On March 20 2010 02:22 Zelniq wrote:
afaik salvaging is popular among the korean terrans
and how is it that you almost never using it in all your games is some kind of evidence supporting that Salvaging is "non-existant"? that's pretty poor logic
100% return on a defensive structure, how can you not see the uses for this?
oh and you're the one who just made that thread about infestors being overpowered vs terran. once again you're being narrow minded. the unit or 1 spell isnt what's overpowered, the issues surrounding balance in tvz are not because of fungal growth.
afaik salvaging is popular among the korean terrans
and how is it that you almost never using it in all your games is some kind of evidence supporting that Salvaging is "non-existant"? that's pretty poor logic
100% return on a defensive structure, how can you not see the uses for this?
oh and you're the one who just made that thread about infestors being overpowered vs terran. once again you're being narrow minded. the unit or 1 spell isnt what's overpowered, the issues surrounding balance in tvz are not because of fungal growth.
A little too aggressive, aren't you? It seemed to me like he's arguing that not enough buildings have it, not that it's useless. Of course it has its defensive applications.
Personally I wouldn't want to see Depots salvageable because it turns them into money storage, since you could gradually upgrade half of them with Supply Drop once the map is mined out, and sell the excess. But I don't think it would kill the game if you could sell your Refinery, Bunker, and add-ons: these things are extremely cheap and you normally won't have an excessive number of any of them, therefore the main benefit in being able to sell them is that you can get rid of them without having to attack them, rather than the main benefit being economic.
Sometimes in the hurry of battle I place an addon badly and a tank can't get out, or whatever the hell. I don't mind if you punish me even as much as 50% on the recycle return (because salvage isn't about the money, it's about the convenience and the money is nice), but what sucks is when a very important SCV gets trapped by a structure or when I need to place a building, don't have room for it because of an addon, and haven't got units nearby to destroy it. Terran sim-city nightmares! Some of us will always be clumsy with building placement from time to time.
TLDR: Salvage is good for its convenience, feel free to nerf the money return as much as you want, just let me salvage addons and bunkers and maybe refineries.
![[image loading]](http://www.sc2armory.com/img/zerg/units/overlord.jpg)
![[image loading]](http://www.sc2armory.com/img/zerg/buildings/spine_crawler.jpg)