• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:13
CEST 13:13
KST 20:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-66SC4ALL II announced - $10,000 prize pool, Dec 5-63PIG STY FESTIVAL 8.0! (13 - 23 August)11Neeb returns to progaming; rejoins ONSYDE15
StarCraft 2
General
August World Ranking: Clem climbs to #2 Balance hotfix patch 5.0.16b (July 16) Daily SC2 Player Grid - feedback wanted Weekly Cups (July 27-Aug 2): SHIN's big week Life's Huge Gambling Spree After IEM Katowice 2014
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles #19 2-Days Event SC4ALL II announced - $10,000 prize pool, Dec 5-6
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch Mutation # 535 Assembly of Vengeance
Brood War
General
BW General Discussion ASL22 General Discussion Making an Online Broodwar Manager Game [Personal Project Share] Terran Defense v0.60 ASL 22 Proposed Map Pool
Tourneys
2v2v2v2 Tournament [Megathread] Daily Proleagues SC4ALL II: Brood War - $2500 - Dec 5-6 Escore Tournament - Season 3
Strategy
Any training maps people recommend? Fighting Spirit mining rates Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Early Access is Now Live! Beyond All Reason Path of Exile
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Artificial Intelligence Thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine
Fan Clubs
INnoVation Fan Club The Scarlett Fan Club The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Please support my new stand…
Peanutsc
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3911 users

SC2 Replay Auto-Renamer - Page 8

Forum Index > SC2 General
Post a Reply
Prev 1 6 7 8 9 Next All
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
September 30 2010 05:53 GMT
#141
I don't like the fact that the new release is a beta, the old one is still working for me anyways :D
..and then I would, ya know, check em'. (Aka SpoR)
VonLego
Profile Joined June 2010
United States519 Posts
September 30 2010 05:58 GMT
#142
Perhaps i should use the old version then, which are you folks using?
warcode
Profile Joined March 2010
Norway46 Posts
September 30 2010 14:04 GMT
#143
Its pretty much a release-ready beta, which means its perfectly safe to try. Its just to make sure I got the proper settings for each area when gathering data from the replays. If no problems are found, this will be the new version I release.

tested vs computer

That will most likely crash, actually I am sure it will crash every single time.
The replay data for matches against the computer is so different it wont parse nicely unless I redo a lot of the code, and I don't have the time for that. The program was made to auto-rename ladder replays against players, not for games vs the computer or non-regular custom games.
Kinslayer
Profile Joined April 2010
United States129 Posts
September 30 2010 16:10 GMT
#144
On September 30 2010 23:04 warcode wrote:
Its pretty much a release-ready beta, which means its perfectly safe to try. Its just to make sure I got the proper settings for each area when gathering data from the replays. If no problems are found, this will be the new version I release.

Show nested quote +
tested vs computer

That will most likely crash, actually I am sure it will crash every single time.
The replay data for matches against the computer is so different it wont parse nicely unless I redo a lot of the code, and I don't have the time for that. The program was made to auto-rename ladder replays against players, not for games vs the computer or non-regular custom games.


It's trivial to fix at the moment as I said on your website. Wrap the call to the parse and rename method in a try..catch and it won't crash. It will silently fail to rename the replay and be fine. It's very annoying now to play on yabot game and not have any ladder games past that point get saved due to the crash. I fixed it on my machine but won't share it, it's your code, not mine.

Thank you for making this. I was going to do it, but you pretty much built what I needed. If you want, open source it and others can build on it
warcode
Profile Joined March 2010
Norway46 Posts
September 30 2010 16:34 GMT
#145
Oh, yeah I can do that. But I won't be fixing the actual parsing.

As for making it open source, that is something I have been considering. The only problem with that is that its very easy to edit it to do something malicious, and if people start posting their versions, people might blame me for any trouble that causes.

Its easy to say "please only download from links in my posts or on my website", but how many regular users actually listen to that?
Kinslayer
Profile Joined April 2010
United States129 Posts
September 30 2010 16:42 GMT
#146
On October 01 2010 01:34 warcode wrote:
Oh, yeah I can do that. But I won't be fixing the actual parsing.

As for making it open source, that is something I have been considering. The only problem with that is that its very easy to edit it to do something malicious, and if people start posting their versions, people might blame me for any trouble that causes.

Its easy to say "please only download from links in my posts or on my website", but how many regular users actually listen to that?


I don't think you need to fix the actual parsing. It's perfectly acceptable to say this is for ladder games only. Just having it crash for non ladder games is not nice

I see your point about the open source thing. Specially that I don't think you'll have time to maintain it and make sure nothing bad goes in.

Maybe open source or release the parsing portion as a library? I don't think there's a working parser library for .net at this point in time. There was one, but doesn't work at all anymore.

Regardless, I personally love your version. Does one thing and does it well (minus the crash). Good job sir.
MasTer9006
Profile Joined September 2010
United States14 Posts
September 30 2010 16:51 GMT
#147
Nice work thanks!
VonLego
Profile Joined June 2010
United States519 Posts
October 03 2010 03:13 GMT
#148
Forgive me for the misuse on computer players! I figured it would be a quick and easy way to test the game yet it ended up not working in that situation regardless!

Thanks again, I'll get back to this.
VonLego
Profile Joined June 2010
United States519 Posts
October 03 2010 06:05 GMT
#149
It's working for me now, thank you very much.
Perscienter
Profile Joined June 2010
957 Posts
October 04 2010 00:28 GMT
#150
Can someone tell me, how to read out the replay files? I'm a newbie considering programming.
warcode
Profile Joined March 2010
Norway46 Posts
October 09 2010 21:10 GMT
#151
SC2RAR Update 10

Changelog:
* The program will now silently fail to rename games vs AI opponents. THIS IS HOW IT IS SUPPOSED TO WORK.
* Added some more languages to the internal translation of race names. If a race appears as an X, and it is NOT random, its because I don't know the correct translation for that race.
* Some bugfixes


Download link:
SC2RARu10
zincsterio
Profile Joined March 2008
119 Posts
October 10 2010 20:38 GMT
#152
Great tools warcode. I'm trying to use the batch-renamer (RenamerU7), and I have a couple comments.

It seems to be failing to detect races correctly on the latest 1.1.1 replays. I'm getting stuff like "2010.10.10.0918_XvX_alexander.vs.zincsterio.__[f44f2200]".

Also, is there any way you can give the dynamic formatter more freedom? I would like to do:
"yyyy-mm-dd_Player1(R)_vs_Player2(R)_Map_[Id]". But right now I don't think this can be done with the current dynamic renaming.

Thanks!
griff
Profile Joined April 2010
Netherlands26 Posts
October 10 2010 22:02 GMT
#153
Thanks for the update, was still using the old version which didn't seem to understand the maps and sometimes races. All working great with this new version
MatronStarcraft
Profile Joined October 2010
35 Posts
October 10 2010 22:37 GMT
#154
Thanks for the nifty program. It's going to make organizing many replays much easier!
warcode
Profile Joined March 2010
Norway46 Posts
October 10 2010 23:06 GMT
#155
The batch-renamer is so far behind that I have pretty much abandoned it. I could try to make SC2RAR a bit more batch-friendly once I get the time.
zincsterio
Profile Joined March 2008
119 Posts
October 12 2010 07:15 GMT
#156
On October 11 2010 08:06 warcode wrote:
The batch-renamer is so far behind that I have pretty much abandoned it. I could try to make SC2RAR a bit more batch-friendly once I get the time.

Yeah, if you could incorporate batch renaming into SC2RAR that would be awesome, since I would like to rename some older replays.

Any comments on whether you'd be able to make dynamic naming more flexible? Say "yyyy-mm-dd_Player1(R)_vs_Player2(R)_Map_[Id]" format? All the data is there, but just more control by user in defining pattern?

Thanks.
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
October 12 2010 07:18 GMT
#157
Hey I just found this thread. Thanks for contributing with this program!

May you enter valhalla on the final day
warcode
Profile Joined March 2010
Norway46 Posts
October 12 2010 07:56 GMT
#158
On October 12 2010 16:15 zincsterio wrote:
Any comments on whether you'd be able to make dynamic naming more flexible? Say "yyyy-mm-dd_Player1(R)_vs_Player2(R)_Map_[Id]" format? All the data is there, but just more control by user in defining pattern?

Thanks.


|Date|_|Normal.|_|on|_|Map|_[|ID|]
is the closest you can get at this time.

I was going to make a better dynamic system, but I never got around to it. And these days I have to really look to find any free time to spend on this. But when I do get some time it IS on my todo list.
Jonoman92
Profile Blog Joined September 2006
United States9110 Posts
October 15 2010 15:11 GMT
#159
thank you this is working perfectly for me
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-10-20 22:53:14
October 20 2010 00:35 GMT
#160
Just wanted to say that the autorenamer isn't working for me anymore for the latest patch (I have been manually drag and dropping files into the batch renamer). The batch renamer has problems though, because it doesn't list matchups correctly and often times writes the maps names out as just jargon.

Also, when I set the delay between renaming to anything it just resets itself to 0 even if I save and close.

Could the problem be related at all to the fact that I put custom names for maps into the txt file? I abbreviated most of the map names like this

+ Show Spoiler +
Blistering Sands|BS
Metalopolis|Metal
Lost Temple|LT
Kulas Ravine|KR
Jungle Basin|JB
Shakuras Plateau|SP
Delta Quadrant|DQ
Xel'Naga Caverns|XC
Steppes of War|SoW
Desert Oasis|DO

Arid Wastes|AW
Discord IV| D4
Tempest|Temp
Tarsonis Assault|TA
Twilight Fortress|TF
War Zone|WZ
Scorched Haven|SH
Monolyth Ridge|MR
High Orbit|HO

Arakan Citadel|AC
Colony 426|C426
Dig Site|DS
Frontier|Front
Monsoon|Mons
Quicksand|QS
The Bio Lab|TBL
Typhon|Typh
Ulaan Deeps|UD

Extinction|Extinct
High Ground|HG
Lava Flow|LF
Megaton|Mega
Outpost|OP
Sand Canyon|SC
Toxic Slums|TS

Tectonic Rift|TR
Abyss|Aby



I also use a dynamic setup like this:

|Matchup|.|Players|.|on|.|Map|

And I'm using windows XP sp2 i believe.
..and then I would, ya know, check em'. (Aka SpoR)
Prev 1 6 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
INu's Battles
11:00
#19 - Day 1
Percival vs Zoun
Cure vs Rogue
ByuN vs Classic
Clem vs NightMare
IntoTheiNu 608
WardiTV308
LiquipediaDiscussion
Sparkling Tuna Cup
10:00
Weekly #140
NightMare vs IbaLIVE!
CranKy Ducklings61
CranKy Ducklings SOOP0
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko237
Zoun (SOOP) 16
StarCraft: Brood War
Calm 10574
Horang2 1190
Bisu 1087
Shuttle 677
Jaedong 624
BeSt 532
Leta 354
Mini 315
Zeus 186
Stork 179
[ Show more ]
Larva 176
Soma 145
EffOrt 105
Mong 103
Pusan 99
Hm[arnc] 88
Killer 86
Hyun 84
Sharp 69
Mind 60
JYJ 57
ZerO 45
ToSsGirL 41
hero 37
Liquid`Ret 33
sorry 27
Bale 26
soO 24
Terrorterran 20
Icarus 16
ZergMaN 16
Barracks 16
Noble 11
Sexy 7
Dota 2
Gorgc12646
Dendi214
BananaSlamJamma91
canceldota29
Counter-Strike
byalli208
kRYSTAL_71
edward14
Other Games
singsing1457
ceh9404
B2W.Neo285
Sick217
Pyrionflax158
Liquid`LucifroN11
ZerO(Twitch)5
Organizations
Other Games
BasetradeTV70
StarCraft: Brood War
UltimateBattle 27
lovetv 18
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• StrangeGG 71
• CranKy Ducklings SOOP9
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
PiGosaur Cup
12h 47m
Replay Cast
21h 47m
Kung Fu Cup
23h 47m
Replay Cast
1d 12h
The PondCast
1d 22h
INu's Battles
1d 23h
Replay Cast
2 days
Escore
2 days
IntoTheTV X SOOP
2 days
RSL Revival
3 days
herO vs SHIN
Clem vs Solar
Serral vs Rogue
[ Show More ]
RSL Revival
4 days
WardiTV Weekly
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-08-03
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
RSL Revival: Season 6
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026

Upcoming

Acropolis #5
Escore Tournament S3: W6
Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.