• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:38
CEST 00:38
KST 07:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy13ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research7Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Build Order Practice Maps Pros React To: SoulKey vs Ample [ASL21] Ro24 Preview Pt2: News Flash
Tourneys
[ASL21] Ro24 Group F Azhi's Colosseum - Foreign KCM [ASL21] Ro24 Group E [ASL21] Ro24 Group D
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1172 users

David Kim vs Liquid`Tyler (aka NonY) - Page 6

Forum Index > SC2 General
210 CommentsPost a Reply
Prev 1 4 5 6 7 8 11 Next All
iMate
Profile Joined June 2009
Canada263 Posts
Last Edited: 2010-02-20 06:14:25
February 20 2010 06:13 GMT
#101
nvm..
madcow305
Profile Joined January 2010
United States152 Posts
Last Edited: 2010-02-20 06:17:44
February 20 2010 06:14 GMT
#102
I checked up SC2 Armory, and unless their info is wrong, these units are good against Mutas and Corrupters:

Phoenix, Archon.

Phoenix does + damage to light armor, which Mutas are. Mutas and Corrupters deal normal damage back to it, since it's light armor. Corrupters don't get the + bonus damage.

Archons do + damage to biological units, which Mutas and Corrupters both are. Mutas deal normal damage back to it, and Corrupters can't target it. It also has an AOE.

Of course, this doesn't take into account health and damage per resource spent, so maybe Mutas are still good because they're more resource efficient than Archons and Phoenixes.

Also, Nony's build didn't incorporate Templar tech, or Starports, so neither were an option for him in that game .

Oh, and here are the SC2 Armory profiles for all the related units:

http://www.sc2armory.com/game/protoss/units/archon
http://www.sc2armory.com/game/protoss/units/phoenix
http://www.sc2armory.com/game/zerg/units/corruptor
http://www.sc2armory.com/game/zerg/units/mutalisk

EDIT: Was digging around some more, and apparently sentries deal bonus damage to biological units, and they can target air units. They might be a good counter for Mutas in a Zealot+Colossus build. Then again, they do only have 40 HP and 40 shields............
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
February 20 2010 06:20 GMT
#103
They would also give a 2+ armor boost vs the mutas attacks... However, 100 gas is quite a lot if you are already going colossii :S
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
madcow305
Profile Joined January 2010
United States152 Posts
February 20 2010 06:26 GMT
#104
On February 20 2010 15:20 FrozenArbiter wrote:
They would also give a 2+ armor boost vs the mutas attacks... However, 100 gas is quite a lot if you are already going colossii :S


Zealot + Sentries then? What counters those? Are Zealots with Charge backed up by the Sentry's armor buff still bad against Roaches with speed upgrade?
Moletrap
Profile Blog Joined July 2007
United States1297 Posts
February 20 2010 06:26 GMT
#105
Btw, Diggity did a commentary of this game already. Wow, that was a great match...

+ Show Spoiler [youtube vids] +

Part 1:



Part 2:



aka Moletrap
heroyi
Profile Blog Joined March 2009
United States1064 Posts
February 20 2010 06:45 GMT
#106
omg way too close of a call lmao.fucking mutas.

i was wondering how the HT are. i hear they reduced the dmg of the storm and reduced the range the ht can cast them.

i really wanna play toss, but if protoss is still weak then terran i go.
wat wat in my pants
madcow305
Profile Joined January 2010
United States152 Posts
February 20 2010 07:00 GMT
#107
On February 20 2010 15:45 heroyi wrote:
omg way too close of a call lmao.fucking mutas.

i was wondering how the HT are. i hear they reduced the dmg of the storm and reduced the range the ht can cast them.

i really wanna play toss, but if protoss is still weak then terran i go.


HT may be weaker, but Colossi seem way, way more powerful than Reavers.

They're faster, have similar dps, similar range when Colossi range is upgraded, can walk up walls, and rape worker lines much better than Reavers did, since one sweep of their lasers melts numerous drones and probes, while SCVs require 2 sweeps to kill. Their lasers also don't bug out the way Scarabs do.

Colossi are also at a similar place on the tech tree that HT are in SC2 and SC1.

Add to this the fact that HT and DT now require separate tech buildings, and Colossi seem to be a much stronger option for Protoss anti-ground than HT were in SC1.

Zealot + Colossi are comparable to SC1's Zealot + Dragoon + HT, in that both unit compositions have melee damage soakers, ranged damage dealers, and AOE. The difference is, Colossi don't require energy to do ranged AOE damage, but they cost a lot.

Add in 2 or 3 Sentries for their damage-reducing shield, and it doesn't seem like Zerg has a ground unit composition that can beat Zealot + Sentry + Colossus. Old Ultraling would have lings get melted by Colossus, and then Ultras would be left alone vs. the Protoss army. Hydralisks suck vs. Zealots. Roaches suck vs. Colossus.
semantics
Profile Blog Joined November 2009
10040 Posts
February 20 2010 07:01 GMT
#108
On February 20 2010 15:45 heroyi wrote:
omg way too close of a call lmao.fucking mutas.

i was wondering how the HT are. i hear they reduced the dmg of the storm and reduced the range the ht can cast them.

i really wanna play toss, but if protoss is still weak then terran i go.

toss is hardly weak you should watch to the end compared how many roaches he loses vs the zealots. colossus tears zerg ground up.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2010-02-20 07:10:16
February 20 2010 07:07 GMT
#109
On February 20 2010 15:26 madcow305 wrote:
Show nested quote +
On February 20 2010 15:20 FrozenArbiter wrote:
They would also give a 2+ armor boost vs the mutas attacks... However, 100 gas is quite a lot if you are already going colossii :S


Zealot + Sentries then? What counters those? Are Zealots with Charge backed up by the Sentry's armor buff still bad against Roaches with speed upgrade?

I'm not sure you could kill them if they have burrow? + If he mixed in banelings he'd basically rape your entire army I think.

But I haven't tested this, so it's worth trying :O It's an interesting mix for sure.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
heroyi
Profile Blog Joined March 2009
United States1064 Posts
February 20 2010 07:21 GMT
#110
On February 20 2010 16:00 madcow305 wrote:
Show nested quote +
On February 20 2010 15:45 heroyi wrote:
omg way too close of a call lmao.fucking mutas.

i was wondering how the HT are. i hear they reduced the dmg of the storm and reduced the range the ht can cast them.

i really wanna play toss, but if protoss is still weak then terran i go.


HT may be weaker, but Colossi seem way, way more powerful than Reavers.

They're faster, have similar dps, similar range when Colossi range is upgraded, can walk up walls, and rape worker lines much better than Reavers did, since one sweep of their lasers melts numerous drones and probes, while SCVs require 2 sweeps to kill. Their lasers also don't bug out the way Scarabs do.

Colossi are also at a similar place on the tech tree that HT are in SC2 and SC1.

Add to this the fact that HT and DT now require separate tech buildings, and Colossi seem to be a much stronger option for Protoss anti-ground than HT were in SC1.

Zealot + Colossi are comparable to SC1's Zealot + Dragoon + HT, in that both unit compositions have melee damage soakers, ranged damage dealers, and AOE. The difference is, Colossi don't require energy to do ranged AOE damage, but they cost a lot.

Add in 2 or 3 Sentries for their damage-reducing shield, and it doesn't seem like Zerg has a ground unit composition that can beat Zealot + Sentry + Colossus. Old Ultraling would have lings get melted by Colossus, and then Ultras would be left alone vs. the Protoss army. Hydralisks suck vs. Zealots. Roaches suck vs. Colossus.


well i mean the colossi is one of the reasons why i wanna try toss now but how does toss counter mutas which poses so much problem for toss...

idk once everyone gets their hand on the copy im sure my questions will be answered and new questions will arise.

wat wat in my pants
Islandsnake
Profile Joined April 2009
United States679 Posts
February 20 2010 07:32 GMT
#111
Stalkers can work vs mutas you just need more than 3 X_X
Bang!
amanet
Profile Joined December 2007
Croatia334 Posts
February 20 2010 07:47 GMT
#112
mutasss hehe
saritenite
Profile Blog Joined May 2009
Singapore1680 Posts
February 20 2010 07:55 GMT
#113
On February 20 2010 16:32 Islandsnake wrote:
Stalkers can work vs mutas you just need more than 3 X_X


He had 4. Tyler is there any way to micro those stalkers? Or is the mechanics really set that we cannot find new tricks along the way?
madcow305
Profile Joined January 2010
United States152 Posts
February 20 2010 08:21 GMT
#114
On February 20 2010 16:32 Islandsnake wrote:
Stalkers can work vs mutas you just need more than 3 X_X


That's like saying Dragoons work against Mutas in SC1, you just need a ton of Dragoons.

Stalkers don't deal bonus damage vs Mutas, they're for attacking armored targets.
Goragoth
Profile Blog Joined April 2009
New Zealand1065 Posts
February 20 2010 08:22 GMT
#115
Just watched the cast Diggity made of the game. Lots of fun to watch. Too bad that observer missed the Spire by one tile.
Creator of LoLTool.
Wings
Profile Joined January 2010
United States999 Posts
February 20 2010 08:36 GMT
#116
lol wow. Nony lost because of literally 1 cm, david kim the bonjwa was LUCKY as hell. if his observer was just 1 cm lower, he would have spotted the spire, but he didn't, and so lost to mutas... close game!
The probability of Kim Carrier getting all those predictions wrong is similar to the probability Flash loses a TvT. Kim Carrier MUST BE a genius. His only big mistake... STORK.
Jonoman92
Profile Blog Joined September 2006
United States9107 Posts
February 20 2010 08:38 GMT
#117
On February 20 2010 13:05 FakeSteve[TPR] wrote:
david kim is very lucky i dont have a beta key

and so are you, mister liquid`nony


WHATTT... steve I thought you were like the boss of TL.
bizold
Profile Joined May 2009
United States8 Posts
February 20 2010 08:44 GMT
#118
On February 20 2010 16:00 madcow305 wrote:
Show nested quote +
On February 20 2010 15:45 heroyi wrote:
omg way too close of a call lmao.fucking mutas.

i was wondering how the HT are. i hear they reduced the dmg of the storm and reduced the range the ht can cast them.

i really wanna play toss, but if protoss is still weak then terran i go.


HT may be weaker, but Colossi seem way, way more powerful than Reavers.

They're faster, have similar dps, similar range when Colossi range is upgraded, can walk up walls, and rape worker lines much better than Reavers did, since one sweep of their lasers melts numerous drones and probes, while SCVs require 2 sweeps to kill. Their lasers also don't bug out the way Scarabs do.

Colossi are also at a similar place on the tech tree that HT are in SC2 and SC1.

Add to this the fact that HT and DT now require separate tech buildings, and Colossi seem to be a much stronger option for Protoss anti-ground than HT were in SC1.

Zealot + Colossi are comparable to SC1's Zealot + Dragoon + HT, in that both unit compositions have melee damage soakers, ranged damage dealers, and AOE. The difference is, Colossi don't require energy to do ranged AOE damage, but they cost a lot.

Add in 2 or 3 Sentries for their damage-reducing shield, and it doesn't seem like Zerg has a ground unit composition that can beat Zealot + Sentry + Colossus. Old Ultraling would have lings get melted by Colossus, and then Ultras would be left alone vs. the Protoss army. Hydralisks suck vs. Zealots. Roaches suck vs. Colossus.


Zerg rolls over this with Corruptor/Baneling. Cheaper min/gas cost than zealot/colossus (keep in mind, sentries are 100 gas) and gives you room to add in things like roaches, hydras, or some extra lings/expos. Banelings do a massive amount of damage to zealot based armies, and the zerglings sweep up whatever is left.
jhNz
Profile Blog Joined September 2006
Germany2762 Posts
February 20 2010 09:20 GMT
#119
i watched the game on youtube now and it was a pretty unlucky game for you tyler... your obs was still in his base when he started the spire but it was slightly to far in the top of it.

anyways, nice game definitly one of the best i've seen so far.
http://twitter.com/jhNz
L_Master
Profile Blog Joined April 2009
United States8017 Posts
February 20 2010 09:46 GMT
#120
Was David Kim aware of who he was playing? I i'm guessing so, but going by Nony's stream he is usuing just Tyler, so its possible someone might miss the connection.
EffOrt and Soulkey Hwaiting!
Prev 1 4 5 6 7 8 11 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 22m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft290
ViBE79
CosmosSc2 15
StarCraft: Brood War
Britney 11807
Artosis 266
Mini 105
ZZZero.O 63
NaDa 38
Sexy 38
actioN 37
Hm[arnc] 20
Dota 2
syndereN395
monkeys_forever177
capcasts95
canceldota56
Super Smash Bros
C9.Mang0229
Liquid`Ken14
Other Games
summit1g6174
tarik_tv4136
FrodaN2082
JimRising 513
shahzam454
ToD205
Maynarde27
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• davetesta27
• Reevou 12
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV802
League of Legends
• Doublelift3360
Other Games
• imaqtpie1099
• Scarra878
• Shiphtur87
Upcoming Events
Replay Cast
1h 22m
The PondCast
11h 22m
OSC
1d 1h
RSL Revival
1d 11h
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
2 days
RSL Revival
2 days
Maru vs MaxPax
BSL
2 days
RSL Revival
3 days
uThermal 2v2 Circuit
3 days
BSL
3 days
[ Show More ]
Afreeca Starleague
4 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
Liquipedia Results

Completed

Proleague 2026-03-31
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
RSL Revival: Season 4
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
StarCraft2 Community Team League 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.