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Rally points: auto attack-move

Forum Index > SC2 General
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1 2 3 Next All
Spartan
Profile Blog Joined July 2005
United States2030 Posts
Last Edited: 2010-03-26 03:08:59
March 07 2010 03:05 GMT
#1
Is anyone else annoyed by the fact that units coming out of a building and towards a rally point are issued an attack-move instead of a move to the rally?

I've found it troublesome in games where the enemy is in my base and I'm trying to clump up a small army of new units in the opposite end of my base to mount up a counter-attack. Instead of the units running to the rest of the pack, once they pop out of the building and their is an enemy nearby they instantly start returning fire instead of going to the rally.

If there is an option to turn this off that I'm unaware of, then by all means inform me.

Edit: For any Blizzard employees lurking the forums, here's probably the best solution to this..
On March 07 2010 12:21 FrozenArbiter wrote:
There should simply be an option to rally with either attack move or regular move (or patrol). I.E: select gateway, press move - unit will rally-move. Select gateway, press P - unit will patro-rally. And so on.


Edit 2: Added CharlieMurphy's polls..
[image loading]

Poll: Do you like attack rallies?
(Vote): Yes
(Vote): HELL NO WTF WERE YOU THINKING?
[image loading]

Poll: What should be done about them?
(Vote): Make a toggle for Attack/Move commands
(Vote): Make them only Move command (like scbw)
(Vote): Other
# http://nkspartan.com (web engineer)
# TL member since July 2005; CEO of Vile Gaming; President of Team Vile
kineSiS-
Profile Blog Joined September 2009
Korea (South)1068 Posts
March 07 2010 03:10 GMT
#2
There is an option you could explore. Sadly,that option is to increase your micro macro and manually move the units.
StayFrosty
Profile Joined February 2010
Canada743 Posts
March 07 2010 03:13 GMT
#3
The feature definitely causes frustrating instances but I think it's quite convenient, especially when rallying at natural or somewhere a fair distance away from the producing building.
genwar
Profile Blog Joined March 2008
Canada537 Posts
March 07 2010 03:14 GMT
#4
I find this isn't as annoying when I am zerg in my games, but If I watch a terran livestream I can easily see the frustration.
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
March 07 2010 03:16 GMT
#5
Am i the only person not bothered by this lol? It's saved my ass (and drones) countless times.
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
March 07 2010 03:18 GMT
#6
its funny when you're being pretty lazy, doing a 2 gate proxy rush or something, and your enemy has one scv just baiting the zealots out as they come out of the gateways. You're microing away, going WHERE ARE MY ZEALOTS OMG OMG and they're running around in circles chasing as scv lollll
Writer
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
March 07 2010 03:21 GMT
#7
There should simply be an option to rally with either attack move or regular move (or patrol). I.E: select gateway, press move - unit will rally-move. Select gateway, press P - unit will patro-rally. And so on.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
lol.Froste
Profile Joined January 2010
United States112 Posts
March 07 2010 03:21 GMT
#8
On March 07 2010 12:18 Kiante wrote:
its funny when you're being pretty lazy, doing a 2 gate proxy rush or something, and your enemy has one scv just baiting the zealots out as they come out of the gateways. You're microing away, going WHERE ARE MY ZEALOTS OMG OMG and they're running around in circles chasing as scv lollll


thats so awesome xD
lol thats what you get you cheesy bastard
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
March 07 2010 03:24 GMT
#9
In sc it was annoying to forget a rally and lose units, or allow free hits on them etc because it was a move command.

I think the moral of the story is pay attention to your units and they won't do things you don't like
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
March 07 2010 03:26 GMT
#10
Yes this annoys me... if they insist on having a-move as the default for rally point then please at least give me the option to change it to move as the nondefault option
Administrator~ Spirit will set you free ~
-orb-
Profile Blog Joined September 2007
United States5770 Posts
March 07 2010 03:30 GMT
#11
It annoys me partially because it's such a noob-friendly mechanic.

If you want to do a proxy gate rush in sc2 you can just rally your gates in the enemy base, select them all and spam Z for a couple minutes. Insert some micro every once in a while for added effect!
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Spartan
Profile Blog Joined July 2005
United States2030 Posts
March 07 2010 03:36 GMT
#12
On March 07 2010 12:10 kineSiS- wrote:
There is an option you could explore. Sadly,that option is to increase your micro macro and manually move the units.

On March 07 2010 12:24 floor exercise wrote:
In sc it was annoying to forget a rally and lose units, or allow free hits on them etc because it was a move command.

I think the moral of the story is pay attention to your units and they won't do things you don't like

That's not the point. I do watch my buildings, but even for that split second they pop out they'll attack back and take back damage right before I tell them to move manually. That's an extra hit or more by the enemy on my new unit that makes a big difference.
# http://nkspartan.com (web engineer)
# TL member since July 2005; CEO of Vile Gaming; President of Team Vile
cgrinker
Profile Blog Joined December 2007
United States3824 Posts
March 07 2010 03:38 GMT
#13
You should be able to do both!
cgrinker
Profile Blog Joined December 2007
United States3824 Posts
March 07 2010 03:38 GMT
#14
Shift Rally! End the debate once and for all!
Spartan
Profile Blog Joined July 2005
United States2030 Posts
March 07 2010 03:39 GMT
#15
On March 07 2010 12:16 Kennigit wrote:
Am i the only person not bothered by this lol? It's saved my ass (and drones) countless times.

Well, yea I don't deny that it has helped me in some cases, but for the most part I think it would be best to leave it like original SC, or as others have stated, have an option to change it. I wouldn't imagine it would be hard to add.
On March 07 2010 12:21 FrozenArbiter wrote:
There should simply be an option to rally with either attack move or regular move (or patrol). I.E: select gateway, press move - unit will rally-move. Select gateway, press P - unit will patro-rally. And so on.

That's probably the best solution I can think of, too. Simple and intuitive.
# http://nkspartan.com (web engineer)
# TL member since July 2005; CEO of Vile Gaming; President of Team Vile
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
March 07 2010 03:40 GMT
#16
I agree it can be annoying, to me both have their pros and cons so I guess an option would be the best.. option. But personally I am ok with it because either way to me it falls under the domain of unit control
ven
Profile Blog Joined December 2008
Germany332 Posts
March 07 2010 03:41 GMT
#17
Doesnt shift rally add waypoints to your rally? at least in wc3 it did.
You can reach the rainbow. I'll be there to help.
Piousflea
Profile Joined February 2010
United States259 Posts
March 07 2010 03:42 GMT
#18
I agree that there needs to be an option to patrol-rally versus move-rally. Zergs already have two different rallys per hatchery, we should just increase this to three.
Seek, behold, and reveal the truth
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
March 07 2010 03:48 GMT
#19
I definitely agree that there should be an option of whether to attack move or just move. I don't want distracting reinforcement lines with a probe to be a viable strategy.
zealing
Profile Blog Joined January 2009
Canada806 Posts
March 07 2010 04:09 GMT
#20
just learned about this thanks but i think its great and having 2 options would be quite weird imo.
Think you got lag? It took Jesus 3 days to respawn.
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