"Too Toy-like": What Causes People to Think This? - Page 8
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Talic_Zealot
688 Posts
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Spawkuring
United States755 Posts
On February 25 2010 01:28 Talic_Zealot wrote: Oh my god, now th photoshopping has started... Do not turn this into the diablo 3 is too colorful debate allover again, please. I agree. To be perfectly honest I think that the photoshopped Supply Depot looks no better than the original. Not only that, but I find the whole "everything looks pristine and new" a rather odd complaint. Blizzard even took steps to make the Terrans look gritty, and it definitely shows. If anything, they look more gritty than the SC1 versions, which were just bright sprites that didn't show any dirt/grime at all. It's more of a problem with bulkyness and art style, rather than how much rust the units have. | ||
bEsT[Alive]
606 Posts
On February 24 2010 12:01 Sets wrote: If you make this game too realistic, it would be hard to tell what's going on your screen. It's still hard to make out what's going onscreen sometimes. =/ Psi Storms have no transparency over the units and it becomes a total cluster fuck. Keep it simple. | ||
MiraMax
Germany532 Posts
The "junk-yard, burned metal plate style is realistic" argument also fails on me since we see an SCV construct stuff live ... why the hell would it look "torn-and-worn" directly after construction!? Obviously, a compromise needs to be found and at least the art looks fine to me in general. My only gripe would be with the extensive use of other colors (as can be seen well with the supply depot). In BW most building/units etc. had very few base colors with very low contrast and the only contrast color-wise came from the affiliation/team color. Now with the supply depot there is more yellow than red which gives me a harder time to see whose depot it actually is. Since it applies to several units/buildings it makes things somewhat less distinguishable. | ||
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