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Mineral/Gas Conversion - Page 3

Forum Index > SC2 General
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beyond.wudge
Profile Joined December 2007
Australia58 Posts
Last Edited: 2009-12-22 00:53:18
December 22 2009 00:52 GMT
#41
Justifying it lore-wise minerals and gas would be used for certain processes which in turn produce the materials to build the units. Minerals and gas could be used for all the processes but min and gas being far more efficient at different processes. The game automatically assumes you want the resources used for their most efficient processes but this conversion mechanic would just be you just reassigning minerals for a less efficient processes, in essence giving you 'more gas' in exchange for twice as many minerals for example.
peidongyang
Profile Joined January 2009
Canada2084 Posts
December 22 2009 02:39 GMT
#42
Hello here, this is STARCRAFT 2. Not AGE OF EMPIRES 4.

Simple as that. Keep the resources as minerals/gas only. Make totally different from each other. If you could convert them to one another, all in facets in the game involving the deprivation of gas/minerals in certain situations would be completely removed. Let's try not to open a completely new can of worms. Remember, SC2 should be as balanced as possible because people will play this professionally, not like AoE3 where only the really imba are nerfed, and usually into complete oblivion.
the throws never bothered me anyway
GW.Methos
Profile Blog Joined November 2009
United States249 Posts
December 22 2009 02:59 GMT
#43
smells like AoE to me
i.pwn.n00bs
DeCoup
Profile Joined September 2006
Australia1933 Posts
December 22 2009 03:10 GMT
#44
On December 22 2009 00:19 AMaidensWrath wrote:
Show nested quote +
And if they did allow resource conversion... No it should not be in the form of a neutral building. How would that even make sense? And even if you could justify it with lore, it's bording on a WC3 mechanic.
Why would that make no sense? A trade-post/marketplace with natives buying and selling stuff, doesn't sound that absurd to me.

I also don't understand why it would be a problem that it reminds you of the WCIII mechanic. Wouldn't be the first time that SC and WC lend ideas from each other.

Besides, there wasn't anything like a market/conversion place in WCIII, or am I wrong?

I am talking about a neutral group which trades with all 3 races that I find absurd. In the Warcraft universe there is enough cross communication to allow a neutral trading party to exist. The starcraft universe is different. Not the game, the world. Zerg and Terran both comminicating with a 3rd party and exchanging resources does not seem right at all. That all I meant by everything which was not in my spoiler tag.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
TeWy
Profile Joined December 2009
France714 Posts
December 22 2009 03:10 GMT
#45
On December 22 2009 08:47 ForTenPoints wrote:
No it does not imply X = Y simply because you can transform X into Y and Y into X.

Liquid water can be transformed into water vapor and water vapor can be transformed into liquid water but liquid water does NOT equal water vapor.

There are other elements involved in the transformation.


Atomically speaking X=Y.
I tried to make it clearer for a non-scientific.
DeCoup
Profile Joined September 2006
Australia1933 Posts
December 22 2009 03:31 GMT
#46
Technically it is true that when you convert anything you do not end up with an equal amount in return, because some of the energy is converted into heat, light, sound etc. But I think you getting a bit too technical.
It would not be an equal conversion for balance anyway. Gas is clearly more valuable than minerals. You would probably get more minerals per gas than gas per minerals.
Either way the question is would a resource conversion system benifit the game?
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
December 22 2009 09:58 GMT
#47
interest rates imo
University of Kentucky Basketball #1
n00bonicPlague
Profile Joined August 2008
United States197 Posts
December 22 2009 23:01 GMT
#48
I made a similar but slightly more complicated process involving mineral-to-gas and gas-to-mineral conversion. It was a reincarnation of the old gas mechanic combined with a special version of the Proton Charge mechanic. Minerals could be spent to increase the income of gas (more gas per trip) by permanently upgrading the Refinery/Extractor/Assimilator. Gas could be spent to increase the income of minerals (more minerals per trip) by temporarily boosting the cutting power of workers for a fixed number of trips (instead of a fixed time interval). The catch is that the resources you spend to get a boost would be lost for the sake of a boost — not converted directly into another resource.
Beta = 04/01/10
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