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Day[9].tv Daily - Page 397

Forum Index > SC2 General
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LooseMoose
Profile Blog Joined April 2010
United States184 Posts
July 14 2010 05:05 GMT
#7921
On July 14 2010 13:35 TheGrimace wrote:
http://day9fan.com/day9playlist

That should get you started.


Beautiful. Thank you! =D
Dapper_Cad
Profile Blog Joined July 2010
United Kingdom964 Posts
July 14 2010 05:06 GMT
#7922
First up, thanks Mr nine for all the good VoD action which you provide. I've been watching since you did some commentaries on the Blizzard Battle Reports for SC2 and your enthusiasm for starcraft was so infectious that you got me back playing SC1. Then, as I played, I found your understanding of the game and skill as a communicator made me a much better player than I was back in the day plsu it's really helped me begin playing SC2. Thanks muchly and keep it up.

Secondly I wanted to think out loud about some stuff I saw in D9D#153 about reactor timing.

Reactor build time 50s
Marine build time 25s

Assuming constant production and counting from the moment you build the reactor: A reactor barracks is weakest compared to naked barracks from 50s to 1m15s when the reactor is 2 marines down. From 1m15s to 1m40s the reactor is 1 marine down. At 1m40s the reactor equalises and then gets progressively further ahead. To put it in more human terms: If you build a reactor and finish 2 production cycles of marines without being in a fight, your reactor timing was good.

In the case of the specific game you were commentating the problem was made worse for Morrow because he double reactored and so was missing up to 4 marines when the push came. But given that the toss might have chosen not to push delaying the reactors also has it's risks. Perhaps a way to get both reactors up fast while avoiding having such a sharp drop in production at any point would be to reactor 1 rax at a time?
But he is never making short-term prediction, everyone of his prediction are based on fundenmentals, but he doesn't exactly know when it will happen... So using these kind of narrowed "who-is-right" empirical analysis makes little sense.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
July 14 2010 08:58 GMT
#7923
On July 14 2010 14:06 Dapper_Cad wrote:
First up, thanks Mr nine for all the good VoD action which you provide. I've been watching since you did some commentaries on the Blizzard Battle Reports for SC2 and your enthusiasm for starcraft was so infectious that you got me back playing SC1. Then, as I played, I found your understanding of the game and skill as a communicator made me a much better player than I was back in the day plsu it's really helped me begin playing SC2. Thanks muchly and keep it up.

Secondly I wanted to think out loud about some stuff I saw in D9D#153 about reactor timing.

Reactor build time 50s
Marine build time 25s

Assuming constant production and counting from the moment you build the reactor: A reactor barracks is weakest compared to naked barracks from 50s to 1m15s when the reactor is 2 marines down. From 1m15s to 1m40s the reactor is 1 marine down. At 1m40s the reactor equalises and then gets progressively further ahead. To put it in more human terms: If you build a reactor and finish 2 production cycles of marines without being in a fight, your reactor timing was good.

In the case of the specific game you were commentating the problem was made worse for Morrow because he double reactored and so was missing up to 4 marines when the push came. But given that the toss might have chosen not to push delaying the reactors also has it's risks. Perhaps a way to get both reactors up fast while avoiding having such a sharp drop in production at any point would be to reactor 1 rax at a time?

I think the major problem that day9 has with reactors, especially in the early game, is that you can simply build another barracks instead of a reactor and get a better production of early units (you can make 2 marines in the time it takes to make a reactor, then 10 seconds after your reactor wouldve finished you have 2 barracks instead with the same production speed as that one with a reactor). Because you dont need 50-100 gas for 1 or 2 reactors, you can delay a 2nd refinery which gives you 3 more SCV's mining minerals and 75 more minerals from not building it which gives the resources needed to add on another barracks or two.

Eventually adding on some addons is good, but in the very early game I am not sure if it is entirely worth it. I am not a terran player or day9, so this is just my take on it.

Also, in regards to the first game on D9D #153 with MorroW vs Socke, I think that Socke made the initial stargate anticipating a mech opening from MorroW, which is why he made the push with only 1 phoenix. Then, once he completely realized that MorroW was going a full bio build he responded initially by thinking, "oh crap, I need to get some templar to handle the ghosts and bio ball". Shortly after, he probably realized he didnt really have time to get to templar (or that he did in fact have a robo down, so he could put down the robo bay) so he changed to the much easier colossus.
Endorsed
Profile Joined May 2010
Netherlands1221 Posts
July 14 2010 09:03 GMT
#7924
What daily is the dance ?
HeIios
Profile Joined May 2010
Sweden2523 Posts
July 14 2010 09:06 GMT
#7925
On July 14 2010 17:58 TheRabidDeer wrote:
Show nested quote +
On July 14 2010 14:06 Dapper_Cad wrote:
First up, thanks Mr nine for all the good VoD action which you provide. I've been watching since you did some commentaries on the Blizzard Battle Reports for SC2 and your enthusiasm for starcraft was so infectious that you got me back playing SC1. Then, as I played, I found your understanding of the game and skill as a communicator made me a much better player than I was back in the day plsu it's really helped me begin playing SC2. Thanks muchly and keep it up.

Secondly I wanted to think out loud about some stuff I saw in D9D#153 about reactor timing.

Reactor build time 50s
Marine build time 25s

Assuming constant production and counting from the moment you build the reactor: A reactor barracks is weakest compared to naked barracks from 50s to 1m15s when the reactor is 2 marines down. From 1m15s to 1m40s the reactor is 1 marine down. At 1m40s the reactor equalises and then gets progressively further ahead. To put it in more human terms: If you build a reactor and finish 2 production cycles of marines without being in a fight, your reactor timing was good.

In the case of the specific game you were commentating the problem was made worse for Morrow because he double reactored and so was missing up to 4 marines when the push came. But given that the toss might have chosen not to push delaying the reactors also has it's risks. Perhaps a way to get both reactors up fast while avoiding having such a sharp drop in production at any point would be to reactor 1 rax at a time?

I think the major problem that day9 has with reactors, especially in the early game, is that you can simply build another barracks instead of a reactor and get a better production of early units (you can make 2 marines in the time it takes to make a reactor, then 10 seconds after your reactor wouldve finished you have 2 barracks instead with the same production speed as that one with a reactor). Because you dont need 50-100 gas for 1 or 2 reactors, you can delay a 2nd refinery which gives you 3 more SCV's mining minerals and 75 more minerals from not building it which gives the resources needed to add on another barracks or two.

Eventually adding on some addons is good, but in the very early game I am not sure if it is entirely worth it. I am not a terran player or day9, so this is just my take on it.

Also, in regards to the first game on D9D #153 with MorroW vs Socke, I think that Socke made the initial stargate anticipating a mech opening from MorroW, which is why he made the push with only 1 phoenix. Then, once he completely realized that MorroW was going a full bio build he responded initially by thinking, "oh crap, I need to get some templar to handle the ghosts and bio ball". Shortly after, he probably realized he didnt really have time to get to templar (or that he did in fact have a robo down, so he could put down the robo bay) so he changed to the much easier colossus.


I think he also made a point that if you have several naked barracks you can easily add on either tech labs or reactors when you realise how your opponent is reacting so you can make the appropiate response.
v3chr0
Profile Blog Joined April 2010
United States856 Posts
Last Edited: 2010-07-14 09:17:37
July 14 2010 09:09 GMT
#7926
Concerning D9D#153: g1 MorroW vs Socke, it could have been possible that he put the stargate up to 'force' marine production so the Collosus would be more effective.

Concerning D9D#154: A lot of players forget about Hallucination when they go for Blink Stalkers, I like to use hallucinated Phoenixes, and also use hallucinated Zealots with 1 or 2 real ones to make a fake attack at the front before I blink my stalkers into the base. Also, hallucination works great till you get your robo, and yet still has many uses, I have found that using Hallucinated zealots within your own Zealots is a world of difference.

Hallucinate Zealot makes 3 Zealots, that's pretty intense not to abuse when you go heavy on zealots or anything that relies heavily on zealots.

Hallucinated Zealots when you go zeal/ht is wild, not only will less Zealots be hurt by your own storms, but you will seem to have more Zealots, those of which are usually the real ones since your hallucinations soaked up most of the initial brunt.
"He catches him with his pants down, backs him off into a corner, and then it's over." - Khaldor
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
July 14 2010 09:36 GMT
#7927
On July 14 2010 18:09 v3chr0 wrote:
Concerning D9D#153: g1 MorroW vs Socke, it could have been possible that he put the stargate up to 'force' marine production so the Collosus would be more effective.

I was somewhat thinking this, but then the erroneous twilight council would make even less sense if he had the original plan to force marines so he can make colossus, and I dont think that MorroW had seen the stargate at all, so the phoenix was a bit of a surprise (a good surprise, since he was already going bio)
SugarBear
Profile Blog Joined June 2010
United States842 Posts
July 14 2010 18:07 GMT
#7928
Day9,

zomg p90x is garbage! If you want a real workout program with scientific backing and proven results look into getting Starting Strength by Mark Rippetoe and Infinite Intensity by Ross Enamait!
Staff vVv Gaming | "So what did you do today?" "Oh not much, mined some minerals, harvested some gas, spawned some zergs, the usual"
Necrosis
Profile Joined April 2010
United States22 Posts
July 14 2010 18:38 GMT
#7929
^^Clearly hasn't done P90X. I'm about to start my third round.
SugarBear
Profile Blog Joined June 2010
United States842 Posts
July 14 2010 19:23 GMT
#7930
On July 15 2010 03:38 Necrosis wrote:
^^Clearly hasn't done P90X. I'm about to start my third round.


Really? I'm curious because I only watched part of two of the videos before dismissing it. How many lower-body compound movements are recommended in the program? What kind of training intervals are recommended during the "cardio" portion? How many low-rep, high-weight movements and how often? What kind of progression is recommended and is the program tailored for beginner, intermediate, and advanced levels as you progress? Does the guy in the videos offer form advice for each exercise? How long are you supposed to rest between workouts and why?

Look forward to hearing your response!
Staff vVv Gaming | "So what did you do today?" "Oh not much, mined some minerals, harvested some gas, spawned some zergs, the usual"
Landar
Profile Joined May 2010
Germany1 Post
July 14 2010 22:40 GMT
#7931
On July 14 2010 03:48 Ullis wrote:
Oh yea that one, I listened to it like 5-6 times already, just thought he had come up with it before..


I love that story :D


Yeah the story is awesome, but your right, he came up with the thoughthammer nickname in a daily.. but i can´t remember which one it was, i think it was around 110 ish.
LooseMoose
Profile Blog Joined April 2010
United States184 Posts
July 14 2010 22:41 GMT
#7932
On July 15 2010 04:23 SugarBear wrote:
Show nested quote +
On July 15 2010 03:38 Necrosis wrote:
^^Clearly hasn't done P90X. I'm about to start my third round.


Really? I'm curious because I only watched part of two of the videos before dismissing it. How many lower-body compound movements are recommended in the program? What kind of training intervals are recommended during the "cardio" portion? How many low-rep, high-weight movements and how often? What kind of progression is recommended and is the program tailored for beginner, intermediate, and advanced levels as you progress? Does the guy in the videos offer form advice for each exercise? How long are you supposed to rest between workouts and why?

Look forward to hearing your response!



Not really the place to discuss the p90x workout... all I have to say is all of that is covered in the DVDs and or interviews blah blah blah. Don't watch only part two of the videos before dismissing it next time.

On topic: Still no zerg love
Sylvr
Profile Joined May 2010
United States524 Posts
July 14 2010 22:48 GMT
#7933
On July 14 2010 18:03 Endorsed wrote:
What daily is the dance ?


It was about 5-10 minutes before #153 started while he was setting up and playing some music. He doesn't usually turn on his webcam till the start, but I guess he was bored that day. It probably won't be in the VOD cause he doesn't start recording till the actual start of the daily.
SuperYo1000
Profile Joined July 2008
United States880 Posts
July 14 2010 23:38 GMT
#7934
On July 14 2010 11:56 muffley wrote:
Day[9] talked about some MLG games he hosted early today, does anybody know where I can find these?



Ya, I would like to know where this is. He mention some nice usage of mothership or something....please must find this
Zlet
Profile Joined June 2010
United States13 Posts
July 14 2010 23:39 GMT
#7935
Zerg soon please =( haven't even had a zerg opponent in what seems like forever =P
FiveOh
Profile Joined July 2010
United States50 Posts
July 15 2010 00:56 GMT
#7936
On July 14 2010 11:56 muffley wrote:
Day[9] talked about some MLG games he hosted early today, does anybody know where I can find these?


http://lmgtfy.com/?q=day9 mlg

=)

+ Show Spoiler +
http://www.teamliquid.net/forum/viewmessage.php?topic_id=135003
jayDzZz
Profile Joined May 2010
Norway28 Posts
July 15 2010 01:13 GMT
#7937
Sean if you wanna lose weight just do masses of slow cardio (walking/jogging) and you'll get there. You could also go on a pure protein diet, but after a week it will start to physically hurt (like a serious serious amount).

If you keep lifting weights and shit you'll only gain bulk without really burning fat efficiently, you have to get some cardio in to do that. This p90x shit sounds like questionable late night infomercial stuff to me.

Anyways, keep up the good work, loving the dailies.

Hating society is a consequence of understanding it.
TheDna
Profile Joined March 2010
Germany577 Posts
July 15 2010 02:58 GMT
#7938
The one thing i totally HATE about day9 daily is the super NOISY music. Its like 2-3times as loud as the normal cast. Please dont do that day9. Specially for europeans watching your cast at 4-5 o'clock in the morning while working or something its very disturbing to have such a ridic noisy music suddenly.
CursOr
Profile Blog Joined January 2009
United States6335 Posts
July 15 2010 03:00 GMT
#7939
Good luck with the workout/health routine my man.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
July 15 2010 03:02 GMT
#7940
brb, I've got to go flip my meat.
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
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