[D] The obsession with Terran Mech - Page 2
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maybenexttime
Poland5554 Posts
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Synwave
United States2803 Posts
On April 06 2010 04:42 Zaqwert wrote: Mass of any teir should be viable, with support from any other teir, depending on circumstances. Plus, in the future, do you really think the most effective way to win a war is a bunch of guys running around on the ground with guns? Infantry is more support than it is the primary way to win a war. Air power and things like tanks and ships are where it's at. Your wrong. In terms of realism, study our history of conflict on this planet. | ||
zazen
Brazil695 Posts
On April 06 2010 05:04 0neder wrote: Mech is the antithesis of 'walk and shoot' infantry balls of all the races. Mech makes for strong positional and map tension. In SC1. In SC2, it's just A-move with robots instead of troops. Units have no identity or fun abilities. | ||
Qikz
United Kingdom12022 Posts
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Kaniol
Poland5551 Posts
- Banshees are stupid, wraith in sc1 couldn't do this! (wooow comparing "bomber" to "fighter", way to go!) - Marauders are stupid, infantry should die to 1 storm! - Roaches are stupid, zerg units should die fast!!! (tell this to ultralisk) - Mech is stupid, they should be core of an army, not support! (Now try to tell this to any "modern" real life army that they should deploy only tanks and no troops at all because using infantry is stupid. You'll get a cookie if you add that the reason behind this is that infantry dies to psi storms obviously) Ideally i would like to see all 3 of: infantry, mech and air being equally viable, but noone is gonna hope for that so i'd settle with tanks being awesome support to mass infantry just like the way they are ATM | ||
Sadistx
Zimbabwe5568 Posts
Battlecruisers are such shitty units compared to other tier 3 units that you can't go BC's and support them with say a few vikings, and ravens, whereas P can go nearly pure carriers with a few ground units (immortal/templar) and Z can go half and half broodlords/ground. I'd rather that T air becomes more viable as a main force and not only as harrass with 1-2 banshees and support with 2-3 vikings vs colossus. | ||
Paperscraps
United States639 Posts
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DaZe
Sweden2111 Posts
Of course there will always be 1 counter that is more popular or better suited in most situations, but if u look at BW the mapmakers made the game flourish because a counter could get an edge by a specific map instead of the usual gameplay. (I'm not referring to island or semi-island maps...) | ||
0neder
United States3733 Posts
On April 06 2010 05:00 zazen wrote: I hate to be nostalgic but with the current units we have in T Factory, even buffing them wouldn't make mech play something fun. But even so, I'd like to see mech play with the new units just becuase mass marauders with stim + medivac every game isn't fun at all to watch or play against. Right now, Bio *IS* the only option. You need to watch Gretorp's stream. Jinro also just said on the SC2B podcast with Day9 he's been going straight up Mech vs Z for like the last month. | ||
Zeke50100
United States2220 Posts
Of course, to make the game more of a true RTS (in my eyes), we need to balance it correctly to remove the black-and-white aspects. As of now, MnMnM is the "only" (quote-unquote. srsly) option. Likewise, it's Immortals + Colossi or bust. If the balance can be changed in such away that a healthy mix is viable, rather than a single production building, I think we would have a much better game. In other words? Don't cry when your Marauders and Marines lose to Siege Tanks, Marauders and Marines, even if they have less Marauders and Marines than you do. It should be that way. A combination of units should beat less diverse armies (barring stupid combinations like Medivacs and Vikings) Sure, an army with a "core" of X unit(s) is fine, but when it comes to the point that entire buildings are unused unless the enemy does Y...lolwut. | ||
cartoon]x
United States606 Posts
On April 06 2010 04:42 Zoler wrote: I'd rather have both good mech and bio in all matchups than letting one of the branches be the standard for every matchup. Yeah. This should be obvious. | ||
Haemonculus
United States6980 Posts
I wanna see Terran get a diverse army in all matchups! I'm sick of mass marauders t.t; | ||
FleuR
Canada18 Posts
Now all terran does is mass marauders every game, is this really true? I can't think of a game vs zerg where I can simply mass marauders unless he is incredibly terrible. Speedling will destroy you early game and mutas prove to be a major threat. vs muta armies we usually see MMM + viking, I could see ravens being added also in the future. vs ground army MMM + tank and again possibly ravens. How is this more boring than MnM + vessel and then tanks later on. Theres also banshee tech play. TvT while marauders again are part of the core, tanks/vikings/banshees can all be used very effectively in combination with eachother and marauders. TvP we don't see tanks because they are countered so incredibly well by immortals. Does this mean we should buff tanks? No, probably not, or if they are not largely. A bigger problem is maybe immortals counter tanks too well. The way their hardened shield mechanic works pertty much specifically counters tanks + thors, I can't think of any other unit that has this kind of damage output (besids another immortal). If we view an army like, Marauder + Tank + viking in tvt. This IS the mech army of sc2. Vikings taking the role of goliath, and marauders are where your extra minerals go. The reason we see marauders so much is simple, they have very high hp/cost and cost almost entirely minerals. Hellions do not come close to marauders in this role. It's no different how toss dumps excess minerals into lot/goon in sc1 or zerg spends it on ling. A reason besides, it'd be fun, would be nice. I don't know that every army should be viable ever, thats like saying toss should be able to get pure immortal/colossus so robo is viable, they DO go immortal/collosus but they get gateway units with their extra minerals. The concept is no different for terran. | ||
StayFrosty
Canada743 Posts
Thanks. | ||
Nub4ever
Canada1981 Posts
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Ideas
United States8097 Posts
While Bio TvZ and PvZ are still pretty reminiscent of their BW counterparts, PvT is very different but so far proves to be a lot more boring. | ||
deadlydragoon
United States63 Posts
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Liquid`Jinro
Sweden33719 Posts
On April 06 2010 04:43 DeathSpank wrote: I applaud you good sir. People just don't want to chage. No, people want variety lol | ||
The_Voidless
United States184 Posts
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Ronald_McD
Canada807 Posts
I'd rather lob my nuts off than have EVERY single one of my games revolve around a single unit (Marauder) I was thinking of maining Terran before I started playing beta, because I thought they'd have a lot of different options that would make them fun to play, and keep my opponent on their toes. But now all anyone has to do to win with Terran is mass Marauders with Medivacs. How exciting. Sometimes Banshee play is viable too, and that makes me happy. But what's the point of having 3 completely useless units? | ||
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