I was thinking it would be nice to have tread where players could share their hotkeys and hand positions they figure out for each race thet gives them maximum comfort and efficiency in macroing. For most of new or inexperianced players in RTS ( like myself) most comfortable and easy way to is having having index finger on hotkeys and thumb hitting varius shortcuts. That is ok for lowest ranks but anything higher player will probably struggle as his overall play is too slow. For Protoss for example if you hotkey Nexus on 6, Gateway on 5. That way you can put index finger on 6, middle on 5, ring on E, pinkie on S, thumb on B. seems nice position for doing lots is action from only 1 hand position. I will probably start to practice this way. Lots of people are having different setups but also on other hand if many people are macroing on same way we could have "recomended" hotkey and hand positioning so that many new players can start practise right way insted wrong from get go.
Starcraft 2 hotkeys setup and hand positioning
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lunar3force
78 Posts
I was thinking it would be nice to have tread where players could share their hotkeys and hand positions they figure out for each race thet gives them maximum comfort and efficiency in macroing. For most of new or inexperianced players in RTS ( like myself) most comfortable and easy way to is having having index finger on hotkeys and thumb hitting varius shortcuts. That is ok for lowest ranks but anything higher player will probably struggle as his overall play is too slow. For Protoss for example if you hotkey Nexus on 6, Gateway on 5. That way you can put index finger on 6, middle on 5, ring on E, pinkie on S, thumb on B. seems nice position for doing lots is action from only 1 hand position. I will probably start to practice this way. Lots of people are having different setups but also on other hand if many people are macroing on same way we could have "recomended" hotkey and hand positioning so that many new players can start practise right way insted wrong from get go. | ||
frequency
Australia1901 Posts
1/2/3 are units, usually separated into various groups for whatever reason 4 is barracks 5 is secondary building, starports/facs 6 main 7 expo (altar in wc3 ![]() 890 usually nothing ![]() | ||
Sejong
Korea (South)153 Posts
1-3 units 4 all units 5 nexus 6 nexus 7 nexus Am I the only one that likes each nexus separately? I am doing this so that I can chrono all the time. How else can it be done? | ||
Holden Caulfield
102 Posts
2- melee units 3 - range units A 4 - range units B 5 barracks 6 factories | ||
Jyvblamo
Canada13788 Posts
3 main hatchery + any subsequent hatcheries 4 main queen 5 natural hatchery 0 main hatchery I haven't played enough games into the later stages to develop a hotkey layout for more units, buildings, queens, etc. | ||
Hirmu
Finland850 Posts
4if not unit in this group its for robo 5nexus(robo if g4 has units) 6nexus 7nexus 8 all buildings that produce something with nexuses. | ||
starcraft911
Korea (South)1263 Posts
1 - units 2 - cc/nexus/hatch 3 - rax/gate/queen late game 1-3 - units 4-6 - production buildings 7-0 - other shit like drops, obs, overseers etc. I don't like to tab so i usually put all rax on 4 all fact on 5 all ports on 6 and what not. | ||
Antimage
Canada1293 Posts
5/6/7 all different production buildings, 8/9/0 for nexus, and 2/3/4 in unit groups to use to flank. 1 will be something special like a key observer or warp prism, but sometimes oddly enough i just won't use it. | ||
Mr.Pyro
Denmark959 Posts
On March 16 2010 01:22 Antimage wrote: I've combined my sc/wc3 hotkeys, coincidentally... 5/6/7 all different production buildings, 8/9/0 for nexus, and 2/3/4 in unit groups to use to flank. 1 will be something special like a key observer or warp prism, but sometimes oddly enough i just won't use it. Why would you pet nexus on 3 different hotkeys, and why would you put them on the most far away keys? Why would you put production buildings on 3 different keys? | ||
Tristan
Canada566 Posts
2 Queens 3 Evo chambers / tech buildings with upgrades / spires / etc 4 Nydus Network when applicable 5 - 0 Armies, usually leave the last few for quick drone select for emergency burrow when harassed. | ||
StayFrosty
Canada743 Posts
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ROOTFayth
Canada3351 Posts
On March 16 2010 01:09 Sejong wrote: Right now I like: 1-3 units 4 all units 5 nexus 6 nexus 7 nexus Am I the only one that likes each nexus separately? I am doing this so that I can chrono all the time. How else can it be done? you can still chrono boost by selecting all nexuses at the same time, it should just use up 1 chrono boost | ||
sysrpl
United States222 Posts
2 - All Nexus and All Stargates and Robo Facilities 3 - All Nexus and All Forges and All Cybernetics and All Robo bays 4-0 Units Why is it important to keep all you nexus and buildings together? Because you can do this: 1 + Tab (select all warp gates) Z + Shift + Left click spam warp in zealots until you run out of resources or warp gates Tab (nexus group is is the first default section) C (chrono boost from any nexus with energy) Shift + Left click spam all the warpgates in the bottom HUD (you've now chrono boosted all warp gates, warp in cool down is cut in half, or your macro rate is doubled) So that is: 1, Tab, Z, (shift left click spam warp in), Tab, C, (shift left click spam chrono boost) By keeping all nexus in your building selections, you both have nexus selections and building selections in the same HUD, allowing you to press C and shift left click spam chrono boost without switching HUDs. | ||
Ipecac
United States3 Posts
4-infestors 5-hatcherys 6-queens + hatcherys | ||
omninmo
2349 Posts
On March 16 2010 01:31 TheElitists wrote: 1 MBS Hatcheries 2 Queens 3 Evo chambers / tech buildings with upgrades / spires / etc 4 Nydus Network when applicable 5 - 0 Armies, usually leave the last few for quick drone select for emergency burrow when harassed. im gonna try this when playing as zerg. 5a6a7a is so much easier. <--not a meme-joke. | ||
onmach
United States1241 Posts
4 all queens and all the hatcheries that happen to have a queen, when a queen pops, I add it and its hatcher to here 5 all hatcheries (except new expansions that are far flung). 6 new expansions that require droning but I don't want to send drones from my main 7890 none. Middle finger on 5, index on 6, pinky on s, so 5sdddd, 5szzzz, 6sdddd. When macroing middle on 4, index on r., 4,r,click,r,click,r,click. Only problem is getting back to mains or expos to defend. I should probably use 0 for main. | ||
Skyze
Canada2324 Posts
1 - Nexus 2 - Gateways/Warpgates 3 - Star/Robos 4 - Earlygame 2nd Nexus / Lategame the other that isnt on #3 (if robos on 3, then star on 4) 5 onwards is units. Usually only go up to 8 in BW, but might be able to keep it to three groups in SC2, easier than using tab for spells. | ||
Tristan
Canada566 Posts
On March 16 2010 02:31 omninmo wrote: im gonna try this when playing as zerg. 5a6a7a is so much easier. <--not a meme-joke. Also might be because I'm a macro fiend and if my APM were multiplied by several times Id play like a zerg version of Flash >_> | ||
Perseverance
Japan2800 Posts
5 Special 6-8 Hatcheries 9-0 Detection | ||
DragonDefonce
United States790 Posts
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Tristan
Canada566 Posts
On March 16 2010 02:44 DragonDefonce wrote: From your post I feel like you are trying to localize a finger to a key and not move your hand too much. This is a bad habit and you should try to get in the habit of being light on your hand. Think of playing piano for example. A pianist doesn't say "I will always use my thumb to play the middle C", instead he uses whatever finger that is closest and won't mess up notes before and after it. actually never thought of it that way, interesting. | ||
jtype
England2167 Posts
On March 16 2010 02:01 sysrpl wrote: 1 - All Nexus and All Gateways/Warpgates 2 - All Nexus and All Stargates and Robo Facilities 3 - All Nexus and All Forges and All Cybernetics and All Robo bays 4-0 Units Why is it important to keep all you nexus and buildings together? Because you can do this: 1 + Tab (select all warp gates) Z + Shift + Left click spam warp in zealots until you run out of resources or warp gates Tab (nexus group is is the first default section) C (chrono boost from any nexus with energy) Shift + Left click spam all the warpgates in the bottom HUD (you've now chrono boosted all warp gates, warp in cool down is cut in half, or your macro rate is doubled) So that is: 1, Tab, Z, (shift left click spam warp in), Tab, C, (shift left click spam chrono boost) By keeping all nexus in your building selections, you both have nexus selections and building selections in the same HUD, allowing you to press C and shift left click spam chrono boost without switching HUDs. You could just use the W key to access all Warp Gates automatically. However it is a good idea to devote one hotkey for all of your buildings, so that you can c-boost the portraits. edit - My hotkey preference at the moment (although subject to change) is: 1-4 units - 4 being the special unit group, eg. casters, obs, warp-prism etc. (but not all at the same time) 5 Nexus 6 Gateways until warpgates, then it's used for all my buildings after I have Warp Gates and have expo'd 7-8 Robos & Stargates 9-0 Reserved for temporary use, eg. hotkeying a tech building that I can start an important upgrade from, or lone observers that I need to keep a close eye on. | ||
CursOr
United States6335 Posts
you can put ALL your prodcution buildings on 3 (as Im trying now) and cycle through them with tab so you're [3][Tab][A][A][Tab][S][S][Tab][X][Tab][V][V] or something like that, to cycle through all your buildings. Blizzard OBVIOUSLY made a very rediculous effort to have all the hotkeys on the left side of the keyboard. E for probes? V for overlord? Ya. So, Im working on having my macro buildings all on 3. then you just work with tab. right now my setup is: 1-scout/harass units 2-main army 3-production facilites 4-first CC 5,6,7.... expanding CC Almost play it like oldschool Zerg in terms of Expos. I really recommed getting familiar with tab, because microing your main army with tab also helps Stim (tab) siege (tab) drop (tab) thor cannons (tab) its actually really really nice. | ||
-fj.
Samoa462 Posts
2 all command centers 3,4,5 army 6 barracks with reactor 7barracks with tech lab 8/9 fact / starport maybe 0 scouting building | ||
Tristan
Canada566 Posts
On March 16 2010 02:51 jtype wrote: You could just use the W key to access all Warp Gates automatically. However it is a good idea to devote one hotkey for all of your buildings, so that you can c-boost the portraits. oh damn, I didn't even think of that, that would make Larva injection so much easier! | ||
Kantutan
Canada1319 Posts
Anyways... zerg: 1-3 units 4 hatcheries I want to produce attacking units from 5 queens + their respective hatcheries (easy spawn larvae) 6 nydus 0 evolution chamber(s) the rest I assign to whatever buildings I'm using for upgrades terran: 1-4 units 5 ccs 6 barracks 7 facts 8 starport 9-0 upgrade buildings protoss: 1-4 units 5 nexus 6 gateways (I switch to using 'w' once warpgate is finished, then change this to robotics) 7 robotics (or starport once warpgates are up) 8 starport 9-0 upgrades | ||
lurked
Canada918 Posts
4 Gateways(until they are changed to Warp Gates) 5 Main Nexus 6 Natural expand's Nexus, and next expands'. 7 Robotics Facilities 8 Stargates | ||
CakeOrI)eath
United States327 Posts
5 Barracks/Fact/Starports (tab through them to macro) 6 CCs 7-0 Ebays/Armories/Tech Labs Use backspace to jump to your different CCs if needed so you dont have to hotkey all of them. | ||
toemn
Germany915 Posts
On March 16 2010 02:01 sysrpl wrote: 1 - All Nexus and All Gateways/Warpgates 2 - All Nexus and All Stargates and Robo Facilities 3 - All Nexus and All Forges and All Cybernetics and All Robo bays 4-0 Units Why is it important to keep all you nexus and buildings together? Because you can do this: 1 + Tab (select all warp gates) Z + Shift + Left click spam warp in zealots until you run out of resources or warp gates Tab (nexus group is is the first default section) C (chrono boost from any nexus with energy) Shift + Left click spam all the warpgates in the bottom HUD (you've now chrono boosted all warp gates, warp in cool down is cut in half, or your macro rate is doubled) So that is: 1, Tab, Z, (shift left click spam warp in), Tab, C, (shift left click spam chrono boost) By keeping all nexus in your building selections, you both have nexus selections and building selections in the same HUD, allowing you to press C and shift left click spam chrono boost without switching HUDs. VERY helpful, thanks! | ||
DamageInq
United States283 Posts
2 - Ranged Units A 3 - Ranged Units B/Air Units 4 - Production Buildings (Use Tab to cycle) 5 - Nexus'/CC's 6 - Uprades 7 - Scout One thing I have trouble with is Warp Gates. Is there an quick way to warp in units without having to move the cam back to base? | ||
Wargizmo
Australia1237 Posts
I've always been interested as to why everyone seems to use the 1 key for their units. Typing 1a is comparitively really inefficient versus 2a, 3a and 4a, presuming you're using your little finger for the 'a' key then it's a pretty awkward stretch for the ring finger to get across to the 1 and then the little finger to the a. 1 is also pretty bad for command centre/hatchery as the 1s manouvre isn't particularly efficient either. Personally I have been using 2, 3 and 4 for my units. 5 for CC, 6 and 7 for production buildings depending on which build (usually barracks/starport) and then I use 1 for techlabs/ebay/armory. | ||
OPSavioR
Sweden1465 Posts
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GoDannY
Germany442 Posts
On March 16 2010 01:09 Sejong wrote: Right now I like: 1-3 units 4 all units 5 nexus 6 nexus 7 nexus Am I the only one that likes each nexus separately? I am doing this so that I can chrono all the time. How else can it be done? I kinda have the same with slightly differences: 1 all units / 1st scout 2-4 units (seperated as needed) 5 all nexus (for chrono) 6 expo / main nexus 7 expo nexus 8 late game scout / stargates | ||
NeoLearner
Belgium1847 Posts
4 hatcheries 5 queens Easy to spam units and spawn larva on the minimap, both 1 hotkey. F keys on main and expo if I need to change individual drone waypoints or if I need to defend. 2 first overlords are 8 and 9, first drone scouts is 0. Should probably start placing that one on 3... Am thinking of using 5 hatch and 6 queens to open up the first 4 for units. | ||
eLiE
Canada1039 Posts
5 all hatcheries 6-9 individual hatcheries and their queens (stupid blizzard taking away my wire frame spawn larvae) 0 upgrades | ||
T4l0n
Italy2 Posts
5-8 nexus (5 stargate) (7 observer) on early game 1=probe scout | ||
nTooMuch
United States127 Posts
2 units 3 units 4 queen (when i only have one)/ units 5 all my hatches | ||
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