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[November] SC2 General Discussion Thread

Forum Index > SC2 General
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Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2009-11-03 02:22:33
November 03 2009 02:21 GMT
#1
Q: What is this thread?

A: General purpose, SC2 discussion thread.

Q: What should I be posting about?
A: Basically, anything you want to talk about but aren't sure if it warrants a topic of its own. Heard a rumour you want to share? A new video? A brilliant new idea that you want to vet, to make sure it's really as brilliant as you think it is?

This is the place.

Note:
Posting standards will not be as high as if you were to make a new thread, but pointless spam will still not be tolerated. I have seen threads like these work out alright on other sites (for other games) so I figured, why not give it a shot? It's possible there's not really enough content for something like this to exist at this point in time, but no harm then, it will just die on its own.

Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
puttputt
Profile Joined July 2009
Canada240 Posts
November 03 2009 02:28 GMT
#2
Beta coming shortly after Battle.net 2.0 WoW merger (November 11)?

Discuss..
from saskatchewan? saskgamers.com
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
November 03 2009 02:34 GMT
#3
What exactly does the merger mean? Are they just merging the accounts, or are they actually moving all the wow players over to the bnet2.0 servers. Does this mean the cross-game features are complete? will they be running bnet2.0 code? If so, then that is a big deal. If not, then it means nothing.
ix
Profile Joined July 2003
United Kingdom184 Posts
November 03 2009 02:34 GMT
#4
My ideas seem to be disliked somewhat but here is something to get the ball rolling: Blizzard should try out every combination of properties they can imagine for map objects and make these available in the editor. We've seen some really promising things in the footage of the editor with entities glued together to create the big monster.

There are some logical map elements that as far as I know are missing in SC such as a terrain effect that blocks only fliers and not ground units in invulnerable and destroyable varieties. This might be applicable to designs like Battle Royale, which if I'm thinking of the right one was made not worth playing due to the low air distance. Proper objects for some of the tricks people have devised like Battle Royale's destroyable assimilators, map routes that are permanently destroyable or temporarily.

Other left-field ideas like minerals that grow and spread like the Tiberium in C&C (farming micro \o/) would be fun but only as experimental things for the editor, not for mainstream play.
Jadyks
Profile Blog Joined September 2009
United States119 Posts
November 03 2009 02:34 GMT
#5
if by shortly after you mean six months after, then yes, shortly after.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2009-11-03 02:54:57
November 03 2009 02:54 GMT
#6
On November 03 2009 11:34 ix wrote:
My ideas seem to be disliked somewhat but here is something to get the ball rolling: Blizzard should try out every combination of properties they can imagine for map objects and make these available in the editor. We've seen some really promising things in the footage of the editor with entities glued together to create the big monster.

There are some logical map elements that as far as I know are missing in SC such as a terrain effect that blocks only fliers and not ground units in invulnerable and destroyable varieties. This might be applicable to designs like Battle Royale, which if I'm thinking of the right one was made not worth playing due to the low air distance. Proper objects for some of the tricks people have devised like Battle Royale's destroyable assimilators, map routes that are permanently destroyable or temporarily.

Other left-field ideas like minerals that grow and spread like the Tiberium in C&C (farming micro \o/) would be fun but only as experimental things for the editor, not for mainstream play.

I used to think the same way, and was quite annoyed that they hadn't put in a million different "watch tower"-esque doodads. However, I've since come to believe that there will not be a distinction between melee maps and ums maps in SC2, so you'll be able to do pretty much anything you want with the editor.

Want a bunch of teleports in a melee map? Np.

Some thunderstorms blocking air units? Sure.

Basically, I think it's good if they put some more basic options into the editor, but I think we'll be able to make our own even if they don't.

On November 03 2009 11:34 Mastermind wrote:
What exactly does the merger mean? Are they just merging the accounts, or are they actually moving all the wow players over to the bnet2.0 servers. Does this mean the cross-game features are complete? will they be running bnet2.0 code? If so, then that is a big deal. If not, then it means nothing.

I'm not exactly sure. I do know they've had to delay some ESL WoW tournament because of problems caused by the merge.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
SpiritWolf
Profile Joined July 2008
United States127 Posts
November 03 2009 02:54 GMT
#7
On November 03 2009 11:28 puttputt wrote:
Beta coming shortly after Battle.net 2.0 WoW merger (November 11)?

Discuss..


I dont think it will be shortly. According to my wow player friends, the main reason for the merger is hackers have been stealing wow accounts and merging them to new battle.net accounts which makes them difficult to recover. Also, i dont think that Activision-Blizzard would launch a the beta close to the nov 10 release of MW2.

God i hope im wrong.
Kimera757
Profile Joined August 2007
Canada129 Posts
November 03 2009 03:11 GMT
#8
However, I've since come to believe that there will not be a distinction between melee maps and ums maps in SC2, so you'll be able to do pretty much anything you want with the editor.


I disagree with this. Melee maps should remain "pure". IIRC, in Warcraft III, if you change anything beyond the basics, it becomes a melee map. Not that there's any problem with playing a competitive UMS multiplayer map.
http://starcraft.wikia.com/wiki/StarCraft_Wiki ; a complete and referenced database on the StarCraft game series, StarCraft II, Lore, Characters and Gameplay.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
November 03 2009 03:18 GMT
#9
Hm but there's not really any reason why triggers shouldn't work in a melee map is there?

As an example, many modern BW maps are made in non-Blizzard map editors, and by essentially breaking the game (or at least what Blizzard had made possible with the official editor) map makers have been able to include things like neutral dark swarms, dwebs, neutral creep, neutral buildings and so on.

I don't see this as different from being able to apply attributes to objects.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Luddite
Profile Blog Joined April 2007
United States2315 Posts
November 03 2009 03:58 GMT
#10
Is there any news about what the general state of the game is? I know they're not gonna set a date for release/beta but it would be nice to know what's done and what isn't. Is the game pretty much ready for beta and they're just waiting for battlenet 2?
Can't believe I'm still here playing this same game
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
November 03 2009 04:07 GMT
#11
ooo this thread sounds like a very nice idea, especially for those people who haven't been following to closely(I.E me) and don't know what is/isn't confirmed, etc.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
Last Edited: 2009-11-03 04:09:25
November 03 2009 04:09 GMT
#12
On November 03 2009 11:28 puttputt wrote:
Beta coming shortly after Battle.net 2.0 WoW merger (November 11)?

Discuss..


comes out on nov 14th of course

+ Show Spoiler +
common blizzard be nice to me on my bday
Hwaseung Oz fan for life. Swing out, always swing out.
Wire
Profile Joined July 2009
United States494 Posts
November 03 2009 04:42 GMT
#13
I believe that the beta testing will start in January of 2010.

I'm not just drawing this date out of the air. i know that it's very disappointing that beta wont be out this year but if my source is right I do believe it won't be out until 2010
"You sacced your ovie, which is great, but then you didn't watch it die, which is bad :("
Atlantian
Profile Joined December 2007
United States302 Posts
November 03 2009 04:57 GMT
#14
Your source? Hmm sounds like we may have another beta or ban me opportunity here

But as for what I'm looking forward is I thought I saw somewhere that when the beta comes out blizzard is allowing people to take video/make demos of themselves playing and post them online with no consequences. That is when I think it will get really interesting.

If Barbie is so popular why do we have to buy her friends?
Suc
Profile Blog Joined January 2009
Australia1569 Posts
Last Edited: 2009-11-03 05:52:52
November 03 2009 05:52 GMT
#15
Speculation about beta in November/December, that guy that apparently talked to dustin at blizzcon said somewhere around there and I just checked the sc2 site and the Beta Test Opt-In FAQ has been updated and been pushed to most recent news on the sc2 homepage. http://eu.starcraft2.com/

Edit: purely speculation
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
November 03 2009 05:55 GMT
#16
On November 03 2009 13:09 StorrZerg wrote:
Show nested quote +
On November 03 2009 11:28 puttputt wrote:
Beta coming shortly after Battle.net 2.0 WoW merger (November 11)?

Discuss..


comes out on nov 14th of course

+ Show Spoiler +
common blizzard be nice to me on my bday



mom's birthday too lol
G3nXsiS
Profile Joined July 2009
United States656 Posts
November 03 2009 06:06 GMT
#17
I am just wondering about what unit people are most excited for in SC2. Post your opinions.
Hope is the first step on the road to dissapointment
professorjoak
Profile Joined July 2008
318 Posts
Last Edited: 2009-11-03 07:31:53
November 03 2009 07:26 GMT
#18
On November 03 2009 11:54 SpiritWolf wrote:
Also, i dont think that Activision-Blizzard would launch a the beta close to the nov 10 release of MW2.


Nope, I'm afraid you're right. I wouldn't expect to see the Starcraft 2 beta cannibalizing Activision's holiday season sales. But I don't think Activision has anything coming in Q1 2010 except Singularity, so there's a natural release gap there for the beta.

edit: More explicitly, I expect a beta announcement to be timed at the start of January to buoy the stock right when Activision's Q4 earning's report is scheduled to come out.
"The different branches of Arithmetic -- Ambition, Distraction, Uglification, and Derision." --Lewis Carroll
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2009-11-03 11:24:38
November 03 2009 11:24 GMT
#19
On November 03 2009 11:34 ix wrote:
There are some logical map elements that as far as I know are missing in SC such as a terrain effect that blocks only fliers and not ground units in invulnerable and destroyable varieties. This might be applicable to designs like Battle Royale, which if I'm thinking of the right one was made not worth playing due to the low air distance. Proper objects for some of the tricks people have devised like Battle Royale's destroyable assimilators, map routes that are permanently destroyable or temporarily.


I had a concept for a map with short air distance. Basically, you're fighting on an abandoned world that still has parts with defensive capabilities, f.e. turrets guarding the airspace between the spawn points. In this case you wouldn't be able to send your Overlord to the other person's base in a straight line, same with your dropship, but you would be able to destroy the defensive structures opening a quicker route(sort of like destructible rocks for air).
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Boertie
Profile Joined July 2009
Netherlands98 Posts
November 03 2009 12:13 GMT
#20
Not allowed spamming but you are allowed to bitch you do not like?

Oh man, heaven just opened up to me, I hate the fact we have destructible shit in sc2. I hate the xel'naga watchtowers and I hate the yellow minerals.... I love the idea there are going to be new units but man, not this type of thing, I am too much a sc purist I am afraid....

My main argument.... they are way tooooo much cnc like and it reeks like any other sucky game who had them... Can't stand it, please help me understand why it is soo cool and unique to have them and not repetitive at all.

Waar homos inroeren is wat wij vervoeren!
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
November 03 2009 13:43 GMT
#21
We already have neutral buildings (destructible rocks = neutral buildings) in SC1, so what's wrong with that?
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
November 03 2009 16:00 GMT
#22
On November 03 2009 15:06 G3nXsiS wrote:
I am just wondering about what unit people are most excited for in SC2. Post your opinions.

Banelings
I hope they will be T1,5 bling bling
wwww
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
November 03 2009 16:03 GMT
#23
are banelings still triggered by marines, etc. if they're burrowed?

i haven't heard anything on this for a while
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
November 03 2009 16:06 GMT
#24
On November 04 2009 01:03 danl9rm wrote:
are banelings still triggered by marines, etc. if they're burrowed?

i haven't heard anything on this for a while

Karune: "Burrowed Banelings are also like mines, deadly when used as an ambush on unsuspecting forces."
ix
Profile Joined July 2003
United Kingdom184 Posts
November 03 2009 16:44 GMT
#25
I hate the fact we have destructible shit in sc2
As FA said, what's wrong with these? The effect has been positive on professionally designed competitive maps although I think stacked 0 mineral patches have turned out to be the best way of doing that role, otherwise it's only really broken by lings or splash damage in a reasonable amount of time. The other two things I'll happily wager will fall out of favour very quickly. The Xel Naga watchtowers especially make gameplay worse.

beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
November 03 2009 16:53 GMT
#26
Last time I saw them in action Z player had to decide if he wants them to explode or not, unburrowing wasn't needed.

I guess when attacked they can emerge without ordering them to just like z units in BW.
wwww
JohannesH
Profile Joined September 2009
Finland1364 Posts
November 03 2009 17:51 GMT
#27
Do you think there will be 3rd party mods to the game that'll be played competitively on a large scale? And I dont mean stuff like dota, but just RTS with different balance. Or will the Blizzard-made balance be the only thing played in tournaments?
If you have to ask, you don't know.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
November 03 2009 18:02 GMT
#28
Do we know what the voice saying "Mine more minerals" and all that stuff will be for the Zerg? Will it be Kerrigan now that the Overmind is dead?
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
November 03 2009 18:19 GMT
#29
On November 04 2009 03:02 Clownbaby wrote:
Do we know what the voice saying "Mine more minerals" and all that stuff will be for the Zerg? Will it be Kerrigan now that the Overmind is dead?

Kerrigan still commands a few Cerebrates as far as I know.
Captain Peabody
Profile Blog Joined May 2009
United States3099 Posts
November 03 2009 18:31 GMT
#30
Kerrigan still commands a few Cerebrates as far as I know.


Naw...at one of the Blizzcon lore panels, they confirmed that all the Cerebrates are dead, both because Kerrigan didn't like them, and because they couldn't survive without the Overmind. Speculation is that the Queens may play the same role in the Zerg hierarchy, though we've got no confirmation on this. As for ingame voices...well, presumably the people who've played at Blizzcon would know. Anyone?

Oh, and Blizzard has stated multiple times that Beta's going to be this year. Now, it's possible they'd delay it for gameplay or technical reasons...but definitely not for the good of Activision's sale numbers or publicity. Blizzard does their own thing with their own games.

Right now, though, I'd expect beta out in mid-December at the latest. But who knows?

are banelings still triggered by marines, etc. if they're burrowed?

i haven't heard anything on this for a while


Well, Banelings have never, ever been auto-triggering like mines. They've been able to be detonated while burrowed for a while now, but it's always required a manual command from the player to do so.
Dies Irae venit. youtube.com/SnobbinsFilms
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
Last Edited: 2009-11-03 19:48:30
November 03 2009 19:37 GMT
#31
Does TL have any plans yet for if/how these forums will change when the beta is released? I'm curious if there will be as much support for strategy discussion and finding practice channels/clans as TL currently has for BW.

Edit: On another topic, ghost EMP now decloaks units temporarily (according to korean blue post)
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
Tom Phoenix
Profile Blog Joined January 2009
1114 Posts
Last Edited: 2009-11-03 20:46:06
November 03 2009 20:43 GMT
#32
On November 03 2009 22:43 FrozenArbiter wrote:
We already have neutral buildings (destructible rocks = neutral buildings) in SC1, so what's wrong with that?


I agree with this. The only thing that bothers me is that they have not used those destructible rocks to block (semi-)island expansions (at least not yet). This is annoying, since maps such as Kulas Ravine, Scrapyard and Lost Temple will end up favouring Terrans if this is not changed.

EDIT: I do not know if I am the only one, but I would like the stock maps to be more balanced and useful in the long-term then they were in the original. Although the current SC2 maps are leaps and bounds ahead of the stock maps in the original, implimenting some of the imbalances of the original stock maps is not a good idea.
You and your "5 years of competitive RTS experience" can take a hike. - FrozenArbiter
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
Last Edited: 2009-11-03 22:07:09
November 03 2009 22:03 GMT
#33
On November 04 2009 04:37 Tsagacity wrote:
Does TL have any plans yet for if/how these forums will change when the beta is released? I'm curious if there will be as much support for strategy discussion and finding practice channels/clans as TL currently has for BW.

Edit: On another topic, ghost EMP now decloaks units temporarily (according to korean blue post)


Maybe TL homepage will look as wgtour's used to?

About EMP I wonder how big area will it cover o.o
wwww
da_head
Profile Blog Joined November 2008
Canada3350 Posts
November 03 2009 22:23 GMT
#34
On November 04 2009 03:31 Captain Peabody wrote:
Show nested quote +
Kerrigan still commands a few Cerebrates as far as I know.


Naw...at one of the Blizzcon lore panels, they confirmed that all the Cerebrates are dead

huh? are you sure? don't you "play" as a cerebrate? kerrigan specifically stated that she saved you from the drugged overmind because you were the one that cared for her in the original. i don't c why that cerebrate would randomly be discarded after bw...
When they see MC Probe, all the ladies disrobe.
torm3ntin
Profile Joined October 2009
Brazil2534 Posts
November 03 2009 23:03 GMT
#35
What do you guys thinkg about Korean pro`s when the game releases. I keep thinking how hard it will be for them. They have to keep up on practice for at least 10hours a day + games they play. But all of them would love to play the newly released Starcraft2.

Imagine how their heads will be wanting to play a game but being pressured to play another. And STILL having to wait what will be decided about the future of starcraft or starcraft2.

Hard days will come for the professional guys...
Grubby and Ret fan, but a TERRAN player :D
ShadowDrgn
Profile Blog Joined July 2007
United States2497 Posts
November 03 2009 23:48 GMT
#36
On November 04 2009 03:31 Captain Peabody wrote:
Show nested quote +
Kerrigan still commands a few Cerebrates as far as I know.


Naw...at one of the Blizzcon lore panels, they confirmed that all the Cerebrates are dead, both because Kerrigan didn't like them, and because they couldn't survive without the Overmind. Speculation is that the Queens may play the same role in the Zerg hierarchy, though we've got no confirmation on this. As for ingame voices...well, presumably the people who've played at Blizzcon would know. Anyone?


The in-game zerg voice was male and sounded like what you'd expect from a race of insect-like aliens. It was horrible though so I imagine they'll have it changed before release.
Of course, you only live one life, and you make all your mistakes, and learn what not to do, and that’s the end of you.
Stripe
Profile Blog Joined June 2009
United States67 Posts
November 04 2009 01:29 GMT
#37
Am I the only person who feels the new Macro mechanics feel really tacked on and uninteresting? I'm fine with all the other new additions, but these new mechanics feel like they cheapen the game.
DanceDance
Profile Joined November 2008
226 Posts
November 04 2009 10:18 GMT
#38
I would like to see nukes and siege tank explosions improved graphically.

On November 03 2009 15:06 G3nXsiS wrote:
I am just wondering about what unit people are most excited for in SC2. Post your opinions.


Reapers and hellions, love the designs I've always been a fan of raiding. My least favorite unit being the Thor.
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
November 05 2009 00:38 GMT
#39
Favorite unit is still the zergling, epecially with the new pathing, infinite selection and nydus worm doom-drops. My only concern is they may be useless late game due to no dark swarm...

The units I'm most concerned about are the roach the infestor and the thor. Blizzard seems to be wanting "tanking" units, while any decent micro means those tanking units don't take the hits.
meeple
Profile Blog Joined April 2009
Canada10211 Posts
November 05 2009 01:54 GMT
#40
I'm not sure if this has been discussed before... but will teamliquid plan on expanding their sc2 content to seperate the tourneys/vods/strategy/liquipedia etc... I mean... I know it depends on what the game turns out like and what people here are like... but to do it right... it's basically an entire doubling of the sites content. I wonder if we even have enough dedicated manpower to run that sort of thing.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
November 05 2009 02:07 GMT
#41
Well, we will continue to offer coverage for the SC progaming scene for as long as it lives.

As far as how we'll deal with the SC strategy forum vs SC2 strategy forum, there'll probably be a tab to switch between SC and SC2 on the left, or something like that. We'll see, the actual game still wont be out for almost another year most likely, after all.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
DanceDance
Profile Joined November 2008
226 Posts
November 05 2009 09:26 GMT
#42
On November 03 2009 11:28 puttputt wrote:
Beta coming shortly after Battle.net 2.0 WoW merger (November 11)?

Discuss..


I'm guessing it would be after Christmas. When you think about it, this is the time that most Blizzard employees will be taking their holidays. They will have a nice break and come back refreshed and ready for the Beta.
Signus
Profile Joined February 2009
United States269 Posts
Last Edited: 2009-11-05 18:37:06
November 05 2009 18:34 GMT
#43
On November 05 2009 11:07 FrozenArbiter wrote:
Well, we will continue to offer coverage for the SC progaming scene for as long as it lives.

As far as how we'll deal with the SC strategy forum vs SC2 strategy forum, there'll probably be a tab to switch between SC and SC2 on the left, or something like that. We'll see, the actual game still wont be out for almost another year most likely, after all.


I really don't want to wait another year for SC2. I think the latest it'll come out is Q2 2010. Beta seems unlikely till early next year though. Blizzard time is almost as bad as Valve time.
onmach
Profile Blog Joined March 2009
United States1241 Posts
November 05 2009 20:11 GMT
#44
Why does everyone think the beta is so far away? They spontaneously notified all the twitter contest winners after a three month wait and restarted the comic contest. They are merging WoW into bnet 2.0 in just a few days. We even have a quote from browder saying something along the lines of "it might not be until nov/dec". They've had about 4? months since they said there would be a delay. That is a lot of development time, enough to do quite a bit, actually. They will have another four+ months to work on battle.net during the beta, so they don't even have to completely finish it.

If it happened later today it would not surprise me, but within two weeks is not that bad of a guess in my mind.
Tom Phoenix
Profile Blog Joined January 2009
1114 Posts
November 05 2009 21:37 GMT
#45
On November 06 2009 05:11 onmach wrote:
Why does everyone think the beta is so far away? They spontaneously notified all the twitter contest winners after a three month wait and restarted the comic contest. They are merging WoW into bnet 2.0 in just a few days. We even have a quote from browder saying something along the lines of "it might not be until nov/dec". They've had about 4? months since they said there would be a delay. That is a lot of development time, enough to do quite a bit, actually. They will have another four+ months to work on battle.net during the beta, so they don't even have to completely finish it.

If it happened later today it would not surprise me, but within two weeks is not that bad of a guess in my mind.


We have expected beta for a very long time (infact, we have been expecting for about a year now), but it has yet to manifest. I guess that after waiting for so long, people perfer to remain skeptical then get optimistic and possibily dissapointed again.
You and your "5 years of competitive RTS experience" can take a hike. - FrozenArbiter
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
November 05 2009 21:50 GMT
#46
On November 06 2009 05:11 onmach wrote:
Why does everyone think the beta is so far away? They spontaneously notified all the twitter contest winners after a three month wait and restarted the comic contest. They are merging WoW into bnet 2.0 in just a few days. We even have a quote from browder saying something along the lines of "it might not be until nov/dec". They've had about 4? months since they said there would be a delay. That is a lot of development time, enough to do quite a bit, actually. They will have another four+ months to work on battle.net during the beta, so they don't even have to completely finish it.

If it happened later today it would not surprise me, but within two weeks is not that bad of a guess in my mind.
I don't think it's far away Hard to get my hopes up though for the reasons Tom mentioned. I'm all hoped out >.<
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
Pape
Profile Blog Joined July 2007
Serbia419 Posts
November 05 2009 23:34 GMT
#47
I'm still waiting for the 2nd beta keys for those of us that placed in the cake-off :D


good luck have fun!
naventus
Profile Blog Joined February 2004
United States1337 Posts
November 05 2009 23:51 GMT
#48
It seems to me that if the beta is not released this month/the start of December, we won't see it until next year.

It doesn't make much sense to open the beta across winter break - I would assume at least some staff will be on vacation, and there will be much maintenance (both of the beta system and of game balance/content) to be done.

So it's now or never.
hmm.
Yuma
Profile Joined May 2009
United States51 Posts
November 05 2009 23:56 GMT
#49
I hope SC2 still has awsome epic ass music like first one cuase War3's music kinda of sucked ball sack after a while SC music never gets boring
Death is on your left side about an arms distance behind you.-Don Juan
OmgIRok
Profile Blog Joined June 2008
Taiwan2699 Posts
Last Edited: 2009-11-06 02:53:14
November 06 2009 02:51 GMT
#50
http://www.newegg.com/Product/Product.aspx?Item=N82E16832127003

??? I'm confused

btw release date revealed
"Wanna join my [combo] clan?" "We play turret d competitively"
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
November 06 2009 03:54 GMT
#51
Heh, should make a compilation of all the "release dates" put up by retailers throughout the past 2.5 years >_<
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
November 06 2009 15:19 GMT
#52
There was an Activision Conference call yesterday:
http://investor.activision.com/events.cfm (nov 5th)

About 40 minutes in, Morhaime said something along the lines of:
... [For SC2] We are targetting a release in the first half of 2010, and are still driving hard towards the beta...


So basically just confirmation of their Blizzcon statement I guess.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
SWPIGWANG
Profile Joined June 2008
Canada482 Posts
November 06 2009 15:31 GMT
#53
Hmm, do you folks think ghost drops would be a valid strategy? Using emp to shut macro mechanics and snipe some workers and such. Or is 200Gas too much for an attack that don't kill all that much.
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
November 06 2009 19:05 GMT
#54
Yeah they are insanely expensive at the moment >.< I think you'd be better off trying to nuke those mechanics and forcing the workers to run away for a while.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
Affenbauch
Profile Joined October 2009
Germany4 Posts
Last Edited: 2009-11-06 19:20:16
November 06 2009 19:19 GMT
#55
No Beta this year anymore guys.

http://translate.google.de/translate?hl=de&sl=ru&tl=en&u=http://forums.goha.ru/showthread.php?p=8389477

scroll to the Q&A Part

Q: When will StarCraft 2?
A: Tomorrow (laughter). Usually Blizzard we're not talking about dates. While we plan for next year to do a beta test.
As soon as we feel that the game is released we will release it soon.
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
November 06 2009 20:27 GMT
#56
On November 07 2009 04:19 Affenbauch wrote:
No Beta this year anymore guys.

http://translate.google.de/translate?hl=de&sl=ru&tl=en&u=http://forums.goha.ru/showthread.php?p=8389477

scroll to the Q&A Part

Q: When will StarCraft 2?
A: Tomorrow (laughter). Usually Blizzard we're not talking about dates. While we plan for next year to do a beta test.
As soon as we feel that the game is released we will release it soon.
Google translate isn't exactly reliable. That could easily refer to the fact that most of the beta is next year, not that it starts next year.

Also, that's in Russia. Beta will start sooner for the U.S. and a few other areas.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
DanceDance
Profile Joined November 2008
226 Posts
November 07 2009 07:22 GMT
#57
Idea:
Once a pylon is built by a probe, the protoss player can build any building within the pylons range without having to use another probe. The building simply warps itself into the battlefield.
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
Last Edited: 2009-11-07 07:52:01
November 07 2009 07:42 GMT
#58
On November 03 2009 11:28 puttputt wrote:
Beta coming shortly after Battle.net 2.0 WoW merger (November 11)?

Discuss..



Yeah totally. There better be a lot of people making vods cause god knows even if I was in the beta I wouldn't have any time for it until December. I wonder how long they'll run the beta for? I reckon much longer than the past games, I'm betting on at least 8 months, possibly over a year.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
November 07 2009 09:05 GMT
#59
On November 07 2009 16:42 Drowsy wrote:
Show nested quote +
On November 03 2009 11:28 puttputt wrote:
Beta coming shortly after Battle.net 2.0 WoW merger (November 11)?

Discuss..



Yeah totally. There better be a lot of people making vods cause god knows even if I was in the beta I wouldn't have any time for it until December. I wonder how long they'll run the beta for? I reckon much longer than the past games, I'm betting on at least 8 months, possibly over a year.
Browder said 4-6 months.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
Suc
Profile Blog Joined January 2009
Australia1569 Posts
November 07 2009 09:32 GMT
#60
On November 07 2009 16:22 DanceDance wrote:
Idea:
Once a pylon is built by a probe, the protoss player can build any building within the pylons range without having to use another probe. The building simply warps itself into the battlefield.

That would bring far, let me emphasise FAR, too many balance issues with it. Invincible proxies where the worker can't be killed and easy cannon rushes, there's just so much that would be wrong with that being implemented, unless this is trolling.
DanceDance
Profile Joined November 2008
226 Posts
November 10 2009 10:56 GMT
#61
Will Starcraft 2 support Directx 11?
Latham
Profile Blog Joined May 2007
9560 Posts
November 10 2009 11:18 GMT
#62
AFAIK the first game (Wings of Liberty) won't support DirectX11 initially. The other two Xpack might, and if they will I think Blizzard will patch-in DX11 support for WoL also (if it's even doable).

I have little knowledge on the subject, so if I'm talking out of my ass, please someone correct me.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
Badjas
Profile Blog Joined October 2008
Netherlands2038 Posts
November 10 2009 12:37 GMT
#63
What is special about DirectX 11 that would make it good to be supported? (honest question, I ain't keeping up to date on this topic as of late)
I <3 the internet, I <3 you
andeh
Profile Blog Joined August 2009
United States904 Posts
November 10 2009 20:05 GMT
#64
honestly nothing, most games dont even use dx10.

i know crysis does, so think about games about that level gfx wise
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
November 10 2009 21:41 GMT
#65
Dunno if this means much, but maybe interesting.

http://starcraft.incgamers.com/forums/showthread.php?t=3003&page=2
I think it will be early 2010 atleast, there was just a launcher patch for World of Warcraft, a socalled "tools" update.

Some users have gotten Starcraft 2 related error messages, and i decided to take a look myself, and i found a lot of Starcraft 2 related strings(With translations, which i won't post):

Strings:
SC2Title - Starcraft II
OptionsTitleSC2 - When patch data for StarCraft II is available:
DownloadWhileRunningDetailSC2 - Starts the Blizzard Downloader in background mode when you launch StarCraft II. The Downloader will continue running until you exit the game or until download is complete.
DownloadWhilePlayingSC2 - Download while playing StarCraft II
ownloadUntilCompletionDetailSC2 - Starts the Blizzard Downloader in background mode when you launch StarCraft II. Download will continue until complete, even if you exit the game.
AfterRunningDetailSC2 - Starts the Blizzard Downloader in background mode when you exit World of Warcraft. The Downloader will continue running until you launch the game again or until download is complete.
DownloadAfterExitingSC2 - Download after exiting StarCraft II
ChooseRetailFolderSC2 - Select the place to create the StarCraft II folder.
AutoPatchFailureSC2 - Cannot apply new patch to StarCraft II.
Product - SC2B

Support for Expansions/Mods, new archive format, or atleast new extension:
Mods/Core.SC2Mod/Base.SC2Data
Mods/Liberty.SC2Mod/Base.SC2Data
Mods/Swarm.SC2Mod/Base.SC2Data
Mods/Void.SC2Mod/Base.SC2Data

Patches:
%s/patch.SC2Archive

Probably an internal developement URL to some SC2 specific stuff:
MainURLSC2 http://bl-backpack/Launcher/SC2/

So it looks like they'll be using the WoW Launcher, probably making it a generic "Battle.net launcher" of sorts, and for some reason they decided to push it as a patch now, unless people just never expected to find it in there


Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Captain Peabody
Profile Blog Joined May 2009
United States3099 Posts
Last Edited: 2009-11-11 03:33:02
November 11 2009 03:31 GMT
#66
Hmmmm...very interesting.

I have not been at all convinced by the supposed "2010 Beta" rumors, and this would tend to lend credence to the idea that we're going to see Beta significantly before then. Now, this in and of itself doesn't give us any definite an idea of the time until Beta...but it's definitely a good sign.

β in MMIX!
Dies Irae venit. youtube.com/SnobbinsFilms
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
November 11 2009 22:57 GMT
#67
The longer they take on it, the better the game should be.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
onmach
Profile Blog Joined March 2009
United States1241 Posts
November 11 2009 23:03 GMT
#68
All those things we ask for where they answer "That's on our list of things to do, if we have time." They're doing those things. Things like online replays perhaps (cross fingers).
DanceDance
Profile Joined November 2008
226 Posts
November 13 2009 14:12 GMT
#69
"if we have time" - they have been working on it for 6 and a half years now :O
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
November 16 2009 02:12 GMT
#70
I just remembered fake commentary of one of battle reports does anyone remember that?
wwww
SWPIGWANG
Profile Joined June 2008
Canada482 Posts
November 16 2009 04:10 GMT
#71
Hmmm, infestor will be critical in anti-air in the post scourge age by doing the same thing as DA against zerg.
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
November 16 2009 04:36 GMT
#72
On November 16 2009 13:10 SWPIGWANG wrote:
Hmmm, infestor will be critical in anti-air in the post scourge age by doing the same thing as DA against zerg.

Do we know what happens if a dropship/overlord/phase prism are mind controlled? Are the units inside stuck? Do they become controlled by the zerg who casted the spell? I can only imagine how lame it would be to have your dropship mind controlled by a burrowed infestor and then flown into enemy territory and shot down with a full load of troops inside. Atleast you can see the scourge coming and try to dodge them or pull back.
Malingo
Profile Joined November 2009
United States45 Posts
November 22 2009 19:49 GMT
#73
Destructible rocks and such aren't so different from the XelNaga Temples in sc1 are they?
Just something to slow your army down and get in the way.
Far out in the uncharted backwaters of the unfashionable end of the western spiral arm of the Galaxy lies a small unregarded yellow sun. Orbiting this at a distance of roughly ninety-two million miles is an utterly insignificant little blue green planet.
grunter
Profile Joined November 2009
Romania11 Posts
November 22 2009 19:59 GMT
#74
hey guyz, i made a little drawing whyle i was bored hope you like it http://www.mypicx.com/11222009/marine_vs_immortal/ i hope i don't offend any administrator ,i'm sorry if is not the right thread to post
beefhamburger
Profile Joined December 2007
United States3962 Posts
November 22 2009 20:00 GMT
#75
On November 16 2009 13:36 Mastermind wrote:
Show nested quote +
On November 16 2009 13:10 SWPIGWANG wrote:
Hmmm, infestor will be critical in anti-air in the post scourge age by doing the same thing as DA against zerg.

Do we know what happens if a dropship/overlord/phase prism are mind controlled? Are the units inside stuck? Do they become controlled by the zerg who casted the spell? I can only imagine how lame it would be to have your dropship mind controlled by a burrowed infestor and then flown into enemy territory and shot down with a full load of troops inside. Atleast you can see the scourge coming and try to dodge them or pull back.

I doubt they would change it from how it worked is SC1. That mechanic was fine.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
November 22 2009 20:55 GMT
#76
On November 23 2009 04:59 grunter wrote:
hey guyz, i made a little drawing whyle i was bored hope you like it http://www.mypicx.com/11222009/marine_vs_immortal/ i hope i don't offend any administrator ,i'm sorry if is not the right thread to post

It's fine for this thread, don't worry Nice immortal!
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
December 01 2009 23:29 GMT
#77
New blue posts:

About visual changes after upgrades, also BC "specializations" and E Bay upgrade for Bunkers:

http://forums.battle.net/thread.html?topicId=21333737768
"Yes, I can confirm that some units get visual upgrades when you boost them through research.
Zerglings, Marines and Banelings are just some examples though, as there are other units that are getting a visual upgrade.

For example, Battlecruisers have the ability to choose between three specializations:
- Defensive Matrix (a shield that absorbs damage)
- Missile Pods (Air to Air AoE damage)
- Yamato Cannon (honestly, do I need to introduce this one? )
Each one of these specializations changes the graphic of the battlecruisers, thus making it easily recognizable.
Just to clarify things up: you can only have one specialization per Battlecruiser, and once you choose you cannot switch to another one.

But not only units are affected by this visual upgrades, even buildings are being visually upgraded.
Let's talk about Bunkers: when the NeoSteel Frame upgrade is completed (+2 cargo space) the bunker actually gets bigger and taller."


NEW poll about mu we'd like to see in next Battle Report:
http://forums.battle.net/thread.html?topicId=21559815862

"In the last four Battle Reports, you've seen the following matchups: Protoss vs Terran, Zerg vs Terran, Protoss vs Zerg and Terran vs Protoss. Which race matchup would you most want to see in future Battle Reports?"
wwww
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