On March 13 2010 07:18 Assault_1 wrote:
What about removing health bars from the game? just like in bw o_o
What about removing health bars from the game? just like in bw o_o
You can choose to have them off.
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TheYango
United States47024 Posts
On March 13 2010 07:18 Assault_1 wrote: What about removing health bars from the game? just like in bw o_o You can choose to have them off. | ||
404.Delirium
United States1190 Posts
I like having selected on but I think having something that shows the health bar of units taking damage and having it fade after not taking damage for some time. Or something along those lines. | ||
Whiztard
United States227 Posts
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CharlieMurphy
United States22895 Posts
I also want a toggle for the unit halos. I don't want to see a lighter halo around where my cursor is hovering, I only wanna see a halo around units that are actually selected. This extra highlight halo is just annoying, confusing, and cluttering. | ||
Simple
United States801 Posts
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tubs
764 Posts
On March 13 2010 07:59 Simple wrote: good idea, and should be easy to add. default could easily be caps lock key YOU MEAN THE BILLY MAYS KEY? | ||
DrakanSilva
Chile932 Posts
what's the problem with that ? if u don't like it, don't use them, if u like them, use it. A good idea would be to make the bar smaller when you zoom in, in a some sort of BarSize x Zoom ratio. or just to make a little bit smaller. Anyway i don't see a problem with them. | ||
SoMuchBetter
Australia10606 Posts
he wants a way to toggle health bars on and off so that he doesnt have to hold alt to see them, but he doesnt want health bars on all the time because that'd be annoying | ||
tubs
764 Posts
On March 13 2010 08:22 SoMuchBetter wrote: reading comprehension guys. This. Some of you guys don't understand what the word TOGGLE means. The OP wants something that acts like the CAPSLOCK key. Don't be dumb. ALT and CAPSLOCK have completely different behaviors. Learn the difference between those two keys, and you might understand his post. | ||
nagash
Australia58 Posts
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cascades
Singapore6122 Posts
On March 13 2010 06:20 Mastermind wrote: Health bars should only show for units that are damaged. No point in showing the health bar of a unit at 100%. It is just unnecessary clutter. I was going to suggest this too. think this would be a better feature. Even if it was switch, it would still clutter up the screen when used. This would make it usable even in large battles, and even with interceptors. | ||
gravity
Australia1847 Posts
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LostMekka
Germany17 Posts
digging through the threads around here, i thought it wouldnt be that bad to revive this thread and to releave this thread (id=137277) from non topic posts. it seems, that many players dislike the health bar system as it is. imho, adding more options should fix this. i agree with the op and want to extend the idea to the following: - get rid of the dropdown menus - unit health bar options should contain these checkboxes: ** on by default (conveniance checkbox for game startup) ** toggle instead of hold (as suggested by op) ** show selected (** show damaged?) - same thing separately for building health bars - additionally, a slider for health bar transparency would simplify the problem a lot. with this set of options, players as well as commentators can adjust the health bars for a good compromise between visual and informational needs. note that this would also avoid the need of an extra key for observers/commentators (H) what do you think of that?^^ | ||
legir
United States10 Posts
On July 30 2010 01:57 LostMekka wrote: + Show Spoiler + well, no toggle in the release version either. digging through the threads around here, i thought it wouldnt be that bad to revive this thread and to releave this thread (id=137277) from non topic posts. it seems, that many players dislike the health bar system as it is. imho, adding more options should fix this. i agree with the op and want to extend the idea to the following: - get rid of the dropdown menus - unit health bar options should contain these checkboxes: ** on by default (conveniance checkbox for game startup) ** toggle instead of hold (as suggested by op) ** show selected (** show damaged?) - same thing separately for building health bars - additionally, a slider for health bar transparency would simplify the problem a lot. with this set of options, players as well as commentators can adjust the health bars for a good compromise between visual and informational needs. note that this would also avoid the need of an extra key for observers/commentators (H) what do you think of that?^^ Yes, we do need to a check box for only on damaged units as well. | ||
frontliner2
Netherlands844 Posts
On March 13 2010 01:04 Coulthard wrote: Show nested quote + On March 13 2010 01:03 MorroW wrote: i have health bar on the units i select only, i totally recomend that cause its like sc1 ![]() This sounds like a good Idea! thx ![]() | ||
Takkara
United States2503 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=132653 Guest-275: There is only Always, Selected, and Normal for Unit life bars. Will there ever be an option where Alt acts as an on/off switch for unit life bars instead of having to hold it constantly to see life bars outside of the units you've selected? DustinB:: We can certainly look into that. | ||
ChickenLips
2912 Posts
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LostMekka
Germany17 Posts
(btw i also have problems to find the red nuke dot on green or high contrast surfaces... quite annoying o_O) | ||
[N3O]r3d33m3r
Germany673 Posts
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HYPNQT
Sweden14 Posts
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