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Visibility/Clarity in SC2

Forum Index > SC2 General
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hubfub
Profile Blog Joined December 2007
Australia352 Posts
February 19 2010 02:12 GMT
#1
I've noticed from a lot of these live streams that SC2 is VERY hard to follow and spectate in comparision to SC1.. I mean when you watch SC1 it's crystal clear where the units and buildings are and the colours go well against each other.. but on SC2.. its hard to make out the units and especially when there is a battle and shit is flying everywhere you can't see what's going on..

Does anyone else feel the same way?
jingoro
Profile Joined October 2009
United States2 Posts
February 19 2010 02:16 GMT
#2
I agree. It's especially difficult to make out what's going on with the zerg. My eyes feel like they're constantly straining.

I saw a few games on the desert maps and it was much easier to see what was going on.
Oh yeah baby!
FraCuS
Profile Blog Joined January 2010
United States1072 Posts
February 19 2010 02:16 GMT
#3
i know what you mean. lol its very different.

theres ALOT going on when i watch it.
Apink/Girl's Day/miss A/IU/Crayon Pop/Sistar/Exo K :D l Kpop and Kdrama Enthusiast
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
February 19 2010 02:17 GMT
#4
Anyone who isnt a blind fanboy sees it at this point tbh, even with the CLEAREST streams, its difficult to see zerg units properly
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
February 19 2010 02:19 GMT
#5
Also, for protoss/zerg units it can sometimes be hard to tell what color they belong to in a major battle.

And zerg units on creep are a cluster-fuck.
yoshi_yoshi
Profile Joined January 2010
United States440 Posts
February 19 2010 02:22 GMT
#6
Yea another thing is that I don't know why they decreased the effect of player colors. In BW every unit except Archon is instantly recognizable as to what team they belong to. I especially appreciated how Zerglings had skin color matching their team color. From the streams it looks like team colors are less noticeable - sometimes in mirror matchups it's hard to tell what belongs to who. Zerg is just 'dark', no real colors.
Ruken
Profile Blog Joined April 2009
United States858 Posts
February 19 2010 02:22 GMT
#7
Creep needs to be closer to pink like it was in SC1, the units can stay dark but I just think it would look great if the creep were brighter. I know they're worried about having things look nice and pretty but this needs to be functional first and foremost if this is going to succeed in e-sports.
MIK Terran
jalstar
Profile Blog Joined September 2009
United States8198 Posts
February 19 2010 02:26 GMT
#8
It looks fine to me, much better than the battle reports, and this was one of my biggest concerns.
TeWy
Profile Joined December 2009
France714 Posts
February 19 2010 02:26 GMT
#9
I find it very easy to understand everything, probably due to the fact that I plaid a lot of 3D RTS games.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
February 19 2010 02:29 GMT
#10
On February 19 2010 11:17 TheAntZ wrote:
Anyone who isnt a blind fanboy sees it at this point tbh, even with the CLEAREST streams, its difficult to see zerg units properly


If you have ever played another game other then sc you would realize its not that hard to follow.

I find it easy to follow while the stream quality is decent in alot the psyonic_reaver stream seems kind of dark so makes it a bit harder to see whats going on but I still know whats going on. I don't find it hard at all its nice can only hope korea takes this game up ^^.
When I think of something else, something will go here
Nafaltar
Profile Joined May 2008
Germany302 Posts
February 19 2010 02:29 GMT
#11
Yeah on streams stuff gets confusing especially if you don't know every unit from playing it I'd wager. However in game there really is no confusion at all. In a pile of zerglings and roaches and their death animations you can still make out your own and their units. And thus gauge whether you are winning or losing and what to do from there. I have 81 games played now and have never been optically confused so far. Although at the very start of playing I once "lost" a unit behind a Factory until the next popped out and I miraculously selected two instead of one.
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
February 19 2010 02:31 GMT
#12
On February 19 2010 11:29 blade55555 wrote:
Show nested quote +
On February 19 2010 11:17 TheAntZ wrote:
Anyone who isnt a blind fanboy sees it at this point tbh, even with the CLEAREST streams, its difficult to see zerg units properly


If you have ever played another game other then sc you would realize its not that hard to follow.

I find it easy to follow while the stream quality is decent in alot the psyonic_reaver stream seems kind of dark so makes it a bit harder to see whats going on but I still know whats going on. I don't find it hard at all its nice can only hope korea takes this game up ^^.


i've played sc, wc3, c&c (all of them). ra2,3, dawn of war, dow2

On February 19 2010 11:17 TheAntZ wrote:
Anyone who isnt a blind fanboy sees it at this point tbh, even with the CLEAREST streams, its difficult to see zerg units properly


43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
FraCuS
Profile Blog Joined January 2010
United States1072 Posts
February 19 2010 02:33 GMT
#13
i still think Broodwar is better
Apink/Girl's Day/miss A/IU/Crayon Pop/Sistar/Exo K :D l Kpop and Kdrama Enthusiast
BG1
Profile Blog Joined January 2005
Canada1550 Posts
February 19 2010 02:33 GMT
#14
Yes that's the thing I've noticed the most so far, colors need work!
There was once a dream that was Esports. You could only whisper it. Anything more than a whisper and it would vanish... Now is the time to make that dream a reality!
shadowmarth
Profile Joined September 2009
15 Posts
February 19 2010 02:36 GMT
#15
It's worse than SC, but it would be rather impossible to be as good in a 3D game without being way cartoonier, which people would have bitched for eternity about. Also streams are pretty poor quality. Which isn't their fault, but watching in HD is probably going to be the way to go for a while. At least until we all get it in our hands, and can identify units at a glance better.
Warglebargle
shindigs
Profile Blog Joined May 2009
United States4795 Posts
February 19 2010 02:36 GMT
#16
Anyone who actually is in beta have an opinion on this? -_-
Photographer@shindags || twitch.tv/shindigs
OrderlyChaos
Profile Blog Joined June 2007
United States1115 Posts
February 19 2010 02:37 GMT
#17
I've been watching a terran stream mostly and things are fine, but I do agree that the creep contrast needs to be greater. Either a much lighter purple or pinkish color would be good.
CynanMachae
Profile Blog Joined September 2006
Canada1459 Posts
February 19 2010 02:38 GMT
#18
Yea units color are pretty hard to distinguish

For the rest I'Ve got a feeling is that we havent seen enoug of them yet to get used to it
Jang Yoon Chul hwaiting!
knyttym
Profile Blog Joined December 2006
United States5797 Posts
February 19 2010 02:39 GMT
#19
ya I was just thinking this.
Definitely need to make colors more easily distinguishable.
talismania
Profile Blog Joined December 2007
United States2364 Posts
February 19 2010 02:40 GMT
#20
I think we whined so much about the game being so bright and shiny that they went ahead and made it darker and broodier and now it's too hard to see low-res.
Quixoticism
Profile Joined February 2010
United States80 Posts
February 19 2010 02:42 GMT
#21
From watching the streams I haven't really had any trouble at all following what it going on in the game. I've heard the zvz and creep issues but I haven't watched much of that to be able to tell.
I was somewhere, thinking something...
Achromic
Profile Blog Joined September 2009
773 Posts
February 19 2010 02:42 GMT
#22
A spectator sport needs to be eye-friendly with a variety of age groups... I don't think adults can keep track of what's happening in SC2.

My father once saw a shuttle/reaver micro vs 3 tanks on a Korean portal site and he said it was amazing, even though he doesn't like games.
Blah
Suc
Profile Blog Joined January 2009
Australia1569 Posts
February 19 2010 02:43 GMT
#23
Yeah I can only see what's going on from broodwar knowledge and reading sc2 stuff.
Viperskwa
Profile Joined July 2009
United States106 Posts
February 19 2010 02:43 GMT
#24
Lol yeah we did bitch about those colors a bit too much at the beginning. Now we're whining that we were wrong
stumpster
Profile Joined September 2009
United States67 Posts
February 19 2010 02:43 GMT
#25
The creep is the only thing that can be annoying (especially when the Z player is one of the darker colors), otherwise it doesn't seem too bad from the streams.
DeCoup
Profile Joined September 2006
Australia1933 Posts
February 19 2010 02:45 GMT
#26
The only reason it is hard to follow is because the streamers are playing at the max res they can instead of lowering their res to that of the stream output. This is causing downscaling which is making each unit much less identifiable and turning what should be crisp battles into more of a mud or on a better stream still hindering the visibility of projectiles.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
leomon
Profile Joined December 2008
Canada169 Posts
February 19 2010 02:46 GMT
#27
They definitely need to make it easier to see.

I was watching a zerg game where the person had about 120 supply worth of zerglings/hydra/banelings and it was IMPOSSIBLE to see since they all move at the same time and cluster up.

The first solution would be to make the creep a different color.
Radians
Nub4ever
Profile Blog Joined October 2009
Canada1981 Posts
February 19 2010 02:47 GMT
#28
TBH I think its fine O.O
Dota 3hard5me
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
February 19 2010 02:48 GMT
#29
On February 19 2010 11:45 DeCoup wrote:
The only reason it is hard to follow is because the streamers are playing at the max res they can instead of lowering their res to that of the stream output. This is causing downscaling which is making each unit much less identifiable and turning what should be crisp battles into more of a mud or on a better stream still hindering the visibility of projectiles.

the problem is, if sc2 actually has a proscene, and VODs are uploaded to youtube, they'll be unwatchable. Look at vods now, and tell me what sc2 vods will look like if they lose that much quality.
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
Arxyn
Profile Joined June 2009
Canada17 Posts
February 19 2010 02:50 GMT
#30
I also had difficulty grasping what was going on in the beginning, however I am able to follow the action and distinguish things a lot better now.

I could not say for sure if this getting used to the new animations happened for me as well in starcraft 1 as I am incredibly used to them and do not remember the first time I played or watched a vod.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
February 19 2010 02:51 GMT
#31
On February 19 2010 11:31 TheAntZ wrote:
Show nested quote +
On February 19 2010 11:29 blade55555 wrote:
On February 19 2010 11:17 TheAntZ wrote:
Anyone who isnt a blind fanboy sees it at this point tbh, even with the CLEAREST streams, its difficult to see zerg units properly


If you have ever played another game other then sc you would realize its not that hard to follow.

I find it easy to follow while the stream quality is decent in alot the psyonic_reaver stream seems kind of dark so makes it a bit harder to see whats going on but I still know whats going on. I don't find it hard at all its nice can only hope korea takes this game up ^^.


i've played sc, wc3, c&c (all of them). ra2,3, dawn of war, dow2

Show nested quote +
On February 19 2010 11:17 TheAntZ wrote:
Anyone who isnt a blind fanboy sees it at this point tbh, even with the CLEAREST streams, its difficult to see zerg units properly




I'm not a blind fanboy I am just not retarded and can see just fine. Sorry your having issues seeing correctly not my problem ^^
When I think of something else, something will go here
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
February 19 2010 02:52 GMT
#32
just watch someone who streams with a decent app, such as pro caster.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
Spawkuring
Profile Joined July 2008
United States755 Posts
February 19 2010 02:53 GMT
#33
One thing I noticed is that the game is a lot easier to follow on low graphic settings. The textures look great on high/ultra, but they also seem to create jaggies that cause units to blend in more, making it harder to follow. The problem only gets worse with zerg and creep due to the near exact colors that the units and creep share. The colors of the zerg in general definitely need to be changed, and anti-aliasing really needs to be implemented soon since it's not in the current beta build.
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
February 19 2010 02:54 GMT
#34
On February 19 2010 11:51 blade55555 wrote:
Show nested quote +
On February 19 2010 11:31 TheAntZ wrote:
On February 19 2010 11:29 blade55555 wrote:
On February 19 2010 11:17 TheAntZ wrote:
Anyone who isnt a blind fanboy sees it at this point tbh, even with the CLEAREST streams, its difficult to see zerg units properly


If you have ever played another game other then sc you would realize its not that hard to follow.

I find it easy to follow while the stream quality is decent in alot the psyonic_reaver stream seems kind of dark so makes it a bit harder to see whats going on but I still know whats going on. I don't find it hard at all its nice can only hope korea takes this game up ^^.


i've played sc, wc3, c&c (all of them). ra2,3, dawn of war, dow2

On February 19 2010 11:17 TheAntZ wrote:
Anyone who isnt a blind fanboy sees it at this point tbh, even with the CLEAREST streams, its difficult to see zerg units properly




I'm not a blind fanboy I am just not retarded and can see just fine. Sorry your having issues seeing correctly not my problem ^^

sure not like 90% of the people in the thread have the same problem, they're all retarded and you're the genius right?

On February 19 2010 11:17 TheAntZ wrote:
Anyone who isnt a blind fanboy sees it at this point tbh, even with the CLEAREST streams, its difficult to see zerg units properly

43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
February 19 2010 02:57 GMT
#35
When I start a game sometimes I can't see my overlord because it blends in perfectly with the hatchery at the right angle
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
Deleted User 39582
Profile Joined August 2008
317 Posts
Last Edited: 2010-02-19 03:03:05
February 19 2010 02:59 GMT
#36
SC1 runs in 640x480, which is very close to the resolution which games are typically streamed with. Seeing as SC2 is a much higher resolution game, there is no way blizard would be able to give low res streams the same visual clarity as in SC1, without greatly reducing the game's detail. I agree that team colours could be slightly more pronounced, but other than that, i think blizz have done a great job.

Oh, and the camera is further away
Xxio
Profile Blog Joined July 2009
Canada5565 Posts
February 19 2010 03:02 GMT
#37
I have no problems...no idea what OP is talking about ??
KTY
hubfub
Profile Blog Joined December 2007
Australia352 Posts
February 19 2010 03:03 GMT
#38
On February 19 2010 11:42 Ryoo wrote:
A spectator sport needs to be eye-friendly with a variety of age groups... I don't think adults can keep track of what's happening in SC2.

My father once saw a shuttle/reaver micro vs 3 tanks on a Korean portal site and he said it was amazing, even though he doesn't like games.



Exactly my point.. it's SO HARD for a spectator.. and I think pretty much every1 in this thread agrees.. this really needs fixing..
KhaosKreator
Profile Joined April 2009
Canada145 Posts
February 19 2010 03:03 GMT
#39
When you first played SC, did you have any idea of what was going on on zerg creep? I know I didn't. It's a visual cluster-fuck.

You just need time to get used to it.
Kyrie, Ignis Divine, Eleison
The6357
Profile Blog Joined August 2005
United States1268 Posts
February 19 2010 03:04 GMT
#40
im just getting too old for this complexity
2010 worldcup!! corea fighting!!!
Duckvillelol
Profile Blog Joined July 2009
Australia1241 Posts
Last Edited: 2010-02-19 03:05:45
February 19 2010 03:05 GMT
#41
On February 19 2010 11:59 QuasiMachina wrote:
SC1 runs in 640x480, which is very close to the resolution which games are typically streamed with. Seeing as SC2 is a much higher resolution game, there is no way blizard would be able to give low res streams the same visual clarity as in SC1, without greatly reducing the game's detail. I agree that team colours could be slightly more pronounced, but other than that, i think blizz have done a great job.

Oh, and the camera is further away



^ This.

I too have noticed it's a little harder to see things, but besides Blizzard making some colour changes, I don't think there's too much that can be done. Here's hoping a blizzard rep is lurking the forums, and considers that in 'the near future' people will want to watch the pros play, and if things are slightly clearer, it will be frustrating.
Former SC2 commentator. youtube.com/duckvillelol
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
February 19 2010 03:06 GMT
#42
On February 19 2010 12:03 KhaosKreator wrote:
When you first played SC, did you have any idea of what was going on on zerg creep? I know I didn't. It's a visual cluster-fuck.

You just need time to get used to it.

actually i did o_o unless the colour of the zerg was purple
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
Hyde
Profile Blog Joined November 2007
Australia14568 Posts
February 19 2010 03:11 GMT
#43
I've found that on KHB's stream I can actually tell what is going on, and that's because he's turned down everything. It looks bland and nothing really sparkles, but it's clear as day and I actually enjoyed watching it that way because I could actually tell what the heck was going on. Compared to the other streams, which I found myself concentrating a lot harder and was still sometimes confused as to who was winning the battle.
Kind of sucks though, because the graphics are really nice and pretty when turned up.
Because when you left, Brood War was all spotlights and titans. Now, with the death of the big leagues, Brood War has moved to the basements and carparks. Now, Brood War is unlicensed brawls, lost teeth, and bloody fights for fistfulls of money - SirJolt
DarQraven
Profile Joined January 2010
Netherlands553 Posts
Last Edited: 2010-02-19 03:14:24
February 19 2010 03:12 GMT
#44
On February 19 2010 11:17 TheAntZ wrote:
Anyone who isnt a blind fanboy sees it at this point tbh, even with the CLEAREST streams, its difficult to see zerg units properly


I'm pretty sure blind fanboys will have a hard time seeing much of anything, really...

From what I've watched on streams, it's clear enough for me. At least I'm not having much trouble distinguishing units in combat. I guess that makes me a fanboy.

I will agree that stuff is a bit too unclear for me to micro comfortably on this quality, but that's just the thing: I'm not going to be playing SC2 on 640x480 with lossy encoding. I'll be playing it 1680*1050 fullscreen with AA on if possible. That changes things A LOT.

Also, keep in mind that youtube has changed as well. It supports HD now, which should make for much clearer VOD's as long as the uploader remembers to record in HD.

Overall, only thing I think really warrants a change is the team colours.
jalstar
Profile Blog Joined September 2009
United States8198 Posts
February 19 2010 03:12 GMT
#45
On February 19 2010 12:11 Hyde wrote:
I've found that on KHB's stream I can actually tell what is going on, and that's because he's turned down everything. It looks bland and nothing really sparkles, but it's clear as day and I actually enjoyed watching it that way because I could actually tell what the heck was going on. Compared to the other streams, which I found myself concentrating a lot harder and was still sometimes confused as to who was winning the battle.
Kind of sucks though, because the graphics are really nice and pretty when turned up.


I was going to mention this too, Day[9] has also turned the settings down and everything's more clear.
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
Last Edited: 2010-02-19 08:26:54
February 19 2010 08:13 GMT
#46
They have gotten a little happy with the effects and explosions. When something explodes you cant see what is really happening. I mean its gorgeous but almost too much so, if that makes sense? Its very clear outside of confrontations tho I think. im currently running it on a 24in monitor and a 1500$ gaming rig (i know its not GREAT but its better than the average) running 2 radeon hd 4670's for video cards, nice 300 monitor. But its gorgeous to look at, my first time playing on my home system (ive played at the past 3 blizzcons) i find myself zooming in with my scroll wheel just to admire the details of things. In combat the effects seem to "blind" you but even then its beautiful, tho not really practical.

on second thought I do kinda have to agree with Zerg being a bit harder to distinguish and see clearly. They tend to fade into ground especially on creep or in large groups. But this is supposed to happen maybe? i mean dont the zerg generally rely on numbers and when you cant tell one from another it makes it harder to see How Many there actually are? Kinda like zebras and their stripes? Lol idk but i do agree zerg are hardER to see than the protoss and terran, but those two races are VERY robotic looking and on a nature backdrop they stand out a LOT more than an earth-tone "insect"

**edit** Toss look techy not robotic. They have the grace of ninjas for the most part.
keV.
Profile Blog Joined February 2009
United States3214 Posts
February 19 2010 08:15 GMT
#47
Pink lots vs red zealots. Horrible.
"brevity is the soul of wit" - William Shakesman
Badred
Profile Joined August 2009
Canada129 Posts
February 19 2010 08:22 GMT
#48
After having played a few dozen games and wistfully watching streams while at work, I think people are making more of this then there is. I watched a ZvZ just now on Psyonic Reaver's stream and was able to pretty much call what was going on. Once you know the units and how they look and move, it's much easier to differentiate them in a fair quality stream. With that said, I'm sure Blizzard is aware of the overall issue and are likely listening and taking steps to make everything for clear. One example of where they've taken the initiative is with zealots - when they die their "spirit/smoke" is the colour of the player, rather then always blue.

I'm not saying there are no issues outstanding on this topic, just that I think the system actually works better than many people are giving it credit for as is. Zergling battles were always a clusterfart anyway. :p
lFrost
Profile Blog Joined July 2009
United States295 Posts
February 19 2010 08:22 GMT
#49
its hard to distinguish because you guys are watching from a stream that is probably not hd quality or at a higher resolution. i'm sure most beta players would agree on finding no problems distinguishing between units and colors within the game.
ToeJam
Profile Joined April 2009
United States282 Posts
Last Edited: 2010-02-19 08:33:15
February 19 2010 08:31 GMT
#50
This definitely needs to get fixed. It will look better as it is now, but they are focusing so much on the e-sports aspect. so clarity is far more important than graphics. That is something I could only make small suggestions of brightness, more defined colors on units, or some other form of highlighting.

It looks like their graphics department will get no rest on this one. That's a hell of a lot of work.

Note: It needs to be clear from a distance, as watching from a TV is different than from a foot away from your computer screen. It ends up being harder to see units if they are not very clear from a distance.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
February 19 2010 08:35 GMT
#51
ive been playing the beta and everything looks really clear to me. However, when you mass an army, since they all kind of stick together as close as possible it gets hard to distinguish units. I was trying to find my high templar among so many zealots hugging it. It was really hard to see clearly. That would be my biggest gripe so far i think, is the way the units just clump together like magnets.
Kill the Deathball
mdb
Profile Blog Joined February 2003
Bulgaria4059 Posts
February 19 2010 09:01 GMT
#52
I dont understand anything while watching
EchOne
Profile Blog Joined January 2008
United States2906 Posts
February 19 2010 09:02 GMT
#53
In big mixed armies I found it imperative to hotkey high templar separately since they were too difficult to identify in the midst of battle. Most other units have distinct enough profiles that I don't have trouble with them, but high templars' dark wispy profiles are easily obscured by the clumped up shadows of a tightly packed army. That was with high graphics though. I'm going to try low graphics and see if I have an easier time. Honestly without the unit shadows armies should be much easier to scope at a glance.
面白くない世の中, 面白くすればいいさ
mawno
Profile Joined February 2009
Sweden114 Posts
February 19 2010 09:14 GMT
#54
If you want clarity you need to watch it in higher res.



If this isnt clear enough you need new eyes
Radison
Profile Joined January 2010
Poland44 Posts
February 19 2010 09:15 GMT
#55
I agree that SC2 is not clear enough. I even watched HDStarcraft replays in 1080p but still - hard to distinguish, zerg especially. Some people say that adding more contrast would give the game more unreal looking, but i don't think so. For me SC1 was much more "realistic" looking and SC2 is more cartoonish, also too much complicated graphically, don't you think so? Look at the protoss buildings being warped in or in a siege tank details, even the supply depots - soooo complicated... I think it's aimed to fit the Korean scene. Asians probably like such things (like their cartoons with robots and all this stuff). But I would prefer it simplified and more clear in SC2 1.0 Still - the game i s awesome!
mawno
Profile Joined February 2009
Sweden114 Posts
February 19 2010 09:16 GMT
#56
On February 19 2010 17:35 pzea469 wrote:
ive been playing the beta and everything looks really clear to me. However, when you mass an army, since they all kind of stick together as close as possible it gets hard to distinguish units. I was trying to find my high templar among so many zealots hugging it. It was really hard to see clearly. That would be my biggest gripe so far i think, is the way the units just clump together like magnets.


If you select a buttload of units you can select specific unit types from the small tabs in the unit selection window.
snorlax
Profile Blog Joined December 2008
United States755 Posts
February 19 2010 09:22 GMT
#57
Im in Beta and to be honest I haven't really had any problem with the colors. Sometimes the untits move in packs that seem a bit to tight and are hard to distinguish, but all in all its very OK.
Clow
Profile Blog Joined September 2008
Brazil880 Posts
Last Edited: 2010-02-19 09:24:25
February 19 2010 09:23 GMT
#58
Strange. I thought it was pretty easy to follow what's going on... And watching a low quality stream doesn't help.
(–_–) CJ Entusman #33
Bash
Profile Joined August 2007
Finland1533 Posts
Last Edited: 2010-02-19 10:53:47
February 19 2010 10:51 GMT
#59
Wow, TheAntZ sure enjoys being unpleasant to people on the internet, I wonder what his problem is.

I don't have any problems following what's happening, I think the problem many people have is that they don't know the units. BW wasn't exactly clear the first few games I saw of it, either, in fact I thought it was laughably unclear coming from a background of WC2. ZvZ can be extremely chaotic but can you honestly claim it isn't so in BW?

Also, SC2 streamable VODs (whether there'll be any need to have those is EXTREMELY suspect) will obviously be in much higher quality as people are having better internet connections and can handle watching them, just like live streams and VODs in say, HoN are right now.
I can't sing and I can't dance, but still I know how to clap my hands.
Velr
Profile Blog Joined July 2008
Switzerland10705 Posts
Last Edited: 2010-02-19 11:13:48
February 19 2010 11:07 GMT
#60
I had no problems.

Zerg units on creep are stupid but aside from that i had no problems at all?


Main problem are the Streams which normally use some "stone age resolution" trying to show a game with over double the resolution.. No wonder it looks like crap then .

Blame streamingtechnology or your bad connections that make these resolutions nessesary, don't blame the game for not looking good on streams.
edahl
Profile Joined February 2008
Norway483 Posts
February 19 2010 11:31 GMT
#61
I get this as well. Perhaps changing the hue of the creep a little bit will change things. That's my first idea.
Kentucky
Profile Joined November 2009
United States63 Posts
February 19 2010 11:44 GMT
#62
On February 19 2010 11:42 Ryoo wrote:
A spectator sport needs to be eye-friendly with a variety of age groups... I don't think adults can keep track of what's happening in SC2.

My father once saw a shuttle/reaver micro vs 3 tanks on a Korean portal site and he said it was amazing, even though he doesn't like games.

The problem is that the game is rendered in 3D, which is what I've been warning people about since more than 5 years before SC2 was even announced

RTS gameplay is not 3D, it's played on a 2D grid and our minds conceptualize it as a 2D game. Taking gameplay from 2D and translating it into 3D adds a really thick layer of distraction to the human mind and there's no way of getting around it, it doesn't matter how good technology gets

The game should have been designed in high resolution 2D with proper art direction and maybe some optional lighting and explosion effects, with an engine that borrowed from original Starcraft to preserve the overall 1 in a million feel of Starcraft gameplay

If they did that, SC2 could have potentially been a major improvement on the original Starcraft (expanding the field of visibility with a higher resolution, better 2D graphics and new units and abilities all sound great to me). But they chose to make the game 3D because that's the safer play in terms of profit, 100% guaranteeing that SC2 could not possibly be an improvement over SC1 competitively

And I'm not trolling. Trolls don't put thought into their posts, I'm being genuine. SC2 is beyond repair and has been for years, and the only hope is for Blizzard to scrap it and make the very bold decision to pursue designing a 2D game in the year 2010

This is the reason the RTS market is so tiny compared to other genres. It's because of this obligation every developer feels to make every game 3D. It ruins the game in the same way trying to render GTA IV in 2D would ruin that game. The visual element doesn't match the gameplay.
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
February 19 2010 12:10 GMT
#63
I'd like it if units had larger collision boxes so they don't cluster up that much. The units themselves are easy to distinguish as far as I'm concerned, it only gets difficult if there's one blob of tightly packed, overlapping units clusterfucking.
mahnini
Profile Blog Joined October 2005
United States6862 Posts
Last Edited: 2010-02-19 12:16:29
February 19 2010 12:15 GMT
#64
On February 19 2010 21:10 Scorch wrote:
I'd like it if units had larger collision boxes so they don't cluster up that much. The units themselves are easy to distinguish as far as I'm concerned, it only gets difficult if there's one blob of tightly packed, overlapping units clusterfucking.

i wouldn't mind that either. it's really hard to micro with your mouse cause they are so close together .

3d takes some getting used to but it's fine you just gotta remember scvs like to hide behind completed buildings. i also turn all my shader settings to low so i get less "wooo shiny" and it helps me pick things out a lot more quickly. having all high settings is just sensory overload for me, everything on the screen either has a shadow or a glare on it.
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
February 19 2010 12:28 GMT
#65
Yea.. this is my #1 concern about SC2 and has been since they announced the game.

There's no way around it though.. which is quite sad.

If Blizzard truly cared about the e-sport scene they'd make the game in 2-2,5D(fake 3d) for better viewability. That is not the way to go if you want to reach the mainstream gamer though, and that is not the way to go if you want the most amount of profit from a videogame. Thats the reality.
"trash micro but win - its marine" MC commentary during HSC 4
orangeshines
Profile Joined September 2008
United Kingdom202 Posts
February 19 2010 12:32 GMT
#66
On February 19 2010 20:44 Kentucky wrote:
Show nested quote +
On February 19 2010 11:42 Ryoo wrote:
A spectator sport needs to be eye-friendly with a variety of age groups... I don't think adults can keep track of what's happening in SC2.

My father once saw a shuttle/reaver micro vs 3 tanks on a Korean portal site and he said it was amazing, even though he doesn't like games.

The problem is that the game is rendered in 3D, which is what I've been warning people about since more than 5 years before SC2 was even announced

RTS gameplay is not 3D, it's played on a 2D grid and our minds conceptualize it as a 2D game. Taking gameplay from 2D and translating it into 3D adds a really thick layer of distraction to the human mind and there's no way of getting around it, it doesn't matter how good technology gets

The game should have been designed in high resolution 2D with proper art direction and maybe some optional lighting and explosion effects, with an engine that borrowed from original Starcraft to preserve the overall 1 in a million feel of Starcraft gameplay

If they did that, SC2 could have potentially been a major improvement on the original Starcraft (expanding the field of visibility with a higher resolution, better 2D graphics and new units and abilities all sound great to me). But they chose to make the game 3D because that's the safer play in terms of profit, 100% guaranteeing that SC2 could not possibly be an improvement over SC1 competitively

And I'm not trolling. Trolls don't put thought into their posts, I'm being genuine. SC2 is beyond repair and has been for years, and the only hope is for Blizzard to scrap it and make the very bold decision to pursue designing a 2D game in the year 2010

This is the reason the RTS market is so tiny compared to other genres. It's because of this obligation every developer feels to make every game 3D. It ruins the game in the same way trying to render GTA IV in 2D would ruin that game. The visual element doesn't match the gameplay.


This guy pretty much nails it
NeoLearner
Profile Blog Joined January 2010
Belgium1847 Posts
February 19 2010 12:33 GMT
#67
Maybe they were planning on creative camera usage to make eSports more visible, with 360 degree replays and close ups
Bankai - Correlation does not imply causation
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
February 19 2010 14:49 GMT
#68
On February 19 2010 20:44 Kentucky wrote:
Show nested quote +
On February 19 2010 11:42 Ryoo wrote:
A spectator sport needs to be eye-friendly with a variety of age groups... I don't think adults can keep track of what's happening in SC2.

My father once saw a shuttle/reaver micro vs 3 tanks on a Korean portal site and he said it was amazing, even though he doesn't like games.

The problem is that the game is rendered in 3D, which is what I've been warning people about since more than 5 years before SC2 was even announced

RTS gameplay is not 3D, it's played on a 2D grid and our minds conceptualize it as a 2D game. Taking gameplay from 2D and translating it into 3D adds a really thick layer of distraction to the human mind and there's no way of getting around it, it doesn't matter how good technology gets

The game should have been designed in high resolution 2D with proper art direction and maybe some optional lighting and explosion effects, with an engine that borrowed from original Starcraft to preserve the overall 1 in a million feel of Starcraft gameplay

If they did that, SC2 could have potentially been a major improvement on the original Starcraft (expanding the field of visibility with a higher resolution, better 2D graphics and new units and abilities all sound great to me). But they chose to make the game 3D because that's the safer play in terms of profit, 100% guaranteeing that SC2 could not possibly be an improvement over SC1 competitively

And I'm not trolling. Trolls don't put thought into their posts, I'm being genuine. SC2 is beyond repair and has been for years, and the only hope is for Blizzard to scrap it and make the very bold decision to pursue designing a 2D game in the year 2010

This is the reason the RTS market is so tiny compared to other genres. It's because of this obligation every developer feels to make every game 3D. It ruins the game in the same way trying to render GTA IV in 2D would ruin that game. The visual element doesn't match the gameplay.


There's no fundamental difference in looks for a 2D isometric game and 3D isometric projection camera game. The thing people fail to understand is that 3D doesn't imply perspective. You can use isometry if you wish, it's all camera programming. The difference is in costs and maintenance. SC2 already cost Blizzard a shitton of money, they simply cannot afford 2D development.

You argument fails in a funny way because isometry itself is the closest thing to 3D feel that exists in the 2D world. And from the physics standpoint, SC2 is as 2D as SC1 is, height doesn't have any impact on the game (elevation and flight do, as boolean indicators of height, but so it is in SC1, isn't it?), so you're essentially playing on the very same 2D grid.
You want 20 good men, but you need a bad pussy.
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
February 19 2010 15:33 GMT
#69
On February 19 2010 19:51 Bash wrote:
Wow, TheAntZ sure enjoys being unpleasant to people on the internet, I wonder what his problem is.

now that i look back on it, i could have made my arguments without being as much of a dick
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
February 19 2010 15:53 GMT
#70
On February 19 2010 20:44 Kentucky wrote:
And I'm not trolling. Trolls don't put thought into their posts[...] the only hope is for Blizzard to scrap it and make the very bold decision to pursue designing a 2D game in the year 2010

You lost credibility in this paragraph since it's self-contradictory.
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
February 19 2010 16:00 GMT
#71
Look I partially agree that a 2D game would have been nice but ultimately Blizzard have to sell games. Only massively hardcore fans would take the game seriously without a 3D engine.

SC1 intially sold well because of its really nice graphics and this game needs to be the same. Ultimately its not even that big of a problem.

The streams will eventually catch up. When SC1 came out there were no streams at all... then eventually we had bad streams... now we have pretty good streams. In time there will be lots of HD streaming available to watch SC2 with.

The only obvious problem is zerg units on creep, especially certain colours. They should alter the colour of the creep so its more obvious. Other than that there isn't a big problem to be solved here, we just have to accept the reality of the situation and lower stream expectations for a while.
Don't hate the player - Hate the game
andrewlt
Profile Joined August 2009
United States7702 Posts
February 19 2010 16:27 GMT
#72
It was better for me after I turned my gamma settings up. I still have a few problems identifying units quickly but it got better after getting more comfortable with the units.
Polis
Profile Joined January 2005
Poland1292 Posts
February 19 2010 19:03 GMT
#73
On February 19 2010 21:33 NeoLearner wrote:
Maybe they were planning on creative camera usage to make eSports more visible, with 360 degree replays and close ups


That would just end with clusterfuck, even in sc observers make mistakes.
onmach
Profile Blog Joined March 2009
United States1241 Posts
Last Edited: 2010-02-19 19:18:59
February 19 2010 19:16 GMT
#74
As someone who plays zerg, what I've noticed is that the team color I get strongly influences whether units are easily visible or not. If I'm red, then all the drones look pink and you can see what's happening, but if you get a dark color like blue, then it's a whole different ballgame. Sometimes I actually sit there wondering where my queen is before I realize I moved it to another hatchery.

Also one thing that sucks is zealots for instance, all their colors change to teamcolor including hand blades. But for zerg, there are glowing bulbs and spawning pool and banelings and other brightly colored stuff is all bright green and does not change with team color. Why not make the spawning pool have red goo when you are playing red? Maybe this will go into a later patch?
milly9
Profile Joined May 2007
Canada325 Posts
February 19 2010 20:23 GMT
#75
People that are saying they see everything clearly, are clearly deluded. Try putting some of the flying Protoss Ships overtop of the Protoss Buildings- now you see it, now you don't! And as mentioned this is quite prominent with Zerg creep.
then i stick my treasures in a treehole
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2010-02-19 20:25:57
February 19 2010 20:25 GMT
#76
yes after playing 40+ games as zerg, still a huge problem imo. the clarity is just so difficult to make out.

what they need to do is have a serious-for-competition video settings that make the game as clear and crisp as they can be, for both players and also observers
ModeratorBlame yourself or God
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
Last Edited: 2010-02-19 20:28:28
February 19 2010 20:27 GMT
#77
Not deluded. I love to mass carriers and a mothership if the game lasts that long. I love air.

Zerg colors can mesh on creep a bit... in a low-resolution video. I don't have much issues with them in the game. Zerg could use some red and purple like they have in sc1 because right now they are all brown, but other than that I wouldn't have them changed a lot.

Honestly I don't think brown even suits zerg, but Blizzard seems to have a Gears of War fascination going on with them.
milly9
Profile Joined May 2007
Canada325 Posts
Last Edited: 2010-02-19 20:35:42
February 19 2010 20:35 GMT
#78
On February 20 2010 05:25 Zelniq wrote:
yes after playing 40+ games as zerg, still a huge problem imo. the clarity is just so difficult to make out.

what they need to do is have a serious-for-competition video settings that make the game as clear and crisp as they can be, for both players and also observers


I want my Keel/Bright models from Quake Live
then i stick my treasures in a treehole
SubtleArt
Profile Blog Joined January 2010
2710 Posts
Last Edited: 2010-02-19 20:46:00
February 19 2010 20:42 GMT
#79
On February 19 2010 11:17 TheAntZ wrote:
Anyone who isnt a blind fanboy sees it at this point tbh, even with the CLEAREST streams, its difficult to see zerg units properly


Agreed. So many fanboys will crucify you if you say anything negative. Personally I find not only the graphics a clusterfuck but also somewhat ridiculous. The Zerg hive looks like it was made of fucking playdough, geysers are ridiculous, and the new photon cannons look lke they where made from Fisher price

Also why change the original zerg buildings morphing? Even in its shitty 1998 2D-ness zerg buildings morphing in looked fucking awesome. If they could replicate that and clean it up using the improved graphics it would have been mindblowingly awesome. Now it just looks like shit...is there a scorpion or something inside the building while its morphing?
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
SubtleArt
Profile Blog Joined January 2010
2710 Posts
Last Edited: 2010-02-19 21:00:46
February 19 2010 20:57 GMT
#80
On February 19 2010 17:22 Badred wrote:
After having played a few dozen games and wistfully watching streams while at work, I think people are making more of this then there is. I watched a ZvZ just now on Psyonic Reaver's stream and was able to pretty much call what was going on. Once you know the units and how they look and move, it's much easier to differentiate them in a fair quality stream. With that said, I'm sure Blizzard is aware of the overall issue and are likely listening and taking steps to make everything for clear. One example of where they've taken the initiative is with zealots - when they die their "spirit/smoke" is the colour of the player, rather then always blue.

I'm not saying there are no issues outstanding on this topic, just that I think the system actually works better than many people are giving it credit for as is. Zergling battles were always a clusterfart anyway. :p


"Once you know the units"...no...Starcraft 2 dude, adjust expectations.
On February 19 2010 19:51 Bash wrote:
Wow, TheAntZ sure enjoys being unpleasant to people on the internet, I wonder what his problem is.

I don't have any problems following what's happening, I think the problem many people have is that they don't know the units. BW wasn't exactly clear the first few games I saw of it, either, in fact I thought it was laughably unclear coming from a background of WC2. ZvZ can be extremely chaotic but can you honestly claim it isn't so in BW?

Also, SC2 streamable VODs (whether there'll be any need to have those is EXTREMELY suspect) will obviously be in much higher quality as people are having better internet connections and can handle watching them, just like live streams and VODs in say, HoN are right now.


Honestly In ScBW I can tell whats going on perfectly. Its much more clear and you really can't deny that. Even massive ZvZ ling battles where fairly obvious with the exception of yellow v white
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
February 19 2010 21:19 GMT
#81
I'd much rather see this in 2d. As it is, units near the top of the screen are going to be harder to click on (smaller). Sounds like potential imbalance issues vis-a-vis attacking from the top or from the bottom. Sucks to start at 6.
Medzo
Profile Blog Joined June 2009
United States627 Posts
February 19 2010 21:24 GMT
#82
On February 20 2010 06:19 MamiyaOtaru wrote:
I'd much rather see this in 2d. As it is, units near the top of the screen are going to be harder to click on (smaller). Sounds like potential imbalance issues vis-a-vis attacking from the top or from the bottom. Sucks to start at 6.



Why? The map is larger than the playable field.
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
February 19 2010 21:29 GMT
#83
On February 19 2010 11:29 blade55555 wrote:
Show nested quote +
On February 19 2010 11:17 TheAntZ wrote:
Anyone who isnt a blind fanboy sees it at this point tbh, even with the CLEAREST streams, its difficult to see zerg units properly


If you have ever played another game other then sc you would realize its not that hard to follow.

I find it easy to follow while the stream quality is decent in alot the psyonic_reaver stream seems kind of dark so makes it a bit harder to see whats going on but I still know whats going on. I don't find it hard at all its nice can only hope korea takes this game up ^^.


Thats just wrong.
I would say anyone who is a blind sc1 fanboy sees it that way you do.
(im a sc1 fanboy too, but not blind)

On February 19 2010 11:26 TeWy wrote:
I find it very easy to understand everything, probably due to the fact that I plaid a lot of 3D RTS games.

On February 19 2010 11:26 jalstar wrote:
It looks fine to me, much better than the battle reports, and this was one of my biggest concerns.


i agree with them. its quite clear and easy.
The only thing which is doubtable is many different zerg units on creep. But also not really.

Its cool.

https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
Gedrah
Profile Joined February 2010
465 Posts
February 19 2010 21:31 GMT
#84
I've played 5 games at an RL friend's house now and I think everything is gorgeous and enjoyable when you're actually looking at the game in person. The creep could be brighter and more pink as someone said earlier, to give units more visibility and contrast, but the actual shapes and contrasts between individual units are reasonable to deal with. It's mainly only roaches and hydras that sort of melt together and I think, as someone else said, this is because too much of their models are black pointy shit which clashes and clips together making them look like artifacts from a dying video card once they get mangled during video compression!

But to reiterate, when you play the game it doesn't look like that. Zerglings in particular look very distinct and I can assess approximately how many I'm looking at. Speedlings with their pair of translucent wings even moreso, they give each other a couple scale-feet of berth when they clump up and their animations are very crisp.

Don't forget to turn on building placement grid when you get into the game. It can be very hard to line up buildings on creep with the angled perspective without it, but the grid makes it very obvious what needs to go where.

I hope someone on Team 1 is reading these threads instead of the beta forums.
What is a dickfour?
zee
Profile Joined January 2010
201 Posts
Last Edited: 2010-02-19 21:32:53
February 19 2010 21:32 GMT
#85
I dont have any problems to see whats going on... except on creep sometimes.
CoL_Fuehrer
Profile Joined August 2009
Russian Federation124 Posts
February 19 2010 21:33 GMT
#86
i agree it really is hard to understand what is going on espically when units battling its a huge mess
LZGamer "I can get better at starcraft anytime but as for Idra he cannot change his face"
TeWy
Profile Joined December 2009
France714 Posts
February 19 2010 21:42 GMT
#87
The real problem imo, is that too many people think that because they don't understand too well what's going on, there must be something wrong with the game.
Maybe, I say maybe, is there something wrong with them ?
Gedrah
Profile Joined February 2010
465 Posts
February 19 2010 22:01 GMT
#88
On February 19 2010 11:42 Ryoo wrote:
A spectator sport needs to be eye-friendly with a variety of age groups... I don't think adults can keep track of what's happening in SC2.

My father once saw a shuttle/reaver micro vs 3 tanks on a Korean portal site and he said it was amazing, even though he doesn't like games.


That's great, and ima letchu finish, but you can't call SC2 a spectator sport and expect its gameplay to be constrained such that it's easy to watch. Many people have chosen to spectate SC and SC2, but that doesn't make it a "spectator sport". It's a competitive real-time strategy video game. I love what I see in both SC and SC2. I spectate them. Who are you talking about when you say "adults?" Do you mean elderly people?

On February 19 2010 20:44 Kentucky wrote:
The problem is that the game is rendered in 3D, which is what I've been warning people about since more than 5 years before SC2 was even announced


Oh boy, here we go, the oracle of time predicts the ruin we've brought ourselves to. SC2 goes down in flames, why didn't we listen to Kentucky?

On February 19 2010 20:44 Kentucky wrote:
The game should have been designed in high resolution 2D with proper art direction and maybe some optional lighting and explosion effects, with an engine that borrowed from original Starcraft to preserve the overall 1 in a million feel of Starcraft gameplay

If they did that, SC2 could have potentially been a major improvement on the original Starcraft (expanding the field of visibility with a higher resolution, better 2D graphics and new units and abilities all sound great to me). But they chose to make the game 3D because that's the safer play in terms of profit, 100% guaranteeing that SC2 could not possibly be an improvement over SC1 competitively

And I'm not trolling. Trolls don't put thought into their posts, I'm being genuine. SC2 is beyond repair and has been for years, and the only hope is for Blizzard to scrap it and make the very bold decision to pursue designing a 2D game in the year 2010


I don't think you're trolling, but I think you're making a bunch of assertions that are easily disagreed with. They're certainly not facts. For one, I feel that the game looks great and accurately deliciously captures the colorful, blocky feel of the SC1 units while also adding appreciable and meaningful detail to the textures of nearly everything. I think pretty soon you'll be drowned out by people who see it all just fine and love the way it looks. I don't mean that as an insult, only a prediction, and I do that because you make all these flat assertions: "If they did that, SC2 could have.." as if the issue is already resolved. Guess what, friend, this game is going to sell millions of copies and people are going to play it for a decade unless the world comes to an end. "Could not possibly be an improvement competitively" is also a really presumptive statement. SC2 is going to be BIG, and whoever manages to get a yoke over the competitive scene is going to make bucks. Probably Blizzard. If die-hard SC1 fans and pro gamers and players decide not to play SC2, that's just fine, I appreciate a lot about competitive SC1 as well and if they keep playing it I'll keep watching it. That doesn't mean other people won't play SC2, or that people will follow their Luddite example. But flatly saying it's going to fail is just plain wrong, don't be delusional

On February 19 2010 20:44 Kentucky wrote:
RTS gameplay is not 3D, it's played on a 2D grid and our minds conceptualize it as a 2D game. Taking gameplay from 2D and translating it into 3D adds a really thick layer of distraction to the human mind and there's no way of getting around it, it doesn't matter how good technology gets


My mind has no trouble abstracting the 3d-rendered units and maps out of the equation to where I have a 2d understanding of unit position in the various layers (sky, high ground, low ground, underground, stealth) while still visually processing the 3d pictures. You perceive depth due to color and shading changes in the images you're seeing, yes, but those are only two of the factors a brain processes to provide you a sense of depth perception. Many of these are missing and I never find that I'm "falling in" to the screen when I play or watch SC2, I don't feel like the depth has me mistaking the x-y distance between air and ground units. I feel that it's presumptive to refer to "The Human Mind" -- there's more than one, pal, and I suspect that mine deals with spatial processing better than yours does. Maybe you have some gift where I'm lacking, it takes me 5 minutes to tie my shoes sometimes!
What is a dickfour?
zee
Profile Joined January 2010
201 Posts
Last Edited: 2010-02-19 22:25:07
February 19 2010 22:22 GMT
#89
How about adding colored borders (same color as the color you are) around the healthbars? that would help a lot in seeing who is winning big battles. or just have different colored healthbar so we can distinguish who is who. that would save space too.
milly9
Profile Joined May 2007
Canada325 Posts
February 19 2010 22:28 GMT
#90
On February 20 2010 07:22 zee wrote:
How about adding colored borders (same color as the color you are) around the healthbars? that would help a lot in seeing who is winning big battles. or just have different colored healthbar so we can distinguish who is who. that would save space too.


This. I noticed with always on health bars it can be even harder to tell whose who
then i stick my treasures in a treehole
Bash
Profile Joined August 2007
Finland1533 Posts
February 19 2010 22:31 GMT
#91
On February 20 2010 05:57 SubtleArt wrote:

Honestly In ScBW I can tell whats going on perfectly. Its much more clear and you really can't deny that. Even massive ZvZ ling battles where fairly obvious with the exception of yellow v white


Muta vs muta?

Anyway, it's clear that having years of experience observing and playing Starcraft will have its own effect. I don't claim that you (or I) should be able to tell things perfectly right now, I'm not even saying that you (or I) will be able to do it at 100% efficiency ever, I'm just saying passing such quick judgement on a game most people haven't even watched that much let alone played by comparing it to a game they've been familiarising themselves with for a decade. Only time will tell, it's premature to throw your toys out the pram now.
I can't sing and I can't dance, but still I know how to clap my hands.
EchOne
Profile Blog Joined January 2008
United States2906 Posts
February 19 2010 22:32 GMT
#92
On February 20 2010 07:28 milly9 wrote:
Show nested quote +
On February 20 2010 07:22 zee wrote:
How about adding colored borders (same color as the color you are) around the healthbars? that would help a lot in seeing who is winning big battles. or just have different colored healthbar so we can distinguish who is who. that would save space too.


This. I noticed with always on health bars it can be even harder to tell whose who

Oh snap that may be one source of my trouble. I have health bars on all the time :x
面白くない世の中, 面白くすればいいさ
carwashguy
Profile Joined June 2009
United States175 Posts
February 20 2010 00:09 GMT
#93
Perhaps streams of SC2 lack clarity compared to SC1 because SC2 requires more system resources, which leaves less room for recording it (allowing for less resolution and data altogether). When I watch SC2 HQ videos on Youtube, I don't have the same trouble following the game as I do when watching streams.
zee
Profile Joined January 2010
201 Posts
February 20 2010 00:10 GMT
#94
Yeah on youtube i dont even need to watch HD versions of sc2 videos to perfectly see whats going on.
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
Last Edited: 2010-02-20 00:15:36
February 20 2010 00:14 GMT
#95
anyone using procaster, i have seen nothing but the best from you!

anyone else out there that tries to say viewing this game is as hard as viewing wc3 is sadly mistaken.

im actually very happy with how ez everything is to distinguish from each other.

Edit <- Link
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
Kentucky
Profile Joined November 2009
United States63 Posts
February 20 2010 00:44 GMT
#96
On February 20 2010 01:00 Klive5ive wrote:
SC1 intially sold well because of its really nice graphics and this game needs to be the same. Ultimately its not even that big of a problem.

I'd just like to point out that this is wrong and give a little history lesson.

Up until Warcraft 3, Blizzard was not known for graphics. Blizzard was known for fun games.

When Starcraft came out the biggest criticism was that the graphics were poor compared to other games and people complained that it was "fake 3D". Blizzard was way way late to the 3D jerkfest. It still went on to break sales records and become known as one of the greatest games of all time.

This was an even bigger issue with Diablo 2, because by this time every other major developer had already committed to making every single game 3D. People initially complained about the graphics, said it was fake 3D, then the game promptly went on to break sales records and become known as one of the greatest games of all time.

Then once Diablo 2 was an established success, Blizzard announced amid criticism that they'd be making all future titles in 3D. Only then did Blizzard start selling games by the quality of their graphics, and we've seen a tremendous degradation in the quality of the gameplay since then.

I really don't believe games need to be 3D to sell in today's market. Just look at the success of Starcraft and Diablo 2. It was pure gameplay people were paying for, people didn't care about graphics. They cared about gameplay and artistic direction. They were much better games for it.
Sandrosuperstar
Profile Joined November 2009
Sweden525 Posts
Last Edited: 2010-02-20 01:12:16
February 20 2010 00:56 GMT
#97
just one thing, i think the main problem with watching zerg armys/battles is that the units has less spacing because of autoclumping(personally i really hate this feature with all my heart ) and smaller hitbox/shorter atk-range. Im talking about zerglings btw. i think the quality of vod's just gonna have to increase, they have riddiculosly badresolution
Edit: Agree with post above +1 bcus it's so true, gameplay over fancy graphics(altough sc graphic really roks!)
I'm homo for Lomo, gay for GGplay, but at the end of the day I put my dong in Lee Jaedong
Polygamy
Profile Joined January 2010
Austria1114 Posts
February 20 2010 02:38 GMT
#98
The way every thing has a life bar over it is just horrible looking... I think it makes it very tacky looking as well.
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
February 20 2010 02:42 GMT
#99
On February 20 2010 11:38 Polygamy wrote:
The way every thing has a life bar over it is just horrible looking... I think it makes it very tacky looking as well.
That's an option to turn off/on btw.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
February 20 2010 02:47 GMT
#100
Why don't the beta testers report this to Blizzard? Just go to the Feedback button and leave some feedback. This is a major issue and unfortunately, in the SC2 Battle.net forums, nobody is bringing this up.

It's a good thing TL users are bringing this up because we are very concerned about the spectating aspect of SC2. Unfortunately, it appears that many fanboys don't care much about the spectating aspect of SC2 or worse - they actually LIKE the current colors. Just look at this thread here and all the fanboys that don't want the colors changed:

http://forums.battle.net/thread.html?topicId=23307650832&sid=3000

I would suggest that TL people already in the beta test bring this to the forefront to Blizzard. Otherwise, the fanboys that like the existing colors will drown out our concerns and Blizzard will do nothing about it.
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
February 20 2010 02:52 GMT
#101
On February 19 2010 11:22 yoshi_yoshi wrote:
Yea another thing is that I don't know why they decreased the effect of player colors. In BW every unit except Archon is instantly recognizable as to what team they belong to. I especially appreciated how Zerglings had skin color matching their team color. From the streams it looks like team colors are less noticeable - sometimes in mirror matchups it's hard to tell what belongs to who. Zerg is just 'dark', no real colors.


Because the fanboys over at the Battle.net forums gave feedback to Blizzard that the colors were too bright and that they should tone it down. Blizzard listened to them and this is what we have now.

FYI, those fanboys seem to care little about the spectating aspect of SC2. Most likely, many of them are WOW players and will probably throw SC2 to the side when the latest and greatest WOW expansion comes out. Just read this thread here:

http://forums.battle.net/thread.html?topicId=23307650832&sid=3000

See how many fanboys want the colors to be kept dark?
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
February 20 2010 03:12 GMT
#102
On February 20 2010 05:23 milly9 wrote:
People that are saying they see everything clearly, are clearly deluded. Try putting some of the flying Protoss Ships overtop of the Protoss Buildings- now you see it, now you don't! And as mentioned this is quite prominent with Zerg creep.


We're in this predicament because fanboys asked Blizzard to tone the colors down. Now they are TOO TONED DOWN and it makes it hard for spectator viewing - especially ZvZ on creep.

The community has to push back now, especially communities like TL where SC2 spectating is important to our future. We can start with TL beta testers leaving feedback for Blizzard.

IMHO, this is a smoking gun that can kill the SC2 pro scene - if casual viewers can't figure out what's going on, SC2 will fail as a spectator e-sport.
XOR3000
Profile Joined March 2009
Germany60 Posts
February 20 2010 11:30 GMT
#103
On February 19 2010 20:44 Kentucky wrote:
The game should have been designed in high resolution 2D with proper art direction and maybe some optional lighting and explosion effects, with an engine that borrowed from original Starcraft to preserve the overall 1 in a million feel of Starcraft gameplay


As an oldchool gamer I am kinda with you here. Just love love love the 2D isometric games. Also gameplay >>>>>> gfx every time. Hell it's even the same with shooters. IMHO UT classic and Q3 are so much better for e-sports than any modern shooter.

Nonetheless I've been thinking about SC in 3D and suddenly Diablo 3 came to my mind. From the video footage I have seen Blizzard has made a much beeter job with D3 in preserving the original game feeling. I instantly get the diablo feeling. SC2 just does not have the same effect. It is a new game resembling some but not all facettes of SC1. Not that I'd say SC2 is bad. But compared to Diablo Blizzard just did a worse job on SC.
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
Last Edited: 2010-02-20 11:43:24
February 20 2010 11:42 GMT
#104
hmm i havent noticed any problems. Ill keep checking.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
nimbim
Profile Blog Joined June 2009
Germany984 Posts
February 20 2010 11:42 GMT
#105
i've played ~40games as random so far and i had no problems with visibility. especially zerg is no problem at all, although i can't identify all the buildings yet.

the only time i didn't really see what happened was in a ~120 vs 120 unit supply battle in pvt - in a tight corner of the map.
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
February 20 2010 11:44 GMT
#106
On February 20 2010 20:42 Arikuna wrote:
i've played ~40games as random so far and i had no problems with visibility. especially zerg is no problem at all, although i can't identify all the buildings yet.

the only time i didn't really see what happened was in a ~120 vs 120 unit supply battle in pvt - in a tight corner of the map.

hmm maybe spells need to be less juicy in color. Less bright spells maybe?
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
bentnormal
Profile Joined December 2009
112 Posts
February 20 2010 14:44 GMT
#107
On February 20 2010 20:30 XOR3000 wrote:
Show nested quote +
On February 19 2010 20:44 Kentucky wrote:
The game should have been designed in high resolution 2D with proper art direction and maybe some optional lighting and explosion effects, with an engine that borrowed from original Starcraft to preserve the overall 1 in a million feel of Starcraft gameplay

As an oldchool gamer I am kinda with you here. Just love love love the 2D isometric games. Also gameplay >>>>>> gfx every time. Hell it's even the same with shooters. IMHO UT classic and Q3 are so much better for e-sports than any modern shooter.

Nonetheless I've been thinking about SC in 3D and suddenly Diablo 3 came to my mind. From the video footage I have seen Blizzard has made a much beeter job with D3 in preserving the original game feeling. I instantly get the diablo feeling. SC2 just does not have the same effect. It is a new game resembling some but not all facettes of SC1. Not that I'd say SC2 is bad. But compared to Diablo Blizzard just did a worse job on SC.

To me sc2 does resemble more wc3 than original sc and I agree with you about this aspect. It doesn't feel like sc from what I've seen, it kinda fails in that direction. I hope the gameplay will be ok, as the graphics aspect I could ignore.
viletomato
Profile Joined June 2009
Canada277 Posts
February 20 2010 15:26 GMT
#108
I really don't like how they took the green poison effect off the mutas and hydras....

The hydra spines although more realistic is nothing like the original acidic looking spitting animation of SC1...

1. it looks horrible
2. it looks weak
3. IT'S REALLY HARD TO SEE when I view the streams i can't even see the hydra attack... in addition, I can't even see what the hydras are targeting if it is focusing on a target.

Same goes for mutas, there is a bit of green there but still hard to see. anyways... i don't know if anyone has the same thoughts.


Tomatoes, the king of fruits
Random()
Profile Blog Joined August 2004
Kyrgyz Republic1462 Posts
Last Edited: 2010-02-20 16:15:11
February 20 2010 16:03 GMT
#109
On February 19 2010 23:49 BluzMan wrote:
Show nested quote +
On February 19 2010 20:44 Kentucky wrote:
On February 19 2010 11:42 Ryoo wrote:
A spectator sport needs to be eye-friendly with a variety of age groups... I don't think adults can keep track of what's happening in SC2.

My father once saw a shuttle/reaver micro vs 3 tanks on a Korean portal site and he said it was amazing, even though he doesn't like games.

The problem is that the game is rendered in 3D, which is what I've been warning people about since more than 5 years before SC2 was even announced

RTS gameplay is not 3D, it's played on a 2D grid and our minds conceptualize it as a 2D game. Taking gameplay from 2D and translating it into 3D adds a really thick layer of distraction to the human mind and there's no way of getting around it, it doesn't matter how good technology gets

The game should have been designed in high resolution 2D with proper art direction and maybe some optional lighting and explosion effects, with an engine that borrowed from original Starcraft to preserve the overall 1 in a million feel of Starcraft gameplay

If they did that, SC2 could have potentially been a major improvement on the original Starcraft (expanding the field of visibility with a higher resolution, better 2D graphics and new units and abilities all sound great to me). But they chose to make the game 3D because that's the safer play in terms of profit, 100% guaranteeing that SC2 could not possibly be an improvement over SC1 competitively

And I'm not trolling. Trolls don't put thought into their posts, I'm being genuine. SC2 is beyond repair and has been for years, and the only hope is for Blizzard to scrap it and make the very bold decision to pursue designing a 2D game in the year 2010

This is the reason the RTS market is so tiny compared to other genres. It's because of this obligation every developer feels to make every game 3D. It ruins the game in the same way trying to render GTA IV in 2D would ruin that game. The visual element doesn't match the gameplay.


There's no fundamental difference in looks for a 2D isometric game and 3D isometric projection camera game. The thing people fail to understand is that 3D doesn't imply perspective. You can use isometry if you wish, it's all camera programming. The difference is in costs and maintenance. SC2 already cost Blizzard a shitton of money, they simply cannot afford 2D development.

You argument fails in a funny way because isometry itself is the closest thing to 3D feel that exists in the 2D world. And from the physics standpoint, SC2 is as 2D as SC1 is, height doesn't have any impact on the game (elevation and flight do, as boolean indicators of height, but so it is in SC1, isn't it?), so you're essentially playing on the very same 2D grid.


IMO there are quite a few fundamental differences, such as:

1) Aliasing + small, but highly detailed objects = noise. I think proper use of anti-aliasing is a MUST for a 3D RTS, but as far as I know it is not ever supported in SC2.

2) Perspective, which is present in SC2, constantly changes the perceived screen-space size of the units.

3) Dynamic per-pixel lighting and shading constantly changes the perceived colourisation of the units.

4) (I am not sure how this is implemented in SC2, but it is usually like that in 3D RTSs and looks like shit) Per-pixel z-order comparison instead of per object. The consequence is that in SC1, a unit is drawn either fully beneath, or fully on top of another unit, but never partially here and partially there. For example, a stack of gargoyles in Warcraft 3 looks like a bunch of random triangles thrown together because of the horrible inter-penetration of the 3D models, + Show Spoiler +
[image loading]
, but in SC1 units are cleanly overlaid on top of each other so that even in a mess like this + Show Spoiler +
[image loading]
you can still easily pick out individual units.

In short, in 2D there is a finite (and very limited) number of ways a unit can look. It is always of same size, in same colours. In 3D, they are rendered in real time, which allows to produce all sorts of fancy lighting&shading effects, plus perspective, which means there is effectively an infinite number of ways the same unit can look. Add the nasty aliasing issues, and in the end it is much more difficult to recognise or "read" a unit.
synapse
Profile Blog Joined January 2009
China13814 Posts
February 20 2010 16:06 GMT
#110
I was more concerned about terran units all looking exactly the same (marines/marauders/hellions), but it seems they fixed that for beta. I agree that it's hard to see some zerg units while theyre on creep, but it's not that big of a problem IMO.
:)
-orb-
Profile Blog Joined September 2007
United States5770 Posts
February 20 2010 16:47 GMT
#111
The biggest problem I have is telling different players of the same race apart.

There's simply not enough color per unit... there's too much neutral color area on units that's not governed by the player's color.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
February 20 2010 23:32 GMT
#112
On February 21 2010 01:47 -orb- wrote:
The biggest problem I have is telling different players of the same race apart.

There's simply not enough color per unit... there's too much neutral color area on units that's not governed by the player's color.


Yeah, I agree with this. Even for some Protoss versus Protoss battles, you have to look a bit more closely to figure out which side is which. It's not as bad as Zerg vs Zerg on creep, but definitely, they need to make the units stand out more from other players' units.

Is anybody in Beta leaving feedback about this?
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
Last Edited: 2010-02-21 10:11:00
February 21 2010 10:10 GMT
#113
On February 21 2010 01:03 Random() wrote:
Show nested quote +
On February 19 2010 23:49 BluzMan wrote:
On February 19 2010 20:44 Kentucky wrote:
On February 19 2010 11:42 Ryoo wrote:
A spectator sport needs to be eye-friendly with a variety of age groups... I don't think adults can keep track of what's happening in SC2.

My father once saw a shuttle/reaver micro vs 3 tanks on a Korean portal site and he said it was amazing, even though he doesn't like games.

The problem is that the game is rendered in 3D, which is what I've been warning people about since more than 5 years before SC2 was even announced

RTS gameplay is not 3D, it's played on a 2D grid and our minds conceptualize it as a 2D game. Taking gameplay from 2D and translating it into 3D adds a really thick layer of distraction to the human mind and there's no way of getting around it, it doesn't matter how good technology gets

The game should have been designed in high resolution 2D with proper art direction and maybe some optional lighting and explosion effects, with an engine that borrowed from original Starcraft to preserve the overall 1 in a million feel of Starcraft gameplay

If they did that, SC2 could have potentially been a major improvement on the original Starcraft (expanding the field of visibility with a higher resolution, better 2D graphics and new units and abilities all sound great to me). But they chose to make the game 3D because that's the safer play in terms of profit, 100% guaranteeing that SC2 could not possibly be an improvement over SC1 competitively

And I'm not trolling. Trolls don't put thought into their posts, I'm being genuine. SC2 is beyond repair and has been for years, and the only hope is for Blizzard to scrap it and make the very bold decision to pursue designing a 2D game in the year 2010

This is the reason the RTS market is so tiny compared to other genres. It's because of this obligation every developer feels to make every game 3D. It ruins the game in the same way trying to render GTA IV in 2D would ruin that game. The visual element doesn't match the gameplay.


There's no fundamental difference in looks for a 2D isometric game and 3D isometric projection camera game. The thing people fail to understand is that 3D doesn't imply perspective. You can use isometry if you wish, it's all camera programming. The difference is in costs and maintenance. SC2 already cost Blizzard a shitton of money, they simply cannot afford 2D development.

You argument fails in a funny way because isometry itself is the closest thing to 3D feel that exists in the 2D world. And from the physics standpoint, SC2 is as 2D as SC1 is, height doesn't have any impact on the game (elevation and flight do, as boolean indicators of height, but so it is in SC1, isn't it?), so you're essentially playing on the very same 2D grid.


IMO there are quite a few fundamental differences, such as:

1) Aliasing + small, but highly detailed objects = noise. I think proper use of anti-aliasing is a MUST for a 3D RTS, but as far as I know it is not ever supported in SC2.

2) Perspective, which is present in SC2, constantly changes the perceived screen-space size of the units.

3) Dynamic per-pixel lighting and shading constantly changes the perceived colourisation of the units.

4) (I am not sure how this is implemented in SC2, but it is usually like that in 3D RTSs and looks like shit) Per-pixel z-order comparison instead of per object. The consequence is that in SC1, a unit is drawn either fully beneath, or fully on top of another unit, but never partially here and partially there. For example, a stack of gargoyles in Warcraft 3 looks like a bunch of random triangles thrown together because of the horrible inter-penetration of the 3D models, + Show Spoiler +
[image loading]
, but in SC1 units are cleanly overlaid on top of each other so that even in a mess like this + Show Spoiler +
[image loading]
you can still easily pick out individual units.

In short, in 2D there is a finite (and very limited) number of ways a unit can look. It is always of same size, in same colours. In 3D, they are rendered in real time, which allows to produce all sorts of fancy lighting&shading effects, plus perspective, which means there is effectively an infinite number of ways the same unit can look. Add the nasty aliasing issues, and in the end it is much more difficult to recognise or "read" a unit.


I see where you're coming from, but all that is not fundamental.

The truly fundamental difference between a sprite-based and a model-based game is in maintenance - slight tweaks of an animation for a sprite involves redrawing tens to hundreds of pictures, while tweaking a skeleton animation is just adjusting a few skeleton transformation constants. It's ridiculously easier in 3D and that's why you can maintain a much larger amount of game content with the same costs.

Speaking on what you suggested:

1) It's more a question of visual design than 3D. A general rule of the thumb is not showing more than one needs to see - you have to adjust the amount of detail on a unit in respect to the viewing distance of that unit. No matter how much people hate Warcraft III, i don't think anyone would say aliasing artifacts reduce visual clarity there. Units in WC3 generally have exactly as much detail as they need. I do expect Blizz to work alot on their models during beta and I think most of these will be gone by release. We just have to hope that the lead art designer in Blizzard knows what he's doing so he doesn't end up with something like Disciples 3. Games like Warcraft III or the recent King's Bounty look very well and distinct with or without anti-aliasing.

Yeah, SC2 kinda has problems with unit design, but they come from design decisions themselves, not implementation. In SC, every unit has an unique combination of shape/size/color. You don't even need to look at the details because you know that no other unit has the size of a zealot, the generic color of a zealot and the shape of a zealot at the same time. Take Terran infantry, it's NOT a coincidence that in SC they all have radically different colors (gray, orange, white) - they have the same size and shape so color is their main method of distinction. This rule is not always followed in SC2, protoss goes fairly well, but terran infantry and especially low-tier zerg don't do that (see Hydra vs Roach).

Really, shape, size and color are the three things we perceive without focusing our sight on an image. Just make it so that every unit has an unique combination of the three and you will never have to worry about how much detail it has.

Finally, models just have some artifacts that have to be fixed. Zerg have too much specular lighting on them, they are expected to look slimy, but reflect so much light that instead look as if they were made of plastic.

2) Doesn't hurt that much. Didn't hurt WC3, DoW, C&C3 or any other 3D RTS. Even if it hurted, a switch to isometry is possible. You can have any camera you like, even one that makes distant objects larger than closer ones. Besides, how much are proportions distorted, like 5%? 10%? This is not much and I don't think it alone could cause clarity to go down.

3) Valid point. The thing is most 3D RTS did fine with diffuse and ambient light without any dynamic sources. There's not much difference in a fixed source of diffuse lighting and pre-coloring units with the assumption that the light source is at some distant point in space. In my impression, SC2 doesn't rely on diffuse lighting that much, making use of ambient. But you're right about dynamic and omni-lights. Light from explosions and stuff like that is out of place in an RTS, true, thankfully, it's easier to NOT implement.

4) Afaik, Blizzard was making hacks to the game to make flying units not behave like that. It's definitely possible and not that hard to code and maybe it's already done, I need to have some more hang on the game. But it's definitely not a fundamental feature you cannot work around, just need to filter the objects before rendering.
You want 20 good men, but you need a bad pussy.
Cyrox
Profile Joined October 2007
Sweden147 Posts
February 21 2010 10:15 GMT
#114
They could be easier to distinguish, I agree with that. But it's not really too bad.
elTy_bbq
Profile Joined May 2007
Germany9 Posts
Last Edited: 2010-02-21 17:06:07
February 21 2010 16:30 GMT
#115
On February 20 2010 11:52 StarcraftMan wrote:
Because the fanboys over at the Battle.net forums gave feedback to Blizzard that the colors were too bright and that they should tone it down. Blizzard listened to them and this is what we have now.

Let's not start making stuff up. When the first screenshots and videos of SC2 were released, it was the SC1 hardcore fanbase and especially TL that complained (and rightly so) about everything looking too bright and comic-y. The problem right now is that Blizzard just went too far in the other direction and now a lot of things just look bland and lack contrast. However, I disagree with the notion that the lack of visual clarity is somehow inherent to 3D games.

On February 21 2010 01:03 Random() wrote:
4) but in SC1 units are cleanly overlaid on top of each other so that even in a mess like this + Show Spoiler +
[image loading]
you can still easily pick out individual units.

You make a couple of very interesting points, but I was really amused that you picked this screenshot to illustrate the visual clarity of SC1. I assure you for people who have never played SC1 or are simply not familiar with its looks, this looks like a complete mess with no logic or order.

[slightly OT rant]
I was also surprised to read that the consensus among SC1 players seems to be that WC3 is really messy and chaotic and it's generally impossible to tell what's going on. I have played WC3 for many years (omg noob, I know, but bear with me) and I assure you I have absolutely no problems with knowing what's going on. However, every time I went back to playing SC1, for the first minutes I was like "wtf is this?". Every time I tried to get a friend into SC1 they just couldn't be bothered because the game looked so messy to them that they instantly gave up trying to figure out what was happening.

Now, I'm not saying that WC3 is easier to follow than SC1. I have absolutely no doubts that SC1 looks much clearer to you guys than WC3. The simple fact of the matter is, that you can more easily and clearly see those things that you are familiar with. This is just a fact. When you spend ten years looking at the same images, obviously everything will seem easily discernible to you because you instantly know what to focus on.

I'm not saying that SC2 graphics are perfect right now, I was just irritated by the fact that you all seem to think SC1 is the be-all, end-all in terms of visual clarity when that is probably not true from a more objective standpoint. [/slightly OT rant]

Now to get to the point: I think one of the biggest problems right now is that a lot of the units are way too desaturated and gray-ish looking, in part because ally colors are not strong enough. In the best case this leads to the fact that units tend to blend in with the terrain and are just difficult to make out, in the worst case the terrain completely dominates and takes over the visual image.

There is just way too much detail on the map textures, cracks and holes everywhere, you hardly ever see a smooth surface. All the glare and noise on the rocky surfaces is not only offensive to look at but also unrealistic. The high level of detail draws away your attention from what really matters and is perceived as visual overload. The worst part is that all of these details are sort of blurry even on the Ultra quality setting.

Also, on some of the tilesets the terrain is way more colorful and satured than the units. This is obviously the opposite of how it should be, because again, this makes it hard to focus on what really matters. Also, some of the doodads like flora are heavily aliased and not really pleasing to look at.

Some screenshots to illustrate these points:
http://www.dmasn.com/1.jpg
http://www.dmasn.com/2.jpg <- Hydras blend in, noise everywhere
http://www.dmasn.com/3.jpg
http://www.dmasn.com/4.jpg

I find that last tileset especially painful to look at. Here's an artist rendering of what I see when I look at that last shot:
http://www.dmasn.com/5.jpg
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
February 21 2010 17:16 GMT
#116
Are the beta testers on TL leaving feedback for Blizzard on this issue? TL beta testers should realize the issues with color are very detrimental to growing SC2 as a spectator sport and as an E-Sport.
LordLastDay
Profile Joined February 2008
34 Posts
February 21 2010 17:51 GMT
#117
In ZvZ on a low quality stream it's pretty hard to tell apart the team colors on many units.
You can tell from the minimap and by the vision around them, though.

For some units it looks fine (Overlord, Corruptor) but those Zerglings and Roaches look all look the same to me.

I'm in my twenties... maybe younger guys have no problem seeing the difference?
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
February 21 2010 17:56 GMT
#118
On February 22 2010 02:51 LordLastDay wrote:
In ZvZ on a low quality stream it's pretty hard to tell apart the team colors on many units.
You can tell from the minimap and by the vision around them, though.

For some units it looks fine (Overlord, Corruptor) but those Zerglings and Roaches look all look the same to me.

I'm in my twenties... maybe younger guys have no problem seeing the difference?


No, this is a widespread issue. I think this will severely hamper SC2 as an E-sport and is a huge turn off to the average viewer.
Froadac
Profile Blog Joined July 2009
United States6733 Posts
February 21 2010 17:57 GMT
#119
On February 19 2010 11:40 talismania wrote:
I think we whined so much about the game being so bright and shiny that they went ahead and made it darker and broodier and now it's too hard to see low-res.

Agree. Doing something about zerg on creep would be good though.
skypacer
Profile Joined July 2003
China174 Posts
Last Edited: 2010-02-21 20:36:39
February 21 2010 20:25 GMT
#120
I can now get used to the graphic of SC2 beta after watching more than 20 replays, but I'd say that SC2 in current state is really not spectator-friendly. For me, it's even harder to tell what's going on in SC2 than in WC3 and CnC3/4.
1. Ground units in SC2 tends to cluster when moving, thus they always get too close to each other and the whole legion turns into a confused mass. It would be better if the collision volume of 3D models were a little bigger, so all the units could keep a litter further away from each other.
2. Units are not distinct enough in visual aspect. My friend even failed to see an Ultralisk when it held in zerg base, he could not tell whether it was a building or an unit, what the hell...
3. The color is too dark. I know many blizzard fanboys like darker world, but it hurts spectators if you go too far in dimming everything.
4. Zerg creep: the No.1 killer to visual clarity.
by.Fantasy
member1987
Profile Joined February 2010
141 Posts
February 21 2010 20:33 GMT
#121
I think its just the streams that you've watched, they are sometimes lagging, they are in low quality and the sort.
Though "small units" are actually hard to see, when there are few "large" units standing next to them, for example few ultralisks standing around the zerglings.
hoborg
Profile Blog Joined December 2009
United States430 Posts
February 21 2010 20:47 GMT
#122
Blizz mentioned that this game will be shipping with a robust content creation tool. I think if the vanilla game is released with poor clarity for live casting (as it is now with miniscule font sizes and confusing colors/visual effects), it won't take long for a user-created mod to fix all that. Hell, I'd help out. If it becomes popular, Blizz will probably include it into the game itself, like they did with every popular WoW mod.
blbl | CJ and ACE fighting!
zee
Profile Joined January 2010
201 Posts
February 21 2010 20:55 GMT
#123
In mirror matches its kind of difficult >< especially if its zerg and on creep.
Random()
Profile Blog Joined August 2004
Kyrgyz Republic1462 Posts
February 21 2010 21:16 GMT
#124
On February 19 2010 23:49 BluzMan wrote:
The truly fundamental difference between a sprite-based and a model-based game is in maintenance - slight tweaks of an animation for a sprite involves redrawing tens to hundreds of pictures, while tweaking a skeleton animation is just adjusting a few skeleton transformation constants. It's ridiculously easier in 3D and that's why you can maintain a much larger amount of game content with the same costs.


But the sprites don't have to be hand drawn, do they? It's quite obvious that most of the sprites in SC1/Diablo1-2 are just pre-rendered 3D-models. So why not use the same efficient 3D workflow, only instead of exporting the models in 3D feed them to a tool that automatically generates all the necessary sprites? Given the computational power of current computers rendering several hundred tiny high-quality images shouldn't take too long at all.

I could even imagine an engine that stores all the assets in 3D, but uses the graphics card to pre-render and cache the sprites when needed. This would allow even the shittiest of cards to run a beautiful game that could live with a fixed camera.

Readability issues aside, there are also performance and scalability issues. It's easier to make a 2D engine fast and stable. There were some really bad transitions to 3D that I can remember, such as Heroes or Civilization series that looked and played perfectly well in 2D on 500 MHz machines, but sucked in 3D, both visually and performance-wise.
Random()
Profile Blog Joined August 2004
Kyrgyz Republic1462 Posts
February 21 2010 21:20 GMT
#125
On February 22 2010 01:30 elTy_bbq wrote:
You make a couple of very interesting points, but I was really amused that you picked this screenshot to illustrate the visual clarity of SC1. I assure you for people who have never played SC1 or are simply not familiar with its looks, this looks like a complete mess with no logic or order.


Of course, but given a picture of a single gargoyle, and then a picture of a single interceptor, and then asked to count how many of each were there on the pictures, I suppose a neutral person would have a much easier time with the SC screenshot
PGHammer
Profile Joined February 2010
United States132 Posts
February 22 2010 02:31 GMT
#126
On February 19 2010 11:36 shadowmarth wrote:
It's worse than SC, but it would be rather impossible to be as good in a 3D game without being way cartoonier, which people would have bitched for eternity about. Also streams are pretty poor quality. Which isn't their fault, but watching in HD is probably going to be the way to go for a while. At least until we all get it in our hands, and can identify units at a glance better.


Watching replays in-game will always beat the heck out of stream-watching due to the nature of streaming (streams are always lossy).

It's not a knock on streaming SC2, either.

The same can be said about C&C 3/RA3 streaming (even via BCPT) compared to in-game replay viewing (again, lossy vs. lossless).

In short, it's the nature of the streaming animal (not the fault of the game/content being streamed).

With SC, we notice it less because the resolution is not as high. SC2, however, is designed for higher (much higher) resolutions than SC is (the detail gone into is a dead-giveaway; even at the lowest resolution and detail level, it blows SC into the weeds). Basically, the fall is further with streaming HD (it's not unique to SC2, or even to gaming; this is something I've noticed with *all* HD content streamed to a PC vs. watched via a higher-bandwidth mechanism) vs. lower-resolution/lower-definition content streams.
Bad news, fellas
synapse
Profile Blog Joined January 2009
China13814 Posts
February 22 2010 02:44 GMT
#127
I think Terran needs some shiny, metallic units. Seriously.
:)
0neder
Profile Joined July 2009
United States3733 Posts
February 22 2010 02:46 GMT
#128
The colors and art is great now, IMO. The only issue is that sometimes the lighting is a little dim. Up the lighting a little on some of the darker tilesets, and it will be perfect.
crabapple
Profile Blog Joined June 2008
United States397 Posts
February 22 2010 02:53 GMT
#129
On February 19 2010 11:40 talismania wrote:
I think we whined so much about the game being so bright and shiny that they went ahead and made it darker and broodier and now it's too hard to see low-res.


time to start whining about both eh?
carwashguy
Profile Joined June 2009
United States175 Posts
February 22 2010 18:22 GMT
#130
I've also noticed that I can't see most broadcasters' mouse cursors, which makes the game more difficult to follow. The only broadcasters I've seen with mouse cursors are louder and response.
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
February 22 2010 23:06 GMT
#131
On February 22 2010 11:31 PGHammer wrote:
Watching replays in-game will always beat the heck out of stream-watching due to the nature of streaming (streams are always lossy).

It's not a knock on streaming SC2, either.

The same can be said about C&C 3/RA3 streaming (even via BCPT) compared to in-game replay viewing (again, lossy vs. lossless).

In short, it's the nature of the streaming animal (not the fault of the game/content being streamed).

With SC, we notice it less because the resolution is not as high. SC2, however, is designed for higher (much higher) resolutions than SC is (the detail gone into is a dead-giveaway; even at the lowest resolution and detail level, it blows SC into the weeds). Basically, the fall is further with streaming HD (it's not unique to SC2, or even to gaming; this is something I've noticed with *all* HD content streamed to a PC vs. watched via a higher-bandwidth mechanism) vs. lower-resolution/lower-definition content streams.


I think it's more than the resolution issues. SC1 units simply use brighter colors, period. Even on the dark tile sets in SC1, the unit colors stand out because they are bright.

Anyways, are any of the TL beta testers leaving feedback for Blizzard? This thread is totally useless if the people that would leave feedback can't because we aren't in beta, while those in beta aren't leaving feeback because they don't really care.
Bob123
Profile Joined October 2006
Korea (North)259 Posts
February 22 2010 23:15 GMT
#132
I play (well watch reps rather) with everything on lowest; it's quite clear to me! I agree that high detail gameplay can look bad on low quality stream, but from what I've seen, low derail gameplay looks decent.
ShaperofDreams
Profile Blog Joined December 2008
Canada2492 Posts
February 22 2010 23:22 GMT
#133
after days of watching streams im pretty good with recognition, still confuse reapers and scvs sometimes tho

i think it will come with time..after playing and watching for so long bw is second nature and i dont think its a fair comparison.
Bitches don't know about my overlord. FUCK OFF ALDARIS I HAVE ENOUGH PYLONS. My Balls are as smooth as Eggs.
[X]Ken_D
Profile Blog Joined May 2005
United States4650 Posts
Last Edited: 2010-02-23 01:25:32
February 23 2010 01:09 GMT
#134
Set shader level to low. It should more easier to see as there is more contrast between units and background.

Anyways, people were bitching long time ago about SC2 being too "colorful". Lol, as if SC1 was any more realistic looking. It looks like a cartoon! People ask for more "gritty" graphics in SC2, now they complain about it being hard to see
[X]Domain - I just do the website. Nothing more.
ArvickHero
Profile Blog Joined October 2007
10387 Posts
February 24 2010 00:52 GMT
#135
After watching SC2 all day yesterday, then watching some proleague matches, I'd have to say that the clarity/visibility was such a huge stark difference. I felt pleasure just by simply seeing a nice clear, yet detailed and good looking game while watching BW. My dad had commented on how he doesn't like how SC2 looks because it's a lot less clear and therefore takes more effort for him, the viewer, to understand whats going on.

Something I noticed especially is how easily you can discern the zerg buildings in BW, yet it takes a bit more effort in SC2, not because it's a new game and I'm unfamiliar with things, but rather because everything looks really blended in due to such similar color palettes. It's a lot worse on that one city map where it's really dark.
Writerptrk
0neder
Profile Joined July 2009
United States3733 Posts
February 24 2010 01:07 GMT
#136
I think people are confusing clarity with lighting. Some of the tilesets are too dimly lit, making everything a little too dark, especially zerg units. The reason people say the desert tileset is fine is because the lighting is fine.

1 - up the lighting, whatever angle it may be
2 - maybe zoom in the camera a little bit, although I don't think it's necessary.
Spawkuring
Profile Joined July 2008
United States755 Posts
Last Edited: 2010-02-24 01:24:40
February 24 2010 01:23 GMT
#137
On February 23 2010 10:09 [X]Ken_D wrote:
Set shader level to low. It should more easier to see as there is more contrast between units and background.

Anyways, people were bitching long time ago about SC2 being too "colorful". Lol, as if SC1 was any more realistic looking. It looks like a cartoon! People ask for more "gritty" graphics in SC2, now they complain about it being hard to see


The problem isn't that SC2 is too colorful, the problem is that the color is in all the wrong places. I actually remember pointing this out over a year ago.

SC1 has:
- Extremely dark environments
- Moderately bright unit colors
- Extremely bright team colors

It's this combination that allows SC1 to maintain such high visual clarity. Now let's compare that to how SC2 looked.

SC2 when it was first announced had:
- Extremely bright environments
- Extremely bright unit colors
- Extremely bright team colors

And of course this caused massive amounts of complaints since the game was so bright that it was literally blinding to some people. Blizzard of course did the right thing and changed it, but there are still some lingering issues.

SC2 CURRENTLY has:
- Extremely bright environments
- Dark unit colors
- Dark team colors

And this is what is causing most of the visual clarity issues. The terrain often overpowers the visual screen and takes attention away from the units themselves. This is made even worse when you consider the fact that SC2 units bunch up closer, the high amounts of noise in the textures which cause slight blurring, the lighting system which dilutes the unit colors and makes them blend in with the terrain, the lack of anti-aliasing, and all of this added together creates a much less clear experience.

Now the game isn't totally hard to see. I mean it's certainly a lot clearer than other RTSs, but there's no denying that the clarity is worse than SC1, and that's a big problem for a game that's supposed to be the next big e-sport.

EDIT: And don't even get me started on how bad the creep color is...
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
February 24 2010 11:15 GMT
#138
On February 22 2010 06:16 Random() wrote:
Show nested quote +
On February 19 2010 23:49 BluzMan wrote:
The truly fundamental difference between a sprite-based and a model-based game is in maintenance - slight tweaks of an animation for a sprite involves redrawing tens to hundreds of pictures, while tweaking a skeleton animation is just adjusting a few skeleton transformation constants. It's ridiculously easier in 3D and that's why you can maintain a much larger amount of game content with the same costs.


But the sprites don't have to be hand drawn, do they? It's quite obvious that most of the sprites in SC1/Diablo1-2 are just pre-rendered 3D-models. So why not use the same efficient 3D workflow, only instead of exporting the models in 3D feed them to a tool that automatically generates all the necessary sprites? Given the computational power of current computers rendering several hundred tiny high-quality images shouldn't take too long at all.

I could even imagine an engine that stores all the assets in 3D, but uses the graphics card to pre-render and cache the sprites when needed. This would allow even the shittiest of cards to run a beautiful game that could live with a fixed camera.

Readability issues aside, there are also performance and scalability issues. It's easier to make a 2D engine fast and stable. There were some really bad transitions to 3D that I can remember, such as Heroes or Civilization series that looked and played perfectly well in 2D on 500 MHz machines, but sucked in 3D, both visually and performance-wise.


Several hundreds is key. What you say is possible (albeit if you're doing that, why not just use 3D in the first place?), but you still have to rebuild those pictures. Either manually (a nightmare) or you have to take some time to make a mechanism that will do that for you. A compression algorithm as well. No matter how you try to do that, hundreds are still there and it's still more expensive and less intuitive.
You want 20 good men, but you need a bad pussy.
MasterDana
Profile Joined March 2008
United States114 Posts
February 24 2010 11:49 GMT
#139
Ah, I've actually found it quite easier than I anticipated to follow what's going on. Zerg is bit hard when they're on their creep, but otherwise, unit compositions and battles are pretty easy to follow.
<:
gentile
Profile Joined August 2007
Switzerland594 Posts
February 24 2010 12:12 GMT
#140
well, this weakness comes kina natural with the superb graphics. i just hope it will be smiliar easy to follow who is winning/leading/who just lost battle etc. for the "non hardcore gamer" like broodwar is, since this is one of the key factors that make broodwar way better then warcraft 3. apart from beeing better in every other aspect aswell ofc^^
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