote:
Mech is the antithesis of 'walk and shoot' infantry balls of all the races.
Mech makes for strong positional and map tension.


In SC1. In SC2, it's just A-move with robots instead of troops. Units have no identity or fun abilities.


Haha this sums it up for me.

In BW the mech identity is a slow cost effective group of units that are hard to attack head on but have weakness in their lack of speed and ability to only harass early on with vultures or drops.

It's a really unique thing, every RTS ive ever played plays sorta like SC2 does except for BW and to a lesser extent Frozen Throne(Just because of the hero system). Its actually kind of sad cuz I really feel like SC2 is only maybe slightly ahead of Dawn of War in terms of quality and playability.
Broom
Sabu113
Profile Blog Joined August 2009
United States11061 Posts
Last Edited: 2010-04-05 22:38:00
April 05 2010 22:28 GMT
#53
On April 06 2010 04:51 Archerofaiur wrote:
Its rather simple

Mech is allot of fun to play/watch.


Q.E.D.

Maybe they could stop deballing toss and give us back a decent Storm. That would make templar worthwhile and encourage mech in TvP.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
TheHof
Profile Joined March 2010
United States92 Posts
April 05 2010 23:00 GMT
#54
Personally I feel like the way it's going now, zvt mech is pretty good. zvp mech is no goods. Thor make a really good niche in there vs hydra and muta, add in some hellions and you're protected against most everything that zerg can throw at you.

zvp... I'm not sure if it's just that marauders are too good, or the terran mech isn't good enough. Kind of a tossup.

Thor and tank definitely have a big role in tvt. So I'd say it's a good option there.
"It's so nerve wracking, I'm just crossing my fingers and sayin' c'mooon esports"-Day[9]
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
April 05 2010 23:02 GMT
#55
More suitable title of thread would be "The obsession with diversity"

Kind of self explanatory..
"trash micro but win - its marine" MC commentary during HSC 4
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
April 05 2010 23:05 GMT
#56
We want mech because it's completely unviable right now. In SC:BW over all matchups, terran had the option to go Mech, Biomech or Bio. Now Terran has Biomech and Bio. Its just more interesting to have more options at your disposal/to not see infantry in every matchup
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 05 2010 23:09 GMT
#57
On April 06 2010 04:42 Zaqwert wrote:
Infantry is more support than it is the primary way to win a war. Air power and things like tanks and ships are where it's at.


This is actually the exact opposite of what happens in reality. You don't win a total victory until you occupy, and you don't occupy with air superiority--you occupy with masses of infantry.

On April 06 2010 08:05 See.Blue wrote:
We want mech because it's completely unviable right now.


lol.

On April 06 2010 08:05 See.Blue wrote:
In SC:BW over all matchups, terran had the option to go Mech, Biomech or Bio.


Strange that I never saw Terrans going bio vs Protoss, or how extraordinarily rare mech vs Zerg was.
Bring back 2v2s!
MorroW
Profile Joined August 2008
Sweden3522 Posts
April 05 2010 23:15 GMT
#58
On April 06 2010 08:09 ComradeDover wrote:
Show nested quote +
On April 06 2010 04:42 Zaqwert wrote:
Infantry is more support than it is the primary way to win a war. Air power and things like tanks and ships are where it's at.


This is actually the exact opposite of what happens in reality. You don't win a total victory until you occupy, and you don't occupy with air superiority--you occupy with masses of infantry.

Show nested quote +
On April 06 2010 08:05 See.Blue wrote:
We want mech because it's completely unviable right now.


lol.

Show nested quote +
On April 06 2010 08:05 See.Blue wrote:
In SC:BW over all matchups, terran had the option to go Mech, Biomech or Bio.


Strange that I never saw Terrans going bio vs Protoss, or how extraordinarily rare mech vs Zerg was.

instead of being a smart-ass maybe u should bring something to the table

i want buffed mech because im getting pretty sick of how lame terran is and how u only can make marauders
Progamerpls no copy pasterino
bt-scubasteve
Profile Joined March 2010
United States13 Posts
Last Edited: 2010-04-05 23:23:07
April 05 2010 23:18 GMT
#59
I play terran. I like terran. I go mech sometimes. Sometimes I go air. Sometimes I go bio. All the time I mix them. Terran, out of all the races, is more focused on unit composition, so mix it up peoples. I don't go marauder balls. Most of what I have read is bluu bluu. <---- All Facts
For cereals though, mech was lacking, that is why the last patch OBVIOUSLY boosted terrans ability to go mech. Like ... less minerals for factory so you can get faster gas, cheaper vikings, and tech labs. Not huge changes, but I like vikings more and it forces me to build reactors on buildings I'm not using so I don't have to wait 40 seconds. My advice to non-FrozenArbitor terrans out there, try stuff, you might like it.

P.S. I don't know if the OP is referring to the nostalgic people, but I don't think terran players only want TvP to be mech and only TvZ to be bio. It's the opposite in sc2 and that's groovy with me. The game is still fun.

P.P.S Oh yeah, terran in sc:bw. LOL! There wasn't really diversity in standard play, terran had 1-2 options in each MU. TvT wraith +siege made me cream my jeans when I saw it, and warped my little mind ever since. TvT sc2 strat of viking/seige, it's like 9-2 on ranked plat league. How's that for nostalgia?
Plat 1v1, plat 2v2, d+iccup
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
Last Edited: 2010-04-05 23:38:39
April 05 2010 23:37 GMT
#60
On April 06 2010 08:15 MorroW wrote:
instead of being a smart-ass maybe u should bring something to the table


Bring what to the table? There's nothing to bring because there is no problem. This is just the next in a long line of "SC2 needs to be more like SC1" threads.

On April 06 2010 08:15 MorroW wrote:
i want buffed mech because im getting pretty sick of how lame terran is and how u only can make marauders


I'd like to see you play Terran and get to #1 Pro League while only building marauders, then.


There are plenty of examples of factory units being used to great effect, and there have even been examples of successful mech play posted in this thread. It's really a wonder this thread is still open, considering the turn it's taken over the past few pages.
Bring back 2v2s!
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 8h 12m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft824
JuggernautJason40
StarCraft: Brood War
Britney 40605
Calm 5583
Bisu 3042
Shuttle 3024
Rain 2764
Horang2 2048
Mini 696
Light 537
BeSt 489
Zeus 467
[ Show more ]
Hyuk 455
ZerO 428
firebathero 275
Barracks 241
hero 224
Soma 208
sSak 146
actioN 138
ggaemo 135
Soulkey 129
Backho 121
Mind 101
JYJ100
PianO 97
Rush 94
Hyun 82
ivOry 65
Sharp 61
Movie 47
sorry 34
soO 31
Yoon 26
Terrorterran 22
Free 20
GoRush 16
Sexy 14
Hm[arnc] 13
Dota 2
Gorgc7106
qojqva3479
Dendi1281
boxi98393
BananaSlamJamma278
Fuzer 256
XcaliburYe183
Heroes of the Storm
Khaldor154
Other Games
hiko1158
FrodaN1053
Beastyqt427
ceh9416
crisheroes317
ToD223
oskar119
NeuroSwarm44
Trikslyr41
ZerO(Twitch)15
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• poizon28 13
• Adnapsc2 3
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• IndyKCrew
StarCraft: Brood War
• Michael_bg 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis5413
• Jankos1614
• TFBlade607
Other Games
• WagamamaTV271
• Shiphtur217
Upcoming Events
PiGosaur Monday
8h 12m
LiuLi Cup
19h 12m
OSC
23h 12m
The PondCast
1d 18h
CranKy Ducklings
2 days
Maestros of the Game
3 days
Serral vs herO
Clem vs Reynor
[BSL 2025] Weekly
4 days
[BSL 2025] Weekly
4 days
BSL Team Wars
5 days
Wardi Open
5 days
[ Show More ]
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

2025 Chongqing Offline CUP
RSL Revival: Season 2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

IPSL Winter 2025-26
SC4ALL: Brood War
BSL 21 Team A
BSL Season 21
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.