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[o] Random Questions for Testers - Page 13

Forum Index > SC2 General
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Ideas
Profile Blog Joined April 2008
United States8159 Posts
February 21 2010 05:47 GMT
#241
do reapers still have that grenade ability? I havent seen anyone use it yet.......
Free Palestine
ManWithCheese
Profile Joined July 2007
Canada246 Posts
Last Edited: 2010-02-21 06:33:08
February 21 2010 06:31 GMT
#242
On February 21 2010 14:40 Vexki wrote:
1) Is the shield from a sentry calculated before or after the Immortal's hardened shields?
e.g.
If before, it'd reduce a 16 damage attack to 14 damage before hardened shields reduced it to 10, hence being useless
If after, a 16 damage attack would be reduced to 10 damage by hardened shields, and then further down to 8 by the sentry

2) Do multiple sentry shields stack?
e.g.
Two sentries using shield would reduce the damage all units take within the shared space by 4.

3) Can you see the shadow of a unit without seeing the unit itself?
e.g.
An overlord is hanging just outside your base to provide sight so the zerg can place a nydus in your base, you see the shadow of the overlord on the edge of your base and know where it is.
A colossus is ready to ambush your army from atop a cliff, you see its shadow on the path ahead and avoid it.

4) I've heard F1 selects all idle workers. Wouldn't it be faster at the start of the game to just hit F1 then right click on your minerals than to marquee select all your workers then right click your minerals like all the streamers seem to be doing?


1. I haven't needed to use immortals much yet so someone will have to answer this

2. No they don't stack

3. Yes you can see a shadow of a unit without seeing the unit but its very rarely gonna be a benefit like in the situations you described.

4. f1 selects only 1 worker and hitting f1 multiple times cycles through your idle workers.


On February 21 2010 14:47 Ideas wrote:
do reapers still have that grenade ability? I havent seen anyone use it yet.......


Its currently not in the game but reapers were given a 40(?) damage attack against buildings in return so they absolutely demolish buildings in numbers.
Angra
Profile Blog Joined May 2009
United States2652 Posts
February 21 2010 06:46 GMT
#243
I guess I should probably ask in this thread.

Does anyone know how lenient Blizzard is on sharing beta accounts? For example, if my friend lent me his account info and I played from a different computer/IP, would the account risk being banned or anything of the sort?
ManWithCheese
Profile Joined July 2007
Canada246 Posts
February 21 2010 06:53 GMT
#244
On February 21 2010 15:46 Angra wrote:
I guess I should probably ask in this thread.

Does anyone know how lenient Blizzard is on sharing beta accounts? For example, if my friend lent me his account info and I played from a different computer/IP, would the account risk being banned or anything of the sort?


Its technically against the user agreement and the account could be closed however the reality of the situation is if neither of you do stupid things then nothing will happen to the account and i've never actually heard of someone getting their beta account banned for sharing. So do it at your own risk.
Angra
Profile Blog Joined May 2009
United States2652 Posts
Last Edited: 2010-02-21 07:02:13
February 21 2010 06:59 GMT
#245
On February 21 2010 15:53 ManWithCheese wrote:
Show nested quote +
On February 21 2010 15:46 Angra wrote:
I guess I should probably ask in this thread.

Does anyone know how lenient Blizzard is on sharing beta accounts? For example, if my friend lent me his account info and I played from a different computer/IP, would the account risk being banned or anything of the sort?


Its technically against the user agreement and the account could be closed however the reality of the situation is if neither of you do stupid things then nothing will happen to the account and i've never actually heard of someone getting their beta account banned for sharing. So do it at your own risk.


So they don't actually keep track of the IPs being used on accounts or anything unless you actually are doing something to bring the account to their attention?

Cool, thanks.
gh0st
Profile Joined January 2010
United States98 Posts
February 21 2010 07:02 GMT
#246
After watching Louder and some others' streams, it seems like Warpgates are universally better than Gateways. Is this kind of the developing consensus?

The advantages: The ability to warp-in units anywhere you have pylons/warp prisms... Units appear almost instantly onto the battlefield... Also, I understand there's a cool down after you use the warpgate ability, and that it's actually faster than building the unit in the gateway. Is this true?

Two more related questions:

1) If the warpgate cool down is shorter than gateway build times, does it follow that, for example, a 2 warpgate player could produce more units in a given amount of time than a 3 gateway player?

2) I've seen Louder and a couple other streamers use the nexus "boost" ability on warpgates. Does this shorten the cool down period?


Ideas
Profile Blog Joined April 2008
United States8159 Posts
February 21 2010 07:26 GMT
#247
can you still "load up" SCVs into CCs?
Free Palestine
ManWithCheese
Profile Joined July 2007
Canada246 Posts
Last Edited: 2010-02-21 09:06:58
February 21 2010 09:05 GMT
#248
On February 21 2010 16:02 gh0st wrote:
After watching Louder and some others' streams, it seems like Warpgates are universally better than Gateways. Is this kind of the developing consensus?

The advantages: The ability to warp-in units anywhere you have pylons/warp prisms... Units appear almost instantly onto the battlefield... Also, I understand there's a cool down after you use the warpgate ability, and that it's actually faster than building the unit in the gateway. Is this true?

Two more related questions:

1) If the warpgate cool down is shorter than gateway build times, does it follow that, for example, a 2 warpgate player could produce more units in a given amount of time than a 3 gateway player?

2) I've seen Louder and a couple other streamers use the nexus "boost" ability on warpgates. Does this shorten the cool down period?




Warp gates are arguably better for everyone because you can warp in anywhere you have pylon power but if you don't have the apm to constantly makes units as soon as its cool down is up then they might not be better for you


1. I believe warp gates are 25% lower build time so you would obviously get a free one every 4 warp gates.

2. Yes this does shorten the cool down.


On February 21 2010 16:26 Ideas wrote:
can you still "load up" SCVs into CCs?


Yes you can still load 5 scvs into a cc.
briann
Profile Joined December 2009
United States121 Posts
February 21 2010 14:19 GMT
#249
Do aoe's affect friendlies? ( like psi storm )
EmeraldSparks
Profile Blog Joined January 2008
United States1451 Posts
February 21 2010 18:34 GMT
#250
Can ghosts still cast from bunkers?
But why?
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
February 21 2010 18:39 GMT
#251
psi storm affects friendlies, ghosts can't cast in bunkers
MorroW
Profile Joined August 2008
Sweden3522 Posts
February 21 2010 18:49 GMT
#252
sry if anyone posted but is 200 psi still max? how much psi does cc/supply/lord/pylon etc give?
Progamerpls no copy pasterino
NeoLearner
Profile Blog Joined January 2010
Belgium1847 Posts
February 21 2010 18:55 GMT
#253
On February 22 2010 03:49 MorroW wrote:
sry if anyone posted but is 200 psi still max? how much psi does cc/supply/lord/pylon etc give?


Max is still 200 yes.
Bankai - Correlation does not imply causation
Ideas
Profile Blog Joined April 2008
United States8159 Posts
February 21 2010 19:58 GMT
#254
what do overseers do?
Free Palestine
Smoov
Profile Joined May 2007
United States37 Posts
February 21 2010 20:04 GMT
#255
do zealots still have the presence they had in sc1....the few times i've seen them on beta streams, they get rolled pretty easily it seems like..
Wire
Profile Joined July 2009
United States494 Posts
February 21 2010 20:11 GMT
#256
Can you load up scvs:
yes. still 5 scvs max. the mechanism for doing it is kind of stupid tho imo. You have to have scvs next to it and then press 'O' to load them up. you cant just drag 5 scvs and right click on the cc >.>

what do ovserseers do:

1) act as a detector
2) spawn changelings which can then spy on enemy base.
They also move significantly faster than overlords even without the speed upgrade.
"You sacced your ovie, which is great, but then you didn't watch it die, which is bad :("
dextahr
Profile Joined February 2010
United States47 Posts
February 21 2010 20:35 GMT
#257
Very curious to see how many observers can watch a live match and who is allowed to watch a live match. How does the system work?
Floydian
Profile Blog Joined March 2009
United Kingdom374 Posts
February 21 2010 20:37 GMT
#258
What are peoples thoughts on hellions? I've watched a lot of streams since the beta came out and I've hardly seen any used. Any of the beta testers here tested them out much? At first glance they look like they have potential in worker harassment due to their fast movement speed and their damage bonus, but so far reapers seem to do that much better. Anyone found any use for them?

I'm also really intrigued by Ravens, I love the sound of them. What are peoples general views on them so far? Specifically, how good are their auto turrets, seeker missiles etc.

How much movement does there seem to be between leagues? I'm just interested how easy it is to drop down a league or be promoted up one. Has anyone here actually managed to change league from the one they were initially placed in?
riptide
Profile Blog Joined July 2007
5673 Posts
February 21 2010 20:44 GMT
#259
How many of you guys are running the beta behind a router? I'm particularly interested in those running behind a university firewall, and finding out if they can host games without a problem.
AdministratorSKT T1 | Masters of the Universe
ManWithCheese
Profile Joined July 2007
Canada246 Posts
February 21 2010 21:12 GMT
#260
On February 22 2010 05:44 riptide wrote:
How many of you guys are running the beta behind a router? I'm particularly interested in those running behind a university firewall, and finding out if they can host games without a problem.


Using a router, zero problems so far with hosting games.
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