• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:51
CEST 03:51
KST 10:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!27Weekly Cups (August 17-23): Zerg dominate the week4Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
How would you feel about frequent/monthly balance patches for SC2? Starcraft2 player guess game is Coming~! Weekly Cups (August 17-23): Zerg dominate the week SC4ALL II: SC2 Player Announcement 6/8 - Maru PhD study /w SC2 - help with a survey!
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
New 3v3 BGH Ladder (and more) on ShieldBattery! [ASL22] Ro24 Preview: Siren's Call Farewell Beloved Starcraft (Youtube Videos) BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[ASL22] Ro24 Group F [ASL22] Ro24 Group E [ASL22] Ro24 Group D Small VOD Thread 2.0
Strategy
Game Theory for Starcraft Replay Review Process - What do you do? Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Dating: How's your luck? Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3628 users

David Kim vs Liquid`Tyler (aka NonY) - Page 7

Forum Index > SC2 General
210 CommentsPost a Reply
Prev 1 5 6 7 8 9 11 Next All
rest_less
Profile Joined January 2007
Germany142 Posts
February 20 2010 10:03 GMT
#121
who the hell is david kim??
There is nothing more ridicoulus than "trying".
SD-Spirit
Profile Joined November 2009
Poland31 Posts
February 20 2010 10:34 GMT
#122
after viewing this rep and few others i am starting to worry about the fact that protos has completely NO ANTI AIR. literely nothing
madcow305
Profile Joined January 2010
United States152 Posts
Last Edited: 2010-02-20 10:40:34
February 20 2010 10:34 GMT
#123
On February 20 2010 17:44 bizold wrote:
Show nested quote +
On February 20 2010 16:00 madcow305 wrote:
On February 20 2010 15:45 heroyi wrote:
omg way too close of a call lmao.fucking mutas.

i was wondering how the HT are. i hear they reduced the dmg of the storm and reduced the range the ht can cast them.

i really wanna play toss, but if protoss is still weak then terran i go.


HT may be weaker, but Colossi seem way, way more powerful than Reavers.

They're faster, have similar dps, similar range when Colossi range is upgraded, can walk up walls, and rape worker lines much better than Reavers did, since one sweep of their lasers melts numerous drones and probes, while SCVs require 2 sweeps to kill. Their lasers also don't bug out the way Scarabs do.

Colossi are also at a similar place on the tech tree that HT are in SC2 and SC1.

Add to this the fact that HT and DT now require separate tech buildings, and Colossi seem to be a much stronger option for Protoss anti-ground than HT were in SC1.

Zealot + Colossi are comparable to SC1's Zealot + Dragoon + HT, in that both unit compositions have melee damage soakers, ranged damage dealers, and AOE. The difference is, Colossi don't require energy to do ranged AOE damage, but they cost a lot.

Add in 2 or 3 Sentries for their damage-reducing shield, and it doesn't seem like Zerg has a ground unit composition that can beat Zealot + Sentry + Colossus. Old Ultraling would have lings get melted by Colossus, and then Ultras would be left alone vs. the Protoss army. Hydralisks suck vs. Zealots. Roaches suck vs. Colossus.


Zerg rolls over this with Corruptor/Baneling. Cheaper min/gas cost than zealot/colossus (keep in mind, sentries are 100 gas) and gives you room to add in things like roaches, hydras, or some extra lings/expos. Banelings do a massive amount of damage to zealot based armies, and the zerglings sweep up whatever is left.


Are Corrupters able to cast spells while burrowed? If not, wouldn't the huge range of Colossi kill them before they got a good sized ensnare off?

And, even if they can cast while burrowed, a simply observer reveals them, and Colossi focus-fire would kill them.

Sentries could use their wall to block off incoming Banelings.

EDIT: Just checked SC2 Armory. Banelings have 30 HP. One sweep of a Colossus' lasers kills any caught in the AOE.

A decent-sized Colossus force could hold off dozens of Banelings, unless they get a very wide surround on them.

Also, lol I though you meant Infestors in your post. I forgot air units can hit the Colossus.

In that case, simply build anti-air, preferably Phoenixes that can't be killed by Banelings, or Stalkers that don't take bonus damage from Banelings. Place your anti-air in front of your Colossi, and mow down the Corrupters while the Colossi mow down the Banelings.

On February 20 2010 19:34 SD-Spirit wrote:
after viewing this rep and few others i am starting to worry about the fact that protos has completely NO ANTI AIR. literely nothing


You're joking, right?

Stalkers rape Corrupters. Phoenixes should kill Mutas, Archons kill both, Sentries also kill both.
otmar
Profile Joined January 2010
Australia11 Posts
February 20 2010 10:39 GMT
#124
I noticed after you killed his main it revealed the map to you.. but he actually ended up wining with the mutas.. I can see this being a problem if you have a close game where the win comes down to units the left, or you perhaps need to hide a building to destroy you opponents base first.
SD-Spirit
Profile Joined November 2009
Poland31 Posts
Last Edited: 2010-02-20 10:59:55
February 20 2010 10:55 GMT
#125
Phonixes are very week. They do not kill mutas at all, maby when in overhelming number.
If terran makes like 3-4 BC - its game. i saw a guy trying to counter this first with about 10 stalkers - they just wanished - one bc lost like 80%of helth - then he reinforce with like 6-8 phoenixes and they just died in seconds. one bc died thats all. And that suppose to be the best protoses anti-air counters ? Also i do not tink that archons are such a good counter against mutas now - mutas are no longer flying around stuck toghther, and building placement will always be a problem for archons to move around. Protoss needs some good ground to air counter - but there is none so far i guess.
FastEddieV
Profile Blog Joined July 2007
United States614 Posts
February 20 2010 11:01 GMT
#126
On February 20 2010 19:03 rest_less wrote:
who the hell is david kim??


I love European sarcasm!

DAVID KIM!!! He doesn't even need 3 names to be a bonjwa, that's how sick he is.
platinum? more like leaf
geno
Profile Blog Joined October 2007
United States1404 Posts
Last Edited: 2010-02-20 11:07:19
February 20 2010 11:05 GMT
#127
On February 20 2010 19:39 otmar wrote:
I noticed after you killed his main it revealed the map to you.. but he actually ended up wining with the mutas.. I can see this being a problem if you have a close game where the win comes down to units the left, or you perhaps need to hide a building to destroy you opponents base first.

I really like this feature in low end games to prevent hiding buildings and whatnot, but yeah when this game gets really competitive I hope its not going to be there. Competitive players will gg (or in certain cases, just leave) when its clear the games over, there would be no benefit in revealing buildings. There would be negatives though, particularly in tricky base-trading games.

edit: just thought of the perfect example. Savior vs TT on Neo Requiem. How anti-climactic would that game have been.
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
February 20 2010 11:15 GMT
#128
On February 20 2010 19:55 SD-Spirit wrote:
Phonixes are very week. They do not kill mutas at all, maby when in overhelming number.
If terran makes like 3-4 BC - its game. i saw a guy trying to counter this first with about 10 stalkers - they just wanished - one bc lost like 80%of helth - then he reinforce with like 6-8 phoenixes and they just died in seconds. one bc died thats all. And that suppose to be the best protoses anti-air counters ? Also i do not tink that archons are such a good counter against mutas now - mutas are no longer flying around stuck toghther, and building placement will always be a problem for archons to move around. Protoss needs some good ground to air counter - but there is none so far i guess.

You're not taking into account unit and attack type.
Mutalisk is a light flyer and Pheonix does +5 to light units.

Pheonix 120hp 60 shield 5 (+5 to light) * 2 = 20 dmg to mutas Range 4
Muta 120hp 9 dmg to pheonix + extra hits. Range 3

So the pheonix should be strong against mutas (but awful against BCs like you guessed)
Don't hate the player - Hate the game
ShaperofDreams
Profile Blog Joined December 2008
Canada2492 Posts
Last Edited: 2010-02-20 11:24:34
February 20 2010 11:22 GMT
#129
Getting a stargate and 3 or 4 Pheonix's seems to be super clumsy though, compared to the zerg just putting down a spire and being able to hatch as many muta as possible.

in SC1 muta are a staple unit for zerg and building a stargate plus corsairs has become standard, but right now don't zerg also have banelings and roaches as?

It seems like a simple tech switch would be really hard on toss, forcing him to spam cannons or pheonixes

*This is pure theory-crafting! I DO NOT have the beta.

edit: like, getting a stargate and then builidng multiple Pheonixes would take way longer than building a spire and hatching muta...i guess the toss could do it as part of his build preemptively..but that just seems super clumsy to me..
Bitches don't know about my overlord. FUCK OFF ALDARIS I HAVE ENOUGH PYLONS. My Balls are as smooth as Eggs.
meegrean
Profile Joined May 2008
Thailand7699 Posts
February 20 2010 11:25 GMT
#130
better luck next time nony!
Brood War loyalist
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
February 20 2010 11:28 GMT
#131
Is there any BW-like info on David Kim?
his APM?
did he play SC (or ICCup) lately?
otmar
Profile Joined January 2010
Australia11 Posts
February 20 2010 11:33 GMT
#132
On February 20 2010 20:05 geno wrote:
Show nested quote +
On February 20 2010 19:39 otmar wrote:
I noticed after you killed his main it revealed the map to you.. but he actually ended up wining with the mutas.. I can see this being a problem if you have a close game where the win comes down to units the left, or you perhaps need to hide a building to destroy you opponents base first.

I really like this feature in low end games to prevent hiding buildings and whatnot, but yeah when this game gets really competitive I hope its not going to be there. Competitive players will gg (or in certain cases, just leave) when its clear the games over, there would be no benefit in revealing buildings. There would be negatives though, particularly in tricky base-trading games.

edit: just thought of the perfect example. Savior vs TT on Neo Requiem. How anti-climactic would that game have been.



I agree with you.. Hopefully someone forwards that on to blizz.
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
February 20 2010 11:34 GMT
#133
On February 20 2010 20:22 ShaperofDreams wrote:
Getting a stargate and 3 or 4 Pheonix's seems to be super clumsy though, compared to the zerg just putting down a spire and being able to hatch as many muta as possible.

in SC1 muta are a staple unit for zerg and building a stargate plus corsairs has become standard, but right now don't zerg also have banelings and roaches as?

It seems like a simple tech switch would be really hard on toss, forcing him to spam cannons or pheonixes

*This is pure theory-crafting! I DO NOT have the beta.

edit: like, getting a stargate and then builidng multiple Pheonixes would take way longer than building a spire and hatching muta...i guess the toss could do it as part of his build preemptively..but that just seems super clumsy to me..


Well you can still use the pheonix to kill overlords, or you can lift the queen into the air and kill that to seriously hurt their macro. With Hydralisks not coming til after Lair Zerg is a bit low on AA too.

Considering how you have to upgrade overlords before they can detect I would imagine that a transistion into pheonix-dt would be a strong strategy.
Don't hate the player - Hate the game
EchOne
Profile Blog Joined January 2008
United States2906 Posts
February 20 2010 11:39 GMT
#134
On February 20 2010 19:39 otmar wrote:
I noticed after you killed his main it revealed the map to you.. but he actually ended up wining with the mutas.. I can see this being a problem if you have a close game where the win comes down to units the left, or you perhaps need to hide a building to destroy you opponents base first.

I agree. The feature should be toggle-able at the very least so that competitive tournaments can be held without it.
面白くない世の中, 面白くすればいいさ
KingHillBilly
Profile Joined November 2007
United States105 Posts
February 20 2010 11:59 GMT
#135
Hmm. I have a replay against davyie too.

http://www.megafileupload.com/en/file/196492/khb-Vs-Dayvie-PvT-Steppes-1-SC2Replay.html



Enjoy!
Simply the Best
7mk
Profile Blog Joined January 2009
Germany10157 Posts
Last Edited: 2010-02-20 12:59:13
February 20 2010 12:58 GMT
#136
On February 20 2010 16:00 madcow305 wrote:
Show nested quote +
On February 20 2010 15:45 heroyi wrote:
omg way too close of a call lmao.fucking mutas.

i was wondering how the HT are. i hear they reduced the dmg of the storm and reduced the range the ht can cast them.

i really wanna play toss, but if protoss is still weak then terran i go.


HT may be weaker, but Colossi seem way, way more powerful than Reavers.

They're faster, have similar dps, similar range when Colossi range is upgraded, can walk up walls, and rape worker lines much better than Reavers did, since one sweep of their lasers melts numerous drones and probes, while SCVs require 2 sweeps to kill. Their lasers also don't bug out the way Scarabs do.

Colossi are also at a similar place on the tech tree that HT are in SC2 and SC1.

Add to this the fact that HT and DT now require separate tech buildings, and Colossi seem to be a much stronger option for Protoss anti-ground than HT were in SC1.

Zealot + Colossi are comparable to SC1's Zealot + Dragoon + HT, in that both unit compositions have melee damage soakers, ranged damage dealers, and AOE. The difference is, Colossi don't require energy to do ranged AOE damage, but they cost a lot.

Add in 2 or 3 Sentries for their damage-reducing shield, and it doesn't seem like Zerg has a ground unit composition that can beat Zealot + Sentry + Colossus. Old Ultraling would have lings get melted by Colossus, and then Ultras would be left alone vs. the Protoss army. Hydralisks suck vs. Zealots. Roaches suck vs. Colossus.


what? do hydras really suck vs zealots in sc2?
I can't really imagine that as long as you have a decent amount of hydras.


On February 20 2010 20:59 KingHillBilly wrote:
Hmm. I have a replay against davyie too.

http://www.megafileupload.com/en/file/196492/khb-Vs-Dayvie-PvT-Steppes-1-SC2Replay.html



Enjoy!


thx, gonna watch this now
beep boop
zee
Profile Joined January 2010
201 Posts
Last Edited: 2010-02-20 13:24:43
February 20 2010 13:05 GMT
#137
On February 20 2010 19:34 SD-Spirit wrote:
after viewing this rep and few others i am starting to worry about the fact that protos has completely NO ANTI AIR. literely nothing

+ Show Spoiler +
No. Nony didnt see david went mutas, thus didnt have time to build or tech to anti air.
Duckvillelol
Profile Blog Joined July 2009
Australia1259 Posts
February 20 2010 13:22 GMT
#138
On February 20 2010 22:05 zee wrote:
Show nested quote +
On February 20 2010 19:34 SD-Spirit wrote:
after viewing this rep and few others i am starting to worry about the fact that protos has completely NO ANTI AIR. literely nothing

No. Nony didnt see david went mutas, thus didnt have time to build or tech to anti air.


You should probably spoiler that
Former SC2 commentator. youtube.com/duckvillelol
Rufio
Profile Joined December 2009
241 Posts
February 20 2010 13:22 GMT
#139
On February 20 2010 20:59 KingHillBilly wrote:
Hmm. I have a replay against davyie too.

http://www.megafileupload.com/en/file/196492/khb-Vs-Dayvie-PvT-Steppes-1-SC2Replay.html



Enjoy!


I haven't seen it yet but after watching you Livestream for a couple of hours I'm guessing you defeated him.

By the way, when are you livestreaming again?
"Rufio Rufio Ru Fi OOOooo" - The Lost Boys
7mk
Profile Blog Joined January 2009
Germany10157 Posts
Last Edited: 2010-02-20 13:27:41
February 20 2010 13:25 GMT
#140
OK I watched KBH's game, interesting, so thats 1/5 :p
I guess phoenixes are REALLY good against banshees, David Kim was afraid to attack one phoenix when he had 4 banshees to do so.
I hope that doesnt mean that mutalisks suck as soon as protoss has a pheonix
beep boop
Prev 1 5 6 7 8 9 11 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
2026 GSTL: Main Stage Day 2
CranKy Ducklings147
Discussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 139
ProTech137
EnDerr 15
StarCraft: Brood War
Rain 2790
GuemChi 1911
Artosis 675
Light 125
firebathero 0
Dota 2
monkeys_forever401
NeuroSwarm158
LuMiX2
League of Legends
Doublelift5531
Counter-Strike
taco 403
minikerr111
Super Smash Bros
hungrybox452
Mew2King145
Other Games
Day[9].tv1524
C9.Mang0202
Livibee122
Maynarde95
ViBE80
Organizations
Other Games
BasetradeTV42
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 113
• davetesta25
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21743
League of Legends
• Stunt477
Other Games
• Day9tv1524
Upcoming Events
The PondCast
8h 9m
Replay Cast
22h 9m
Escore
1d 8h
IntoTheTV X SOOP
1d 9h
Korean StarCraft League
2 days
GSL
2 days
Replay Cast
2 days
Sparkling Tuna Cup
3 days
WardiTV Weekly
3 days
Afreeca Starleague
4 days
[ Show More ]
GSL
5 days
PiGosaur Cup
5 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 22: Qualifier 1
PiG Sty Festival 8.0
META DYMY #4

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
RSL Revival: Season 6
Light Tournament 2026
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.