Minerals and Gas (especially) are very precious so I never, ever research any of these whatever race I am.
What say you?
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Nuxar
Canada212 Posts
Minerals and Gas (especially) are very precious so I never, ever research any of these whatever race I am. What say you? | ||
dacthehork
United States2000 Posts
investing all that money to upgrade a diverse unit selection just doesnt pan out. In sc1 it makes sense, since you can mass units that share upgrades, in SC2 you HAVE to spread out your units in what types you use. | ||
KiWiKaKi
Canada691 Posts
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tirentu
Canada1257 Posts
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SarcasticOne
Australia213 Posts
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Kantutan
Canada1319 Posts
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Kantutan
Canada1319 Posts
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CharlieMurphy
United States22895 Posts
The upgrade seems so much crappier now. BoT, definitely useful for fungal spore casting infestors. | ||
MadLag
Poland82 Posts
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SoleSteeler
Canada5423 Posts
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Dark.Carnival
United States5095 Posts
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Mikilatov
United States3897 Posts
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CagedMind
United States506 Posts
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StarsPride
United States364 Posts
But i think ravens need a buff and should come in with 100 energy.. or hunter seeker missles take less energy.. either one | ||
MorroW
Sweden3522 Posts
now it feels kinda useless cause it takes 2~ minutes to upgrade and doesnt give alot | ||
geno
United States1404 Posts
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lololol
5198 Posts
The main problem with upgrades in SC2 is that you need a more diverse army, making upgrade cost to benefit ratio lower. This applies especially to the damage/armor upgrades, since they are expensive, but you need them to be effective, so they restrict army diversity in a way. | ||
MidKnight
Lithuania884 Posts
I mean, you can insta cast a storm or EMP with your newly built HTs or Ghosts. Way more useful than BW upgrade for +12.5 mana and 50 max. Most of the time you won't have unit around to gather that much energy anyway | ||
FeeL_ThE_RusH
Ireland227 Posts
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Unentschieden
Germany1471 Posts
http://sc2betaevolution.blogspot.com/ TL:DR The new Upgrade benefit the ACTUAL use of Casters in games much better than the old one. | ||
Hammy
France828 Posts
On March 09 2010 16:23 KiWiKaKi wrote: its good with high templar I think it's actually a bit imba. When attacking a towered up expansion... it only takes 5s for HT with storm to spawn... That's some really impressive response time imo^^ | ||
Antimage
Canada1293 Posts
On March 10 2010 01:37 Hammy wrote: I think it's actually a bit imba. When attacking a towered up expansion... it only takes 5s for HT with storm to spawn... That's some really impressive response time imo^^ I use warp prism to warp in two HT right away behind someone's mineral line =) But otherwise, I don't find it too useful as psi storm itself is nerfed. | ||
UnderWorld_Dream
Canada219 Posts
yeah the amulet of HTs is the only one that is worth to do for strategic purpose. | ||
MadLag
Poland82 Posts
good read and i really like the idea of casters spawning with less energy while upgrade gives more starting power. | ||
Pufftrees
2449 Posts
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Disarray
United States1164 Posts
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da_head
Canada3350 Posts
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CharlieMurphy
United States22895 Posts
On March 10 2010 06:07 da_head wrote: wait, does it upgrade the max capacity or only the energy you start with? only the starting energy like I said on page one and someone else confirmed. The research is great but like others mentioned it's not very valuable when you only have 1-3 of that caster as support for your army. It cost a bit too much, at least for the infestor anyways. I think the current cost is like 150/150 which is more than the cost of another infestor himself. It should be lowered to 100/100 and I'd probably upgrade it every time. http://wiki.teamliquid.net/starcraft2/Infestor http://wiki.teamliquid.net/starcraft2/High_Templar http://wiki.teamliquid.net/starcraft2/Raven http://wiki.teamliquid.net/starcraft2/Battlecruiser | ||
Nuxar
Canada212 Posts
They should only lower cost and maybe research time. The only time I do get is for (ofcourse) a HT or for a Medivac when I really have lots of ressource. | ||
Krikkitone
United States1451 Posts
Or perhaps just energy Regeneration... say a +50% energy Regen rate? this way it would make the units you already made more valuable. | ||
seRapH
United States9756 Posts
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julealgon
Brazil120 Posts
Also, I think there is some hidden potential with ghosts using snipes with this upgrade, since the ghost one is 100/100 only. | ||
member1987
141 Posts
Like everything else its really dependent on the situation and/or strategy. | ||
Ryuu314
United States12679 Posts
On March 10 2010 08:56 majesty.k)seRapH wrote: honestly, i'd rather have the cap. i realize that most units dont get to it, but when they do, they can triple cast! (like storm, fungal, emp, etc) not quite. i'm pretty sure storm has a cooldown time now...it's like 3 seconds or something. i really don't see why storm was nerfed so much. That it needed a nerf is debatable, but I think Blizzard went way overboard with the nerf. You almost never see it being used now...it's that bad T^T | ||
NastyMarine
United States1252 Posts
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da_head
Canada3350 Posts
On March 10 2010 06:17 CharlieMurphy wrote: Show nested quote + On March 10 2010 06:07 da_head wrote: wait, does it upgrade the max capacity or only the energy you start with? only the starting energy like I said on page one and someone else confirmed. The research is great but like others mentioned it's not very valuable when you only have 1-3 of that caster as support for your army. It cost a bit too much, at least for the infestor anyways. I think the current cost is like 150/150 which is more than the cost of another infestor himself. It should be lowered to 100/100 and I'd probably upgrade it every time. http://wiki.teamliquid.net/starcraft2/Infestor http://wiki.teamliquid.net/starcraft2/High_Templar http://wiki.teamliquid.net/starcraft2/Raven http://wiki.teamliquid.net/starcraft2/Battlecruiser so no more triple casting storm? now that's just bullshit ;( | ||
Chen
United States6344 Posts
On March 10 2010 09:36 da_head wrote: Show nested quote + On March 10 2010 06:17 CharlieMurphy wrote: On March 10 2010 06:07 da_head wrote: wait, does it upgrade the max capacity or only the energy you start with? only the starting energy like I said on page one and someone else confirmed. The research is great but like others mentioned it's not very valuable when you only have 1-3 of that caster as support for your army. It cost a bit too much, at least for the infestor anyways. I think the current cost is like 150/150 which is more than the cost of another infestor himself. It should be lowered to 100/100 and I'd probably upgrade it every time. http://wiki.teamliquid.net/starcraft2/Infestor http://wiki.teamliquid.net/starcraft2/High_Templar http://wiki.teamliquid.net/starcraft2/Raven http://wiki.teamliquid.net/starcraft2/Battlecruiser so no more triple casting storm? now that's just bullshit ;( is it even feasible to double cast storm now? with a 3 second cooldown and the speed at which shit dies in sc2, the ht A) might not survive long enough to multi-cast, and B) there might not be anything left to storm after 6 seconds of fighting. 6 seconds is actually alot longer than it sounds | ||
Piousflea
United States259 Posts
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lololol
5198 Posts
On March 10 2010 09:30 Ryuu314 wrote: Show nested quote + On March 10 2010 08:56 majesty.k)seRapH wrote: honestly, i'd rather have the cap. i realize that most units dont get to it, but when they do, they can triple cast! (like storm, fungal, emp, etc) not quite. i'm pretty sure storm has a cooldown time now...it's like 3 seconds or something. i really don't see why storm was nerfed so much. That it needed a nerf is debatable, but I think Blizzard went way overboard with the nerf. You almost never see it being used now...it's that bad T^T Having the same cooldown as it does in BW is surely a significant nerf. | ||
-orb-
United States5770 Posts
It was worth it in BW for templar and in BW with the upgrade they'd still have to wait like 10 seconds to be able to storm. Couple that with the fact that you can warp in units immediately and have them have storm available right as they spawn at your expos/wherever and you've got a very useful upgrade. | ||
YoureFired
United States822 Posts
On March 10 2010 11:02 lololol wrote: Show nested quote + On March 10 2010 09:30 Ryuu314 wrote: On March 10 2010 08:56 majesty.k)seRapH wrote: honestly, i'd rather have the cap. i realize that most units dont get to it, but when they do, they can triple cast! (like storm, fungal, emp, etc) not quite. i'm pretty sure storm has a cooldown time now...it's like 3 seconds or something. i really don't see why storm was nerfed so much. That it needed a nerf is debatable, but I think Blizzard went way overboard with the nerf. You almost never see it being used now...it's that bad T^T Having the same cooldown as it does in BW is surely a significant nerf. SC1 storm had close to no cooldown. And they nerfed storm to both "fix" it's use in PvZ and make bio a more effective strategy in PvT. I don't agree with the nerf at all personally ; roaches and marauders are barely hurt and Ps require collosus to beat them. | ||
Slayer91
Ireland23335 Posts
On March 10 2010 11:50 YoureFired wrote: Show nested quote + On March 10 2010 11:02 lololol wrote: On March 10 2010 09:30 Ryuu314 wrote: On March 10 2010 08:56 majesty.k)seRapH wrote: honestly, i'd rather have the cap. i realize that most units dont get to it, but when they do, they can triple cast! (like storm, fungal, emp, etc) not quite. i'm pretty sure storm has a cooldown time now...it's like 3 seconds or something. i really don't see why storm was nerfed so much. That it needed a nerf is debatable, but I think Blizzard went way overboard with the nerf. You almost never see it being used now...it's that bad T^T Having the same cooldown as it does in BW is surely a significant nerf. SC1 storm had close to no cooldown. And they nerfed storm to both "fix" it's use in PvZ and make bio a more effective strategy in PvT. I don't agree with the nerf at all personally ; roaches and marauders are barely hurt and Ps require collosus to beat them. I actually won a game with storm rushing. The first time I got hit early and lost my natural nexus (before maynard) becaues i hate to wait for storm to finish research. Next time I got all my sentries/HTs emp'd and just warped in 3 more with the energy upgrade and stormed them all, saved me then and won me the game right there. I do think storm is a little too risky to go for early though, robo bay colossus is more more reliable i think. | ||
Mirhi
United States389 Posts
I also win about 90% of my PvTs when I rush for storm. It's impossible for Terran to do anything to you with ground units once you have HT as long as you spread and have more HTs than ghosts. | ||
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