Does anyone else feel the same way?
Visibility/Clarity in SC2
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hubfub
Australia352 Posts
Does anyone else feel the same way? | ||
jingoro
United States2 Posts
I saw a few games on the desert maps and it was much easier to see what was going on. | ||
FraCuS
United States1072 Posts
theres ALOT going on when i watch it. | ||
TheAntZ
Israel6248 Posts
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Jyvblamo
Canada13788 Posts
And zerg units on creep are a cluster-fuck. | ||
yoshi_yoshi
United States440 Posts
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Ruken
United States858 Posts
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jalstar
United States8198 Posts
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TeWy
France714 Posts
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blade55555
United States17423 Posts
On February 19 2010 11:17 TheAntZ wrote: Anyone who isnt a blind fanboy sees it at this point tbh, even with the CLEAREST streams, its difficult to see zerg units properly If you have ever played another game other then sc you would realize its not that hard to follow. I find it easy to follow while the stream quality is decent in alot the psyonic_reaver stream seems kind of dark so makes it a bit harder to see whats going on but I still know whats going on. I don't find it hard at all its nice can only hope korea takes this game up ^^. | ||
Nafaltar
Germany302 Posts
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TheAntZ
Israel6248 Posts
On February 19 2010 11:29 blade55555 wrote: If you have ever played another game other then sc you would realize its not that hard to follow. I find it easy to follow while the stream quality is decent in alot the psyonic_reaver stream seems kind of dark so makes it a bit harder to see whats going on but I still know whats going on. I don't find it hard at all its nice can only hope korea takes this game up ^^. i've played sc, wc3, c&c (all of them). ra2,3, dawn of war, dow2 On February 19 2010 11:17 TheAntZ wrote: Anyone who isnt a blind fanboy sees it at this point tbh, even with the CLEAREST streams, its difficult to see zerg units properly | ||
FraCuS
United States1072 Posts
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BG1
Canada1550 Posts
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shadowmarth
15 Posts
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shindigs
United States4795 Posts
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OrderlyChaos
United States1115 Posts
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CynanMachae
Canada1459 Posts
For the rest I'Ve got a feeling is that we havent seen enoug of them yet to get used to it | ||
knyttym
United States5797 Posts
Definitely need to make colors more easily distinguishable. | ||
talismania
United States2364 Posts
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Quixoticism
United States80 Posts
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Achromic
773 Posts
My father once saw a shuttle/reaver micro vs 3 tanks on a Korean portal site and he said it was amazing, even though he doesn't like games. | ||
Suc
Australia1569 Posts
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Viperskwa
United States106 Posts
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stumpster
United States67 Posts
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DeCoup
Australia1933 Posts
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leomon
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Canada169 Posts
I was watching a zerg game where the person had about 120 supply worth of zerglings/hydra/banelings and it was IMPOSSIBLE to see since they all move at the same time and cluster up. The first solution would be to make the creep a different color. | ||
Nub4ever
Canada1981 Posts
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TheAntZ
Israel6248 Posts
On February 19 2010 11:45 DeCoup wrote: The only reason it is hard to follow is because the streamers are playing at the max res they can instead of lowering their res to that of the stream output. This is causing downscaling which is making each unit much less identifiable and turning what should be crisp battles into more of a mud or on a better stream still hindering the visibility of projectiles. the problem is, if sc2 actually has a proscene, and VODs are uploaded to youtube, they'll be unwatchable. Look at vods now, and tell me what sc2 vods will look like if they lose that much quality. | ||
Arxyn
Canada17 Posts
I could not say for sure if this getting used to the new animations happened for me as well in starcraft 1 as I am incredibly used to them and do not remember the first time I played or watched a vod. | ||
blade55555
United States17423 Posts
On February 19 2010 11:31 TheAntZ wrote: i've played sc, wc3, c&c (all of them). ra2,3, dawn of war, dow2 I'm not a blind fanboy I am just not retarded and can see just fine. Sorry your having issues seeing correctly not my problem ^^ | ||
wishbones
Canada2600 Posts
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Spawkuring
United States755 Posts
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TheAntZ
Israel6248 Posts
On February 19 2010 11:51 blade55555 wrote: I'm not a blind fanboy I am just not retarded and can see just fine. Sorry your having issues seeing correctly not my problem ^^ sure not like 90% of the people in the thread have the same problem, they're all retarded and you're the genius right? On February 19 2010 11:17 TheAntZ wrote: Anyone who isnt a blind fanboy sees it at this point tbh, even with the CLEAREST streams, its difficult to see zerg units properly | ||
Tsagacity
United States2124 Posts
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Deleted User 39582
317 Posts
Oh, and the camera is further away | ||
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Xxio
Canada5565 Posts
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hubfub
Australia352 Posts
On February 19 2010 11:42 Ryoo wrote: A spectator sport needs to be eye-friendly with a variety of age groups... I don't think adults can keep track of what's happening in SC2. My father once saw a shuttle/reaver micro vs 3 tanks on a Korean portal site and he said it was amazing, even though he doesn't like games. Exactly my point.. it's SO HARD for a spectator.. and I think pretty much every1 in this thread agrees.. this really needs fixing.. | ||
KhaosKreator
Canada145 Posts
You just need time to get used to it. | ||
The6357
United States1268 Posts
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Duckvillelol
Australia1241 Posts
On February 19 2010 11:59 QuasiMachina wrote: SC1 runs in 640x480, which is very close to the resolution which games are typically streamed with. Seeing as SC2 is a much higher resolution game, there is no way blizard would be able to give low res streams the same visual clarity as in SC1, without greatly reducing the game's detail. I agree that team colours could be slightly more pronounced, but other than that, i think blizz have done a great job. Oh, and the camera is further away ^ This. I too have noticed it's a little harder to see things, but besides Blizzard making some colour changes, I don't think there's too much that can be done. Here's hoping a blizzard rep is lurking the forums, and considers that in 'the near future' people will want to watch the pros play, and if things are slightly clearer, it will be frustrating. | ||
TheAntZ
Israel6248 Posts
On February 19 2010 12:03 KhaosKreator wrote: When you first played SC, did you have any idea of what was going on on zerg creep? I know I didn't. It's a visual cluster-fuck. You just need time to get used to it. actually i did o_o unless the colour of the zerg was purple | ||
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Hyde
Australia14568 Posts
Kind of sucks though, because the graphics are really nice and pretty when turned up. | ||
DarQraven
Netherlands553 Posts
On February 19 2010 11:17 TheAntZ wrote: Anyone who isnt a blind fanboy sees it at this point tbh, even with the CLEAREST streams, its difficult to see zerg units properly I'm pretty sure blind fanboys will have a hard time seeing much of anything, really... From what I've watched on streams, it's clear enough for me. At least I'm not having much trouble distinguishing units in combat. I guess that makes me a fanboy. I will agree that stuff is a bit too unclear for me to micro comfortably on this quality, but that's just the thing: I'm not going to be playing SC2 on 640x480 with lossy encoding. I'll be playing it 1680*1050 fullscreen with AA on if possible. That changes things A LOT. Also, keep in mind that youtube has changed as well. It supports HD now, which should make for much clearer VOD's as long as the uploader remembers to record in HD. Overall, only thing I think really warrants a change is the team colours. | ||
jalstar
United States8198 Posts
On February 19 2010 12:11 Hyde wrote: I've found that on KHB's stream I can actually tell what is going on, and that's because he's turned down everything. It looks bland and nothing really sparkles, but it's clear as day and I actually enjoyed watching it that way because I could actually tell what the heck was going on. Compared to the other streams, which I found myself concentrating a lot harder and was still sometimes confused as to who was winning the battle. Kind of sucks though, because the graphics are really nice and pretty when turned up. I was going to mention this too, Day[9] has also turned the settings down and everything's more clear. | ||
MaestroSC
United States2073 Posts
on second thought I do kinda have to agree with Zerg being a bit harder to distinguish and see clearly. They tend to fade into ground especially on creep or in large groups. But this is supposed to happen maybe? i mean dont the zerg generally rely on numbers and when you cant tell one from another it makes it harder to see How Many there actually are? Kinda like zebras and their stripes? Lol idk but i do agree zerg are hardER to see than the protoss and terran, but those two races are VERY robotic looking and on a nature backdrop they stand out a LOT more than an earth-tone "insect" **edit** Toss look techy not robotic. They have the grace of ninjas for the most part. | ||
keV.
United States3214 Posts
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Badred
Canada129 Posts
I'm not saying there are no issues outstanding on this topic, just that I think the system actually works better than many people are giving it credit for as is. Zergling battles were always a clusterfart anyway. :p | ||
lFrost
United States295 Posts
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ToeJam
United States282 Posts
It looks like their graphics department will get no rest on this one. That's a hell of a lot of work. Note: It needs to be clear from a distance, as watching from a TV is different than from a foot away from your computer screen. It ends up being harder to see units if they are not very clear from a distance. | ||
pzea469
United States1520 Posts
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mdb
Bulgaria4059 Posts
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EchOne
United States2906 Posts
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mawno
Sweden114 Posts
If this isnt clear enough you need new eyes ![]() | ||
Radison
Poland44 Posts
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mawno
Sweden114 Posts
On February 19 2010 17:35 pzea469 wrote: ive been playing the beta and everything looks really clear to me. However, when you mass an army, since they all kind of stick together as close as possible it gets hard to distinguish units. I was trying to find my high templar among so many zealots hugging it. It was really hard to see clearly. That would be my biggest gripe so far i think, is the way the units just clump together like magnets. If you select a buttload of units you can select specific unit types from the small tabs in the unit selection window. | ||
snorlax
United States755 Posts
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Clow
Brazil880 Posts
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Bash
Finland1533 Posts
I don't have any problems following what's happening, I think the problem many people have is that they don't know the units. BW wasn't exactly clear the first few games I saw of it, either, in fact I thought it was laughably unclear coming from a background of WC2. ZvZ can be extremely chaotic but can you honestly claim it isn't so in BW? Also, SC2 streamable VODs (whether there'll be any need to have those is EXTREMELY suspect) will obviously be in much higher quality as people are having better internet connections and can handle watching them, just like live streams and VODs in say, HoN are right now. | ||
Velr
Switzerland10705 Posts
Zerg units on creep are stupid but aside from that i had no problems at all? Main problem are the Streams which normally use some "stone age resolution" trying to show a game with over double the resolution.. No wonder it looks like crap then ![]() Blame streamingtechnology or your bad connections that make these resolutions nessesary, don't blame the game for not looking good on streams. | ||
edahl
Norway483 Posts
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Kentucky
United States63 Posts
On February 19 2010 11:42 Ryoo wrote: A spectator sport needs to be eye-friendly with a variety of age groups... I don't think adults can keep track of what's happening in SC2. My father once saw a shuttle/reaver micro vs 3 tanks on a Korean portal site and he said it was amazing, even though he doesn't like games. The problem is that the game is rendered in 3D, which is what I've been warning people about since more than 5 years before SC2 was even announced RTS gameplay is not 3D, it's played on a 2D grid and our minds conceptualize it as a 2D game. Taking gameplay from 2D and translating it into 3D adds a really thick layer of distraction to the human mind and there's no way of getting around it, it doesn't matter how good technology gets The game should have been designed in high resolution 2D with proper art direction and maybe some optional lighting and explosion effects, with an engine that borrowed from original Starcraft to preserve the overall 1 in a million feel of Starcraft gameplay If they did that, SC2 could have potentially been a major improvement on the original Starcraft (expanding the field of visibility with a higher resolution, better 2D graphics and new units and abilities all sound great to me). But they chose to make the game 3D because that's the safer play in terms of profit, 100% guaranteeing that SC2 could not possibly be an improvement over SC1 competitively And I'm not trolling. Trolls don't put thought into their posts, I'm being genuine. SC2 is beyond repair and has been for years, and the only hope is for Blizzard to scrap it and make the very bold decision to pursue designing a 2D game in the year 2010 This is the reason the RTS market is so tiny compared to other genres. It's because of this obligation every developer feels to make every game 3D. It ruins the game in the same way trying to render GTA IV in 2D would ruin that game. The visual element doesn't match the gameplay. | ||
Scorch
Austria3371 Posts
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mahnini
United States6862 Posts
On February 19 2010 21:10 Scorch wrote: I'd like it if units had larger collision boxes so they don't cluster up that much. The units themselves are easy to distinguish as far as I'm concerned, it only gets difficult if there's one blob of tightly packed, overlapping units clusterfucking. i wouldn't mind that either. it's really hard to micro with your mouse cause they are so close together ![]() 3d takes some getting used to but it's fine you just gotta remember scvs like to hide behind completed buildings. i also turn all my shader settings to low so i get less "wooo shiny" and it helps me pick things out a lot more quickly. having all high settings is just sensory overload for me, everything on the screen either has a shadow or a glare on it. | ||
Senx
Sweden5901 Posts
There's no way around it though.. which is quite sad. If Blizzard truly cared about the e-sport scene they'd make the game in 2-2,5D(fake 3d) for better viewability. That is not the way to go if you want to reach the mainstream gamer though, and that is not the way to go if you want the most amount of profit from a videogame. Thats the reality. | ||
orangeshines
United Kingdom202 Posts
On February 19 2010 20:44 Kentucky wrote: The problem is that the game is rendered in 3D, which is what I've been warning people about since more than 5 years before SC2 was even announced RTS gameplay is not 3D, it's played on a 2D grid and our minds conceptualize it as a 2D game. Taking gameplay from 2D and translating it into 3D adds a really thick layer of distraction to the human mind and there's no way of getting around it, it doesn't matter how good technology gets The game should have been designed in high resolution 2D with proper art direction and maybe some optional lighting and explosion effects, with an engine that borrowed from original Starcraft to preserve the overall 1 in a million feel of Starcraft gameplay If they did that, SC2 could have potentially been a major improvement on the original Starcraft (expanding the field of visibility with a higher resolution, better 2D graphics and new units and abilities all sound great to me). But they chose to make the game 3D because that's the safer play in terms of profit, 100% guaranteeing that SC2 could not possibly be an improvement over SC1 competitively And I'm not trolling. Trolls don't put thought into their posts, I'm being genuine. SC2 is beyond repair and has been for years, and the only hope is for Blizzard to scrap it and make the very bold decision to pursue designing a 2D game in the year 2010 This is the reason the RTS market is so tiny compared to other genres. It's because of this obligation every developer feels to make every game 3D. It ruins the game in the same way trying to render GTA IV in 2D would ruin that game. The visual element doesn't match the gameplay. This guy pretty much nails it | ||
NeoLearner
Belgium1847 Posts
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BluzMan
Russian Federation4235 Posts
On February 19 2010 20:44 Kentucky wrote: The problem is that the game is rendered in 3D, which is what I've been warning people about since more than 5 years before SC2 was even announced RTS gameplay is not 3D, it's played on a 2D grid and our minds conceptualize it as a 2D game. Taking gameplay from 2D and translating it into 3D adds a really thick layer of distraction to the human mind and there's no way of getting around it, it doesn't matter how good technology gets The game should have been designed in high resolution 2D with proper art direction and maybe some optional lighting and explosion effects, with an engine that borrowed from original Starcraft to preserve the overall 1 in a million feel of Starcraft gameplay If they did that, SC2 could have potentially been a major improvement on the original Starcraft (expanding the field of visibility with a higher resolution, better 2D graphics and new units and abilities all sound great to me). But they chose to make the game 3D because that's the safer play in terms of profit, 100% guaranteeing that SC2 could not possibly be an improvement over SC1 competitively And I'm not trolling. Trolls don't put thought into their posts, I'm being genuine. SC2 is beyond repair and has been for years, and the only hope is for Blizzard to scrap it and make the very bold decision to pursue designing a 2D game in the year 2010 This is the reason the RTS market is so tiny compared to other genres. It's because of this obligation every developer feels to make every game 3D. It ruins the game in the same way trying to render GTA IV in 2D would ruin that game. The visual element doesn't match the gameplay. There's no fundamental difference in looks for a 2D isometric game and 3D isometric projection camera game. The thing people fail to understand is that 3D doesn't imply perspective. You can use isometry if you wish, it's all camera programming. The difference is in costs and maintenance. SC2 already cost Blizzard a shitton of money, they simply cannot afford 2D development. You argument fails in a funny way because isometry itself is the closest thing to 3D feel that exists in the 2D world. And from the physics standpoint, SC2 is as 2D as SC1 is, height doesn't have any impact on the game (elevation and flight do, as boolean indicators of height, but so it is in SC1, isn't it?), so you're essentially playing on the very same 2D grid. | ||
TheAntZ
Israel6248 Posts
On February 19 2010 19:51 Bash wrote: Wow, TheAntZ sure enjoys being unpleasant to people on the internet, I wonder what his problem is. now that i look back on it, i could have made my arguments without being as much of a dick | ||
ZenDeX
Philippines2916 Posts
On February 19 2010 20:44 Kentucky wrote: And I'm not trolling. Trolls don't put thought into their posts[...] the only hope is for Blizzard to scrap it and make the very bold decision to pursue designing a 2D game in the year 2010 You lost credibility in this paragraph since it's self-contradictory. | ||
Klive5ive
United Kingdom6056 Posts
SC1 intially sold well because of its really nice graphics and this game needs to be the same. Ultimately its not even that big of a problem. The streams will eventually catch up. When SC1 came out there were no streams at all... then eventually we had bad streams... now we have pretty good streams. In time there will be lots of HD streaming available to watch SC2 with. The only obvious problem is zerg units on creep, especially certain colours. They should alter the colour of the creep so its more obvious. Other than that there isn't a big problem to be solved here, we just have to accept the reality of the situation and lower stream expectations for a while. | ||
andrewlt
United States7702 Posts
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Polis
Poland1292 Posts
On February 19 2010 21:33 NeoLearner wrote: Maybe they were planning on creative camera usage to make eSports more visible, with 360 degree replays and close ups ![]() That would just end with clusterfuck, even in sc observers make mistakes. | ||
onmach
United States1241 Posts
Also one thing that sucks is zealots for instance, all their colors change to teamcolor including hand blades. But for zerg, there are glowing bulbs and spawning pool and banelings and other brightly colored stuff is all bright green and does not change with team color. Why not make the spawning pool have red goo when you are playing red? Maybe this will go into a later patch? | ||
milly9
Canada325 Posts
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Zelniq
United States7166 Posts
what they need to do is have a serious-for-competition video settings that make the game as clear and crisp as they can be, for both players and also observers | ||
IskatuMesk
Canada969 Posts
Zerg colors can mesh on creep a bit... in a low-resolution video. I don't have much issues with them in the game. Zerg could use some red and purple like they have in sc1 because right now they are all brown, but other than that I wouldn't have them changed a lot. Honestly I don't think brown even suits zerg, but Blizzard seems to have a Gears of War fascination going on with them. | ||
milly9
Canada325 Posts
On February 20 2010 05:25 Zelniq wrote: yes after playing 40+ games as zerg, still a huge problem imo. the clarity is just so difficult to make out. what they need to do is have a serious-for-competition video settings that make the game as clear and crisp as they can be, for both players and also observers I want my Keel/Bright models from Quake Live | ||
SubtleArt
2710 Posts
On February 19 2010 11:17 TheAntZ wrote: Anyone who isnt a blind fanboy sees it at this point tbh, even with the CLEAREST streams, its difficult to see zerg units properly Agreed. So many fanboys will crucify you if you say anything negative. Personally I find not only the graphics a clusterfuck but also somewhat ridiculous. The Zerg hive looks like it was made of fucking playdough, geysers are ridiculous, and the new photon cannons look lke they where made from Fisher price Also why change the original zerg buildings morphing? Even in its shitty 1998 2D-ness zerg buildings morphing in looked fucking awesome. If they could replicate that and clean it up using the improved graphics it would have been mindblowingly awesome. Now it just looks like shit...is there a scorpion or something inside the building while its morphing? | ||
SubtleArt
2710 Posts
On February 19 2010 17:22 Badred wrote: After having played a few dozen games and wistfully watching streams while at work, I think people are making more of this then there is. I watched a ZvZ just now on Psyonic Reaver's stream and was able to pretty much call what was going on. Once you know the units and how they look and move, it's much easier to differentiate them in a fair quality stream. With that said, I'm sure Blizzard is aware of the overall issue and are likely listening and taking steps to make everything for clear. One example of where they've taken the initiative is with zealots - when they die their "spirit/smoke" is the colour of the player, rather then always blue. I'm not saying there are no issues outstanding on this topic, just that I think the system actually works better than many people are giving it credit for as is. Zergling battles were always a clusterfart anyway. :p "Once you know the units"...no...Starcraft 2 dude, adjust expectations. On February 19 2010 19:51 Bash wrote: Wow, TheAntZ sure enjoys being unpleasant to people on the internet, I wonder what his problem is. I don't have any problems following what's happening, I think the problem many people have is that they don't know the units. BW wasn't exactly clear the first few games I saw of it, either, in fact I thought it was laughably unclear coming from a background of WC2. ZvZ can be extremely chaotic but can you honestly claim it isn't so in BW? Also, SC2 streamable VODs (whether there'll be any need to have those is EXTREMELY suspect) will obviously be in much higher quality as people are having better internet connections and can handle watching them, just like live streams and VODs in say, HoN are right now. Honestly In ScBW I can tell whats going on perfectly. Its much more clear and you really can't deny that. Even massive ZvZ ling battles where fairly obvious with the exception of yellow v white | ||
MamiyaOtaru
United States1687 Posts
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Medzo
United States627 Posts
On February 20 2010 06:19 MamiyaOtaru wrote: I'd much rather see this in 2d. As it is, units near the top of the screen are going to be harder to click on (smaller). Sounds like potential imbalance issues vis-a-vis attacking from the top or from the bottom. Sucks to start at 6. Why? The map is larger than the playable field. | ||
MasterReY
Germany2708 Posts
On February 19 2010 11:29 blade55555 wrote: If you have ever played another game other then sc you would realize its not that hard to follow. I find it easy to follow while the stream quality is decent in alot the psyonic_reaver stream seems kind of dark so makes it a bit harder to see whats going on but I still know whats going on. I don't find it hard at all its nice can only hope korea takes this game up ^^. Thats just wrong. I would say anyone who is a blind sc1 fanboy sees it that way you do. (im a sc1 fanboy too, but not blind) On February 19 2010 11:26 TeWy wrote: I find it very easy to understand everything, probably due to the fact that I plaid a lot of 3D RTS games. On February 19 2010 11:26 jalstar wrote: It looks fine to me, much better than the battle reports, and this was one of my biggest concerns. i agree with them. its quite clear and easy. The only thing which is doubtable is many different zerg units on creep. But also not really. Its cool. | ||
Gedrah
465 Posts
But to reiterate, when you play the game it doesn't look like that. Zerglings in particular look very distinct and I can assess approximately how many I'm looking at. Speedlings with their pair of translucent wings even moreso, they give each other a couple scale-feet of berth when they clump up and their animations are very crisp. Don't forget to turn on building placement grid when you get into the game. It can be very hard to line up buildings on creep with the angled perspective without it, but the grid makes it very obvious what needs to go where. I hope someone on Team 1 is reading these threads instead of the beta forums. | ||
zee
201 Posts
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CoL_Fuehrer
Russian Federation124 Posts
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TeWy
France714 Posts
Maybe, I say maybe, is there something wrong with them ? | ||
Gedrah
465 Posts
On February 19 2010 11:42 Ryoo wrote: A spectator sport needs to be eye-friendly with a variety of age groups... I don't think adults can keep track of what's happening in SC2. My father once saw a shuttle/reaver micro vs 3 tanks on a Korean portal site and he said it was amazing, even though he doesn't like games. That's great, and ima letchu finish, but you can't call SC2 a spectator sport and expect its gameplay to be constrained such that it's easy to watch. Many people have chosen to spectate SC and SC2, but that doesn't make it a "spectator sport". It's a competitive real-time strategy video game. I love what I see in both SC and SC2. I spectate them. Who are you talking about when you say "adults?" Do you mean elderly people? On February 19 2010 20:44 Kentucky wrote: The problem is that the game is rendered in 3D, which is what I've been warning people about since more than 5 years before SC2 was even announced Oh boy, here we go, the oracle of time predicts the ruin we've brought ourselves to. SC2 goes down in flames, why didn't we listen to Kentucky? ![]() On February 19 2010 20:44 Kentucky wrote: The game should have been designed in high resolution 2D with proper art direction and maybe some optional lighting and explosion effects, with an engine that borrowed from original Starcraft to preserve the overall 1 in a million feel of Starcraft gameplay If they did that, SC2 could have potentially been a major improvement on the original Starcraft (expanding the field of visibility with a higher resolution, better 2D graphics and new units and abilities all sound great to me). But they chose to make the game 3D because that's the safer play in terms of profit, 100% guaranteeing that SC2 could not possibly be an improvement over SC1 competitively And I'm not trolling. Trolls don't put thought into their posts, I'm being genuine. SC2 is beyond repair and has been for years, and the only hope is for Blizzard to scrap it and make the very bold decision to pursue designing a 2D game in the year 2010 I don't think you're trolling, but I think you're making a bunch of assertions that are easily disagreed with. They're certainly not facts. For one, I feel that the game looks great and accurately deliciously captures the colorful, blocky feel of the SC1 units while also adding appreciable and meaningful detail to the textures of nearly everything. I think pretty soon you'll be drowned out by people who see it all just fine and love the way it looks. I don't mean that as an insult, only a prediction, and I do that because you make all these flat assertions: "If they did that, SC2 could have.." as if the issue is already resolved. Guess what, friend, this game is going to sell millions of copies and people are going to play it for a decade unless the world comes to an end. "Could not possibly be an improvement competitively" is also a really presumptive statement. SC2 is going to be BIG, and whoever manages to get a yoke over the competitive scene is going to make bucks. Probably Blizzard. If die-hard SC1 fans and pro gamers and players decide not to play SC2, that's just fine, I appreciate a lot about competitive SC1 as well and if they keep playing it I'll keep watching it. That doesn't mean other people won't play SC2, or that people will follow their Luddite example. But flatly saying it's going to fail is just plain wrong, don't be delusional ![]() On February 19 2010 20:44 Kentucky wrote: RTS gameplay is not 3D, it's played on a 2D grid and our minds conceptualize it as a 2D game. Taking gameplay from 2D and translating it into 3D adds a really thick layer of distraction to the human mind and there's no way of getting around it, it doesn't matter how good technology gets My mind has no trouble abstracting the 3d-rendered units and maps out of the equation to where I have a 2d understanding of unit position in the various layers (sky, high ground, low ground, underground, stealth) while still visually processing the 3d pictures. You perceive depth due to color and shading changes in the images you're seeing, yes, but those are only two of the factors a brain processes to provide you a sense of depth perception. Many of these are missing and I never find that I'm "falling in" to the screen when I play or watch SC2, I don't feel like the depth has me mistaking the x-y distance between air and ground units. I feel that it's presumptive to refer to "The Human Mind" -- there's more than one, pal, and I suspect that mine deals with spatial processing better than yours does. Maybe you have some gift where I'm lacking, it takes me 5 minutes to tie my shoes sometimes! | ||
zee
201 Posts
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milly9
Canada325 Posts
On February 20 2010 07:22 zee wrote: How about adding colored borders (same color as the color you are) around the healthbars? that would help a lot in seeing who is winning big battles. or just have different colored healthbar so we can distinguish who is who. that would save space too. This. I noticed with always on health bars it can be even harder to tell whose who | ||
Bash
Finland1533 Posts
On February 20 2010 05:57 SubtleArt wrote: Honestly In ScBW I can tell whats going on perfectly. Its much more clear and you really can't deny that. Even massive ZvZ ling battles where fairly obvious with the exception of yellow v white Muta vs muta? Anyway, it's clear that having years of experience observing and playing Starcraft will have its own effect. I don't claim that you (or I) should be able to tell things perfectly right now, I'm not even saying that you (or I) will be able to do it at 100% efficiency ever, I'm just saying passing such quick judgement on a game most people haven't even watched that much let alone played by comparing it to a game they've been familiarising themselves with for a decade. Only time will tell, it's premature to throw your toys out the pram now. | ||
EchOne
United States2906 Posts
On February 20 2010 07:28 milly9 wrote: This. I noticed with always on health bars it can be even harder to tell whose who Oh snap that may be one source of my trouble. I have health bars on all the time :x | ||
carwashguy
United States175 Posts
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zee
201 Posts
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wishbones
Canada2600 Posts
anyone else out there that tries to say viewing this game is as hard as viewing wc3 is sadly mistaken. im actually very happy with how ez everything is to distinguish from each other. Edit <- Link | ||
Kentucky
United States63 Posts
On February 20 2010 01:00 Klive5ive wrote: SC1 intially sold well because of its really nice graphics and this game needs to be the same. Ultimately its not even that big of a problem. I'd just like to point out that this is wrong and give a little history lesson. Up until Warcraft 3, Blizzard was not known for graphics. Blizzard was known for fun games. When Starcraft came out the biggest criticism was that the graphics were poor compared to other games and people complained that it was "fake 3D". Blizzard was way way late to the 3D jerkfest. It still went on to break sales records and become known as one of the greatest games of all time. This was an even bigger issue with Diablo 2, because by this time every other major developer had already committed to making every single game 3D. People initially complained about the graphics, said it was fake 3D, then the game promptly went on to break sales records and become known as one of the greatest games of all time. Then once Diablo 2 was an established success, Blizzard announced amid criticism that they'd be making all future titles in 3D. Only then did Blizzard start selling games by the quality of their graphics, and we've seen a tremendous degradation in the quality of the gameplay since then. I really don't believe games need to be 3D to sell in today's market. Just look at the success of Starcraft and Diablo 2. It was pure gameplay people were paying for, people didn't care about graphics. They cared about gameplay and artistic direction. They were much better games for it. | ||
Sandrosuperstar
Sweden525 Posts
![]() ![]() Edit: Agree with post above +1 bcus it's so true, gameplay over fancy graphics(altough sc graphic really roks!) | ||
Polygamy
Austria1114 Posts
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Tsagacity
United States2124 Posts
On February 20 2010 11:38 Polygamy wrote: That's an option to turn off/on btw.The way every thing has a life bar over it is just horrible looking... I think it makes it very tacky looking as well. | ||
StarcraftMan
Canada507 Posts
It's a good thing TL users are bringing this up because we are very concerned about the spectating aspect of SC2. Unfortunately, it appears that many fanboys don't care much about the spectating aspect of SC2 or worse - they actually LIKE the current colors. Just look at this thread here and all the fanboys that don't want the colors changed: http://forums.battle.net/thread.html?topicId=23307650832&sid=3000 I would suggest that TL people already in the beta test bring this to the forefront to Blizzard. Otherwise, the fanboys that like the existing colors will drown out our concerns and Blizzard will do nothing about it. | ||
StarcraftMan
Canada507 Posts
On February 19 2010 11:22 yoshi_yoshi wrote: Yea another thing is that I don't know why they decreased the effect of player colors. In BW every unit except Archon is instantly recognizable as to what team they belong to. I especially appreciated how Zerglings had skin color matching their team color. From the streams it looks like team colors are less noticeable - sometimes in mirror matchups it's hard to tell what belongs to who. Zerg is just 'dark', no real colors. Because the fanboys over at the Battle.net forums gave feedback to Blizzard that the colors were too bright and that they should tone it down. Blizzard listened to them and this is what we have now. FYI, those fanboys seem to care little about the spectating aspect of SC2. Most likely, many of them are WOW players and will probably throw SC2 to the side when the latest and greatest WOW expansion comes out. Just read this thread here: http://forums.battle.net/thread.html?topicId=23307650832&sid=3000 See how many fanboys want the colors to be kept dark? | ||
StarcraftMan
Canada507 Posts
On February 20 2010 05:23 milly9 wrote: People that are saying they see everything clearly, are clearly deluded. Try putting some of the flying Protoss Ships overtop of the Protoss Buildings- now you see it, now you don't! And as mentioned this is quite prominent with Zerg creep. We're in this predicament because fanboys asked Blizzard to tone the colors down. Now they are TOO TONED DOWN and it makes it hard for spectator viewing - especially ZvZ on creep. The community has to push back now, especially communities like TL where SC2 spectating is important to our future. We can start with TL beta testers leaving feedback for Blizzard. IMHO, this is a smoking gun that can kill the SC2 pro scene - if casual viewers can't figure out what's going on, SC2 will fail as a spectator e-sport. | ||
XOR3000
Germany60 Posts
On February 19 2010 20:44 Kentucky wrote: The game should have been designed in high resolution 2D with proper art direction and maybe some optional lighting and explosion effects, with an engine that borrowed from original Starcraft to preserve the overall 1 in a million feel of Starcraft gameplay As an oldchool gamer I am kinda with you here. Just love love love the 2D isometric games. Also gameplay >>>>>> gfx every time. Hell it's even the same with shooters. IMHO UT classic and Q3 are so much better for e-sports than any modern shooter. Nonetheless I've been thinking about SC in 3D and suddenly Diablo 3 came to my mind. From the video footage I have seen Blizzard has made a much beeter job with D3 in preserving the original game feeling. I instantly get the diablo feeling. SC2 just does not have the same effect. It is a new game resembling some but not all facettes of SC1. Not that I'd say SC2 is bad. But compared to Diablo Blizzard just did a worse job on SC. | ||
wishbones
Canada2600 Posts
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nimbim
Germany984 Posts
the only time i didn't really see what happened was in a ~120 vs 120 unit supply battle in pvt - in a tight corner of the map. | ||
wishbones
Canada2600 Posts
On February 20 2010 20:42 Arikuna wrote: i've played ~40games as random so far and i had no problems with visibility. especially zerg is no problem at all, although i can't identify all the buildings yet. the only time i didn't really see what happened was in a ~120 vs 120 unit supply battle in pvt - in a tight corner of the map. hmm maybe spells need to be less juicy in color. Less bright spells maybe? | ||
bentnormal
112 Posts
On February 20 2010 20:30 XOR3000 wrote: As an oldchool gamer I am kinda with you here. Just love love love the 2D isometric games. Also gameplay >>>>>> gfx every time. Hell it's even the same with shooters. IMHO UT classic and Q3 are so much better for e-sports than any modern shooter. Nonetheless I've been thinking about SC in 3D and suddenly Diablo 3 came to my mind. From the video footage I have seen Blizzard has made a much beeter job with D3 in preserving the original game feeling. I instantly get the diablo feeling. SC2 just does not have the same effect. It is a new game resembling some but not all facettes of SC1. Not that I'd say SC2 is bad. But compared to Diablo Blizzard just did a worse job on SC. To me sc2 does resemble more wc3 than original sc and I agree with you about this aspect. It doesn't feel like sc from what I've seen, it kinda fails in that direction. I hope the gameplay will be ok, as the graphics aspect I could ignore. | ||
viletomato
Canada277 Posts
The hydra spines although more realistic is nothing like the original acidic looking spitting animation of SC1... 1. it looks horrible 2. it looks weak 3. IT'S REALLY HARD TO SEE when I view the streams i can't even see the hydra attack... in addition, I can't even see what the hydras are targeting if it is focusing on a target. Same goes for mutas, there is a bit of green there but still hard to see. anyways... i don't know if anyone has the same thoughts. | ||
Random()
Kyrgyz Republic1462 Posts
On February 19 2010 23:49 BluzMan wrote: There's no fundamental difference in looks for a 2D isometric game and 3D isometric projection camera game. The thing people fail to understand is that 3D doesn't imply perspective. You can use isometry if you wish, it's all camera programming. The difference is in costs and maintenance. SC2 already cost Blizzard a shitton of money, they simply cannot afford 2D development. You argument fails in a funny way because isometry itself is the closest thing to 3D feel that exists in the 2D world. And from the physics standpoint, SC2 is as 2D as SC1 is, height doesn't have any impact on the game (elevation and flight do, as boolean indicators of height, but so it is in SC1, isn't it?), so you're essentially playing on the very same 2D grid. IMO there are quite a few fundamental differences, such as: 1) Aliasing + small, but highly detailed objects = noise. I think proper use of anti-aliasing is a MUST for a 3D RTS, but as far as I know it is not ever supported in SC2. 2) Perspective, which is present in SC2, constantly changes the perceived screen-space size of the units. 3) Dynamic per-pixel lighting and shading constantly changes the perceived colourisation of the units. 4) (I am not sure how this is implemented in SC2, but it is usually like that in 3D RTSs and looks like shit) Per-pixel z-order comparison instead of per object. The consequence is that in SC1, a unit is drawn either fully beneath, or fully on top of another unit, but never partially here and partially there. For example, a stack of gargoyles in Warcraft 3 looks like a bunch of random triangles thrown together because of the horrible inter-penetration of the 3D models, + Show Spoiler + ![]() ![]() In short, in 2D there is a finite (and very limited) number of ways a unit can look. It is always of same size, in same colours. In 3D, they are rendered in real time, which allows to produce all sorts of fancy lighting&shading effects, plus perspective, which means there is effectively an infinite number of ways the same unit can look. Add the nasty aliasing issues, and in the end it is much more difficult to recognise or "read" a unit. | ||
synapse
China13814 Posts
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-orb-
United States5770 Posts
There's simply not enough color per unit... there's too much neutral color area on units that's not governed by the player's color. | ||
StarcraftMan
Canada507 Posts
On February 21 2010 01:47 -orb- wrote: The biggest problem I have is telling different players of the same race apart. There's simply not enough color per unit... there's too much neutral color area on units that's not governed by the player's color. Yeah, I agree with this. Even for some Protoss versus Protoss battles, you have to look a bit more closely to figure out which side is which. It's not as bad as Zerg vs Zerg on creep, but definitely, they need to make the units stand out more from other players' units. Is anybody in Beta leaving feedback about this? | ||
BluzMan
Russian Federation4235 Posts
On February 21 2010 01:03 Random() wrote: IMO there are quite a few fundamental differences, such as: 1) Aliasing + small, but highly detailed objects = noise. I think proper use of anti-aliasing is a MUST for a 3D RTS, but as far as I know it is not ever supported in SC2. 2) Perspective, which is present in SC2, constantly changes the perceived screen-space size of the units. 3) Dynamic per-pixel lighting and shading constantly changes the perceived colourisation of the units. 4) (I am not sure how this is implemented in SC2, but it is usually like that in 3D RTSs and looks like shit) Per-pixel z-order comparison instead of per object. The consequence is that in SC1, a unit is drawn either fully beneath, or fully on top of another unit, but never partially here and partially there. For example, a stack of gargoyles in Warcraft 3 looks like a bunch of random triangles thrown together because of the horrible inter-penetration of the 3D models, + Show Spoiler + ![]() ![]() In short, in 2D there is a finite (and very limited) number of ways a unit can look. It is always of same size, in same colours. In 3D, they are rendered in real time, which allows to produce all sorts of fancy lighting&shading effects, plus perspective, which means there is effectively an infinite number of ways the same unit can look. Add the nasty aliasing issues, and in the end it is much more difficult to recognise or "read" a unit. I see where you're coming from, but all that is not fundamental. The truly fundamental difference between a sprite-based and a model-based game is in maintenance - slight tweaks of an animation for a sprite involves redrawing tens to hundreds of pictures, while tweaking a skeleton animation is just adjusting a few skeleton transformation constants. It's ridiculously easier in 3D and that's why you can maintain a much larger amount of game content with the same costs. Speaking on what you suggested: 1) It's more a question of visual design than 3D. A general rule of the thumb is not showing more than one needs to see - you have to adjust the amount of detail on a unit in respect to the viewing distance of that unit. No matter how much people hate Warcraft III, i don't think anyone would say aliasing artifacts reduce visual clarity there. Units in WC3 generally have exactly as much detail as they need. I do expect Blizz to work alot on their models during beta and I think most of these will be gone by release. We just have to hope that the lead art designer in Blizzard knows what he's doing so he doesn't end up with something like Disciples 3. Games like Warcraft III or the recent King's Bounty look very well and distinct with or without anti-aliasing. Yeah, SC2 kinda has problems with unit design, but they come from design decisions themselves, not implementation. In SC, every unit has an unique combination of shape/size/color. You don't even need to look at the details because you know that no other unit has the size of a zealot, the generic color of a zealot and the shape of a zealot at the same time. Take Terran infantry, it's NOT a coincidence that in SC they all have radically different colors (gray, orange, white) - they have the same size and shape so color is their main method of distinction. This rule is not always followed in SC2, protoss goes fairly well, but terran infantry and especially low-tier zerg don't do that (see Hydra vs Roach). Really, shape, size and color are the three things we perceive without focusing our sight on an image. Just make it so that every unit has an unique combination of the three and you will never have to worry about how much detail it has. Finally, models just have some artifacts that have to be fixed. Zerg have too much specular lighting on them, they are expected to look slimy, but reflect so much light that instead look as if they were made of plastic. 2) Doesn't hurt that much. Didn't hurt WC3, DoW, C&C3 or any other 3D RTS. Even if it hurted, a switch to isometry is possible. You can have any camera you like, even one that makes distant objects larger than closer ones. Besides, how much are proportions distorted, like 5%? 10%? This is not much and I don't think it alone could cause clarity to go down. 3) Valid point. The thing is most 3D RTS did fine with diffuse and ambient light without any dynamic sources. There's not much difference in a fixed source of diffuse lighting and pre-coloring units with the assumption that the light source is at some distant point in space. In my impression, SC2 doesn't rely on diffuse lighting that much, making use of ambient. But you're right about dynamic and omni-lights. Light from explosions and stuff like that is out of place in an RTS, true, thankfully, it's easier to NOT implement. 4) Afaik, Blizzard was making hacks to the game to make flying units not behave like that. It's definitely possible and not that hard to code and maybe it's already done, I need to have some more hang on the game. But it's definitely not a fundamental feature you cannot work around, just need to filter the objects before rendering. | ||
Cyrox
Sweden147 Posts
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elTy_bbq
Germany9 Posts
On February 20 2010 11:52 StarcraftMan wrote: Because the fanboys over at the Battle.net forums gave feedback to Blizzard that the colors were too bright and that they should tone it down. Blizzard listened to them and this is what we have now. Let's not start making stuff up. When the first screenshots and videos of SC2 were released, it was the SC1 hardcore fanbase and especially TL that complained (and rightly so) about everything looking too bright and comic-y. The problem right now is that Blizzard just went too far in the other direction and now a lot of things just look bland and lack contrast. However, I disagree with the notion that the lack of visual clarity is somehow inherent to 3D games. On February 21 2010 01:03 Random() wrote: 4) but in SC1 units are cleanly overlaid on top of each other so that even in a mess like this + Show Spoiler + ![]() You make a couple of very interesting points, but I was really amused that you picked this screenshot to illustrate the visual clarity of SC1. I assure you for people who have never played SC1 or are simply not familiar with its looks, this looks like a complete mess with no logic or order. [slightly OT rant] I was also surprised to read that the consensus among SC1 players seems to be that WC3 is really messy and chaotic and it's generally impossible to tell what's going on. I have played WC3 for many years (omg noob, I know, but bear with me) and I assure you I have absolutely no problems with knowing what's going on. However, every time I went back to playing SC1, for the first minutes I was like "wtf is this?". Every time I tried to get a friend into SC1 they just couldn't be bothered because the game looked so messy to them that they instantly gave up trying to figure out what was happening. Now, I'm not saying that WC3 is easier to follow than SC1. I have absolutely no doubts that SC1 looks much clearer to you guys than WC3. The simple fact of the matter is, that you can more easily and clearly see those things that you are familiar with. This is just a fact. When you spend ten years looking at the same images, obviously everything will seem easily discernible to you because you instantly know what to focus on. I'm not saying that SC2 graphics are perfect right now, I was just irritated by the fact that you all seem to think SC1 is the be-all, end-all in terms of visual clarity when that is probably not true from a more objective standpoint. [/slightly OT rant] Now to get to the point: I think one of the biggest problems right now is that a lot of the units are way too desaturated and gray-ish looking, in part because ally colors are not strong enough. In the best case this leads to the fact that units tend to blend in with the terrain and are just difficult to make out, in the worst case the terrain completely dominates and takes over the visual image. There is just way too much detail on the map textures, cracks and holes everywhere, you hardly ever see a smooth surface. All the glare and noise on the rocky surfaces is not only offensive to look at but also unrealistic. The high level of detail draws away your attention from what really matters and is perceived as visual overload. The worst part is that all of these details are sort of blurry even on the Ultra quality setting. Also, on some of the tilesets the terrain is way more colorful and satured than the units. This is obviously the opposite of how it should be, because again, this makes it hard to focus on what really matters. Also, some of the doodads like flora are heavily aliased and not really pleasing to look at. Some screenshots to illustrate these points: http://www.dmasn.com/1.jpg http://www.dmasn.com/2.jpg <- Hydras blend in, noise everywhere http://www.dmasn.com/3.jpg http://www.dmasn.com/4.jpg I find that last tileset especially painful to look at. Here's an artist rendering of what I see when I look at that last shot: http://www.dmasn.com/5.jpg | ||
StarcraftMan
Canada507 Posts
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LordLastDay
34 Posts
You can tell from the minimap and by the vision around them, though. For some units it looks fine (Overlord, Corruptor) but those Zerglings and Roaches look all look the same to me. I'm in my twenties... maybe younger guys have no problem seeing the difference? | ||
StarcraftMan
Canada507 Posts
On February 22 2010 02:51 LordLastDay wrote: In ZvZ on a low quality stream it's pretty hard to tell apart the team colors on many units. You can tell from the minimap and by the vision around them, though. For some units it looks fine (Overlord, Corruptor) but those Zerglings and Roaches look all look the same to me. I'm in my twenties... maybe younger guys have no problem seeing the difference? No, this is a widespread issue. I think this will severely hamper SC2 as an E-sport and is a huge turn off to the average viewer. | ||
Froadac
United States6733 Posts
On February 19 2010 11:40 talismania wrote: I think we whined so much about the game being so bright and shiny that they went ahead and made it darker and broodier and now it's too hard to see low-res. Agree. Doing something about zerg on creep would be good though. | ||
skypacer
China174 Posts
1. Ground units in SC2 tends to cluster when moving, thus they always get too close to each other and the whole legion turns into a confused mass. It would be better if the collision volume of 3D models were a little bigger, so all the units could keep a litter further away from each other. 2. Units are not distinct enough in visual aspect. My friend even failed to see an Ultralisk when it held in zerg base, he could not tell whether it was a building or an unit, what the hell... 3. The color is too dark. I know many blizzard fanboys like darker world, but it hurts spectators if you go too far in dimming everything. 4. Zerg creep: the No.1 killer to visual clarity. | ||
member1987
141 Posts
Though "small units" are actually hard to see, when there are few "large" units standing next to them, for example few ultralisks standing around the zerglings. | ||
hoborg
United States430 Posts
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zee
201 Posts
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Random()
Kyrgyz Republic1462 Posts
On February 19 2010 23:49 BluzMan wrote: The truly fundamental difference between a sprite-based and a model-based game is in maintenance - slight tweaks of an animation for a sprite involves redrawing tens to hundreds of pictures, while tweaking a skeleton animation is just adjusting a few skeleton transformation constants. It's ridiculously easier in 3D and that's why you can maintain a much larger amount of game content with the same costs. But the sprites don't have to be hand drawn, do they? It's quite obvious that most of the sprites in SC1/Diablo1-2 are just pre-rendered 3D-models. So why not use the same efficient 3D workflow, only instead of exporting the models in 3D feed them to a tool that automatically generates all the necessary sprites? Given the computational power of current computers rendering several hundred tiny high-quality images shouldn't take too long at all. I could even imagine an engine that stores all the assets in 3D, but uses the graphics card to pre-render and cache the sprites when needed. This would allow even the shittiest of cards to run a beautiful game that could live with a fixed camera. Readability issues aside, there are also performance and scalability issues. It's easier to make a 2D engine fast and stable. There were some really bad transitions to 3D that I can remember, such as Heroes or Civilization series that looked and played perfectly well in 2D on 500 MHz machines, but sucked in 3D, both visually and performance-wise. | ||
Random()
Kyrgyz Republic1462 Posts
On February 22 2010 01:30 elTy_bbq wrote: You make a couple of very interesting points, but I was really amused that you picked this screenshot to illustrate the visual clarity of SC1. I assure you for people who have never played SC1 or are simply not familiar with its looks, this looks like a complete mess with no logic or order. Of course, but given a picture of a single gargoyle, and then a picture of a single interceptor, and then asked to count how many of each were there on the pictures, I suppose a neutral person would have a much easier time with the SC screenshot ![]() | ||
PGHammer
United States132 Posts
On February 19 2010 11:36 shadowmarth wrote: It's worse than SC, but it would be rather impossible to be as good in a 3D game without being way cartoonier, which people would have bitched for eternity about. Also streams are pretty poor quality. Which isn't their fault, but watching in HD is probably going to be the way to go for a while. At least until we all get it in our hands, and can identify units at a glance better. Watching replays in-game will always beat the heck out of stream-watching due to the nature of streaming (streams are always lossy). It's not a knock on streaming SC2, either. The same can be said about C&C 3/RA3 streaming (even via BCPT) compared to in-game replay viewing (again, lossy vs. lossless). In short, it's the nature of the streaming animal (not the fault of the game/content being streamed). With SC, we notice it less because the resolution is not as high. SC2, however, is designed for higher (much higher) resolutions than SC is (the detail gone into is a dead-giveaway; even at the lowest resolution and detail level, it blows SC into the weeds). Basically, the fall is further with streaming HD (it's not unique to SC2, or even to gaming; this is something I've noticed with *all* HD content streamed to a PC vs. watched via a higher-bandwidth mechanism) vs. lower-resolution/lower-definition content streams. | ||
synapse
China13814 Posts
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0neder
United States3733 Posts
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crabapple
United States397 Posts
On February 19 2010 11:40 talismania wrote: I think we whined so much about the game being so bright and shiny that they went ahead and made it darker and broodier and now it's too hard to see low-res. time to start whining about both eh? | ||
carwashguy
United States175 Posts
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StarcraftMan
Canada507 Posts
On February 22 2010 11:31 PGHammer wrote: Watching replays in-game will always beat the heck out of stream-watching due to the nature of streaming (streams are always lossy). It's not a knock on streaming SC2, either. The same can be said about C&C 3/RA3 streaming (even via BCPT) compared to in-game replay viewing (again, lossy vs. lossless). In short, it's the nature of the streaming animal (not the fault of the game/content being streamed). With SC, we notice it less because the resolution is not as high. SC2, however, is designed for higher (much higher) resolutions than SC is (the detail gone into is a dead-giveaway; even at the lowest resolution and detail level, it blows SC into the weeds). Basically, the fall is further with streaming HD (it's not unique to SC2, or even to gaming; this is something I've noticed with *all* HD content streamed to a PC vs. watched via a higher-bandwidth mechanism) vs. lower-resolution/lower-definition content streams. I think it's more than the resolution issues. SC1 units simply use brighter colors, period. Even on the dark tile sets in SC1, the unit colors stand out because they are bright. Anyways, are any of the TL beta testers leaving feedback for Blizzard? This thread is totally useless if the people that would leave feedback can't because we aren't in beta, while those in beta aren't leaving feeback because they don't really care. | ||
Bob123
Korea (North)259 Posts
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ShaperofDreams
Canada2492 Posts
i think it will come with time..after playing and watching for so long bw is second nature and i dont think its a fair comparison. | ||
[X]Ken_D
United States4650 Posts
Anyways, people were bitching long time ago about SC2 being too "colorful". Lol, as if SC1 was any more realistic looking. It looks like a cartoon! People ask for more "gritty" graphics in SC2, now they complain about it being hard to see ![]() | ||
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ArvickHero
10387 Posts
Something I noticed especially is how easily you can discern the zerg buildings in BW, yet it takes a bit more effort in SC2, not because it's a new game and I'm unfamiliar with things, but rather because everything looks really blended in due to such similar color palettes. It's a lot worse on that one city map where it's really dark. | ||
0neder
United States3733 Posts
1 - up the lighting, whatever angle it may be 2 - maybe zoom in the camera a little bit, although I don't think it's necessary. | ||
Spawkuring
United States755 Posts
On February 23 2010 10:09 [X]Ken_D wrote: Set shader level to low. It should more easier to see as there is more contrast between units and background. Anyways, people were bitching long time ago about SC2 being too "colorful". Lol, as if SC1 was any more realistic looking. It looks like a cartoon! People ask for more "gritty" graphics in SC2, now they complain about it being hard to see ![]() The problem isn't that SC2 is too colorful, the problem is that the color is in all the wrong places. I actually remember pointing this out over a year ago. SC1 has: - Extremely dark environments - Moderately bright unit colors - Extremely bright team colors It's this combination that allows SC1 to maintain such high visual clarity. Now let's compare that to how SC2 looked. SC2 when it was first announced had: - Extremely bright environments - Extremely bright unit colors - Extremely bright team colors And of course this caused massive amounts of complaints since the game was so bright that it was literally blinding to some people. Blizzard of course did the right thing and changed it, but there are still some lingering issues. SC2 CURRENTLY has: - Extremely bright environments - Dark unit colors - Dark team colors And this is what is causing most of the visual clarity issues. The terrain often overpowers the visual screen and takes attention away from the units themselves. This is made even worse when you consider the fact that SC2 units bunch up closer, the high amounts of noise in the textures which cause slight blurring, the lighting system which dilutes the unit colors and makes them blend in with the terrain, the lack of anti-aliasing, and all of this added together creates a much less clear experience. Now the game isn't totally hard to see. I mean it's certainly a lot clearer than other RTSs, but there's no denying that the clarity is worse than SC1, and that's a big problem for a game that's supposed to be the next big e-sport. EDIT: And don't even get me started on how bad the creep color is... | ||
BluzMan
Russian Federation4235 Posts
On February 22 2010 06:16 Random() wrote: But the sprites don't have to be hand drawn, do they? It's quite obvious that most of the sprites in SC1/Diablo1-2 are just pre-rendered 3D-models. So why not use the same efficient 3D workflow, only instead of exporting the models in 3D feed them to a tool that automatically generates all the necessary sprites? Given the computational power of current computers rendering several hundred tiny high-quality images shouldn't take too long at all. I could even imagine an engine that stores all the assets in 3D, but uses the graphics card to pre-render and cache the sprites when needed. This would allow even the shittiest of cards to run a beautiful game that could live with a fixed camera. Readability issues aside, there are also performance and scalability issues. It's easier to make a 2D engine fast and stable. There were some really bad transitions to 3D that I can remember, such as Heroes or Civilization series that looked and played perfectly well in 2D on 500 MHz machines, but sucked in 3D, both visually and performance-wise. Several hundreds is key. What you say is possible (albeit if you're doing that, why not just use 3D in the first place?), but you still have to rebuild those pictures. Either manually (a nightmare) or you have to take some time to make a mechanism that will do that for you. A compression algorithm as well. No matter how you try to do that, hundreds are still there and it's still more expensive and less intuitive. | ||
MasterDana
United States114 Posts
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gentile
Switzerland594 Posts
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