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Is anyone else annoyed by the fact that units coming out of a building and towards a rally point are issued an attack-move instead of a move to the rally?
I've found it troublesome in games where the enemy is in my base and I'm trying to clump up a small army of new units in the opposite end of my base to mount up a counter-attack. Instead of the units running to the rest of the pack, once they pop out of the building and their is an enemy nearby they instantly start returning fire instead of going to the rally.
If there is an option to turn this off that I'm unaware of, then by all means inform me. 
Edit: For any Blizzard employees lurking the forums, here's probably the best solution to this..
On March 07 2010 12:21 FrozenArbiter wrote: There should simply be an option to rally with either attack move or regular move (or patrol). I.E: select gateway, press move - unit will rally-move. Select gateway, press P - unit will patro-rally. And so on.
Edit 2: Added CharlieMurphy's polls..
Poll: Do you like attack rallies? (Vote): Yes (Vote): HELL NO WTF WERE YOU THINKING?
Poll: What should be done about them? (Vote): Make a toggle for Attack/Move commands (Vote): Make them only Move command (like scbw) (Vote): Other
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There is an option you could explore. Sadly,that option is to increase your micro macro and manually move the units.
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The feature definitely causes frustrating instances but I think it's quite convenient, especially when rallying at natural or somewhere a fair distance away from the producing building.
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I find this isn't as annoying when I am zerg in my games, but If I watch a terran livestream I can easily see the frustration.
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Kennigit
Canada19447 Posts
Am i the only person not bothered by this lol? It's saved my ass (and drones) countless times.
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Australia7069 Posts
its funny when you're being pretty lazy, doing a 2 gate proxy rush or something, and your enemy has one scv just baiting the zealots out as they come out of the gateways. You're microing away, going WHERE ARE MY ZEALOTS OMG OMG and they're running around in circles chasing as scv lollll
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Sweden33719 Posts
There should simply be an option to rally with either attack move or regular move (or patrol). I.E: select gateway, press move - unit will rally-move. Select gateway, press P - unit will patro-rally. And so on.
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On March 07 2010 12:18 Kiante wrote: its funny when you're being pretty lazy, doing a 2 gate proxy rush or something, and your enemy has one scv just baiting the zealots out as they come out of the gateways. You're microing away, going WHERE ARE MY ZEALOTS OMG OMG and they're running around in circles chasing as scv lollll
thats so awesome xD lol thats what you get you cheesy bastard
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In sc it was annoying to forget a rally and lose units, or allow free hits on them etc because it was a move command.
I think the moral of the story is pay attention to your units and they won't do things you don't like
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Aotearoa39261 Posts
Yes this annoys me... if they insist on having a-move as the default for rally point then please at least give me the option to change it to move as the nondefault option
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It annoys me partially because it's such a noob-friendly mechanic.
If you want to do a proxy gate rush in sc2 you can just rally your gates in the enemy base, select them all and spam Z for a couple minutes. Insert some micro every once in a while for added effect!
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On March 07 2010 12:10 kineSiS- wrote: There is an option you could explore. Sadly,that option is to increase your micro macro and manually move the units.
On March 07 2010 12:24 floor exercise wrote: In sc it was annoying to forget a rally and lose units, or allow free hits on them etc because it was a move command.
I think the moral of the story is pay attention to your units and they won't do things you don't like That's not the point. I do watch my buildings, but even for that split second they pop out they'll attack back and take back damage right before I tell them to move manually. That's an extra hit or more by the enemy on my new unit that makes a big difference.
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United States3824 Posts
You should be able to do both!
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United States3824 Posts
Shift Rally! End the debate once and for all!
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On March 07 2010 12:16 Kennigit wrote: Am i the only person not bothered by this lol? It's saved my ass (and drones) countless times. Well, yea I don't deny that it has helped me in some cases, but for the most part I think it would be best to leave it like original SC, or as others have stated, have an option to change it. I wouldn't imagine it would be hard to add.
On March 07 2010 12:21 FrozenArbiter wrote: There should simply be an option to rally with either attack move or regular move (or patrol). I.E: select gateway, press move - unit will rally-move. Select gateway, press P - unit will patro-rally. And so on. That's probably the best solution I can think of, too. Simple and intuitive.
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I agree it can be annoying, to me both have their pros and cons so I guess an option would be the best.. option. But personally I am ok with it because either way to me it falls under the domain of unit control
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Doesnt shift rally add waypoints to your rally? at least in wc3 it did.
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I agree that there needs to be an option to patrol-rally versus move-rally. Zergs already have two different rallys per hatchery, we should just increase this to three.
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I definitely agree that there should be an option of whether to attack move or just move. I don't want distracting reinforcement lines with a probe to be a viable strategy.
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just learned about this thanks but i think its great and having 2 options would be quite weird imo.
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