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Just an idea:
Say a new structure, or a an ability that is researched at an existing structure, that allows the player to convert gas into minerals or vice versa. The ratio should be 2:1 or 3:1 or whatever strike balance, and should add an interesting macro mechanic into the game.
This should be applicable to all three races, but if a particular race is as gas heavy as zerg in BW, then this macro mechanic can be used to great advantage.
Thoughts?
Edit:
On December 21 2009 23:17 HaXXspetten wrote:
However, what could be fun to see, is resource trading between teammates in team-games. Not sure how that would work out either, but at least it would make perfect sense and hopefully make up for a lot more variation in games with 4 or more players.
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Interesting... it would definitely make min-only expansions much more worthwhile if you could convert some to gas when you really needed it. The problem would be that its probably fairly difficult to balance. I'd still go for it though, it would make things pretty interesting.
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but it doesn't really fit into the lore. which blizzard likes to maintain. i mean.. so the terran/protoss/zerg all found out a way to convert one to the other?
aside from the lore, i still don't like it. sure there'd be ration for balance, but still.. i just feel iffy about it. kinda pointless.
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On December 18 2009 21:16 F[5]aLaMaT wrote: but it doesn't really fit into the lore. which blizzard likes to maintain. i mean.. so the terran/protoss/zerg all found out a way to convert one to the other?
aside from the lore, i still don't like it. sure there'd be ration for balance, but still.. i just feel iffy about it. kinda pointless.
Converting a resource into another is very different than racial conversion, I don't see why Terran can't have a "vespane crystalizer" to harvest minerals from gas.
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I think it might complify things a little too much. The simplicity, but diversity of the starcraft mecanics is what makes it fun to watch. The ressource exchange you describe reminds me of the Age of Empire trading post. It fits the lore in Age of Empire, but it wasn't a very exciting part of the game. Sniping refineries wouldn't have as much meaning to.
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On December 18 2009 21:42 WheelOfTime wrote:Show nested quote +On December 18 2009 21:16 F[5]aLaMaT wrote: but it doesn't really fit into the lore. which blizzard likes to maintain. i mean.. so the terran/protoss/zerg all found out a way to convert one to the other?
aside from the lore, i still don't like it. sure there'd be ration for balance, but still.. i just feel iffy about it. kinda pointless. Converting a resource into another is very different than racial conversion, I don't see why Terran can't have a "vespane crystalizer" to harvest minerals from gas.
yeah but how do you take gas into minerals it doesn't really make sense
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I fail to see how this would improve the game. A concept like that might make sense in the Age games where you have to manage three or four distinct resources, but there are only two resources in Starcraft 2, so there's no reason to make resource balance even easier.
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Making them interchangable, even at some cost, would reduce the strategic difference between mineral-only and gas expansions
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I don't like the idea at all. People would find ways to take advantage of the conversion and one race will become imba.
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I think, going of the little I know about SC2 but taking knowledge from BW, this would probably make things too hard for say Zerg when it comes to denying a Protoss third. If they can take a mineral only and convert the mineral surplus to gas then their late-mid game is unhindered by the zerg attempts to deny that third gas.
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On December 19 2009 00:45 Saturnize wrote: I don't like the idea at all.
How to convert minerals to gas, spend 250 on a refinery building, done.
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No. This idea is really dumb, because it's a crutch for players who have bad macro. "Oh snap, I have 1000 minerals after harassing with mutas? No problem, just convert some into gas, and make more units!"
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I feel like when creating a game, the best question to ask isn't necessarily always "What more can we add?" but "What do we most need." Ideas like this are really neat, don't get me wrong, but in real terms, what would it, if implemented, really add to the game?
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there is already a mechanic for balancing minerals/gas. Its called moving the workers off gas and onto minerals and vice versa. this should be easy because with the dual gas there is a lot of workers mining gas.
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United States3824 Posts
I'm pretty sure that they mine differently still in SC2. I mean in Age of Empires and Settlers of Catan it makes sense because everything should be able to be harvested at the same rate but you might get into a situation where you can't mine gold, for instance.
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I don't like this idea either. The way you convert minerals to Gas or Gas to minerals is by changing how many workers you commit to either. Being able to change this after the fact will have to have a cost, making it less efficient than doing it right, and largely won't be used much. Convert minerals to gas? Build workers (minerals) and a gas building (minerals), now have them mine gas (gas). Convert gas to minerals? Eh, maybe you could have a way to build workers for gas instead of minerals, but again that wouldn't fit in with the lore much. I suppose you could have a gas-heavy building that mines deep for minerals--a mineral mine. I would be okay with something like that.
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Personally this would alienate me from the game. I would just think WTF is this to be able to convert minerals to gas. It makes no sense and breaks so many game lore logics it's not even funny.
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Try Atrox, it has this mechanic. It's a pretty nice mechanic for making the game faster paced. But in Atrox one has 3-4 gas in one's main base, so it's a good idea to get them all running as fast as possible to convert unneeded early game gas into minerals to produce units and construct more barracks/factories etc. at the same. time. It's definately not a dumb idea and wort considering.
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Canada780 Posts
I don't really know how I feel about this mechanic. On one hand it could create some interesting game play and strategies. But on the other hand we would never have those games where the map gets mined out and the two players have to try and win with a handful of units.
Undecided
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On December 21 2009 05:37 HowitZer wrote: Personally this would alienate me from the game. I would just think WTF is this to be able to convert minerals to gas. It makes no sense and breaks so many game lore logics it's not even funny.
well how do you(in general) explain reavers friendly exsplosion, that only explodes on the right units in a clumpfight, lorewise. Or the fact that lingz survive the mine explosion if they make it explode before the mine explode (it sounds so deliciously stupid that way ).
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