Day[9].tv Daily - Page 551
| Forum Index > SC2 General |
|
TheAngelofDeath
United States2033 Posts
| ||
|
CaptainFwiffo
United States576 Posts
* A fully loaded carrier at a cost of 450/250 has a lower DPS than four unupgraded, unstimmed marines or four zerglings. | ||
|
DarkspearTribe
568 Posts
On September 23 2010 23:35 CaptainFwiffo wrote: * A fully loaded carrier at a cost of 450/250 has a lower DPS than four unupgraded, unstimmed marines or four zerglings. Lmfao. So sad ![]() | ||
|
Ohdamn
Germany765 Posts
On September 23 2010 20:05 HomerJ wrote: Hrhr, Sean got some other Shirts as well :D I provided them to him at the Gamescom in Cologn More Infos @ http://www.homerj,de or http://www.youware.de ^^ "angeknuspert" is pretty hard to translate but i'd say it means something like "to bite somebody" ..just in a funny way xD | ||
|
mishimaBeef
Canada2259 Posts
Pros: Better mobility than marines. Interceptors probably mess up the AI (useless targeting?) of opponents during battle. Immune to ground attacks. Technology required for mothership/other air units or upgrades is completed. Higher toughness than marines (harder to kill) - Shields. - More hit points than marines. Cons: More supply than 4 marines. Cost more than marines. Prone to air attacks. Require late technology. Less DPS than 4 marines (from what has been said, have not tested myself) I dunno, seems like a buff might be coming to carriers. EDIT: Updated pros and cons listings upon further discussion. | ||
|
AJMcSpiffy
United States1154 Posts
On September 23 2010 20:19 Rannasha wrote: Yeah, they were. But even then, I don't think there's a contradiction between the two statements. In #184 he says "by making a mistake early on, you are falsely led to believe that you're in better shape economically than you really are" while #183 says "by consciously cutting a certain unit/structure from your build, you have enough money to open up builds that were otherwise inaccessible." Well remember that in #184, he was aiming more at helping low-level players. It's possible they were cutting workers to purposely save up for something, but more likely that they just forgot to continue building them. And specifically in #183, the Zergs were left with way more money because they had a lot less larvae to produce from. As a related to #183 note, I'm thinking of trying out going for roach warren and lair before I get my queen. Seems like it would get me my upgraded roaches way faster. | ||
|
DarkspearTribe
568 Posts
On September 23 2010 23:46 mishimaBeef wrote: Yeah, I'm trying to figure out the point of carriers then. Pros: Better mobility than marines. Interceptors probably mess up the AI (useless targeting?) of opponents during battle. Cons: More supply than 4 marines. Cost more than marines. I dunno, seems like a buff might be coming to carriers. I'd take stim over ability to fly | ||
|
Cloud145
Netherlands60 Posts
On September 23 2010 23:46 mishimaBeef wrote: Yeah, I'm trying to figure out the point of carriers then. Pros: Better mobility than marines. Interceptors probably mess up the AI (useless targeting?) of opponents during battle. Cons: More supply than 4 marines. Cost more than marines. I dunno, seems like a buff might be coming to carriers. When you put it that way, carriers sure seem useless indeed. :/ Well they are immune to banelings, collossi and such. But when focused fired, still go down easily. Probably 4 marines also build faster than one carrier. | ||
|
escobari
Finland192 Posts
| ||
|
kojinshugi
Estonia2559 Posts
On September 24 2010 00:12 escobari wrote: I would like to see monday special where you are only allowed to make "pylons and probes". Cannon Rush Monday isn't really Funday. | ||
|
Newtype2k6
United States88 Posts
I just beat a 900 diamond terran... building pylons and probes. | ||
|
CaptainFwiffo
United States576 Posts
| ||
|
itsben
435 Posts
On September 23 2010 23:46 mishimaBeef wrote: Yeah, I'm trying to figure out the point of carriers then. Pros: Better mobility than marines. Interceptors probably mess up the AI (useless targeting?) of opponents during battle. Immune to ground attacks. Technology required for mothership/other air units or upgrades is completed. Higher toughness than marines (harder to kill) - Shields. - More hit points than marines. Cons: More supply than 4 marines. Cost more than marines. Prone to air attacks. Require late technology. Less DPS than 4 marines (from what has been said, have not tested myself) I dunno, seems like a buff might be coming to carriers. EDIT: Updated pros and cons listings upon further discussion. Carriers have higher burst damage i believe and carriers get rediculously stronger with more upgrades. However they also get rediculously weaker with each defense upgrade on your opponent. | ||
|
STS17
United States1817 Posts
On September 24 2010 00:24 CaptainFwiffo wrote: I'm trying to think of what you could do for a Terran Funday Monday that would be as painful as making Protoss use carriers... Maybe forbidding the production of units from barracks? Not allowed to build SCVs? I'm thinking something along the lines of "no OC until after expansion" or "No MULEs ever!" | ||
|
Doko
Argentina1737 Posts
Must planetary fortress every CC. | ||
|
NormandyBoy
France200 Posts
| ||
|
Satire
Canada295 Posts
Also I think people greatly underestimate carriers. They might have fairly low DPS individually, but in large numbers they are basically a ball of death, especially with upgrades scaling the way they do. Also because of their ability to shoot and move if microed right, I'd much rather have 1 carrier than even 8 marines. Much of it depends upon situation you're going for though. Also carriers and Chargelots have absolutely amazing synergy since people have this nasty habit of trying to kill the carriers first, and because of the way the UI works unless they queue up shots on the zealots they are going to start wasting time killing interceptors. Chargelots and carriers are actually a nice way to spend your money as well, and it's reasonable to build a fair amount of cannons in your base(s) as well to prevent the minerals from piling and allowing your slow army to push out a little bit. Anyways, carriers aren't as useless as most people assume - I think people are just going to have to find better uses for them. I think that's exactly what Day9 is trying to see from this daily, because right now it seems people are only using them as a mass ball unit whereas there are probably some innovative uses for them in small numbers too that people haven't thought of yet. I've been trying to think of a viable execution of 1 base carrier, as right now "my" only executable strat is basically a fast expand into delayed phoenix vs Zerg. Eventually I go into carriers after I gain map control, or rather "if". Unfortunately a strat like this isn't as safe/reliable as most robo/gateway builds in terms of execution, although it does force a set response from an opponent and pretty much shuts down muta-builds which gives you a bit more mobility and map control then a gate/robo build. | ||
|
Talic_Zealot
688 Posts
| ||
|
Immersion_
United Kingdom794 Posts
| ||
|
d20
United States17 Posts
Is there any way to make them easier for non-German speakers to buy one? Has anyone from the US been able to purchase one? Sorry if I'm showing my ignorance, I've never bought anything off of a foreign website before. Thanks in advance for your help! | ||
| ||

More Infos @