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JollYRoGeR
Sweden342 Posts
Thanks /jOlly@europe | ||
LaughingTulkas
United States1107 Posts
Seems like the same people who complain that "there's no micro" are the same people who complain about things like this when they actually have to *gasp* micro more! It just means you have to pay attention to where you are sending your rallies and make sure you don't do anything stupid with your rally points. Shouldn't people be glad that this is another place where the skilled players will be able to show that they have better control? You can't want the game to be harder AND easier at the same time...even though it seems like a lot of people do. | ||
JollYRoGeR
Sweden342 Posts
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Blackjackbob
Canada164 Posts
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Random()
Kyrgyz Republic1462 Posts
On March 07 2010 12:30 -orb- wrote: It annoys me partially because it's such a noob-friendly mechanic. If you want to do a proxy gate rush in sc2 you can just rally your gates in the enemy base, select them all and spam Z for a couple minutes. Insert some micro every once in a while for added effect! How is that different from SC1 ![]() | ||
SoleSteeler
Canada5410 Posts
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LaughingTulkas
United States1107 Posts
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Mikilatov
United States3897 Posts
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Slunk
Germany768 Posts
Like think of ZvZ in BW. Oftentimes if your opponent pooled early and you had to micro your drones against some zerglings while yout lings were hatching, it was pretty damn annoying if you had to stop microing your drones and select those zerglings, so they don't blindly run to the rally point while your drones die because they unstacked. | ||
MadLag
Poland82 Posts
![]() http://forums.battle.net/thread.html?topicId=23766804630&sid=5010 - EU http://forums.battle.net/thread.html?topicId=23767564275&sid=5000 - US | ||
Kare
Norway786 Posts
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MorroW
Sweden3522 Posts
i hope they do some kind of stuff as OP said, to give u some options on what u really wanna do with ur units come out. i think most logical solution would be that a simple right click means move, or R (rally point). and an A (attackmove means) means attack-move. so if u wanna rally 3 raxes with attack move then u just select the 3 raxes click a then click on the ground and if u just wanna standard rally u click on the ground or R first if u like. also it would be able to get a little more complex with the que-rally aka custom rally with many destinations it would be possible for example to have a move rally to outside ur natural for example and then set an a-move rally to ur opponent. so u select ur raxes right click on ur natural then hit a and shift and then click on ur opponents base. basically saying the rally points should have same que-up features with rally point as a standard unit like marine or so | ||
Thug[ro]
Romania340 Posts
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MapleLeafSirup
Germany950 Posts
I was getting zealotrushed as a zerg. He was attacking my expansion while i built zerglings. I set the rallypoints between my 2 hatcheries in order to collect zerglings until I have enough to attack the zealots. Great idea? The zerlings at my expansion attacked the zealots as soon as they spawned so they died immediately to 2 zealots and a probe and i could not accumulate them. To prevent this I have to be at my expansion in that second they spawn and have to manually move them away which is also very frustrating because while running away they get hit and want to fight again T_T | ||
onmach
United States1241 Posts
It's fucking irritating because you can't catch these things before they run into marine fire, they are just too fast. You can't even rally the eggs without them attacking. The only thing you can do is select all eggs and spam right click where you want them to go. I would literally say this has cost me 5 or 6 games out of my 70 or so, needlessly. | ||
Perseverance
Japan2800 Posts
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DaZe
Sweden2111 Posts
That's fine, but my frustration towards this feature is that it makes the game yet another "make-this-game-more-simple-than-sc1-in-a-wc3-modified-way"-thing which I can agree is annoying. But I must withhold the fact that from previous experience I've been even more annoyed and frustrated in sc1 when I was under attack and had NO rally point what so ever, but my units still froze for 0.5 seconds or so which made it impossible to kill few units (ie lings) who had a pretty fast attack-speed. (Without using scv's that is) My point being (for clarification..) both ways have its perks which makes FA's suggestion the best so far. Furthermore this whole thread seems a little bit picky tbh, since games wont be decided by annoying rally points in a larger degree than they will save you and it is probably just about getting used to rather than anything else. | ||
Kare
Norway786 Posts
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_EmIL_
Sweden138 Posts
I'd say remove both things! A rally point is a rally point and that is where you want your unit to go once spawned/built. A right click is a right click where you tell your unit where you want him! Not to attack everything in that direction. I just don't see the logic of this, surely two bugs. | ||
JollYRoGeR
Sweden342 Posts
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