
What's the sound you have at your nat all the time, sounds like slime pouring or something. It's not at your main for some reason.
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TheBB
Switzerland5133 Posts
![]() What's the sound you have at your nat all the time, sounds like slime pouring or something. It's not at your main for some reason. | ||
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Synwave
United States2803 Posts
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aqui
Germany1023 Posts
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inReacH
Sweden1612 Posts
On February 22 2010 00:40 aqui wrote: Thanks a lot for the vods but a replay pack would be even nicer. Give me 24 hours ![]() | ||
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Kiki
Germany59 Posts
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HiOT
Sweden1000 Posts
On February 22 2010 01:37 inReacH wrote: Show nested quote + On February 22 2010 00:40 aqui wrote: Thanks a lot for the vods but a replay pack would be even nicer. Give me 4 hours ![]() | ||
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synapse
China13814 Posts
On February 21 2010 17:39 Vasoline73 wrote: Why did someone steal OverSky's name ![]() Isn't it ![]() | ||
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ghrur
United States3786 Posts
I think you should've spread out your ovies a little more though. :p Having that creep all around your base would've been so nice. Makes it even easier to shift from base to base for defense. | ||
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Daxten
Germany127 Posts
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Whakkah
Sweden113 Posts
edit: and not just the wins, i hope u include ur losses too :D | ||
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Raydog
United States632 Posts
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Mr.Pyro
Denmark959 Posts
May i point out that when you win the game you haven't even seen the protoss' base yet? At all? What kind of game is it that you can just do a build and not care what your opponent is doing - you might as well have been playing with yourself. (Pun intended?) | ||
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floor exercise
Canada5847 Posts
On February 22 2010 04:14 MaD.pYrO wrote: That ZvP was really pathetic and clearly demonstrates the problem with zerg. May i point out that when you win the game you haven't even seen the protoss' base yet? At all? What kind of game is it that you can just do a build and not care what your opponent is doing - you might as well have been playing with yourself. Thats just how pro platinum league is in sc2 | ||
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mutantmagnet
United States3789 Posts
Even without the commentary I can find bits here and there in each vid that teaches something a little more about the nuance of the game. Looking forward to more and hopefully with improved sound effects (prays to Blizzard). | ||
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Toads
Canada1795 Posts
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danl9rm
United States3111 Posts
On February 21 2010 18:10 Rent-A-Hero wrote: I'll catch up to you eventually... once I stop losing to Zerg all day. We were trading off 1st and 2nd for a while ^_^. (I'm zOObie on that list) hey z00b. i just got lucky and beat u twice in a row :p just wanted to say i appreciate you "gg"ing both times you're a stand-up guy | ||
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Teejing
Germany1360 Posts
Storming your own zealots doesnt count. God plz give me a beta key | ||
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udgnim
United States8024 Posts
hydralisk attack sound is very dissatisfying to me though edit: finished watching the ZvT, wow the Nydus has got to be one hell of a rage inducing building. would not be surprised if its build timer is increased. what happens if the exit end gets killed before completion. do the units that went through the entry just pop back up there? | ||
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niteReloaded
Croatia5282 Posts
I must say those games looked boring like hell to me. macro and win. probly just bad opponents.. | ||
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DefMatrixUltra
Canada1992 Posts
On February 22 2010 04:14 MaD.pYrO wrote: That ZvP was really pathetic and clearly demonstrates the problem with zerg. May i point out that when you win the game you haven't even seen the protoss' base yet? At all? What kind of game is it that you can just do a build and not care what your opponent is doing - you might as well have been playing with yourself. (Pun intended?) Why lose an overlord when you know what the Protoss is doing already? He wasn't 2 gating because there were no early Zealots. This means 90% he was going for fast cybercore. Zerg skipped roaches because why the hell not? He had complete map vision in the form of watchtowers + some ovies. Going straight into Hydralisk auto-counters doing Stargate builds. The only option left here is cybercore -> robo or cybercore -> citadel -> templar tech. For templar tech: this takes a long time to build up a caster force (they need to have energy when you move out) so sitting on your ass and macroing it up is the best option. For robo: it's either slow and few Collossus (for a really late attack) or a couple of Immortals + a bunch of zealots (and POSSIBLY some Stalkers, but more likely Sentries). The choice seems obvious at this point. It's almost certainly gonna be robo -> Immortal push. If you just wait for armies that take a long time to build up, then you are risking the Zerg macro getting out of control (and that's actually what seemed to happen here; toss got his push out slightly too late). So at this point: you haven't seen Pheonixes (and you're going straight for hydras), and most people generally don't do something like DT's. Using the above logic, you tell yourself the following: If he's going templars, I will have a massive army/upgrades. If he's going Collossus, there will only be one or two, and each one will fight an ever larger Hydra army. If he goes Immortal, I have a Hydra army and complete map vision - time enough to build sunkens etc. So I ask again, why lose an overlord if you know can defend against anything the Toss can throw at you? These are the kinds of things that the game balance team should look at. Weak DT/Templar tech and weak Stargate tech (if the Zerg skips roaches) make it so that the Zerg pretty much doesn't need to scout after a certain point. I really feel the game was 'lost' in the advantage sense when the Protoss' first push failed. He basically gave up map control and did not damage Zerg's economy at all. This is a very favorable position for Zerg. He's building an army that is strong against everything except Collossus. Doing some fancy tech switch isn't gonna help much (although the later-game Templar could have made a difference if the Toss was more aware of his rocks getting pounded). | ||
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