On February 20 2010 22:25 7mk wrote: OK I watched KBH's game, interesting, so thats 1/5 :p I guess pheonixes are REALLY good against banshees, David Kim was afraid to attack one pheonix when he had 4 banshees to do so. I hope that doesnt mean that mutalisks suck as soon as protoss has a pheonix
On February 20 2010 22:25 7mk wrote: OK I watched KBH's game, interesting, so thats 1/5 :p I guess pheonixes are REALLY good against banshees, David Kim was afraid to attack one pheonix when he had 4 banshees to do so. I hope that doesnt mean that mutalisks suck as soon as protoss has a pheonix
Phoenix works just like building a corsair to scout in pvz in sc1. There was a time when it wasn't completely predictable what z would do and you were in a horrible position not knowing if he was going muta or hydra which is why people built a scouting corsair to fly over their base.
It can harass overlords around the map and in your opponents base since he will have extremely limited anti air. Likely only his queen. It should never die as your scout and get in tons of harass.
I don't know if the spell where it lifts something up is given to you or if you have to train it. But if you get it by default it makes it better than a corsair since you can disable something like the queen and get a surround on it with zealots or whatever.
Granted I haven't played the game but it seems like a very functional unit early game
On February 20 2010 23:16 floor exercise wrote: Phoenix works just like building a corsair to scout in pvz in sc1. There was a time when it wasn't completely predictable what z would do and you were in a horrible position not knowing if he was going muta or hydra which is why people built a scouting corsair to fly over their base.
It can harass overlords around the map and in your opponents base since he will have extremely limited anti air. Likely only his queen. It should never die as your scout and get in tons of harass.
I don't know if the spell where it lifts something up is given to you or if you have to train it. But if you get it by default it makes it better than a corsair since you can disable something like the queen and get a surround on it with zealots or whatever.
Granted I haven't played the game but it seems like a very functional unit early game
On February 20 2010 22:25 7mk wrote: OK I watched KBH's game, interesting, so thats 1/5 :p I guess pheonixes are REALLY good against banshees, David Kim was afraid to attack one pheonix when he had 4 banshees to do so. I hope that doesnt mean that mutalisks suck as soon as protoss has a pheonix
Banshees cannot hit air.
lol ok that explains that ^^ and phoenixes were anti air only right?
On February 20 2010 22:25 7mk wrote: OK I watched KBH's game, interesting, so thats 1/5 :p I guess pheonixes are REALLY good against banshees, David Kim was afraid to attack one pheonix when he had 4 banshees to do so. I hope that doesnt mean that mutalisks suck as soon as protoss has a pheonix
Banshees cannot hit air.
lol ok that explains that ^^ and phoenixes were anti air only right?
Yeah but they are fast light air so they suck against the big boys (BCs, Carriers, Motherships, Corrupters etc...) They can also lift non-massive ground units up into the air where they can attack them.
On February 20 2010 22:25 7mk wrote: OK I watched KBH's game, interesting, so thats 1/5 :p I guess pheonixes are REALLY good against banshees, David Kim was afraid to attack one pheonix when he had 4 banshees to do so. I hope that doesnt mean that mutalisks suck as soon as protoss has a pheonix
Banshees cannot hit air.
lol ok that explains that ^^ and phoenixes were anti air only right?
Yeah but they are fast light air so they suck against the big boys (BCs, Carriers, Motherships, Corrupters etc...) They can also lift non-massive ground units up into the air where they can attack them.
T goes mass maura? just go mass phoenix and lift them one by one :D I wonder if you can lift siege tanks in siege mode, any one knows?
On February 20 2010 19:34 SD-Spirit wrote: after viewing this rep and few others i am starting to worry about the fact that protos has completely NO ANTI AIR. literely nothing
From the game that was played yes it looks like that.
Sentries are great against mutalisks. Sentries have a fast attack that is both air and ground. Not to mention they have 2 base abilities and 1 trained ability.
Currently they are Force Field - 50 energy - creates artificial walls that occupy a 3v3 space on the field for 15 sec Guardian Shield - 75 energy - range 4 shield that protects all friendly units in the radius reducing all ranged damage by 2 for 15 sec Hallucination - 100 energy - not targetted and can create illusions of the protoss units in different amounts depending on unit type
Force field can be used at the start depending on initial choke to totally close it off or create a bottle neck of 1 unit so that 2-3 of your units can attack the bottleneck. Also you can use force field to push things out of the 3v3 area. If units are position correctly you can lock them down for 15 sec by squishing them into a wall or building (not sure if this is currently intended.
Guardian Shield is what helps it be great against mutalisk. Sentries take down mutas fast due to their attack speed as well as protect the rest of your troops with guardian shield.
Hallucination is the scout and diversion creator. Since you can pick all the units (even those you cant currently create) you can pick a phoenix for a quick scout. Or create a Warp Prism to fake out a drop. Or create 4 fake probes to help surround.
Your not going to want to spam these too much as they are not very durable but the utility they provide will help you support your protoss army
On February 20 2010 09:22 Pufftrees wrote: Thanks for sharing, watching it now. How long were you 1st place in Gold before they placed you in Platinum Nony?
I got put straight into Platinum after going 10-0 in placement matches. The placement matches were really easy for me. They involved me building a bunch of probes and building any unit I wanted and attacking.
So basically just like your bw games?
It's so great to have a game people can theory craft on and have it actually mean something. Wish I could play.
Thanks for the replays, I saw your 10 qualifier matches and they were highly entertaining Nony. As was this game. Its very fun seeing awesome gamers flex their skill in a new environment. Can't wait to see you roll nerds once you have had some practice learning what counters what and where. Good luck in TSL!