[BETA] Ask pachi - Page 2
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uppTagg
Sweden473 Posts
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imbecile
563 Posts
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deL
Australia5540 Posts
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FragKrag
United States11540 Posts
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meeple
Canada10211 Posts
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stenole
Norway868 Posts
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pachi
Melbourne5338 Posts
On February 19 2010 19:48 meeple wrote: How do you find the double gas situation? I never have any gas ![]() On February 19 2010 19:47 FragKrag wrote: How are the hotkeys? Are they positioned better and not in random places? I think they're based on the hotkey grid. I just try sc1 ones unless its further than RFV row. On February 19 2010 19:51 stenole wrote: Question about rally points: Do your units come out on attack move or as move? As in do they engage enemy units on the way out from the production building or not. I'm asking because it was like that in Armies of Exigo and it always bugged me. Seems to me to be Move. Also a note about rally points. Hatcheries have two rallies, a worker rally and a unit rally. | ||
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Kiante
Australia7069 Posts
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Qikz
United Kingdom12022 Posts
Can you queue build buildings? If you can it's going to be so sweet not to miss a depot for a change. | ||
Inschato
Canada1349 Posts
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Qikz
United Kingdom12022 Posts
On February 19 2010 21:05 Inschato wrote: Yes, you can queue building orders. If you hold shift while placing the building, you can place as many as you like, then release shift, hold it again, and select a different building to place, up to a whole pile times. You can even queue them to mine/gas after they're done building. Amazing. Atleast I won't be forgetting depots this time around. ![]() Thanks for the quick answer ^ | ||
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pachi
Melbourne5338 Posts
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NeoLearner
Belgium1847 Posts
How does this look, visibly? And very specific, is the duration of this ability influenced by Chrono Boost? ![]() Do roaches still regenerate fast above ground, or only when burrowed? | ||
Blumensammler
Germany4 Posts
Thx for takin questions. Best regards, Blume | ||
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KinosJourney2
Sweden1811 Posts
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pachi
Melbourne5338 Posts
On February 19 2010 21:35 Blumensammler wrote: Question: Is the gamespeed as you feel it the same ? Or is it different. Thx for takin questions. Best regards, Blume game feels faster than broodwar because everything seems to have paper thin hp and zerglings speeeeeeeeeeeeeeeeed everywhere with ups On February 19 2010 21:26 NeoLearner wrote: Does the Corruptor still have it's ability Corrupt, which disables buildings?. How does this look, visibly? And very specific, is the duration of this ability influenced by Chrono Boost? ![]() Do roaches still regenerate fast above ground, or only when burrowed? Corruptors: http://www.mediafire.com/?jtmnlqcwdlm Dont know about the Chrono Boost, however since thats the Protoss abil (Nexus one right?) I dont think it will affect it. | ||
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pachi
Melbourne5338 Posts
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NeoLearner
Belgium1847 Posts
On February 19 2010 21:51 pachi wrote: Corruptors: http://www.mediafire.com/?jtmnlqcwdlm Dont know about the Chrono Boost, however since thats the Protoss abil (Nexus one right?) I dont think it will affect it. Thanks for the link. I mean, if you Corrupt a building which is influenced by the Chrono Boost ability, is the Corrupt still 30 seconds or only 15 ![]() Another, if you Corrupt the Nexus, can Chrono Boost still be used? Do the buildings under influence of the Chrono Boost stay boosted when the Nexus is Corrupted? | ||
beefstew
United States43 Posts
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LightRailCoyote
United States982 Posts
Question 2: Does Z have any viable anti-air pre lair tech and hydras? Question 3: Why don't you love me? | ||
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