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Rally points: auto attack-move - Page 2

Forum Index > SC2 General
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JollYRoGeR
Profile Blog Joined December 2002
Sweden342 Posts
March 24 2010 11:45 GMT
#21
When I scout, my worker is always autoattacking.. Is there any way to make him not to? Same thing happends with my units. And it's a problem when I'm simply trying to apply pressure, my units start attacking and die. Might be worth telling that I have fairly good mechanics, I'm not losing them cuz I'm sloppy. I need to click A LOT for them to not attack. 1-2 clicks should be sufficent.

Thanks
/jOlly@europe
LaughingTulkas
Profile Joined March 2008
United States1107 Posts
March 24 2010 11:56 GMT
#22
This topic seems really frustrating to me.

Seems like the same people who complain that "there's no micro" are the same people who complain about things like this when they actually have to *gasp* micro more!

It just means you have to pay attention to where you are sending your rallies and make sure you don't do anything stupid with your rally points.

Shouldn't people be glad that this is another place where the skilled players will be able to show that they have better control? You can't want the game to be harder AND easier at the same time...even though it seems like a lot of people do.
"I love noobies, they're so happy." -Chill
JollYRoGeR
Profile Blog Joined December 2002
Sweden342 Posts
March 24 2010 11:59 GMT
#23
Thanks, but the reason I bumped this thread was because I can't micro, my units want to auto-attack. Btw, I'm really new at at SC2, there might be a simple solution. I just haven't found it yet ;p
Blackjackbob
Profile Joined February 2010
Canada164 Posts
March 24 2010 12:04 GMT
#24
People have constantly been complaining there isn't enough micro in sc2...well there you go, for all the pros that want it, you got it. Your 'micro' (or frustrating bad ui mechanics for the majority) from sc1 are here for you so you can feel mighty with that huge apm.
Random()
Profile Blog Joined August 2004
Kyrgyz Republic1462 Posts
March 24 2010 12:06 GMT
#25
On March 07 2010 12:30 -orb- wrote:
It annoys me partially because it's such a noob-friendly mechanic.

If you want to do a proxy gate rush in sc2 you can just rally your gates in the enemy base, select them all and spam Z for a couple minutes. Insert some micro every once in a while for added effect!


How is that different from SC1
SoleSteeler
Profile Joined April 2003
Canada5420 Posts
March 24 2010 12:10 GMT
#26
I don't mind the auto-attacking rally points... but I really saw the shittiness that is that select target to attack = A-move... Guy had set up tanks outside cannons with marines, I was trying to pick off with carriers, but they kept just A-moving into the whole mess. Really hope they fix that!
LaughingTulkas
Profile Joined March 2008
United States1107 Posts
March 24 2010 12:13 GMT
#27
I mean, couldn't you disrupt their entire reinforcements line with just one unit then? If they auto attack, a good player could bait all their reinforcements with a single unit leading them away from the battle. Woot, new micro possibilities.
"I love noobies, they're so happy." -Chill
Mikilatov
Profile Blog Joined May 2008
United States3897 Posts
March 24 2010 12:15 GMT
#28
Yeah I can't stand this to be honest. I've really only lost maybe 1-2 games because of this annoyance out of like 600, but it's still lame.
♥ I used to lasso the shit out of your tournaments =( ♥ | Much is my hero. | zizi yO~ | Be Nice, TL.
Slunk
Profile Blog Joined February 2010
Germany768 Posts
March 24 2010 12:16 GMT
#29
I actually like that my zerglings start following the enemy scout as soon as they hatch. It is a good feature in general.
Like think of ZvZ in BW. Oftentimes if your opponent pooled early and you had to micro your drones against some zerglings while yout lings were hatching, it was pretty damn annoying if you had to stop microing your drones and select those zerglings, so they don't blindly run to the rally point while your drones die because they unstacked.
MadLag
Profile Joined March 2010
Poland82 Posts
March 24 2010 12:21 GMT
#30
they made pool about rally points on blizz forums i think its good idea to cry there
http://forums.battle.net/thread.html?topicId=23766804630&sid=5010 - EU
http://forums.battle.net/thread.html?topicId=23767564275&sid=5000 - US
Kare
Profile Joined March 2009
Norway786 Posts
March 24 2010 12:22 GMT
#31
Havnt had issues with it but what I hate is when your units are being followed and attacked after a lost battle, they constantly turn around...
In life you can obtain all sorts of material wealth, but the real treasure is the epic feelings you get while doing something you love.
MorroW
Profile Joined August 2008
Sweden3522 Posts
March 24 2010 12:30 GMT
#32
this can be quite bothering when u r under attack in ur main base, like if a zealot stands and is attacking ur rax and ur rine pops, u obviously wanna run away to ur mineral line but instead it starts attacking the zealot. even if u click it to move away the zealot still has enough time to get 1 attack off.
i hope they do some kind of stuff as OP said, to give u some options on what u really wanna do with ur units come out.

i think most logical solution would be that a simple right click means move, or R (rally point). and an A (attackmove means) means attack-move.
so if u wanna rally 3 raxes with attack move then u just select the 3 raxes click a then click on the ground and if u just wanna standard rally u click on the ground or R first if u like.

also it would be able to get a little more complex with the que-rally aka custom rally with many destinations it would be possible for example to have a move rally to outside ur natural for example and then set an a-move rally to ur opponent. so u select ur raxes right click on ur natural then hit a and shift and then click on ur opponents base. basically saying the rally points should have same que-up features with rally point as a standard unit like marine or so
Progamerpls no copy pasterino
Thug[ro]
Profile Joined October 2005
Romania340 Posts
March 24 2010 12:31 GMT
#33
i like it
MapleLeafSirup
Profile Joined July 2009
Germany950 Posts
March 24 2010 12:31 GMT
#34
This is the worst feature ever! How can anyone like that?
I was getting zealotrushed as a zerg. He was attacking my expansion while i built zerglings. I set the rallypoints between my 2 hatcheries in order to collect zerglings until I have enough to attack the zealots. Great idea?
The zerlings at my expansion attacked the zealots as soon as they spawned so they died immediately to 2 zealots and a probe and i could not accumulate them. To prevent this I have to be at my expansion in that second they spawn and have to manually move them away which is also very frustrating because while running away they get hit and want to fight again T_T
onmach
Profile Blog Joined March 2009
United States1241 Posts
Last Edited: 2010-03-24 12:35:47
March 24 2010 12:35 GMT
#35
I hate this feature. There have been times where there were maybe a dozen marines or half a dozen zealots right next to my natural hatch. And my zerglings hatch piecemeal and run right into the ball. If I could have just saved up 15 or so, then I would have been able to fight it off with no real losses.

It's fucking irritating because you can't catch these things before they run into marine fire, they are just too fast. You can't even rally the eggs without them attacking. The only thing you can do is select all eggs and spam right click where you want them to go. I would literally say this has cost me 5 or 6 games out of my 70 or so, needlessly.
Perseverance
Profile Joined February 2010
Japan2800 Posts
March 24 2010 12:37 GMT
#36
it's annoying but like others have said all you have to do is micro your units. most of the time what I do is set my rally point a short distance away from the production building so that the units move away from my hatch when they are made and then from there I manually select them and click them to whereever I want my ball of units to be.
<3 Moonbattles
DaZe
Profile Joined November 2003
Sweden2111 Posts
March 24 2010 13:01 GMT
#37
I feel there are two valid sides of this feature. You guys keep complaining about scenarios where units are attacking your base and you cant re-mobilize.
That's fine, but my frustration towards this feature is that it makes the game yet another "make-this-game-more-simple-than-sc1-in-a-wc3-modified-way"-thing which I can agree is annoying.

But I must withhold the fact that from previous experience I've been even more annoyed and frustrated in sc1 when I was under attack and had NO rally point what so ever, but my units still froze for 0.5 seconds or so which made it impossible to kill few units (ie lings) who had a pretty fast attack-speed. (Without using scv's that is)

My point being (for clarification..) both ways have its perks which makes FA's suggestion the best so far.

Furthermore this whole thread seems a little bit picky tbh, since games wont be decided by annoying rally points in a larger degree than they will save you and it is probably just about getting used to rather than anything else.
Kare
Profile Joined March 2009
Norway786 Posts
March 24 2010 13:10 GMT
#38
The stuff about units turning to attack when you tell them to just move is so freakingly annoying. I have lost like 5 or more marauders in one match just because of it..
In life you can obtain all sorts of material wealth, but the real treasure is the epic feelings you get while doing something you love.
_EmIL_
Profile Joined March 2010
Sweden138 Posts
March 24 2010 13:26 GMT
#39
Yep. Same here. But I lost meaningfull hits with my zealots in a proxy rush vs Zerg.. eventually two roaches came out and impossible to hunt them down.. You tell your zealots to run on the left side to try to surrounder him but they start attacking buildings.. Very bad move from Blizzard imo.

I'd say remove both things! A rally point is a rally point and that is where you want your unit to go once spawned/built. A right click is a right click where you tell your unit where you want him! Not to attack everything in that direction.

I just don't see the logic of this, surely two bugs.
Losing is winning
JollYRoGeR
Profile Blog Joined December 2002
Sweden342 Posts
March 24 2010 14:01 GMT
#40
DaZe too old~
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