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[BETA] Ask pachi - Page 2

Forum Index > SC2 General
Post a Reply
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uppTagg
Profile Blog Joined May 2007
Sweden473 Posts
February 19 2010 10:07 GMT
#21
I have good sources telling me you didn't show up for work today.. why's that?!
men du... Tagga!
imbecile
Profile Joined October 2009
563 Posts
February 19 2010 10:14 GMT
#22
The naming scheme. What I know so far is, that it works pretty much like email addresses: name.qualifier. Neither are are unique, but together they are. And that the name is limited 12 letters, no numbers and special characters, which kinda sucks. Has the qualifier the same limitations?
deL
Profile Blog Joined March 2009
Australia5540 Posts
February 19 2010 10:44 GMT
#23
You suck as much in SC2 as in SC1 :o
Gaming videos for fun ~ http://www.youtube.com/user/WijLopenLos
FragKrag
Profile Blog Joined September 2007
United States11567 Posts
February 19 2010 10:47 GMT
#24
How are the hotkeys? Are they positioned better and not in random places?
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
meeple
Profile Blog Joined April 2009
Canada10211 Posts
February 19 2010 10:48 GMT
#25
How do you find the double gas situation?
stenole
Profile Blog Joined April 2004
Norway869 Posts
February 19 2010 10:51 GMT
#26
Question about rally points: Do your units come out on attack move or as move? As in do they engage enemy units on the way out from the production building or not. I'm asking because it was like that in Armies of Exigo and it always bugged me.
pachi
Profile Joined October 2006
Melbourne5338 Posts
February 19 2010 11:08 GMT
#27
On February 19 2010 19:48 meeple wrote:
How do you find the double gas situation?


I never have any gas

On February 19 2010 19:47 FragKrag wrote:
How are the hotkeys? Are they positioned better and not in random places?


I think they're based on the hotkey grid. I just try sc1 ones unless its further than RFV row.

On February 19 2010 19:51 stenole wrote:
Question about rally points: Do your units come out on attack move or as move? As in do they engage enemy units on the way out from the production building or not. I'm asking because it was like that in Armies of Exigo and it always bugged me.


Seems to me to be Move. Also a note about rally points. Hatcheries have two rallies, a worker rally and a unit rally.
Moderatorpachi fanclub http://goto.tl/6DI9 。◕‿◕。
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
February 19 2010 11:10 GMT
#28
can you upload some of your good replays for the people here who dont have keys?
Writer
Qikz
Profile Blog Joined November 2009
United Kingdom12047 Posts
February 19 2010 12:00 GMT
#29
I have a question to anyone in the beta.

Can you queue build buildings? If you can it's going to be so sweet not to miss a depot for a change.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Inschato
Profile Blog Joined November 2009
Canada1349 Posts
February 19 2010 12:05 GMT
#30
Yes, you can queue building orders. If you hold shift while placing the building, you can place as many as you like, then release shift, hold it again, and select a different building to place, up to a whole pile times. You can even queue them to mine/gas after they're done building.
3.
Qikz
Profile Blog Joined November 2009
United Kingdom12047 Posts
February 19 2010 12:09 GMT
#31
On February 19 2010 21:05 Inschato wrote:
Yes, you can queue building orders. If you hold shift while placing the building, you can place as many as you like, then release shift, hold it again, and select a different building to place, up to a whole pile times. You can even queue them to mine/gas after they're done building.


Amazing. Atleast I won't be forgetting depots this time around.

Thanks for the quick answer ^
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
pachi
Profile Joined October 2006
Melbourne5338 Posts
February 19 2010 12:13 GMT
#32
http://c.zeroboy.net/pachi
Moderatorpachi fanclub http://goto.tl/6DI9 。◕‿◕。
NeoLearner
Profile Blog Joined January 2010
Belgium1847 Posts
Last Edited: 2010-02-19 12:26:51
February 19 2010 12:26 GMT
#33
Does the Corruptor still have it's ability Corrupt, which disables buildings?.
How does this look, visibly? And very specific, is the duration of this ability influenced by Chrono Boost?

Do roaches still regenerate fast above ground, or only when burrowed?
Bankai - Correlation does not imply causation
Blumensammler
Profile Joined February 2010
Germany4 Posts
February 19 2010 12:35 GMT
#34
Question: Is the gamespeed as you feel it the same ? Or is it different.

Thx for takin questions.

Best regards,

Blume
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
February 19 2010 12:37 GMT
#35
Shouldn't they rename Charge-upgraded zealots to Rapists? O_O
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
pachi
Profile Joined October 2006
Melbourne5338 Posts
Last Edited: 2010-02-19 13:16:13
February 19 2010 12:51 GMT
#36
On February 19 2010 21:35 Blumensammler wrote:
Question: Is the gamespeed as you feel it the same ? Or is it different.

Thx for takin questions.

Best regards,

Blume


game feels faster than broodwar because everything seems to have paper thin hp and zerglings speeeeeeeeeeeeeeeeed everywhere with ups

On February 19 2010 21:26 NeoLearner wrote:
Does the Corruptor still have it's ability Corrupt, which disables buildings?.
How does this look, visibly? And very specific, is the duration of this ability influenced by Chrono Boost?

Do roaches still regenerate fast above ground, or only when burrowed?


Corruptors: http://www.mediafire.com/?jtmnlqcwdlm
Dont know about the Chrono Boost, however since thats the Protoss abil (Nexus one right?) I dont think it will affect it.
Moderatorpachi fanclub http://goto.tl/6DI9 。◕‿◕。
pachi
Profile Joined October 2006
Melbourne5338 Posts
February 19 2010 14:52 GMT
#37
Uploaded another Vid. This one has higher frame rate because the others were 10fps. This one is 25 or 30.

Moderatorpachi fanclub http://goto.tl/6DI9 。◕‿◕。
NeoLearner
Profile Blog Joined January 2010
Belgium1847 Posts
February 19 2010 15:01 GMT
#38
On February 19 2010 21:51 pachi wrote:

Show nested quote +
On February 19 2010 21:26 NeoLearner wrote:
Does the Corruptor still have it's ability Corrupt, which disables buildings?.
How does this look, visibly? And very specific, is the duration of this ability influenced by Chrono Boost?

Do roaches still regenerate fast above ground, or only when burrowed?


Corruptors: http://www.mediafire.com/?jtmnlqcwdlm
Dont know about the Chrono Boost, however since thats the Protoss abil (Nexus one right?) I dont think it will affect it.


Thanks for the link.

I mean, if you Corrupt a building which is influenced by the Chrono Boost ability, is the Corrupt still 30 seconds or only 15 Would be a cool feature of Chrono Boost.

Another, if you Corrupt the Nexus, can Chrono Boost still be used? Do the buildings under influence of the Chrono Boost stay boosted when the Nexus is Corrupted?
Bankai - Correlation does not imply causation
beefstew
Profile Joined August 2009
United States43 Posts
February 19 2010 15:05 GMT
#39
Have you tried playing terran and useing point defence drones which are sort of like a dark swarm in that it stops ranged attacks and allows the terran to slowly push back or forward against range heavy armys?
LightRailCoyote
Profile Blog Joined January 2008
United States982 Posts
February 19 2010 15:22 GMT
#40
Question 1: I remember supply depots sinking int othe ground. Do they still do that?
Question 2: Does Z have any viable anti-air pre lair tech and hydras?
Question 3: Why don't you love me?
AKA SurfSolar ----- This is the product of a DIY inadequate home
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