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"Too Toy-like": What Causes People to Think This? - Page 5

Forum Index > SC2 General
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Zealotdriver
Profile Blog Joined December 2009
United States1557 Posts
February 23 2010 22:36 GMT
#81
Starcraft 2 IS a toy.
Also, the art is fantastic.
Turn off the radio
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
February 23 2010 22:38 GMT
#82
I hate thors, they are just too big and clunky looking. They look absurb when they are trying to move around in groups cause they spin around/freak out. It's like goliath pathfinding all over again but it could totally be avoided by just not having a walking barracks as a unit.
KCrazy
Profile Joined August 2009
United States278 Posts
Last Edited: 2010-02-23 22:44:48
February 23 2010 22:39 GMT
#83
well one thing that could make the units feel toy like is the rounded edges with some people have said and the scale of detail. Because of the 3d engine, its more difficult to add in tiny details that make buildings like the supply depot feel large. Of course that can also be a stylistic choice as blizzard seems to do that with their 3D games.

and as for the clarity, its a matter of contrast between ground and figure. If they mute the ground (map terrain etc) colors and contrast their value with those of the units, they will pop more. You can see that happening on that one lighter sand map (i cant remember it's name).

also hixhix has very good suggestions
"We need alcohol" ~Stork
semantics
Profile Blog Joined November 2009
10040 Posts
February 23 2010 22:41 GMT
#84
So you don't agree with visual style blizzard is never going to able to please everyone.
fyyer
Profile Joined February 2010
United States145 Posts
Last Edited: 2010-02-23 22:59:09
February 23 2010 22:47 GMT
#85
Things that need to be fixed that the majority would agree on (democracy in action):

1. Terran music. It's terrible compared to Zerg/Protoss's new music.
2. New player notification sounds.
..2a. Zerg overmind. Sounds too cheesy and high pitched instead of serious and deeper toned.
..2b. Terran has lame delays on some, like.. "Our forces.... are under attack!"
..2c. The Protoss Zealot doesn't sound nearly as good as the old version.
3. Models.
..3a. The new Zerg Sunken/Spore colonies look like total ass.
..3b. Hydralisk shooting spines? Talk about anti-climactic and lame. Yeah yeah I read the SC1 ........manual too, the spitting looks infinitly better.
..3c. Terran Hellion. A worse looking vulture that doesn't even have mines. Looks like a 5 year olds ........RC car. Nice. Not.
..3d. Protoss cannons, almost as bad as the new zerg defensive structures.
..3e. Thor / Mothership? WTF? This must have been the point in development when Blizzard saw ........the game Supreme Commander released and thought to themselves "Hey, super units would ........be cool in our game." Sorry, wrong. Not only that but then they decided to nerf them, so now ........they're not really super units anymore and still have that epic look. Talk about tacky.
Tears.Of.The.Moon
Profile Joined September 2009
Slovenia715 Posts
February 23 2010 22:47 GMT
#86
Imo all the new units look fat and bulky.

[image loading]


[image loading]
ヽ(´ー`)┌
Manit0u
Profile Blog Joined August 2004
Poland17831 Posts
Last Edited: 2010-02-23 22:52:47
February 23 2010 22:48 GMT
#87
On February 24 2010 06:31 -orb- wrote:
It looks toy like because for one, everything has specularity in starcraft 2. This makes everything shiny and plastic-like. For another, there is no dirt on the models. Look at protoss units. They are all completely clean and brand-new looking. None of them have scratches on the metal or dirt or stains, etc. Everything looks very pristine.

I don't really mind it much personally, but I do think it would look a hell of a lot cooler if everything was scratched up and battle-scarred so to speak.


It would be really cool if Blizzard would inherit one thing from DoW2 - unit looks changing as you gain ranks. Imagine if you would be going up in ranks and your units/buildings would start to look more gritty, battle-worn etc.
It's not only a way to attract more people and convince them to play more (we all love to get some achievements that we can proudly display), but it would also add a cool aspect to the game itself, where, just by looking at the units/buildings you could tell if you're fighting a newbie (shiny, brand new units) or a grizzled veteran (battleworn units).

Edit: Example
[image loading]
Time is precious. Waste it wisely.
semantics
Profile Blog Joined November 2009
10040 Posts
February 23 2010 22:51 GMT
#88
On February 24 2010 07:47 PerfectTear wrote:
Imo all the new units look fat and bulky.

[image loading]


[image loading]

Look at merger sc1 supply depot weak like chlid in winter

Look at sc2 supply depot it is strong like ox
Talic_Zealot
Profile Blog Joined February 2010
688 Posts
February 23 2010 22:54 GMT
#89
It's all in the sharp edges. It's more difficult to do it in 3d while still thinking of polygon count. A little contrast might help but that's the situation.
There are three types of people in the universe: those who can count, and those who cant.
Manit0u
Profile Blog Joined August 2004
Poland17831 Posts
Last Edited: 2010-02-23 22:58:56
February 23 2010 22:55 GMT
#90
On February 24 2010 07:54 Talic_Zealot wrote:
It's all in the sharp edges. It's more difficult to do it in 3d while still thinking of polygon count. A little contrast might help but that's the situation.


Isn't DoW and DoW2 3D? They somehow managed to do it...

[image loading]


[image loading]


It all looks awesome while having much lower system specs. How? (maybe not DoW2, but DoW1 for sure).
Time is precious. Waste it wisely.
Talic_Zealot
Profile Blog Joined February 2010
688 Posts
Last Edited: 2010-02-23 23:01:04
February 23 2010 22:59 GMT
#91
I haven't played any of them, but now looking at the DOW1 screenshots you cant tell shit.. it looks terrible. Looks like a jaggy mess..
In 2 it looks pretty cool, but i don't think that you will se the amount of units you di in a sc match.
There are three types of people in the universe: those who can count, and those who cant.
Motiva
Profile Joined November 2007
United States1774 Posts
February 23 2010 23:03 GMT
#92
SC2 needs more blood!
semantics
Profile Blog Joined November 2009
10040 Posts
February 23 2010 23:06 GMT
#93
On February 24 2010 08:03 Motiva wrote:
SC2 needs more blood!

Then how then how can they sell it in Germany and Australia?
Sandrosuperstar
Profile Joined November 2009
Sweden525 Posts
Last Edited: 2010-02-23 23:11:25
February 23 2010 23:08 GMT
#94
On February 24 2010 02:16 Feefee wrote:
I actually like the new starport's design. Looks like a spaceship when it flies! One of the biggest changes I found though was the old vs new supply depots. In SC1 they had pipes and fans and looked all clunky and old-school. Now they look like zits that you can retract or protrude from the ground


that's so funny because you actually can retract them into the ground xD

also agree on more blood. the best part about starcraft 1 for me was goon-blood evrywhere, and marines dying and hydras busted open.
I'm homo for Lomo, gay for GGplay, but at the end of the day I put my dong in Lee Jaedong
r4j2ill
Profile Blog Joined September 2009
Canada111 Posts
February 23 2010 23:10 GMT
#95
zerg building and the creep need more work its looks like plastic jello shit... needs to looks organic like human organs
The enemy of my enemy of my enemy is my enemy but his enemy is my friend ;D - r4j2ill
semantics
Profile Blog Joined November 2009
10040 Posts
February 23 2010 23:14 GMT
#96
Skin is a human organ
blue_arrow
Profile Blog Joined July 2008
1971 Posts
February 23 2010 23:21 GMT
#97
i think zerg needs more work than terran atm
| MLIA | the weather sucks dick here
Kezzer
Profile Blog Joined December 2008
United States1268 Posts
February 23 2010 23:32 GMT
#98
meh, I think the graphics are fine... I really like them. Especially marines, vikings, reapers, immortals, and brood lords.
3FFA
Profile Blog Joined February 2010
United States3931 Posts
February 23 2010 23:35 GMT
#99
On February 24 2010 01:59 Von wrote:
I realize some peeps will probably think i am fanning fires here by saying this, however:

Starcraft always had some of the ugliest graphics in gaming. Even by late 90s standards... have to be totally honest here ...

Tilesets are dag nasty ugly, many of the units are kind of cheezy looking when looked at objectively. The overall look and vibe is very dim, dirty, blocky, and dreary.

Yes the concepts behind much of the art is cool. And yes the visibility is exceptional.

But I dont think anyone that has not been mainlining SC on a constant basis for the past 10 years like a heroin addict would go as far as to say the graphics were exceptional in any way, or some kind of high standard of gaming environment and art.

Really man. The graphics were just not what made it a great game.

On the other hand, the graphics and art in this new game are some of the best I have seen anywhere. They up the sheer cool factor about 10 levels over Starcraft. Its simply gorgeous in ever aspect imo, and other than a few visibility issues (zerg on creep, some unit distiction in large battles) it its light years ahead of what you have ... and *does* set a new standard for RTS gaming. Theres nothing else out there that touches it.

I think a lot of the complaints coming out online are coming from people that are seriously emotionally attached to the old look of the game, and would not recognize how awesome the new on is unless you completely cut them off from the old one for months, and kept banging them over the head with a large hammer.

.


Don't have the time to read the whole thread to see if anyone else mentioned this but, wouldn't the hammer make them die and hate you/blizzard/anyone else who may actually consider this? Also, if you believe in Heaven,God,Devil,and Hell, wouldn't this send you to Hell?
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
February 23 2010 23:36 GMT
#100
On February 24 2010 07:54 Talic_Zealot wrote:
It's all in the sharp edges. It's more difficult to do it in 3d while still thinking of polygon count.

Huh? Rounded surfaces take more polys
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