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[D] The obsession with Terran Mech - Page 7

Forum Index > SC2 General
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da_head
Profile Blog Joined November 2008
Canada3350 Posts
April 07 2010 22:20 GMT
#121
since roaches and hydras have been nerfed, tank/marine seems like a viable composition against z now. let's see what happens
When they see MC Probe, all the ladies disrobe.
Level10Peon
Profile Joined April 2010
United States59 Posts
April 07 2010 22:29 GMT
#122
I always felt mech was overused in BW, and now SCII has the opposite problem. IMO, every unit should have some sort of viable role in every match-up.
teekesselchen
Profile Blog Joined April 2010
Germany886 Posts
Last Edited: 2010-04-07 22:54:31
April 07 2010 22:52 GMT
#123
On April 08 2010 07:20 da_head wrote:
since roaches and hydras have been nerfed, tank/marine seems like a viable composition against z now. let's see what happens

I'm not so sure about that as it takes a roach ridiculous 3 hits to kill a marine (4 with upgrade) and hydras only need one attack more. Guess this makes marauder remaining as blocking units since they already have 1 armor, more HP and can deal with those annoying roaches much better while tanks target hydras. Though some marines might get mixed in to relief gas count.
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FREEloss_ca
Profile Blog Joined December 2008
Canada603 Posts
April 08 2010 01:47 GMT
#124
It makes no sense that Marauders + medevacs counter mech.

Marauders pretty much hard counter Tanks, Thors, Hellions and Vikings all by themselves. I've tried many variations, even attempting a slow tank-push style, keeping my wealth of tanks spread nicely. But all a Terran needs to do is stim and A-move and his mass marauder/medevac army will steam roll me.

Pure mech only really works in TvZ, which is nice because it gives you an option other than MMM. But this option should exist in all matchups.

I feel any Terran player in any match up should have the option of choosing pure mech or biomech.
"Starcraft...It just echos brilliance and manliness." - Tasteless
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