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"Too Toy-like": What Causes People to Think This? - Page 2

Forum Index > SC2 General
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XeliN
Profile Joined June 2009
United Kingdom1755 Posts
February 23 2010 17:17 GMT
#21
On February 24 2010 01:36 Jonoman92 wrote:
Well in sc1 it's easy to tell what's going on. Even in huge battles you can pick out each individual units and tell who its attacking.

In sc2 everything looks far more messy and it also seems that it isn't as clear when units are attacking who they are hitting. Also seems like units are able to get far more clumped in sc2 to the point that it is difficult to see exactly when is going on.

I mean, I don't see how anyone can argue that sc2 (at this point) is much worse in terms of being able to clearly tell what is going on during battles.


I think this as well, far more difficult to follow what is going on and micro effectively in larger battles.
Adonai bless
qq3sleep
Profile Joined February 2010
Algeria9 Posts
February 23 2010 17:19 GMT
#22
It looks "toy-like" because of how rounded off all the Terran buildings are.
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2010-02-23 17:24:40
February 23 2010 17:24 GMT
#23
On February 24 2010 02:19 qq3sleep wrote:
It looks "toy-like" because of how rounded off all the Terran buildings are.

So it's child safe? Oh I hope it's not made of lead and mercury.
Saturnize
Profile Blog Joined November 2009
United States2473 Posts
February 23 2010 17:31 GMT
#24
On February 24 2010 01:21 Spawkuring wrote:
Please avoid overly broad comments like "It has WoW gayness" or "Too colorful".


That made me lol. :D
"Time to put the mustard on the hotdog. -_-"
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
February 23 2010 17:31 GMT
#25
Blizzard if you are reading this:

Your graphics are FINE. These people are just a little nostalgic/conservative thats all.
Schnake
Profile Joined September 2003
Germany2819 Posts
February 23 2010 17:32 GMT
#26
On February 24 2010 02:07 Superiorwolf wrote:
I think it's because of the 3D that a lot of the units, Terran especially, are very round and "bubbly". For example, if you compare the sharpness and the toughness of the past siegetank to the now rounded siege tank, or the starport's sharp angles to the bubbly starport now, you could think that everything is more toylike and cartoony.


I agree with this. There are no edges, it is not rough enough, especially for terran. This gives me the cartoony impression, which I don't like at all. If you compare the artwork of terran images on the website, e.g. tychus findlay, to the visuals in the game, it seems so completely different.
"Alán Shore" and "August Terran" @ LoL EUW - liquidparty
frequency
Profile Blog Joined February 2010
Australia1901 Posts
February 23 2010 17:33 GMT
#27
It looks fine. Stop complaining.
www.twitter.com/marconofrio | marconofrio.tumblr.com
HunterX11
Profile Joined March 2009
United States1048 Posts
February 23 2010 17:34 GMT
#28
SC1's graphics are so low-res that they become visually abstract, I think. After all, some people play for years without noticing the turret operator. What I think the units look like based on the SC1 graphics are usually vastly different than how they are depicted by Blizzard in cutscenes and such. It's kind of like the uncanny valley--SC1 is so unrealistic that people simply mentally substitute imagery, whereas SC2 is realistic-looking enough that it can paradoxically look more toylike since everyone will see the graphics themselves and not abstract images.
Try using both Irradiate and Defensive Matrix on an Overlord. It looks pretty neat.
Saturnize
Profile Blog Joined November 2009
United States2473 Posts
February 23 2010 17:35 GMT
#29
On February 24 2010 01:41 kickinhead wrote:
Mhmmm... I like how SC2 looks, but nevertheless I too kinda think it looks a bit cartoonish:

1) The Buildings are unproportional to the Units. Okay, thats true in many RTS-Games, but in SC2 it's kinda more obvious.
2) It's very colourful (No bad thing IMHO, but some ppl may perceive this as "cartoonish")
3) I've noticed 1 thing that was a bit too "cartoonish" for my taste: The Terran Factory shakes too much when sth is being built inside.
4) it's just not a realistic ArtStyle, not just because it's a Sci-Fi-Setting, but because of Unit-Size compared to the Buildings or compared to one-another, or just because of the proportions of some of the Units. (Again, I don't say that I don't like that ArtStyle - it's just not a very realistic one)
5) Ppl may compare SC2 to non-sci-fi/fantasy RTS-Games, that aim at a very high amount of realism etc., like for example Company of Heroes. With those extreme comparisons, SC2 may look more "cartoonish", than when you look at it as a Sci-Fi-Game.
6) There may also be some ppl that are just afraid that SC2 could look or is looking like WoW or sth and are therefore overly sensitive to this thematic and tend to whine a bit more because of that.


OH give me a break. 1 is even MORE true in Sc1 again thats the ol' nostalgia glasses.

If people are afraid that SC2 will look like WoW then that's their problem and they would have to play the game for themselves won't they?
"Time to put the mustard on the hotdog. -_-"
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-02-23 17:37:45
February 23 2010 17:36 GMT
#30
i wish sc2 buildings had more details and didnt look like toyfactories (some of them, especially terran buildings) and the sc2 spells not to be so shiny and blind me when im watching. sound effects r pretty toylike too, not so threatening
Progamerpls no copy pasterino
semantics
Profile Blog Joined November 2009
10040 Posts
February 23 2010 17:41 GMT
#31
Anyways else finds it funny that people talking about a video game that takes place when the earth goes out and finds aliens and stights fighting with them, including how a lady get transformed into one of those aliens and in fact becomes their queen.

I want my absurdly sounding sci fi to look super real man.

I'd say turn up your settings and that effects pretty much dissapears esp on the zerg.
Von
Profile Joined May 2009
United States363 Posts
February 23 2010 17:43 GMT
#32
On February 24 2010 02:41 Virtue wrote:
Anyways else finds it funny that people talking about a video game that takes place when the earth goes out and finds aliens and stights fighting with them, including how a lady get transformed into one of those aliens and in fact becomes their queen.


Yeah, me lol.

.
If its not fun I dont want it.
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
February 23 2010 17:43 GMT
#33
On February 24 2010 02:41 Virtue wrote:
Anyways else finds it funny that people talking about a video game that takes place when the earth goes out and finds aliens and stights fighting with them, including how a lady get transformed into one of those aliens and in fact becomes their queen.

I want my absurdly sounding sci fi to look super real man.

I'd say turn up your settings and that effects pretty much dissapears esp on the zerg.


Still had a feeling that something was kind of toyish even on 1920x1080 with everything on Ultra. Maybe I just need to grab my HDMI cable from home...
Tom Phoenix
Profile Blog Joined January 2009
1114 Posts
February 23 2010 17:48 GMT
#34
I think there are two reasons for this kind of perception:

1. With some of it`s designs, Blizzard was a bit too faithful to the designs from the original. What happens then is beacuse of the transition to 3D, something that looked fine in 2D just end up looking akward and weird when modeled in a 3D environment. Take the Starport, for example. Blizzard made the Starport in SC2 preety similar to the original Starport. But beacuse the SC2 engine lacks the limited colours and rough edges of the SC engine, the design comes off as "toyish".

2. I also think people have a false perception of "realism" as far as the original StarCraft is concerned. Again, due to the limited colours of the old engine, people gain the false perception that models in the original were realistic. But nothing could be father from the truth. Infact, being too realistic is bad for a competitive game, since realistically-modeled units do not have strong enough silhouettes to be recognisable at a glance.

An example of this misconception is the frequent criticism that units in SC2 are disproportional in size to buildings. Yet, that is no different to the original StarCraft. A Dragoon, for example, was almost a quarter of the size of a Command Center, even though CC`s are supposed to be these humongous buildings. Another example are Battlecruisers, which are supposed to be these giant capital ships, yet a control group of M&Ms matches them in size in-game.
You and your "5 years of competitive RTS experience" can take a hike. - FrozenArbiter
Mindrust
Profile Joined May 2009
United States33 Posts
February 23 2010 17:49 GMT
#35
I think some Terran buildings are way too toy-like, especially the factory and the engineering bay. IMO, they could use new designs.
It is in virtue that happiness consists, for virtue is the state of mind which tends to make the whole of life harmonious. - Zeno of Citium
semantics
Profile Blog Joined November 2009
10040 Posts
February 23 2010 17:49 GMT
#36
it's just a ting there but i believe it's the techno color like base of the colors the effects and post processing evens it out a bit in color making things less solid colors but i'll admit it's still there.
The buildings not being full of stright edges is not a cartoon effect, do cartoon not have stright edges???

It's a futuristic setting effect obv you never see movies about the future that isn't streampunk inspired fluid designs and curves is common.
LunarC
Profile Blog Joined October 2009
United States1186 Posts
February 23 2010 17:54 GMT
#37
Look at Starcraft 1 again and I assure you, it will be a LOT more colorful than you remember. Creep is straight up purple and each race's color is extremely vibrant. The units in Starcraft 2 may look toyish because of limited 3D model complexity compared to Starcraft 1 where everything is a 2D sprite, but I honestly don't see the problem as it makes things rounder/blockier and easier to click on in 3D.
REEBUH!!!
heynes
Profile Joined July 2009
Germany201 Posts
Last Edited: 2010-02-23 18:07:11
February 23 2010 17:58 GMT
#38
I have to say iám a huge warhammer 40k fan (playing/collecting/reading for 5 years now)
that being said i awlways compare unit models no matter the rts game with the ones of Dawn of War
Dawn of War has the best looking unit models ever ! What makes them so special is not just the level of detail but the model itself. Don´t know how to say this correctly but, the outter shape of the models are much more edgy and ruff, while in sc2 the styles are more circular and round. Everything looks so shiny and new in sc2. I´m sure they will be going over /polish mosts models before shipping. Just look at some warhammer 40k stuff u blizzard designers as u did in the past,
and things will be good.

This really reminds me at the d3 artpanel discussion at the very early stage when all people used to say d3 is too light and the dark midage style was gone.


and not to forget the lurker model looks like a protoss unit.
Go hire some Warhammer 40k designers blizzard !!!!!!11elf

*edit*Just looked over the models again, and man do they only have 1 design team for wow, w3 and sc2 ? Everything looks like wow it´s a shame. Gladly graphics doesn´t matter
Spawkuring
Profile Joined July 2008
United States755 Posts
February 23 2010 18:03 GMT
#39
I edited the OP in order to request picture comparisons. I think comparing using visual aids would go a long way into better pinpointing the "problem".

I think that some of the posts are on to something. People seem to be bringing up "roundness" a lot, so there may be a real issue regarding that.
Dookie
Profile Joined February 2010
United States8 Posts
February 23 2010 18:04 GMT
#40
I think part of it all is people perceptions are jaded now. Remember when SC1 came out in 1998...ya...12 YEARS ago...it was the newest most cutting edge graphics engine, video card, etc. Compared to it's predecessor of the line Warcraft 2...it was the most beautiful thing. The way a zergling exploded, the light of the shields when they were being attacked, the beauty of a nuclear mushroom cloud. It was amazing. And then again with WC3, it was new engine and 3D environment, while it was more "cartoony" it was a fantasy-world based game so it maybe was able to get away with it.

I think people were expecting perhaps a little bit too much in terms of graphics on that same arc of improvement that the Blizzard team is famous for...while the Blizz boys (and girls) were delivering an incredibly in depth gameplay design/storyline/multiplayerverse etc...everyone is wanting it to be all Pixar/Halo styled...at the end of the day kids it's a satellite view of a planet...things tend to look small and toy-sized from orbit. =D
"Who says I can't snipe a Thor? Just give me a bigger bullet is all..." "I play Rock, Paper needs a nerf...but Scissors is fine"
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