• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:44
CEST 20:44
KST 03:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202518Tournament Spotlight: FEL Cracow 20259Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder2EWC 2025 - Replay Pack2Google Play ASL (Season 20) Announced29BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0
StarCraft 2
General
Greatest Players of All Time: 2025 Update Serral wins EWC 2025 #1: Maru - Greatest Players of All Time Power Rank - Esports World Cup 2025 EWC 2025 - Replay Pack
Tourneys
TaeJa vs Creator Bo7 SC Evo Showmatch Sparkling Tuna Cup - Weekly Open Tournament FEL Cracov 2025 (July 27) - $10,000 live event Esports World Cup 2025 $25,000 Streamerzone StarCraft Pro Series announced
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
StarCraft & BroodWar Campaign Speedrun Quest Google Play ASL (Season 20) Announced Shield Battery Server New Patch BW General Discussion [BSL 2025] H2 - Team Wars, Weeklies & SB Ladder
Tourneys
[Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational [CSLPRO] It's CSLAN Season! - Last Chance
Strategy
Does 1 second matter in StarCraft? Simple Questions, Simple Answers Muta micro map competition [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative Things Aren’t Peaceful in Palestine
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Eight Anniversary as a TL…
Mizenhauer
Customize Sidebar...

Website Feedback

Closed Threads



Active: 646 users

The "Increase Starting Energy" Research.

Forum Index > SC2 General
Post a Reply
Normal
Nuxar
Profile Joined February 2009
Canada212 Posts
March 09 2010 07:21 GMT
#1
I just wanted to make sure, am I the only one here to really not want to research all of these research? I just find that the ressource put into these research could and should be used to make other things or more useful research.

Minerals and Gas (especially) are very precious so I never, ever research any of these whatever race I am.

What say you?
dacthehork
Profile Blog Joined February 2008
United States2000 Posts
Last Edited: 2010-03-09 07:23:30
March 09 2010 07:22 GMT
#2
yeah it's hard to really focus on upgrades since you HAVE to go certain units to counter.

investing all that money to upgrade a diverse unit selection just doesnt pan out.

In sc1 it makes sense, since you can mass units that share upgrades, in SC2 you HAVE to spread out your units in what types you use.
Warturtle - DOTA 2 is KING
KiWiKaKi
Profile Joined February 2010
Canada691 Posts
March 09 2010 07:23 GMT
#3
its good with high templar
ur pro or ur noob , thats life
tirentu
Profile Blog Joined March 2009
Canada1257 Posts
March 09 2010 07:24 GMT
#4
Get them for HT.
SarcasticOne
Profile Joined March 2010
Australia213 Posts
March 09 2010 07:26 GMT
#5
doesnt it mean a HT can cast storm straight out the gateway/warp gate?
Kantutan
Profile Blog Joined February 2010
Canada1319 Posts
March 09 2010 07:32 GMT
#6
yeah, HT starts with 50, storm is 75, with the upgrade it will start with 100
Kantutan
Profile Blog Joined February 2010
Canada1319 Posts
March 09 2010 07:32 GMT
#7
or was it +25 energy.. don't remember
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-03-09 07:35:37
March 09 2010 07:34 GMT
#8
I know that this is basically the same thing as the increase energy max to 250 in scbw, but why did they take off the cap and just give the boost to starting mana now? (which is +25 starting)

The upgrade seems so much crappier now.

BoT, definitely useful for fungal spore casting infestors.
..and then I would, ya know, check em'. (Aka SpoR)
MadLag
Profile Joined March 2010
Poland82 Posts
Last Edited: 2010-03-09 07:37:53
March 09 2010 07:37 GMT
#9
its way to expensive in early stage ; / while later u can usually just mass spam casters so no need for it ; / (mb for HT if u need storm right out) this update would be much better if it increased energy pool
SoleSteeler
Profile Joined April 2003
Canada5423 Posts
March 09 2010 07:39 GMT
#10
I think the average lifespan of a caster doesn't usually hit 200 energy anyway, so the +25 starting is probably more useful than going up to 250 energy. I would mind the upgrade being +25 starting AND +50 max though.
Dark.Carnival
Profile Blog Joined November 2006
United States5095 Posts
March 09 2010 07:55 GMT
#11
it's kinda nice for terran, getting it for ghosts in tvp means they can start with an emp. 75 energy on a medivac is nice, and there's less time waiting for 100-125 energy on ravens. that said i'd only spend the money to get it on ghosts in the mid game, but definitely not spend 100gas on it early on. i assume the same thing for HT, it's nice but not worth spending 100gas on til somewhere in the mid-game
@QxGDarkCell ._.
Mikilatov
Profile Blog Joined May 2008
United States3897 Posts
March 09 2010 08:05 GMT
#12
Yeah I think they're great upgrades, just not really worth it considering most of these casters aren't produced in masses. They just need to decrease the cost of them, in my opinion.
♥ I used to lasso the shit out of your tournaments =( ♥ | Much is my hero. | zizi yO~ | Be Nice, TL.
CagedMind
Profile Joined February 2010
United States506 Posts
March 09 2010 10:16 GMT
#13
You seem to have to spread out tech a lot when playing at least as a toss player. You can find yourself 2nd guessing buying some things.
your micro has been depleted
StarsPride
Profile Joined January 2010
United States364 Posts
March 09 2010 10:18 GMT
#14
there great for ht's. Morph in free storm.. makes pushing toss expos so hard without tanks..
But i think ravens need a buff and should come in with 100 energy.. or hunter seeker missles take less energy.. either one
InfC.Pride
MorroW
Profile Joined August 2008
Sweden3522 Posts
March 09 2010 10:27 GMT
#15
i liked it better with sc1. where they got +50 total and spawn with about +16, alot more cost-worthy

now it feels kinda useless cause it takes 2~ minutes to upgrade and doesnt give alot
Progamerpls no copy pasterino
geno
Profile Blog Joined October 2007
United States1404 Posts
March 09 2010 10:29 GMT
#16
Amazing for HTs yeah. If you get it + storm and a phase prism, you can basically do storm drops in the form of storm warp-ins. You basically never have to wait for energy or refill the prism with HTs. You can just storm drop whenever you can build a HT. Or you can do the same thing with a pylon on a lot of different maps. It really makes me want to work more HT play into my game just to make use of this.
lololol
Profile Joined February 2006
5198 Posts
March 09 2010 10:47 GMT
#17
The BW upgrades give +12.5 starting energy and 50 max, in SC2 it's 25 starting energy and it's better in general, since you're able to cast your main spell faster, while the max upgrade is only useful if you're not casting spells for a long period of time.
The main problem with upgrades in SC2 is that you need a more diverse army, making upgrade cost to benefit ratio lower. This applies especially to the damage/armor upgrades, since they are expensive, but you need them to be effective, so they restrict army diversity in a way.
I'll call Nada.
MidKnight
Profile Joined December 2008
Lithuania884 Posts
March 09 2010 12:06 GMT
#18
Those upgrade rock!
I mean, you can insta cast a storm or EMP with your newly built HTs or Ghosts.
Way more useful than BW upgrade for +12.5 mana and 50 max.

Most of the time you won't have unit around to gather that much energy anyway
FeeL_ThE_RusH
Profile Joined February 2010
Ireland227 Posts
March 09 2010 15:26 GMT
#19
good upgrades but i'd like to see them reduced to 100/100 and maybe reduced in research time, it's hard to spend that 150 gas on it
#starcraft.ie on Quakenet, Irish SC2ers assemble
Unentschieden
Profile Joined August 2007
Germany1471 Posts
March 09 2010 16:25 GMT
#20
This Blog goes into detail on exactly this issue:
http://sc2betaevolution.blogspot.com/

TL:DR The new Upgrade benefit the ACTUAL use of Casters in games much better than the old one.
Hammy
Profile Joined January 2009
France828 Posts
March 09 2010 16:37 GMT
#21
On March 09 2010 16:23 KiWiKaKi wrote:
its good with high templar

I think it's actually a bit imba. When attacking a towered up expansion... it only takes 5s for HT with storm to spawn... That's some really impressive response time imo^^
Antimage
Profile Blog Joined March 2010
Canada1293 Posts
March 09 2010 16:38 GMT
#22
On March 10 2010 01:37 Hammy wrote:
Show nested quote +
On March 09 2010 16:23 KiWiKaKi wrote:
its good with high templar

I think it's actually a bit imba. When attacking a towered up expansion... it only takes 5s for HT with storm to spawn... That's some really impressive response time imo^^


I use warp prism to warp in two HT right away behind someone's mineral line =)

But otherwise, I don't find it too useful as psi storm itself is nerfed.
UnderWorld_Dream
Profile Joined September 2009
Canada219 Posts
March 09 2010 16:51 GMT
#23

yeah the amulet of HTs is the only one that is worth to do for strategic purpose.
MadLag
Profile Joined March 2010
Poland82 Posts
March 09 2010 17:00 GMT
#24
sue:
http://sc2betaevolution.blogspot.com/


good read and i really like the idea of casters spawning with less energy while upgrade gives more starting power.
Pufftrees
Profile Joined March 2009
2449 Posts
March 09 2010 17:05 GMT
#25
Infestors spawn with 75 energy instead of 50 with the research, allowing them instant fungal growth.
Chance favors the prepared mind.
Disarray
Profile Blog Joined December 2007
United States1164 Posts
March 09 2010 21:00 GMT
#26
I use it for infestors sometimes
Input limit reached. Please wait to perform more actions.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
March 09 2010 21:07 GMT
#27
wait, does it upgrade the max capacity or only the energy you start with?
When they see MC Probe, all the ladies disrobe.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-03-09 21:29:18
March 09 2010 21:17 GMT
#28
On March 10 2010 06:07 da_head wrote:
wait, does it upgrade the max capacity or only the energy you start with?

only the starting energy like I said on page one and someone else confirmed.


The research is great but like others mentioned it's not very valuable when you only have 1-3 of that caster as support for your army. It cost a bit too much, at least for the infestor anyways. I think the current cost is like 150/150 which is more than the cost of another infestor himself. It should be lowered to 100/100 and I'd probably upgrade it every time.

http://wiki.teamliquid.net/starcraft2/Infestor
http://wiki.teamliquid.net/starcraft2/High_Templar
http://wiki.teamliquid.net/starcraft2/Raven
http://wiki.teamliquid.net/starcraft2/Battlecruiser
..and then I would, ya know, check em'. (Aka SpoR)
Nuxar
Profile Joined February 2009
Canada212 Posts
March 09 2010 22:35 GMT
#29
Hmm yes, my thought up back.

They should only lower cost and maybe research time. The only time I do get is for (ofcourse) a HT or for a Medivac when I really have lots of ressource.
Krikkitone
Profile Joined April 2009
United States1451 Posts
March 09 2010 23:50 GMT
#30
More significantly, they should have it increase Energy regeneration of the unit (as well as initial starting energy.)

Or perhaps just energy Regeneration... say a +50% energy Regen rate?

this way it would make the units you already made more valuable.
seRapH
Profile Blog Joined April 2009
United States9756 Posts
March 09 2010 23:56 GMT
#31
honestly, i'd rather have the cap. i realize that most units dont get to it, but when they do, they can triple cast! (like storm, fungal, emp, etc)
boomer hands
julealgon
Profile Joined December 2008
Brazil120 Posts
March 10 2010 00:09 GMT
#32
I can't believe some of you protoss players are complaining about this, with all the warp-in possibilities both for offense and defense.

Also, I think there is some hidden potential with ghosts using snipes with this upgrade, since the ghost one is 100/100 only.
Here is hoping God implements save/load in the next version of life
member1987
Profile Joined February 2010
141 Posts
March 10 2010 00:14 GMT
#33
useful in some situations, but not in all.
Like everything else its really dependent on the situation and/or strategy.
Ryuu314
Profile Joined October 2009
United States12679 Posts
March 10 2010 00:30 GMT
#34
On March 10 2010 08:56 majesty.k)seRapH wrote:
honestly, i'd rather have the cap. i realize that most units dont get to it, but when they do, they can triple cast! (like storm, fungal, emp, etc)

not quite. i'm pretty sure storm has a cooldown time now...it's like 3 seconds or something.
i really don't see why storm was nerfed so much. That it needed a nerf is debatable, but I think Blizzard went way overboard with the nerf. You almost never see it being used now...it's that bad T^T
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
March 10 2010 00:34 GMT
#35
Well, in my opinion, it's based on your actual micro skill and whether or not you can use the energy to the highest extent. It's all situational of course but usually it's rfesearchable because there are casters with efficient spells.
Treatin' fools since '87
da_head
Profile Blog Joined November 2008
Canada3350 Posts
March 10 2010 00:36 GMT
#36
On March 10 2010 06:17 CharlieMurphy wrote:
Show nested quote +
On March 10 2010 06:07 da_head wrote:
wait, does it upgrade the max capacity or only the energy you start with?

only the starting energy like I said on page one and someone else confirmed.


The research is great but like others mentioned it's not very valuable when you only have 1-3 of that caster as support for your army. It cost a bit too much, at least for the infestor anyways. I think the current cost is like 150/150 which is more than the cost of another infestor himself. It should be lowered to 100/100 and I'd probably upgrade it every time.

http://wiki.teamliquid.net/starcraft2/Infestor
http://wiki.teamliquid.net/starcraft2/High_Templar
http://wiki.teamliquid.net/starcraft2/Raven
http://wiki.teamliquid.net/starcraft2/Battlecruiser

so no more triple casting storm? now that's just bullshit ;(
When they see MC Probe, all the ladies disrobe.
Chen
Profile Joined June 2009
United States6344 Posts
March 10 2010 00:41 GMT
#37
On March 10 2010 09:36 da_head wrote:
Show nested quote +
On March 10 2010 06:17 CharlieMurphy wrote:
On March 10 2010 06:07 da_head wrote:
wait, does it upgrade the max capacity or only the energy you start with?

only the starting energy like I said on page one and someone else confirmed.


The research is great but like others mentioned it's not very valuable when you only have 1-3 of that caster as support for your army. It cost a bit too much, at least for the infestor anyways. I think the current cost is like 150/150 which is more than the cost of another infestor himself. It should be lowered to 100/100 and I'd probably upgrade it every time.

http://wiki.teamliquid.net/starcraft2/Infestor
http://wiki.teamliquid.net/starcraft2/High_Templar
http://wiki.teamliquid.net/starcraft2/Raven
http://wiki.teamliquid.net/starcraft2/Battlecruiser

so no more triple casting storm? now that's just bullshit ;(

is it even feasible to double cast storm now? with a 3 second cooldown and the speed at which shit dies in sc2, the ht A) might not survive long enough to multi-cast, and B) there might not be anything left to storm after 6 seconds of fighting. 6 seconds is actually alot longer than it sounds
Piousflea
Profile Joined February 2010
United States259 Posts
March 10 2010 01:32 GMT
#38
Instant emp, storm, or fungal growth is AMAZING.
Seek, behold, and reveal the truth
lololol
Profile Joined February 2006
5198 Posts
March 10 2010 02:02 GMT
#39
On March 10 2010 09:30 Ryuu314 wrote:
Show nested quote +
On March 10 2010 08:56 majesty.k)seRapH wrote:
honestly, i'd rather have the cap. i realize that most units dont get to it, but when they do, they can triple cast! (like storm, fungal, emp, etc)

not quite. i'm pretty sure storm has a cooldown time now...it's like 3 seconds or something.
i really don't see why storm was nerfed so much. That it needed a nerf is debatable, but I think Blizzard went way overboard with the nerf. You almost never see it being used now...it's that bad T^T


Having the same cooldown as it does in BW is surely a significant nerf.
I'll call Nada.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
March 10 2010 02:34 GMT
#40
It's incredibly useful, especially for units like high templar.

It was worth it in BW for templar and in BW with the upgrade they'd still have to wait like 10 seconds to be able to storm.

Couple that with the fact that you can warp in units immediately and have them have storm available right as they spawn at your expos/wherever and you've got a very useful upgrade.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
YoureFired
Profile Blog Joined October 2009
United States822 Posts
March 10 2010 02:50 GMT
#41
On March 10 2010 11:02 lololol wrote:
Show nested quote +
On March 10 2010 09:30 Ryuu314 wrote:
On March 10 2010 08:56 majesty.k)seRapH wrote:
honestly, i'd rather have the cap. i realize that most units dont get to it, but when they do, they can triple cast! (like storm, fungal, emp, etc)

not quite. i'm pretty sure storm has a cooldown time now...it's like 3 seconds or something.
i really don't see why storm was nerfed so much. That it needed a nerf is debatable, but I think Blizzard went way overboard with the nerf. You almost never see it being used now...it's that bad T^T


Having the same cooldown as it does in BW is surely a significant nerf.

SC1 storm had close to no cooldown.

And they nerfed storm to both "fix" it's use in PvZ and make bio a more effective strategy in PvT. I don't agree with the nerf at all personally ; roaches and marauders are barely hurt and Ps require collosus to beat them.
ted cruz is the zodiac killer
Slayer91
Profile Joined February 2006
Ireland23335 Posts
March 10 2010 03:06 GMT
#42
On March 10 2010 11:50 YoureFired wrote:
Show nested quote +
On March 10 2010 11:02 lololol wrote:
On March 10 2010 09:30 Ryuu314 wrote:
On March 10 2010 08:56 majesty.k)seRapH wrote:
honestly, i'd rather have the cap. i realize that most units dont get to it, but when they do, they can triple cast! (like storm, fungal, emp, etc)

not quite. i'm pretty sure storm has a cooldown time now...it's like 3 seconds or something.
i really don't see why storm was nerfed so much. That it needed a nerf is debatable, but I think Blizzard went way overboard with the nerf. You almost never see it being used now...it's that bad T^T


Having the same cooldown as it does in BW is surely a significant nerf.

SC1 storm had close to no cooldown.

And they nerfed storm to both "fix" it's use in PvZ and make bio a more effective strategy in PvT. I don't agree with the nerf at all personally ; roaches and marauders are barely hurt and Ps require collosus to beat them.


I actually won a game with storm rushing. The first time I got hit early and lost my natural nexus (before maynard) becaues i hate to wait for storm to finish research.

Next time I got all my sentries/HTs emp'd and just warped in 3 more with the energy upgrade and stormed them all, saved me then and won me the game right there.

I do think storm is a little too risky to go for early though, robo bay colossus is more more reliable i think.
Mirhi
Profile Joined February 2010
United States389 Posts
March 10 2010 03:23 GMT
#43
As stated a few times, it's amazing on HT.

I also win about 90% of my PvTs when I rush for storm. It's impossible for Terran to do anything to you with ground units once you have HT as long as you spread and have more HTs than ghosts.
Esportsing really hard | www.twitter.com/ffmirhi
Normal
Please log in or register to reply.
Live Events Refresh
WardiTV European League
16:00
Round 5
WardiTV1031
TKL 331
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 331
Hui .217
UpATreeSC 112
BRAT_OK 80
MindelVK 46
StarCraft: Brood War
Bisu 1125
Mini 824
EffOrt 575
Dewaltoss 185
Mind 114
sas.Sziky 41
Aegong 39
Terrorterran 12
Dota 2
qojqva4416
Counter-Strike
edward39
Heroes of the Storm
Liquid`Hasu341
Other Games
Grubby2398
B2W.Neo877
Trikslyr66
QueenE62
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Berry_CruncH226
• davetesta40
• Reevou 4
• Kozan
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• intothetv
• IndyKCrew
StarCraft: Brood War
• FirePhoenix7
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 6437
• Nemesis4068
• masondota21283
League of Legends
• TFBlade1142
Other Games
• imaqtpie1177
• Shiphtur437
Upcoming Events
PiGosaur Monday
5h 16m
OSC
17h 46m
uThermal 2v2 Circuit
21h 16m
The PondCast
1d 15h
Online Event
1d 21h
Korean StarCraft League
3 days
CranKy Ducklings
3 days
Online Event
3 days
Sparkling Tuna Cup
4 days
OSC
6 days
Liquipedia Results

Completed

BSL 20 Non-Korean Championship
FEL Cracow 2025
Underdog Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
CC Div. A S7
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

BSL 21 Qualifiers
ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
Yuqilin POB S2
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.