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Platinum Division 1 Leader VODS - Page 2

Forum Index > SC2 General
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TheBB
Profile Blog Joined July 2009
Switzerland5133 Posts
Last Edited: 2010-02-21 12:57:29
February 21 2010 12:46 GMT
#21
The Nydus Worm looks beyond imba. Wow.

What's the sound you have at your nat all the time, sounds like slime pouring or something. It's not at your main for some reason.
http://aligulac.com || Barcraft Switzerland! || Zerg best race. || Stats-poster extraordinaire.
Synwave
Profile Joined July 2009
United States2803 Posts
February 21 2010 15:32 GMT
#22
Good to see you doing so well after all the shit people gave you for practicing wc3 to get ready for sc2.
♞Nerdrage is the cause of global warming♞
aqui
Profile Blog Joined January 2008
Germany1023 Posts
February 21 2010 15:40 GMT
#23
Thanks a lot for the vods but a replay pack would be even nicer.
inReacH
Profile Blog Joined August 2008
Sweden1612 Posts
February 21 2010 16:37 GMT
#24
On February 22 2010 00:40 aqui wrote:
Thanks a lot for the vods but a replay pack would be even nicer.


Give me 24 hours
Kiki
Profile Joined February 2010
Germany59 Posts
February 21 2010 16:43 GMT
#25
can you also post some of your replays? would be nice
HiOT
Profile Blog Joined September 2008
Sweden1000 Posts
February 21 2010 16:46 GMT
#26
On February 22 2010 01:37 inReacH wrote:
Show nested quote +
On February 22 2010 00:40 aqui wrote:
Thanks a lot for the vods but a replay pack would be even nicer.


Give me 4 hours

Officially the founder of Team Property (:
synapse
Profile Blog Joined January 2009
China13814 Posts
February 21 2010 16:48 GMT
#27
On February 21 2010 17:39 Vasoline73 wrote:
Why did someone steal OverSky's name


Isn't it (Z)OversKy anyway? Capitalization makes all the difference
:)
ghrur
Profile Blog Joined May 2009
United States3787 Posts
February 21 2010 17:00 GMT
#28
Wow, nice.
I think you should've spread out your ovies a little more though. :p
Having that creep all around your base would've been so nice. Makes it even easier to shift from base to base for defense.
darkness overpowering
Daxten
Profile Joined October 2009
Germany127 Posts
February 21 2010 17:01 GMT
#29
Could u please upload a VOD from you LOSING to a terran? That would be great =)
Whakkah
Profile Joined February 2010
Sweden113 Posts
Last Edited: 2010-02-21 17:14:57
February 21 2010 17:13 GMT
#30
I am holding my breath for those replays :D

edit: and not just the wins, i hope u include ur losses too :D
Raydog
Profile Blog Joined April 2009
United States632 Posts
February 21 2010 18:04 GMT
#31
upload the win over david kim imo :O
Shew
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
Last Edited: 2010-02-21 21:37:17
February 21 2010 19:14 GMT
#32
That ZvP was really pathetic and clearly demonstrates the problem with zerg.

May i point out that when you win the game you haven't even seen the protoss' base yet? At all?
What kind of game is it that you can just do a build and not care what your opponent is doing - you might as well have been playing with yourself. (Pun intended?)
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
February 21 2010 19:23 GMT
#33
On February 22 2010 04:14 MaD.pYrO wrote:
That ZvP was really pathetic and clearly demonstrates the problem with zerg.

May i point out that when you win the game you haven't even seen the protoss' base yet? At all?
What kind of game is it that you can just do a build and not care what your opponent is doing - you might as well have been playing with yourself.


Thats just how pro platinum league is in sc2
mutantmagnet
Profile Joined June 2009
United States3807 Posts
February 21 2010 21:18 GMT
#34
Nice vids inReach. I was expecting ZvZ to be the most boring match up but I was pleasantly surprised.

Even without the commentary I can find bits here and there in each vid that teaches something a little more about the nuance of the game.

Looking forward to more and hopefully with improved sound effects (prays to Blizzard).
Toads
Profile Blog Joined February 2009
Canada1795 Posts
February 21 2010 21:44 GMT
#35
wow your vod is awesome, I can't wait your replay :D
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
February 21 2010 21:50 GMT
#36
On February 21 2010 18:10 Rent-A-Hero wrote:
I'll catch up to you eventually... once I stop losing to Zerg all day. We were trading off 1st and 2nd for a while ^_^. (I'm zOObie on that list)


hey z00b. i just got lucky and beat u twice in a row :p
just wanted to say i appreciate you "gg"ing both times
you're a stand-up guy
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
Teejing
Profile Joined January 2009
Germany1360 Posts
February 21 2010 22:58 GMT
#37
The Protoss lost by building immrtals instead of colossis, some collossis and/or storms should win hydras.
Storming your own zealots doesnt count.

God plz give me a beta key
udgnim
Profile Blog Joined April 2009
United States8024 Posts
Last Edited: 2010-02-21 23:41:05
February 21 2010 22:58 GMT
#38
hydralisks look like they got beefier

hydralisk attack sound is very dissatisfying to me though

edit: finished watching the ZvT, wow the Nydus has got to be one hell of a rage inducing building. would not be surprised if its build timer is increased. what happens if the exit end gets killed before completion. do the units that went through the entry just pop back up there?
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
February 23 2010 17:49 GMT
#39
Zealots run like little girls. Hydra's attack sound is not quite right I agree.

I must say those games looked boring like hell to me. macro and win. probly just bad opponents..
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
March 11 2010 00:35 GMT
#40
On February 22 2010 04:14 MaD.pYrO wrote:
That ZvP was really pathetic and clearly demonstrates the problem with zerg.

May i point out that when you win the game you haven't even seen the protoss' base yet? At all?
What kind of game is it that you can just do a build and not care what your opponent is doing - you might as well have been playing with yourself. (Pun intended?)


Why lose an overlord when you know what the Protoss is doing already?

He wasn't 2 gating because there were no early Zealots. This means 90% he was going for fast cybercore. Zerg skipped roaches because why the hell not? He had complete map vision in the form of watchtowers + some ovies. Going straight into Hydralisk auto-counters doing Stargate builds.

The only option left here is cybercore -> robo or cybercore -> citadel -> templar tech.

For templar tech: this takes a long time to build up a caster force (they need to have energy when you move out) so sitting on your ass and macroing it up is the best option.

For robo: it's either slow and few Collossus (for a really late attack) or a couple of Immortals + a bunch of zealots (and POSSIBLY some Stalkers, but more likely Sentries).

The choice seems obvious at this point. It's almost certainly gonna be robo -> Immortal push. If you just wait for armies that take a long time to build up, then you are risking the Zerg macro getting out of control (and that's actually what seemed to happen here; toss got his push out slightly too late).

So at this point: you haven't seen Pheonixes (and you're going straight for hydras), and most people generally don't do something like DT's. Using the above logic, you tell yourself the following:

If he's going templars, I will have a massive army/upgrades. If he's going Collossus, there will only be one or two, and each one will fight an ever larger Hydra army. If he goes Immortal, I have a Hydra army and complete map vision - time enough to build sunkens etc.

So I ask again, why lose an overlord if you know can defend against anything the Toss can throw at you? These are the kinds of things that the game balance team should look at. Weak DT/Templar tech and weak Stargate tech (if the Zerg skips roaches) make it so that the Zerg pretty much doesn't need to scout after a certain point.

I really feel the game was 'lost' in the advantage sense when the Protoss' first push failed. He basically gave up map control and did not damage Zerg's economy at all. This is a very favorable position for Zerg. He's building an army that is strong against everything except Collossus. Doing some fancy tech switch isn't gonna help much (although the later-game Templar could have made a difference if the Toss was more aware of his rocks getting pounded).
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