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[D] The obsession with Terran Mech - Page 2

Forum Index > SC2 General
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maybenexttime
Profile Blog Joined November 2006
Poland5823 Posts
April 05 2010 20:05 GMT
#21
Well, I find bionic vs. Zerg and metal vs. Protoss in BW VERY FUN to both watch and play. Mech vs. Zerg doesn't seem that fun to me unless on rare occasions, same for bionic TvP. It's just my subjective opinion.
Synwave
Profile Joined July 2009
United States2803 Posts
April 05 2010 20:06 GMT
#22
On April 06 2010 04:42 Zaqwert wrote:
Mass of any teir should be viable, with support from any other teir, depending on circumstances.

Plus, in the future, do you really think the most effective way to win a war is a bunch of guys running around on the ground with guns?

Infantry is more support than it is the primary way to win a war. Air power and things like tanks and ships are where it's at.



Your wrong.
In terms of realism, study our history of conflict on this planet.
♞Nerdrage is the cause of global warming♞
zazen
Profile Blog Joined April 2009
Brazil695 Posts
April 05 2010 20:07 GMT
#23
On April 06 2010 05:04 0neder wrote:
Mech is the antithesis of 'walk and shoot' infantry balls of all the races.
Mech makes for strong positional and map tension.


In SC1. In SC2, it's just A-move with robots instead of troops. Units have no identity or fun abilities.
"The quest for nexus has brought many men of genius to insanity... HUEHUEHUE!"
Qikz
Profile Blog Joined November 2009
United Kingdom12041 Posts
April 05 2010 20:09 GMT
#24
I personally feel that Bio and Mech should BOTH be viable in all matchups. Being stuck in mech in TvP and TvT on Brood War really limited your options.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
Last Edited: 2010-04-05 20:14:10
April 05 2010 20:12 GMT
#25
Many people still want this game to be SC1:reactivation. Examples that i remember:
- Banshees are stupid, wraith in sc1 couldn't do this! (wooow comparing "bomber" to "fighter", way to go!)
- Marauders are stupid, infantry should die to 1 storm!
- Roaches are stupid, zerg units should die fast!!! (tell this to ultralisk)
- Mech is stupid, they should be core of an army, not support! (Now try to tell this to any "modern" real life army that they should deploy only tanks and no troops at all because using infantry is stupid. You'll get a cookie if you add that the reason behind this is that infantry dies to psi storms obviously)


Ideally i would like to see all 3 of: infantry, mech and air being equally viable, but noone is gonna hope for that so i'd settle with tanks being awesome support to mass infantry just like the way they are ATM
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
April 05 2010 20:14 GMT
#26
The problem terran has in Brood War and in SC2 is that it's pretty much impossible to go "air", even though air has separate upgrades.

Battlecruisers are such shitty units compared to other tier 3 units that you can't go BC's and support them with say a few vikings, and ravens, whereas P can go nearly pure carriers with a few ground units (immortal/templar) and Z can go half and half broodlords/ground.

I'd rather that T air becomes more viable as a main force and not only as harrass with 1-2 banshees and support with 2-3 vikings vs colossus.

Paperscraps
Profile Joined March 2010
United States639 Posts
April 05 2010 20:15 GMT
#27
A good mix of all units being viable is ideal, but the fact is that you have to build units that counter what your opponent is getting (reactively) or be the one playing proactively making your opponent getting units that counter yours. The problem is that mech takes longer to roll out and thus you are stuck in the reactive play-style. This leads to the getting bio "mindset". Mech is also very gas dependent which counter-acts the current one base pressure trends we see right now. I think when people feel comfortable expanding and the meta-game switches to a more macro orientated type of play-style (Asia servers) mech will be seen more and more. This really all just comes down to time which the beta hasnt really had at the moment. I say give the game a little more room to breath and a more balanced mix of units will come into play.
"Because in the end, the only way we can measure the significance of our own lives is by valuing the lives of others.” - David Gale
DaZe
Profile Joined November 2003
Sweden2111 Posts
April 05 2010 20:16 GMT
#28
Extremely hard counters in each match-up will automatically lead to (almost) identical games.

Of course there will always be 1 counter that is more popular or better suited in most situations, but if u look at BW the mapmakers made the game flourish because a counter could get an edge by a specific map instead of the usual gameplay. (I'm not referring to island or semi-island maps...)
0neder
Profile Joined July 2009
United States3733 Posts
April 05 2010 20:20 GMT
#29
On April 06 2010 05:00 zazen wrote:
I hate to be nostalgic but with the current units we have in T Factory, even buffing them wouldn't make mech play something fun.

But even so, I'd like to see mech play with the new units just becuase mass marauders with stim + medivac every game isn't fun at all to watch or play against.

Right now, Bio *IS* the only option.

You need to watch Gretorp's stream.
Jinro also just said on the SC2B podcast with Day9 he's been going straight up Mech vs Z for like the last month.
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
April 05 2010 20:24 GMT
#30
Siege Tanks rape Zealots and Stalkers while your cliche MnMnM army rips Immortals and Colossi apart; that's something that should be seen more often. We've got it so stuck in our head that we should have 1 building, produce 2 types of units, and be able to win the game. I'm pretty sure a build utilizing an MnMnM strategy will be crushed by a mixture of units available (Tank + Banshee + Viking + Marine, for example)

Of course, to make the game more of a true RTS (in my eyes), we need to balance it correctly to remove the black-and-white aspects. As of now, MnMnM is the "only" (quote-unquote. srsly) option. Likewise, it's Immortals + Colossi or bust. If the balance can be changed in such away that a healthy mix is viable, rather than a single production building, I think we would have a much better game.

In other words? Don't cry when your Marauders and Marines lose to Siege Tanks, Marauders and Marines, even if they have less Marauders and Marines than you do. It should be that way. A combination of units should beat less diverse armies (barring stupid combinations like Medivacs and Vikings)

Sure, an army with a "core" of X unit(s) is fine, but when it comes to the point that entire buildings are unused unless the enemy does Y...lolwut.
cartoon]x
Profile Joined March 2010
United States606 Posts
April 05 2010 20:24 GMT
#31
On April 06 2010 04:42 Zoler wrote:
I'd rather have both good mech and bio in all matchups than letting one of the branches be the standard for every matchup.

Yeah. This should be obvious.
It is not enough to conquer; one must learn to seduce.
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
April 05 2010 20:25 GMT
#32
I don't want SC2 TvP to look just like it did in BW. That is, I don't want Terran players to *totally* forgo barracks units.... I just want more variety. Ideally you should need a big mix of units. Infantry shouldn't be all that great at just a-moving over someone's well defended base. Siege tanks just feel pretty useless these days.

I wanna see Terran get a diverse army in all matchups! I'm sick of mass marauders t.t;
I admire your commitment to being *very* oily
FleuR
Profile Joined March 2010
Canada18 Posts
April 05 2010 20:26 GMT
#33
How is pure mech not being viable all that different from SC1? TvZ sure mech existed but almost every game was played with bio, TvP save all-ins only mech was ever used, TvT again pretty much only mech. Each matchup does not need to play like it did in sc1. This is SC2 not SC1 HD.

Now all terran does is mass marauders every game, is this really true? I can't think of a game vs zerg where I can simply mass marauders unless he is incredibly terrible. Speedling will destroy you early game and mutas prove to be a major threat. vs muta armies we usually see MMM + viking, I could see ravens being added also in the future. vs ground army MMM + tank and again possibly ravens. How is this more boring than MnM + vessel and then tanks later on. Theres also banshee tech play.

TvT while marauders again are part of the core, tanks/vikings/banshees can all be used very effectively in combination with eachother and marauders.

TvP we don't see tanks because they are countered so incredibly well by immortals. Does this mean we should buff tanks? No, probably not, or if they are not largely. A bigger problem is maybe immortals counter tanks too well. The way their hardened shield mechanic works pertty much specifically counters tanks + thors, I can't think of any other unit that has this kind of damage output (besids another immortal).

If we view an army like, Marauder + Tank + viking in tvt. This IS the mech army of sc2. Vikings taking the role of goliath, and marauders are where your extra minerals go. The reason we see marauders so much is simple, they have very high hp/cost and cost almost entirely minerals. Hellions do not come close to marauders in this role. It's no different how toss dumps excess minerals into lot/goon in sc1 or zerg spends it on ling. A reason besides, it'd be fun, would be nice. I don't know that every army should be viable ever, thats like saying toss should be able to get pure immortal/colossus so robo is viable, they DO go immortal/collosus but they get gateway units with their extra minerals. The concept is no different for terran.
StayFrosty
Profile Joined February 2010
Canada743 Posts
April 05 2010 20:33 GMT
#34
Day 9 Daily - Watch the TvZ where louder masses hellions/thors against hydra roach, then delete this thread.

Thanks.
Nub4ever
Profile Blog Joined October 2009
Canada1981 Posts
April 05 2010 20:46 GMT
#35
I like mech cause, tank fire pwning shit is sooooooooooooo awesome
Dota 3hard5me
Ideas
Profile Blog Joined April 2008
United States8171 Posts
April 05 2010 20:50 GMT
#36
What was interesting about it in BW was how Terran played each MU almost COMPLETELY differently from the other (SK terran vs mass tank/vults with a push vs siege tank lines and mass dropship play). TvP was so fundamentally different (yet skillfully equal) from TvZ or ZvP that it made the entire game as a spectator sport so much more fun. There's just something to be said about the slow push of siege tanks and reaver harass that is missing right now from all MUs in the game.

While Bio TvZ and PvZ are still pretty reminiscent of their BW counterparts, PvT is very different but so far proves to be a lot more boring.
Free Palestine
deadlydragoon
Profile Joined February 2010
United States63 Posts
April 05 2010 20:50 GMT
#37
+1 I completely agree. Nothing wrong with Mech playing a little more of a support role in most games
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
April 05 2010 20:53 GMT
#38
On April 06 2010 04:43 DeathSpank wrote:
I applaud you good sir. People just don't want to chage.

No, people want variety lol
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
The_Voidless
Profile Joined March 2010
United States184 Posts
April 05 2010 20:55 GMT
#39
Hellions ftw against hydras and lings is all i can say.
If you're not first you're last.
Ronald_McD
Profile Blog Joined November 2008
Canada807 Posts
April 05 2010 21:04 GMT
#40
People want mech because that way there's more OPTIONS for Terran gameplay

I'd rather lob my nuts off than have EVERY single one of my games revolve around a single unit (Marauder)

I was thinking of maining Terran before I started playing beta, because I thought they'd have a lot of different options that would make them fun to play, and keep my opponent on their toes.
But now all anyone has to do to win with Terran is mass Marauders with Medivacs. How exciting.
Sometimes Banshee play is viable too, and that makes me happy. But what's the point of having 3 completely useless units?
FUCKING GAY LAGS
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