• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:31
CET 23:31
KST 07:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners2Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!20$5,000+ WardiTV 2025 Championship5[BSL21] RO32 Group Stage3Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
TL.net Map Contest #21: Winners Starcraft, SC2, HoTS, WC3, returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win 5.0.15 Patch Balance Hotfix (2025-10-8)
Tourneys
$5,000+ WardiTV 2025 Championship Constellation Cup - Main Event - Stellar Fest Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond) $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review [BSL21] RO32 Group Stage Practice Partners (Official) [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1343 users

SC2 Replay Auto-Renamer - Page 8

Forum Index > SC2 General
Post a Reply
Prev 1 6 7 8 9 Next All
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
September 30 2010 05:53 GMT
#141
I don't like the fact that the new release is a beta, the old one is still working for me anyways :D
..and then I would, ya know, check em'. (Aka SpoR)
VonLego
Profile Joined June 2010
United States519 Posts
September 30 2010 05:58 GMT
#142
Perhaps i should use the old version then, which are you folks using?
warcode
Profile Joined March 2010
Norway46 Posts
September 30 2010 14:04 GMT
#143
Its pretty much a release-ready beta, which means its perfectly safe to try. Its just to make sure I got the proper settings for each area when gathering data from the replays. If no problems are found, this will be the new version I release.

tested vs computer

That will most likely crash, actually I am sure it will crash every single time.
The replay data for matches against the computer is so different it wont parse nicely unless I redo a lot of the code, and I don't have the time for that. The program was made to auto-rename ladder replays against players, not for games vs the computer or non-regular custom games.
Kinslayer
Profile Joined April 2010
United States129 Posts
September 30 2010 16:10 GMT
#144
On September 30 2010 23:04 warcode wrote:
Its pretty much a release-ready beta, which means its perfectly safe to try. Its just to make sure I got the proper settings for each area when gathering data from the replays. If no problems are found, this will be the new version I release.

Show nested quote +
tested vs computer

That will most likely crash, actually I am sure it will crash every single time.
The replay data for matches against the computer is so different it wont parse nicely unless I redo a lot of the code, and I don't have the time for that. The program was made to auto-rename ladder replays against players, not for games vs the computer or non-regular custom games.


It's trivial to fix at the moment as I said on your website. Wrap the call to the parse and rename method in a try..catch and it won't crash. It will silently fail to rename the replay and be fine. It's very annoying now to play on yabot game and not have any ladder games past that point get saved due to the crash. I fixed it on my machine but won't share it, it's your code, not mine.

Thank you for making this. I was going to do it, but you pretty much built what I needed. If you want, open source it and others can build on it
warcode
Profile Joined March 2010
Norway46 Posts
September 30 2010 16:34 GMT
#145
Oh, yeah I can do that. But I won't be fixing the actual parsing.

As for making it open source, that is something I have been considering. The only problem with that is that its very easy to edit it to do something malicious, and if people start posting their versions, people might blame me for any trouble that causes.

Its easy to say "please only download from links in my posts or on my website", but how many regular users actually listen to that?
Kinslayer
Profile Joined April 2010
United States129 Posts
September 30 2010 16:42 GMT
#146
On October 01 2010 01:34 warcode wrote:
Oh, yeah I can do that. But I won't be fixing the actual parsing.

As for making it open source, that is something I have been considering. The only problem with that is that its very easy to edit it to do something malicious, and if people start posting their versions, people might blame me for any trouble that causes.

Its easy to say "please only download from links in my posts or on my website", but how many regular users actually listen to that?


I don't think you need to fix the actual parsing. It's perfectly acceptable to say this is for ladder games only. Just having it crash for non ladder games is not nice

I see your point about the open source thing. Specially that I don't think you'll have time to maintain it and make sure nothing bad goes in.

Maybe open source or release the parsing portion as a library? I don't think there's a working parser library for .net at this point in time. There was one, but doesn't work at all anymore.

Regardless, I personally love your version. Does one thing and does it well (minus the crash). Good job sir.
MasTer9006
Profile Joined September 2010
United States14 Posts
September 30 2010 16:51 GMT
#147
Nice work thanks!
VonLego
Profile Joined June 2010
United States519 Posts
October 03 2010 03:13 GMT
#148
Forgive me for the misuse on computer players! I figured it would be a quick and easy way to test the game yet it ended up not working in that situation regardless!

Thanks again, I'll get back to this.
VonLego
Profile Joined June 2010
United States519 Posts
October 03 2010 06:05 GMT
#149
It's working for me now, thank you very much.
Perscienter
Profile Joined June 2010
957 Posts
October 04 2010 00:28 GMT
#150
Can someone tell me, how to read out the replay files? I'm a newbie considering programming.
warcode
Profile Joined March 2010
Norway46 Posts
October 09 2010 21:10 GMT
#151
SC2RAR Update 10

Changelog:
* The program will now silently fail to rename games vs AI opponents. THIS IS HOW IT IS SUPPOSED TO WORK.
* Added some more languages to the internal translation of race names. If a race appears as an X, and it is NOT random, its because I don't know the correct translation for that race.
* Some bugfixes


Download link:
SC2RARu10
zincsterio
Profile Joined March 2008
119 Posts
October 10 2010 20:38 GMT
#152
Great tools warcode. I'm trying to use the batch-renamer (RenamerU7), and I have a couple comments.

It seems to be failing to detect races correctly on the latest 1.1.1 replays. I'm getting stuff like "2010.10.10.0918_XvX_alexander.vs.zincsterio.__[f44f2200]".

Also, is there any way you can give the dynamic formatter more freedom? I would like to do:
"yyyy-mm-dd_Player1(R)_vs_Player2(R)_Map_[Id]". But right now I don't think this can be done with the current dynamic renaming.

Thanks!
griff
Profile Joined April 2010
Netherlands26 Posts
October 10 2010 22:02 GMT
#153
Thanks for the update, was still using the old version which didn't seem to understand the maps and sometimes races. All working great with this new version
MatronStarcraft
Profile Joined October 2010
35 Posts
October 10 2010 22:37 GMT
#154
Thanks for the nifty program. It's going to make organizing many replays much easier!
warcode
Profile Joined March 2010
Norway46 Posts
October 10 2010 23:06 GMT
#155
The batch-renamer is so far behind that I have pretty much abandoned it. I could try to make SC2RAR a bit more batch-friendly once I get the time.
zincsterio
Profile Joined March 2008
119 Posts
October 12 2010 07:15 GMT
#156
On October 11 2010 08:06 warcode wrote:
The batch-renamer is so far behind that I have pretty much abandoned it. I could try to make SC2RAR a bit more batch-friendly once I get the time.

Yeah, if you could incorporate batch renaming into SC2RAR that would be awesome, since I would like to rename some older replays.

Any comments on whether you'd be able to make dynamic naming more flexible? Say "yyyy-mm-dd_Player1(R)_vs_Player2(R)_Map_[Id]" format? All the data is there, but just more control by user in defining pattern?

Thanks.
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
October 12 2010 07:18 GMT
#157
Hey I just found this thread. Thanks for contributing with this program!

May you enter valhalla on the final day
warcode
Profile Joined March 2010
Norway46 Posts
October 12 2010 07:56 GMT
#158
On October 12 2010 16:15 zincsterio wrote:
Any comments on whether you'd be able to make dynamic naming more flexible? Say "yyyy-mm-dd_Player1(R)_vs_Player2(R)_Map_[Id]" format? All the data is there, but just more control by user in defining pattern?

Thanks.


|Date|_|Normal.|_|on|_|Map|_[|ID|]
is the closest you can get at this time.

I was going to make a better dynamic system, but I never got around to it. And these days I have to really look to find any free time to spend on this. But when I do get some time it IS on my todo list.
Jonoman92
Profile Blog Joined September 2006
United States9104 Posts
October 15 2010 15:11 GMT
#159
thank you this is working perfectly for me
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-10-20 22:53:14
October 20 2010 00:35 GMT
#160
Just wanted to say that the autorenamer isn't working for me anymore for the latest patch (I have been manually drag and dropping files into the batch renamer). The batch renamer has problems though, because it doesn't list matchups correctly and often times writes the maps names out as just jargon.

Also, when I set the delay between renaming to anything it just resets itself to 0 even if I save and close.

Could the problem be related at all to the fact that I put custom names for maps into the txt file? I abbreviated most of the map names like this

+ Show Spoiler +
Blistering Sands|BS
Metalopolis|Metal
Lost Temple|LT
Kulas Ravine|KR
Jungle Basin|JB
Shakuras Plateau|SP
Delta Quadrant|DQ
Xel'Naga Caverns|XC
Steppes of War|SoW
Desert Oasis|DO

Arid Wastes|AW
Discord IV| D4
Tempest|Temp
Tarsonis Assault|TA
Twilight Fortress|TF
War Zone|WZ
Scorched Haven|SH
Monolyth Ridge|MR
High Orbit|HO

Arakan Citadel|AC
Colony 426|C426
Dig Site|DS
Frontier|Front
Monsoon|Mons
Quicksand|QS
The Bio Lab|TBL
Typhon|Typh
Ulaan Deeps|UD

Extinction|Extinct
High Ground|HG
Lava Flow|LF
Megaton|Mega
Outpost|OP
Sand Canyon|SC
Toxic Slums|TS

Tectonic Rift|TR
Abyss|Aby



I also use a dynamic setup like this:

|Matchup|.|Players|.|on|.|Map|

And I'm using windows XP sp2 i believe.
..and then I would, ya know, check em'. (Aka SpoR)
Prev 1 6 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
OSC
22:00
Masters Cup 150 Open Qual
davetesta34
Liquipedia
LAN Event
18:00
Day 3: Ursa 2v2, FFA
SteadfastSC447
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 447
White-Ra 267
ProTech115
JuggernautJason21
StarCraft: Brood War
Shuttle 454
UpATreeSC 124
Bonyth 95
NaDa 12
Counter-Strike
Foxcn96
Super Smash Bros
AZ_Axe90
Liquid`Ken30
Heroes of the Storm
Liquid`Hasu537
Other Games
tarik_tv11909
fl0m860
shahzam346
FrodaN323
Pyrionflax200
ToD190
C9.Mang0138
Mew2King82
ArmadaUGS79
PPMD19
Organizations
Counter-Strike
PGL167
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Hupsaiya 45
• musti20045 34
• iHatsuTV 5
• Dystopia_ 3
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• mYiSmile14
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler97
League of Legends
• TFBlade1055
Other Games
• imaqtpie1537
• Scarra515
• Shiphtur212
Upcoming Events
Replay Cast
30m
OSC
13h 30m
LAN Event
16h 30m
Korean StarCraft League
1d 4h
CranKy Ducklings
1d 11h
LAN Event
1d 16h
IPSL
1d 19h
dxtr13 vs OldBoy
Napoleon vs Doodle
BSL 21
1d 21h
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
2 days
Sparkling Tuna Cup
2 days
[ Show More ]
WardiTV Korean Royale
2 days
LAN Event
2 days
IPSL
2 days
JDConan vs WIZARD
WolFix vs Cross
BSL 21
2 days
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
3 days
Wardi Open
3 days
WardiTV Korean Royale
4 days
Replay Cast
5 days
Kung Fu Cup
5 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
6 days
The PondCast
6 days
RSL Revival
6 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest: Constellation Cup
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.