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Day[9].tv Daily - Page 945

Forum Index > SC2 General
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Prev 1 943 944 945 946 947 1118 Next
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
June 28 2011 09:16 GMT
#18881
HBDTY, HBDTY, HBDDD9, HBDTY!

And many mooooore!
torichan
Profile Joined April 2011
Germany7 Posts
June 28 2011 11:58 GMT
#18882
Hi, can anyone tell me what number daily day9 talks about his computer music classes he took at harvey mudd? He talks about experimental music and the horrible noises his prof enjoyed, and played his own synths on the stream.
I've been trying to find it so I can make something out of day9 noise face but I searched about 100 vids so far. I remember it being about 6 months ago.
Pacman234
Profile Joined December 2010
United States88 Posts
June 28 2011 12:16 GMT
#18883
Happy Larvae-Birth Day9! And don't forget Manfred!
Zygomorphium
Profile Joined May 2011
Canada21 Posts
June 28 2011 21:25 GMT
#18884
I've bumped into this idea in a thread I started and want to start a dedicated thread about it. Before that though, I want to make a suggestion:

Could you do a Funday Monday or Newbie Tuesday where Protoss or Terran get a 'macro nexus' or 'macro command center' (in lieu of macro hatch) for worker and mule/scan/chrono surplus?

An orbital command is paid for by the time the second mule is finished. After that, it's pure profit. Early extra chrono boost can't hurt either.
Gl!tch
Profile Joined December 2010
United States573 Posts
June 28 2011 21:37 GMT
#18885
I had a genius idea for a funday monday!

Only spellcasters.


:D :D :D :D

Zerg would get:
Queen
Infestor
overseer
(they have 3 others have 4, darn... Still they would get spine crawler pushes.

Terran would get: (no, stim doesnt count)
Ghost
Raven
Bc
thor.

Protoss would get:
Sentry
HT (no archons)
phoenix
Mothership.

Im actually not sure if the BC, and Thor are spellcasters, i mean they have energy and an ability right?

Of course all races would get static defence and workers, zerg gets overlords but obvi no drops.
“I mean, they say you die twice. One time when you stop breathing and a second time, a bit later on, when somebody says your name for the last time.” ― Banksy
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2011-06-29 05:25:33
June 29 2011 05:09 GMT
#18886
BC, Phoenix and Thors don't count as spellcasters.

I'd rather see a funday monday where you're required to use all of your races spellcasters in the game, and not just in tiny numbers, like 3 of each minimum (excluding mothership).
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Kar98
Profile Joined January 2011
Australia924 Posts
June 29 2011 05:52 GMT
#18887
On June 29 2011 06:37 Gl!tch wrote:
I had a genius idea for a funday monday!

Only spellcasters.


:D :D :D :D

Zerg would get:
Queen
Infestor
overseer
(they have 3 others have 4, darn... Still they would get spine crawler pushes.

Terran would get: (no, stim doesnt count)
Ghost
Raven
Bc
thor.

Protoss would get:
Sentry
HT (no archons)
phoenix
Mothership.

Im actually not sure if the BC, and Thor are spellcasters, i mean they have energy and an ability right?

Of course all races would get static defence and workers, zerg gets overlords but obvi no drops.

Interesting idea but I can't see terran surviving without marines :/. Ghosts in bunkers I guess to hold?
Whitewing
Profile Joined October 2010
United States7483 Posts
June 29 2011 05:54 GMT
#18888
On June 29 2011 14:52 Kar98 wrote:
Show nested quote +
On June 29 2011 06:37 Gl!tch wrote:
I had a genius idea for a funday monday!

Only spellcasters.


:D :D :D :D

Zerg would get:
Queen
Infestor
overseer
(they have 3 others have 4, darn... Still they would get spine crawler pushes.

Terran would get: (no, stim doesnt count)
Ghost
Raven
Bc
thor.

Protoss would get:
Sentry
HT (no archons)
phoenix
Mothership.

Im actually not sure if the BC, and Thor are spellcasters, i mean they have energy and an ability right?

Of course all races would get static defence and workers, zerg gets overlords but obvi no drops.

Interesting idea but I can't see terran surviving without marines :/. Ghosts in bunkers I guess to hold?


You didn't see the no marine/marauder/tank funday monday did you? Who needs bunkers when you can build PLANETARY FREAKING FORTRESSES
Strategy"You know I fucking hate the way you play, right?" ~SC2John
PresenceSc2
Profile Joined February 2011
Australia4032 Posts
June 29 2011 05:54 GMT
#18889
Merry Birthday Sean
Stephano//HerO//TaeJa//Squirtle//Bomber
leova
Profile Joined April 2011
266 Posts
June 29 2011 06:17 GMT
#18890
On June 29 2011 14:52 Kar98 wrote:

Interesting idea but I can't see terran surviving without marines :/. Ghosts in bunkers I guess to hold?

ghosts are disturbingly strong, especially as they aren't "light" so they dont die to hellions, they can cloak, snipe does a LOT of damage for a very low cost, and of course they can do 50% damage to Toss via EMP, and nuke is always fun
ProxyKnoxy
Profile Joined April 2011
United Kingdom2576 Posts
June 29 2011 15:56 GMT
#18891
Day9 what is the name of your smurf accounts!
"Zealot try give mariners high five. Mariners not like high five and try hide and shoot zealot"
Striker.superfreunde
Profile Joined May 2010
Germany1120 Posts
June 29 2011 20:15 GMT
#18892
hi community!

I'm searching a daily, wich handles the most basics of the game. I've heard of "mental checklist" but not quite sure if this is the daily i'm looking for.
Due to work i'm realy out of sc2. So i need a daily, where day[9] talks about the basic gameplay, to get back into game.
I can't focus or even remember what to do in different cases.
Maybe there is a "Terra gameplay" daily which could help me to get back into the game?!
I would appreciate it if someone can spontaneous remember if there is such daily or even one which could help me to get back on track.
'Your ak is pretty... uhm... dank!'
TORTOISE
Profile Joined December 2010
United States515 Posts
Last Edited: 2011-06-29 20:25:14
June 29 2011 20:24 GMT
#18893
thank you day nine
◕ ‿‿ ◕ ๑•́ ₃ •̀๑ ( ͡ ° ͜ ʖ ͡°)
Snarfs
Profile Joined November 2010
Canada1006 Posts
June 29 2011 20:25 GMT
#18894
On June 30 2011 05:15 Striker.superfreunde wrote:
hi community!

I'm searching a daily, wich handles the most basics of the game. I've heard of "mental checklist" but not quite sure if this is the daily i'm looking for.
Due to work i'm realy out of sc2. So i need a daily, where day[9] talks about the basic gameplay, to get back into game.
I can't focus or even remember what to do in different cases.
Maybe there is a "Terra gameplay" daily which could help me to get back into the game?!
I would appreciate it if someone can spontaneous remember if there is such daily or even one which could help me to get back on track.


I'd check out episodes 132, 163 and 164 on the front page
svefnleysi
Profile Joined March 2011
Iceland623 Posts
June 29 2011 20:30 GMT
#18895
On June 30 2011 00:56 ProxyKnoxy wrote:
Day9 what is the name of your smurf accounts!

The point of his smurf accounts is so that people won't know their names.
figq
Profile Blog Joined May 2010
12519 Posts
Last Edited: 2011-06-29 20:52:29
June 29 2011 20:40 GMT
#18896
On June 29 2011 06:37 Gl!tch wrote:
Only spellcasters.

Zerg would get:
Queen
Infestor
overseer
(they have 3 others have 4, darn...
Corruptors. Also, technically, the "explode" ability of banelings may be considered spell-casting, but since you don't count tanks and vikings, maybe it's fine without. Still Zerg is a bit weak, especially early, but it could be fun to try out. ZvP may be possible to win, ZvT i'm more skeptical. Terran seems pretty solid, not sure if protoss could break them either, especially without observers.
If you stand next to my head, you can hear the ocean. - Day[9]
KillerPlague
Profile Joined June 2010
United States1386 Posts
Last Edited: 2011-06-29 20:46:34
June 29 2011 20:44 GMT
#18897
On June 29 2011 14:52 Kar98 wrote:
Show nested quote +
On June 29 2011 06:37 Gl!tch wrote:
I had a genius idea for a funday monday!

Only spellcasters.


:D :D :D :D

Zerg would get:
Queen
Infestor
overseer
(they have 3 others have 4, darn... Still they would get spine crawler pushes.

Terran would get: (no, stim doesnt count)
Ghost
Raven
Bc
thor.

Protoss would get:
Sentry
HT (no archons)
phoenix
Mothership.

Im actually not sure if the BC, and Thor are spellcasters, i mean they have energy and an ability right?

Of course all races would get static defence and workers, zerg gets overlords but obvi no drops.

Interesting idea but I can't see terran surviving without marines :/. Ghosts in bunkers I guess to hold?


lolol you're worried about terran? you realize that queens and sentries would take 10 years to kill a single building. infestors, overseer, temps, and phoenix can't attack buildings and if you mothership rush you don't have gas for sentries...at least terran have bcs or thors to do actual damage. lulz @ some people

On June 30 2011 05:40 figq wrote:
Show nested quote +
On June 29 2011 06:37 Gl!tch wrote:
Only spellcasters.

Zerg would get:
Queen
Infestor
overseer
(they have 3 others have 4, darn...
Corruptors. Also, technically, the "explode" ability of banelings may be considered spell-casting, but since you don't count tanks and vikings, maybe it's fine without. Still Zerg is a bit weak, especially early, but it could be fun to try out. ZvP may be possible to win, ZvT i'm more skeptical. Terran seems pretty solid, not sure if protoss could break them either, especially without observers.


i think he means energy based because zealot (charge) and stalker (blink) is excluded as well, but yes corruptors i suppose would count but still cannot attack ground making this idea really bad imo
Side 1: Why no dominant players with 90% win ratio Side 2: Nerf Side 1
figq
Profile Blog Joined May 2010
12519 Posts
June 29 2011 20:58 GMT
#18898
On June 30 2011 05:44 KillerPlague wrote:
i think he means energy based because zealot (charge) and stalker (blink) is excluded as well, but yes corruptors i suppose would count but still cannot attack ground making this idea really bad imo
Well, zerg and protoss will have to rely quite a lot on sp.crawlers and cannons to have a chance. Which kinda distorts the idea. Maybe it should only be played on those "novice" maps, with blocked choke, to prolong the safe tech period. Anyway, it's not supposed to be too serious or competitive.
If you stand next to my head, you can hear the ocean. - Day[9]
Striker.superfreunde
Profile Joined May 2010
Germany1120 Posts
Last Edited: 2011-06-29 21:13:14
June 29 2011 21:12 GMT
#18899
On June 30 2011 05:25 Snarfs wrote:
Show nested quote +
On June 30 2011 05:15 Striker.superfreunde wrote:
hi community!

I'm searching a daily, wich handles the most basics of the game. I've heard of "mental checklist" but not quite sure if this is the daily i'm looking for.
Due to work i'm realy out of sc2. So i need a daily, where day[9] talks about the basic gameplay, to get back into game.
I can't focus or even remember what to do in different cases.
Maybe there is a "Terra gameplay" daily which could help me to get back into the game?!
I would appreciate it if someone can spontaneous remember if there is such daily or even one which could help me to get back on track.


I'd check out episodes 132, 163 and 164 on the front page



Thank you!
'Your ak is pretty... uhm... dank!'
GrimReefer
Profile Joined March 2011
United States442 Posts
June 29 2011 22:14 GMT
#18900
thanks for bumping this thread, the entire list of day9 dailies with links!!!!! holy shit that's awesome, that's better than awesome, it's tits.

i just watched the king if the beta finals. it's so funny to hear day9 and jp at the end of game 4. + Show Spoiler +
tester's well controlled 2-3 colossus annihilate idra's hydras and the stalkers, zealots and 1-2 imortals take down the roaches. idra's force was standard 40% larger but got demolished, and jp/day9 are all, "i have no idea how tester did that, wtf just happened? amg my mind is blown..."
such a standard occurance was monumental back then :p

happy birthday again, so glad to see you're updating the op of this thread!
You're rapping about homosexuals and Vicodin, I can't sell this sh*t.
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