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SC2 Replay Auto-Renamer - Page 8

Forum Index > SC2 General
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Prev 1 6 7 8 9 Next All
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
September 30 2010 05:53 GMT
#141
I don't like the fact that the new release is a beta, the old one is still working for me anyways :D
..and then I would, ya know, check em'. (Aka SpoR)
VonLego
Profile Joined June 2010
United States519 Posts
September 30 2010 05:58 GMT
#142
Perhaps i should use the old version then, which are you folks using?
warcode
Profile Joined March 2010
Norway46 Posts
September 30 2010 14:04 GMT
#143
Its pretty much a release-ready beta, which means its perfectly safe to try. Its just to make sure I got the proper settings for each area when gathering data from the replays. If no problems are found, this will be the new version I release.

tested vs computer

That will most likely crash, actually I am sure it will crash every single time.
The replay data for matches against the computer is so different it wont parse nicely unless I redo a lot of the code, and I don't have the time for that. The program was made to auto-rename ladder replays against players, not for games vs the computer or non-regular custom games.
Kinslayer
Profile Joined April 2010
United States129 Posts
September 30 2010 16:10 GMT
#144
On September 30 2010 23:04 warcode wrote:
Its pretty much a release-ready beta, which means its perfectly safe to try. Its just to make sure I got the proper settings for each area when gathering data from the replays. If no problems are found, this will be the new version I release.

Show nested quote +
tested vs computer

That will most likely crash, actually I am sure it will crash every single time.
The replay data for matches against the computer is so different it wont parse nicely unless I redo a lot of the code, and I don't have the time for that. The program was made to auto-rename ladder replays against players, not for games vs the computer or non-regular custom games.


It's trivial to fix at the moment as I said on your website. Wrap the call to the parse and rename method in a try..catch and it won't crash. It will silently fail to rename the replay and be fine. It's very annoying now to play on yabot game and not have any ladder games past that point get saved due to the crash. I fixed it on my machine but won't share it, it's your code, not mine.

Thank you for making this. I was going to do it, but you pretty much built what I needed. If you want, open source it and others can build on it
warcode
Profile Joined March 2010
Norway46 Posts
September 30 2010 16:34 GMT
#145
Oh, yeah I can do that. But I won't be fixing the actual parsing.

As for making it open source, that is something I have been considering. The only problem with that is that its very easy to edit it to do something malicious, and if people start posting their versions, people might blame me for any trouble that causes.

Its easy to say "please only download from links in my posts or on my website", but how many regular users actually listen to that?
Kinslayer
Profile Joined April 2010
United States129 Posts
September 30 2010 16:42 GMT
#146
On October 01 2010 01:34 warcode wrote:
Oh, yeah I can do that. But I won't be fixing the actual parsing.

As for making it open source, that is something I have been considering. The only problem with that is that its very easy to edit it to do something malicious, and if people start posting their versions, people might blame me for any trouble that causes.

Its easy to say "please only download from links in my posts or on my website", but how many regular users actually listen to that?


I don't think you need to fix the actual parsing. It's perfectly acceptable to say this is for ladder games only. Just having it crash for non ladder games is not nice

I see your point about the open source thing. Specially that I don't think you'll have time to maintain it and make sure nothing bad goes in.

Maybe open source or release the parsing portion as a library? I don't think there's a working parser library for .net at this point in time. There was one, but doesn't work at all anymore.

Regardless, I personally love your version. Does one thing and does it well (minus the crash). Good job sir.
MasTer9006
Profile Joined September 2010
United States14 Posts
September 30 2010 16:51 GMT
#147
Nice work thanks!
VonLego
Profile Joined June 2010
United States519 Posts
October 03 2010 03:13 GMT
#148
Forgive me for the misuse on computer players! I figured it would be a quick and easy way to test the game yet it ended up not working in that situation regardless!

Thanks again, I'll get back to this.
VonLego
Profile Joined June 2010
United States519 Posts
October 03 2010 06:05 GMT
#149
It's working for me now, thank you very much.
Perscienter
Profile Joined June 2010
957 Posts
October 04 2010 00:28 GMT
#150
Can someone tell me, how to read out the replay files? I'm a newbie considering programming.
warcode
Profile Joined March 2010
Norway46 Posts
October 09 2010 21:10 GMT
#151
SC2RAR Update 10

Changelog:
* The program will now silently fail to rename games vs AI opponents. THIS IS HOW IT IS SUPPOSED TO WORK.
* Added some more languages to the internal translation of race names. If a race appears as an X, and it is NOT random, its because I don't know the correct translation for that race.
* Some bugfixes


Download link:
SC2RARu10
zincsterio
Profile Joined March 2008
119 Posts
October 10 2010 20:38 GMT
#152
Great tools warcode. I'm trying to use the batch-renamer (RenamerU7), and I have a couple comments.

It seems to be failing to detect races correctly on the latest 1.1.1 replays. I'm getting stuff like "2010.10.10.0918_XvX_alexander.vs.zincsterio.__[f44f2200]".

Also, is there any way you can give the dynamic formatter more freedom? I would like to do:
"yyyy-mm-dd_Player1(R)_vs_Player2(R)_Map_[Id]". But right now I don't think this can be done with the current dynamic renaming.

Thanks!
griff
Profile Joined April 2010
Netherlands26 Posts
October 10 2010 22:02 GMT
#153
Thanks for the update, was still using the old version which didn't seem to understand the maps and sometimes races. All working great with this new version
MatronStarcraft
Profile Joined October 2010
35 Posts
October 10 2010 22:37 GMT
#154
Thanks for the nifty program. It's going to make organizing many replays much easier!
warcode
Profile Joined March 2010
Norway46 Posts
October 10 2010 23:06 GMT
#155
The batch-renamer is so far behind that I have pretty much abandoned it. I could try to make SC2RAR a bit more batch-friendly once I get the time.
zincsterio
Profile Joined March 2008
119 Posts
October 12 2010 07:15 GMT
#156
On October 11 2010 08:06 warcode wrote:
The batch-renamer is so far behind that I have pretty much abandoned it. I could try to make SC2RAR a bit more batch-friendly once I get the time.

Yeah, if you could incorporate batch renaming into SC2RAR that would be awesome, since I would like to rename some older replays.

Any comments on whether you'd be able to make dynamic naming more flexible? Say "yyyy-mm-dd_Player1(R)_vs_Player2(R)_Map_[Id]" format? All the data is there, but just more control by user in defining pattern?

Thanks.
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
October 12 2010 07:18 GMT
#157
Hey I just found this thread. Thanks for contributing with this program!

May you enter valhalla on the final day
warcode
Profile Joined March 2010
Norway46 Posts
October 12 2010 07:56 GMT
#158
On October 12 2010 16:15 zincsterio wrote:
Any comments on whether you'd be able to make dynamic naming more flexible? Say "yyyy-mm-dd_Player1(R)_vs_Player2(R)_Map_[Id]" format? All the data is there, but just more control by user in defining pattern?

Thanks.


|Date|_|Normal.|_|on|_|Map|_[|ID|]
is the closest you can get at this time.

I was going to make a better dynamic system, but I never got around to it. And these days I have to really look to find any free time to spend on this. But when I do get some time it IS on my todo list.
Jonoman92
Profile Blog Joined September 2006
United States9110 Posts
October 15 2010 15:11 GMT
#159
thank you this is working perfectly for me
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-10-20 22:53:14
October 20 2010 00:35 GMT
#160
Just wanted to say that the autorenamer isn't working for me anymore for the latest patch (I have been manually drag and dropping files into the batch renamer). The batch renamer has problems though, because it doesn't list matchups correctly and often times writes the maps names out as just jargon.

Also, when I set the delay between renaming to anything it just resets itself to 0 even if I save and close.

Could the problem be related at all to the fact that I put custom names for maps into the txt file? I abbreviated most of the map names like this

+ Show Spoiler +
Blistering Sands|BS
Metalopolis|Metal
Lost Temple|LT
Kulas Ravine|KR
Jungle Basin|JB
Shakuras Plateau|SP
Delta Quadrant|DQ
Xel'Naga Caverns|XC
Steppes of War|SoW
Desert Oasis|DO

Arid Wastes|AW
Discord IV| D4
Tempest|Temp
Tarsonis Assault|TA
Twilight Fortress|TF
War Zone|WZ
Scorched Haven|SH
Monolyth Ridge|MR
High Orbit|HO

Arakan Citadel|AC
Colony 426|C426
Dig Site|DS
Frontier|Front
Monsoon|Mons
Quicksand|QS
The Bio Lab|TBL
Typhon|Typh
Ulaan Deeps|UD

Extinction|Extinct
High Ground|HG
Lava Flow|LF
Megaton|Mega
Outpost|OP
Sand Canyon|SC
Toxic Slums|TS

Tectonic Rift|TR
Abyss|Aby



I also use a dynamic setup like this:

|Matchup|.|Players|.|on|.|Map|

And I'm using windows XP sp2 i believe.
..and then I would, ya know, check em'. (Aka SpoR)
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