On February 20 2010 23:52 LibertyTerran wrote: Can you forward/rewind replays?
Yes, you are able to jump back and forth. The only limit is: You can only jump to points in time you already passed while watching the replay. You can't jump into not already watched parts.
1. Could you please take a screenshot at all the graphical setting options :D? 2. Is it easy to do hit and follow micro? (muta, goon, marine, vult in sc1) 3. have you tried using patrol with any units to attack? 4. y u so sexay
OK so I watched the replays (except fore the Ultralisk one) the ZvT made me pretty excited about all the possibilites with roaches. Moving while underground is so cool and damn the regeneration really is fast when burrowed. But I was sooo disappointed that you didnt do any cute micro at all with them (selecting hurt roaches and burrowing them, especially when he didnt even have detection yet) btw that one zvz was pretty ridiculous lol
On February 21 2010 02:41 IntoTheWow wrote: 1. Could you please take a screenshot at all the graphical setting options :D? 2. Is it easy to do hit and follow micro? (muta, goon, marine, vult in sc1) 3. have you tried using patrol with any units to attack? 4. y u so sexay
about point 2 CharlieMurphy said that with mutas its really easy to do since they dont immediately stop and try to fire but they actually realise the unit is fleeing -> go a little closer -> shoot when they really can shoot and wont stop and not shoot at all as it can happen with bw.
On February 21 2010 01:57 Kaniol wrote: Is there autoreplay option in SC2?
Yes all replays are automatically saved. Doesn't seem to be options for turning it off or labelling them though.
On February 21 2010 01:58 NeoLearner wrote: Can the other races build on creep? If not, is "Manner creeping" a viable tactic?
After scouting the main base, use the scouting overlord to place creep at your opponents expansion to block the nexus//cc. Any thoughts?
Havn't tried manner creeping because it seems to dissapear quick near enemy buildings. Overlord has to stay still over a spot in order to place creep and is only avail after Lair so theres some difficulty in that
On February 21 2010 02:41 IntoTheWow wrote: 1. Could you please take a screenshot at all the graphical setting options :D? 2. Is it easy to do hit and follow micro? (muta, goon, marine, vult in sc1) 3. have you tried using patrol with any units to attack? 4. y u so sexay
1. Ok will try to asap
2. With ranged units, its pretty easy to shoot move shoot move. However melee units are a nightmare. Imagine bw when they move close to your units, maybe some will stray and attack. Now consider that in sc2, they have their cute autosurround and maybe zeal charge. That means if you even consider attacking, you're going to get destroyed in retreating because theres autosurround which you just can't stop into very slow running away.
On February 21 2010 02:41 IntoTheWow wrote: 1. Could you please take a screenshot at all the graphical setting options :D? 2. Is it easy to do hit and follow micro? (muta, goon, marine, vult in sc1) 3. have you tried using patrol with any units to attack? 4. y u so sexay
1. How do you think, will the energy upgrades be viable in SC2? They give 25 starting energy more when unit is done, right? They seem kinda useless to me, but i didn't play beta yet so i only have info from external sources;p 2. Do you think if they gave +energy regen they would be viable (unless they already are)? 3. What is a counter to collosi when going bio TvP? Vikings?
On February 21 2010 07:18 Kaniol wrote: 1. How do you think, will the energy upgrades be viable in SC2? They give 25 starting energy more when unit is done, right? They seem kinda useless to me, but i didn't play beta yet so i only have info from external sources;p 2. Do you think if they gave +energy regen they would be viable (unless they already are)? 3. What is a counter to collosi when going bio TvP? Vikings?
1. not sure zerg doesn't have many energy units, only like infiltrator? could be handy if you're in lategame and unit turnover is fast. storm is sick tho
2. +energy regen would be confusing i think. just starting energy should be more than enough
3. I would guess ghosts with emp rounds. those rounds are sick
Watching a game on high speed is intense Banelings seem like a bad counter to siege tanks, takes 11 just to kill one... Doesn't seem even, resource wise.