• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:31
CEST 19:31
KST 02:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Firefly given lifetime ban by ESIC following match-fixing investigation9$25,000 Streamerzone StarCraft Pro Series announced4Weekly Cups (June 30 - July 6): Classic Doubles6[BSL20] Non-Korean Championship 4x BSL + 4x China9Flash Announces Hiatus From ASL66
StarCraft 2
General
Firefly given lifetime ban by ESIC following match-fixing investigation TL Team Map Contest #4: Winners Weekly Cups (June 30 - July 6): Classic Doubles The SCII GOAT: A statistical Evaluation The GOAT ranking of GOAT rankings
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event $25,000 Streamerzone StarCraft Pro Series announced Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ i aint gon lie to u bruh... ASL20 Preliminary Maps [G] Progamer Settings [ASL19] Finals Recap: Standing Tall
Tourneys
[Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China [BSL20] Grand Finals - Sunday 20:00 CET CSL Xiamen International Invitational
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Positive Thoughts on Setting Up a Dual-Caliber FX
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Summer Games Done Quick 2025! Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
momentary artworks from des…
tankgirl
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 660 users

[BETA] Ask pachi - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 Next All
chao
Profile Joined February 2010
Germany21 Posts
Last Edited: 2010-02-20 01:19:34
February 20 2010 01:15 GMT
#61
On February 20 2010 10:06 Chairman Ray wrote:
let's say you select two sentries and a zealot

can you activate guardian shield?

if so, do both sentries activate it or only one?

if not, can you activate guardian shield by having two sentries selected?


Yeah, you can activate the shield, and it will only be cast once.

"____ will be revealed" means you will see his units so he can't pylon on the map. It appears when you kill the last CC/Hive/Nexus.

Edit: When you select multiple unit types with different abilities, the most advanced one will be sub-selected to cast spells with, you can cycle through the unit types with tab. So when you get a group with HTs, sentries and zealots you will get HTs first, then sentries, then zealots. Just to clarify.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
Last Edited: 2010-02-20 01:32:15
February 20 2010 01:32 GMT
#62
one more Q regarding sentries

when you cast force field thingy, do you have to cast it on empty ground, or will it just push whatever's on it aside?
airtown
Profile Blog Joined May 2009
United States410 Posts
February 20 2010 01:38 GMT
#63
When you cast the force field, does it push everything away for as long as it's up, or just when you start the cast?
http://www.gwu.edu/~nsarchiv/news/20010430/northwoods.pdf
chao
Profile Joined February 2010
Germany21 Posts
Last Edited: 2010-02-20 01:39:27
February 20 2010 01:38 GMT
#64
On February 20 2010 10:32 Chairman Ray wrote:
one more Q regarding sentries

when you cast force field thingy, do you have to cast it on empty ground, or will it just push whatever's on it aside?


It pushes enemy and friendly units.

When you cast the force field, does it push everything away for as long as it's up, or just when you start the cast?


For the whole duration, you can use it to block chokes.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
February 20 2010 01:39 GMT
#65
ty ^^
Obscura
Profile Joined January 2009
United States5 Posts
February 20 2010 01:55 GMT
#66
More sentry force field questions:

Can you use it to block mining of scvs/probes/drones like a giant manner pylon?

What happens if you cast it on a sieged crucio tank? Is it pushed away?
Kinky
Profile Blog Joined September 2008
United States4126 Posts
February 20 2010 01:59 GMT
#67
On February 20 2010 10:15 chao wrote:
"____ will be revealed" means you will see his units so he can't pylon on the map. It appears when you kill the last CC/Hive/Nexus.

Wouldn't that be messed up if that player could rebuild his cc/hive/nexus and potentially get back in the game?

Or if the game becomes a micro battle where the only building left on both sides is an extractor or something.
pachi
Profile Joined October 2006
Melbourne5338 Posts
Last Edited: 2010-02-20 02:13:31
February 20 2010 02:13 GMT
#68
On February 20 2010 10:59 Kinky wrote:
Show nested quote +
On February 20 2010 10:15 chao wrote:
"____ will be revealed" means you will see his units so he can't pylon on the map. It appears when you kill the last CC/Hive/Nexus.

Wouldn't that be messed up if that player could rebuild his cc/hive/nexus and potentially get back in the game?

Or if the game becomes a micro battle where the only building left on both sides is an extractor or something.


it doesnt say it if you have one building, but if you dont even have one building then yeah its pretty sad for you.

recommended: watch my ZvZ Again?! video :3
Moderatorpachi fanclub http://goto.tl/6DI9 。◕‿◕。
chao
Profile Joined February 2010
Germany21 Posts
February 20 2010 02:24 GMT
#69
It works like this, you lose your last nexus, you get a period of time until you are revealed. The second you start another nexus, the game says "Player will no longer be revealed". So as long as you have a probe and 400 minerals, you can dodge the reveal. Of course then the other player knows you are building a nexus, maybe they will disable that for pro-games.
pachi
Profile Joined October 2006
Melbourne5338 Posts
Last Edited: 2010-02-20 03:36:37
February 20 2010 03:36 GMT
#70
Just played again.
Rally points are attack move.
Moderatorpachi fanclub http://goto.tl/6DI9 。◕‿◕。
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
February 20 2010 03:57 GMT
#71
On February 20 2010 11:24 chao wrote:
It works like this, you lose your last nexus, you get a period of time until you are revealed. The second you start another nexus, the game says "Player will no longer be revealed". So as long as you have a probe and 400 minerals, you can dodge the reveal. Of course then the other player knows you are building a nexus, maybe they will disable that for pro-games.

That is lame. That gives an advantage to the player who killed the main building. It shouldnt say the player will be revealed, but after a period of time it should reveal them. This way the person doesnt know if you had a hidden expansion somewhere else on the map. It gives valuable information to the player so that he knows how weak his enemy really is. Now he doesnt have to scout the map to see if he can easily move in with another attack to end the game, or if his opponent has been able to rebuild due to having another income somewhere else on the map that needs to be scouted.
deL
Profile Blog Joined March 2009
Australia5540 Posts
February 20 2010 10:12 GMT
#72
Do you have a rough idea of how many players on there (for the time being at least) were ex-BW players? Or how about TL or other big BW website members? And how about WC3?
Gaming videos for fun ~ http://www.youtube.com/user/WijLopenLos
faction123
Profile Blog Joined December 2009
Belgium949 Posts
February 20 2010 10:29 GMT
#73
Is sniping buildings really that big of an issue atm? The horror stories of terran/toss air units being able to snipe a cc/hatch/nexus in like 15 seconds without even being massed really have me worried
pachi
Profile Joined October 2006
Melbourne5338 Posts
February 20 2010 11:55 GMT
#74
Sniping builds is easy. Not even 15 seconds. like 5 seconds. Void Rays are a bitch as a zerg as you have to invest in antiair. aside from that reapers instakill buildings, and most buildings now seem to be much more fragile than bw.
Moderatorpachi fanclub http://goto.tl/6DI9 。◕‿◕。
Hyde
Profile Blog Joined November 2007
Australia14568 Posts
Last Edited: 2010-02-20 12:40:54
February 20 2010 12:40 GMT
#75
On February 20 2010 20:55 pachi wrote:
Sniping builds is easy. Not even 15 seconds. like 5 seconds. Void Rays are a bitch as a zerg as you have to invest in antiair. aside from that reapers instakill buildings, and most buildings now seem to be much more fragile than bw.

How are reapers instant killing buildings? Is it through sheer numbers and the fact that they can just waltz into your base? Or is it from their mines (if they still have them).
I'm curious as to why buildings seem to be more fragile now, could you elaborate a little please?
Because when you left, Brood War was all spotlights and titans. Now, with the death of the big leagues, Brood War has moved to the basements and carparks. Now, Brood War is unlicensed brawls, lost teeth, and bloody fights for fistfulls of money - SirJolt
pachi
Profile Joined October 2006
Melbourne5338 Posts
February 20 2010 12:54 GMT
#76
Was talking to orb and he said a small group of reapers walked into his base and killed his nexus in 5 volleys. Cliff thing helps them a lot, but they do a lot of damage to buildings.

For buildings being fragile, i think its just the pace of the game makes unit numbers high which makes it easy to take out a building or two on your rampaging way.
Moderatorpachi fanclub http://goto.tl/6DI9 。◕‿◕。
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
February 20 2010 13:45 GMT
#77
About Corruptors:
-how expensive is one?

Corruption...
-if used on a tech building, does it not allow upgrades? What if it's used on a tech building that is in progress on an upgrade? does it freeze for the duration of the Corruption ability?

-if used on buildings with secondary abilities (crawlers, any terran ability that can lift), does it stop those buildings from being able to use their secondary abilities?

-if used on a morphing building (i.e. hatch currently morphing into a lair) does it temporarily freeze the morphing?

-can you cast it on buildings currently being built? If so, what does it do?

Thank You for the video!


About Broodlords

~0:59
Does it deal 50 damage with the 1st shot since it shots 2 Broodlings and only 1 later?
wwww
7mk
Profile Blog Joined January 2009
Germany10157 Posts
February 20 2010 14:28 GMT
#78
hey pachi, could you upload the replay files of those games you posted in the op? that would be sweet
beep boop
stenole
Profile Blog Joined April 2004
Norway868 Posts
Last Edited: 2010-02-20 14:48:19
February 20 2010 14:47 GMT
#79
On February 20 2010 12:36 pachi wrote:
Just played again.
Rally points are attack move.


I hope that gets changed after the beta. There is that situation where your opponent is camping your production facilities and having them on attack move can be a pain, especially if your production queues aren't synchronized. The other side of the coin is that you want your produced units to get into action right away if there is a battle.
LibertyTerran
Profile Joined July 2004
Vietnam711 Posts
February 20 2010 14:52 GMT
#80
Can you forward/rewind replays?
if it aint broke, dont fix it
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV European League
16:00
Swiss Groups Day 3
MaxPax vs Harstem
Scarlett vs Shameless
WardiTV605
TKL 245
Liquipedia
uThermal 2v2 Circuit
16:00
Warmup Cup 2
uThermal235
IndyStarCraft 207
SteadfastSC97
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 458
TKL 245
uThermal 239
IndyStarCraft 192
mcanning 169
SteadfastSC 93
UpATreeSC 72
BRAT_OK 68
MindelVK 18
StarCraft: Brood War
Bisu 1652
Shuttle 1056
EffOrt 757
Larva 478
firebathero 337
Mini 293
Dewaltoss 84
TY 66
soO 40
HiyA 35
[ Show more ]
Rock 23
GoRush 13
IntoTheRainbow 10
yabsab 9
sas.Sziky 8
Dota 2
Gorgc11017
qojqva2210
League of Legends
singsing2225
Dendi1036
Counter-Strike
fl0m964
byalli552
flusha339
zeus246
Foxcn171
Heroes of the Storm
Liquid`Hasu319
Khaldor139
Other Games
FrodaN2255
Beastyqt598
KnowMe148
oskar144
QueenE54
Trikslyr48
Organizations
Other Games
gamesdonequick45299
StarCraft 2
angryscii 9
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Reevou 6
• intothetv
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• IndyKCrew
• Kozan
StarCraft: Brood War
• FirePhoenix3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2610
• masondota2540
League of Legends
• Nemesis5673
• TFBlade868
• Jankos620
Other Games
• Shiphtur441
• imaqtpie294
Upcoming Events
Replay Cast
6h 29m
RSL Revival
16h 29m
ByuN vs SHIN
Clem vs Reynor
OSC
19h 29m
Replay Cast
1d 6h
RSL Revival
1d 16h
Classic vs Cure
FEL
1d 22h
OSC
2 days
RSL Revival
2 days
FEL
2 days
FEL
2 days
[ Show More ]
CSO Cup
2 days
BSL20 Non-Korean Champi…
3 days
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
Sparkling Tuna Cup
3 days
RSL Revival
3 days
FEL
3 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Replay Cast
5 days
Liquipedia Results

Completed

Proleague 2025-07-07
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.