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[November] SC2 General Discussion Thread - Page 2

Forum Index > SC2 General
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Prev 1 2 3 4 Next All
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
November 03 2009 13:43 GMT
#21
We already have neutral buildings (destructible rocks = neutral buildings) in SC1, so what's wrong with that?
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
November 03 2009 16:00 GMT
#22
On November 03 2009 15:06 G3nXsiS wrote:
I am just wondering about what unit people are most excited for in SC2. Post your opinions.

Banelings
I hope they will be T1,5 bling bling
wwww
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
November 03 2009 16:03 GMT
#23
are banelings still triggered by marines, etc. if they're burrowed?

i haven't heard anything on this for a while
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
November 03 2009 16:06 GMT
#24
On November 04 2009 01:03 danl9rm wrote:
are banelings still triggered by marines, etc. if they're burrowed?

i haven't heard anything on this for a while

Karune: "Burrowed Banelings are also like mines, deadly when used as an ambush on unsuspecting forces."
ix
Profile Joined July 2003
United Kingdom184 Posts
November 03 2009 16:44 GMT
#25
I hate the fact we have destructible shit in sc2
As FA said, what's wrong with these? The effect has been positive on professionally designed competitive maps although I think stacked 0 mineral patches have turned out to be the best way of doing that role, otherwise it's only really broken by lings or splash damage in a reasonable amount of time. The other two things I'll happily wager will fall out of favour very quickly. The Xel Naga watchtowers especially make gameplay worse.

beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
November 03 2009 16:53 GMT
#26
Last time I saw them in action Z player had to decide if he wants them to explode or not, unburrowing wasn't needed.

I guess when attacked they can emerge without ordering them to just like z units in BW.
wwww
JohannesH
Profile Joined September 2009
Finland1364 Posts
November 03 2009 17:51 GMT
#27
Do you think there will be 3rd party mods to the game that'll be played competitively on a large scale? And I dont mean stuff like dota, but just RTS with different balance. Or will the Blizzard-made balance be the only thing played in tournaments?
If you have to ask, you don't know.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
November 03 2009 18:02 GMT
#28
Do we know what the voice saying "Mine more minerals" and all that stuff will be for the Zerg? Will it be Kerrigan now that the Overmind is dead?
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
November 03 2009 18:19 GMT
#29
On November 04 2009 03:02 Clownbaby wrote:
Do we know what the voice saying "Mine more minerals" and all that stuff will be for the Zerg? Will it be Kerrigan now that the Overmind is dead?

Kerrigan still commands a few Cerebrates as far as I know.
Captain Peabody
Profile Blog Joined May 2009
United States3128 Posts
November 03 2009 18:31 GMT
#30
Kerrigan still commands a few Cerebrates as far as I know.


Naw...at one of the Blizzcon lore panels, they confirmed that all the Cerebrates are dead, both because Kerrigan didn't like them, and because they couldn't survive without the Overmind. Speculation is that the Queens may play the same role in the Zerg hierarchy, though we've got no confirmation on this. As for ingame voices...well, presumably the people who've played at Blizzcon would know. Anyone?

Oh, and Blizzard has stated multiple times that Beta's going to be this year. Now, it's possible they'd delay it for gameplay or technical reasons...but definitely not for the good of Activision's sale numbers or publicity. Blizzard does their own thing with their own games.

Right now, though, I'd expect beta out in mid-December at the latest. But who knows?

are banelings still triggered by marines, etc. if they're burrowed?

i haven't heard anything on this for a while


Well, Banelings have never, ever been auto-triggering like mines. They've been able to be detonated while burrowed for a while now, but it's always required a manual command from the player to do so.
Dies Irae venit. youtube.com/SnobbinsFilms
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
Last Edited: 2009-11-03 19:48:30
November 03 2009 19:37 GMT
#31
Does TL have any plans yet for if/how these forums will change when the beta is released? I'm curious if there will be as much support for strategy discussion and finding practice channels/clans as TL currently has for BW.

Edit: On another topic, ghost EMP now decloaks units temporarily (according to korean blue post)
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
Tom Phoenix
Profile Blog Joined January 2009
1114 Posts
Last Edited: 2009-11-03 20:46:06
November 03 2009 20:43 GMT
#32
On November 03 2009 22:43 FrozenArbiter wrote:
We already have neutral buildings (destructible rocks = neutral buildings) in SC1, so what's wrong with that?


I agree with this. The only thing that bothers me is that they have not used those destructible rocks to block (semi-)island expansions (at least not yet). This is annoying, since maps such as Kulas Ravine, Scrapyard and Lost Temple will end up favouring Terrans if this is not changed.

EDIT: I do not know if I am the only one, but I would like the stock maps to be more balanced and useful in the long-term then they were in the original. Although the current SC2 maps are leaps and bounds ahead of the stock maps in the original, implimenting some of the imbalances of the original stock maps is not a good idea.
You and your "5 years of competitive RTS experience" can take a hike. - FrozenArbiter
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
Last Edited: 2009-11-03 22:07:09
November 03 2009 22:03 GMT
#33
On November 04 2009 04:37 Tsagacity wrote:
Does TL have any plans yet for if/how these forums will change when the beta is released? I'm curious if there will be as much support for strategy discussion and finding practice channels/clans as TL currently has for BW.

Edit: On another topic, ghost EMP now decloaks units temporarily (according to korean blue post)


Maybe TL homepage will look as wgtour's used to?

About EMP I wonder how big area will it cover o.o
wwww
da_head
Profile Blog Joined November 2008
Canada3350 Posts
November 03 2009 22:23 GMT
#34
On November 04 2009 03:31 Captain Peabody wrote:
Show nested quote +
Kerrigan still commands a few Cerebrates as far as I know.


Naw...at one of the Blizzcon lore panels, they confirmed that all the Cerebrates are dead

huh? are you sure? don't you "play" as a cerebrate? kerrigan specifically stated that she saved you from the drugged overmind because you were the one that cared for her in the original. i don't c why that cerebrate would randomly be discarded after bw...
When they see MC Probe, all the ladies disrobe.
torm3ntin
Profile Joined October 2009
Brazil2534 Posts
November 03 2009 23:03 GMT
#35
What do you guys thinkg about Korean pro`s when the game releases. I keep thinking how hard it will be for them. They have to keep up on practice for at least 10hours a day + games they play. But all of them would love to play the newly released Starcraft2.

Imagine how their heads will be wanting to play a game but being pressured to play another. And STILL having to wait what will be decided about the future of starcraft or starcraft2.

Hard days will come for the professional guys...
Grubby and Ret fan, but a TERRAN player :D
ShadowDrgn
Profile Blog Joined July 2007
United States2497 Posts
November 03 2009 23:48 GMT
#36
On November 04 2009 03:31 Captain Peabody wrote:
Show nested quote +
Kerrigan still commands a few Cerebrates as far as I know.


Naw...at one of the Blizzcon lore panels, they confirmed that all the Cerebrates are dead, both because Kerrigan didn't like them, and because they couldn't survive without the Overmind. Speculation is that the Queens may play the same role in the Zerg hierarchy, though we've got no confirmation on this. As for ingame voices...well, presumably the people who've played at Blizzcon would know. Anyone?


The in-game zerg voice was male and sounded like what you'd expect from a race of insect-like aliens. It was horrible though so I imagine they'll have it changed before release.
Of course, you only live one life, and you make all your mistakes, and learn what not to do, and that’s the end of you.
Stripe
Profile Blog Joined June 2009
United States67 Posts
November 04 2009 01:29 GMT
#37
Am I the only person who feels the new Macro mechanics feel really tacked on and uninteresting? I'm fine with all the other new additions, but these new mechanics feel like they cheapen the game.
DanceDance
Profile Joined November 2008
226 Posts
November 04 2009 10:18 GMT
#38
I would like to see nukes and siege tank explosions improved graphically.

On November 03 2009 15:06 G3nXsiS wrote:
I am just wondering about what unit people are most excited for in SC2. Post your opinions.


Reapers and hellions, love the designs I've always been a fan of raiding. My least favorite unit being the Thor.
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
November 05 2009 00:38 GMT
#39
Favorite unit is still the zergling, epecially with the new pathing, infinite selection and nydus worm doom-drops. My only concern is they may be useless late game due to no dark swarm...

The units I'm most concerned about are the roach the infestor and the thor. Blizzard seems to be wanting "tanking" units, while any decent micro means those tanking units don't take the hits.
meeple
Profile Blog Joined April 2009
Canada10211 Posts
November 05 2009 01:54 GMT
#40
I'm not sure if this has been discussed before... but will teamliquid plan on expanding their sc2 content to seperate the tourneys/vods/strategy/liquipedia etc... I mean... I know it depends on what the game turns out like and what people here are like... but to do it right... it's basically an entire doubling of the sites content. I wonder if we even have enough dedicated manpower to run that sort of thing.
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