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Zatic's Blizzcon SC2 Impressions - Page 4

Forum Index > SC2 General
70 CommentsPost a Reply
Prev 1 2 3 4 All
konadora *
Profile Blog Joined February 2009
Singapore66158 Posts
September 28 2009 12:30 GMT
#61
damn, so awesome. hoping for beta (and release of game!) soon D:
POGGERS
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
Last Edited: 2009-09-28 13:00:15
September 28 2009 12:58 GMT
#62
On September 28 2009 17:42 obsid wrote:
PS. About roaches, a single roach does about as much damage as a single zergling against non-bio, but costs 8 times as much and 4 times as much supply and is a tier 2 unit. So why use them? They have 4.5 times as much hp, 1 point more armor, and they regen like crazy (somewhere around 30 hp a sec I think or about 1 zerglings hp per sec, and that’s not including the upgrade to make them regen faster). And I hear they can now move while burrowed (although I didn’t try that out). Basically they are the meat shields for the lings, so run them in first.

They sound more like meat shields for Hydras to me. Having a ranged unit tank for a melee unit seems... ineffective to me. Having a unit with a short attack range tank for a unit with a longer attack range makes more sense to me (such as Zealots tanking for archons).

Then again, maybe roaches can tank for the lings against ranged units like stalkers and the entire Terran army.

Did anyone try a roach / hydra combo, and if so, how'd it work?
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
Last Edited: 2009-09-28 23:24:41
September 28 2009 22:46 GMT
#63
I think by tanking for lings he means Roaches as Mutas in BW (in for example muta vs hydra zvzs), to tank with them till lings reach enemy units.


Qs:

I read Thor can be transported, it compacts itself and attaches below Medivac? x)

I know playing as much as you could was obviously most important but could you save replays and check out new replay features like rewinding them backwards or I think there was supposed to be something like marking specific points in time in replays?
wwww
obsid
Profile Joined November 2008
United States389 Posts
September 29 2009 15:44 GMT
#64
On September 29 2009 07:46 beetlelisk wrote:
I know playing as much as you could was obviously most important but could you save replays and check out new replay features like rewinding them backwards or I think there was supposed to be something like marking specific points in time in replays?


They only let us play the multiplayer section or the single player sections, all were wrapped in a custom UI with just a few buttons. We didnt get to see the normal "out of game" experiance. I did however get it to crash once (just as a game ended when coming out of the game back to the lobby). When they restarted it, it seemed to go right back to where it left off in the lobby. So they customized these exe's specificly.
spkim1
Profile Joined April 2009
Canada286 Posts
September 29 2009 19:29 GMT
#65
The infestor was just a huge mistake ever since the beginning. It should never have been made. Or if it did, have darkswarm instead of mind control. Mind control is just a worse version of the Dark Archon's ability, since now it is only temporary. That ability just got copy/pasted from Diablo III. Even the graphics for it are the same as the Witch Doctor's ability. lame. -_-

I would love to see some games played by zatic. Until now we could barely see muta action (my favourite units!) and now that zatic tells me they're practically unstoppable i'd love to see them used in zatic's games.
"Anyone who has never made a mistake has never tried anything new" - Einstein, Albert
FakeKisser
Profile Joined September 2008
United States159 Posts
September 29 2009 19:54 GMT
#66
Thanks for the write-up. I appreciated the TvP perspective you gave, as I had not read that from anyone else yet.

I wonder if Blizzard is finding it frustrating to balance SC2. If I were them, I'd be shaking my head every time I read a write-up like this one. I am confident that they'll get it pretty well balanced, though, even if it takes the entire Beta phase as well.
"Every generation needs a revolution" - Thomas Jefferson
ThrustVectoring
Profile Joined September 2009
12 Posts
September 29 2009 19:54 GMT
#67
On September 28 2009 14:44 obsid wrote:
The key to owning as zerg (as most others have said), is the 1 hatch -> queen build. My most common build order would be 10 pool, (while waiting for pool to finish) overlord, as soon as the pool finishes 6 lings and then start building a queen. Your lings hit the opponents base and you get to scout. (the really nice thing about this build is how perfectly the food works out, you get exactly enough to build the queen and the 6 lings without an additional overlord).


Whats the comparative timing of overlords getting to the enemy base, compared to the six lings from the 10 pool? If its about the same time, if I am reading the unit information correctly, you can spawn creep from the overlord to make a spine colony with a drone as well... 50 seconds to make the spine colony, compared with 33 for a protoss zealot or 20 for a terran marine, so 1.66 zealots per gate or 2.5 marines per barracks if you wait for a spine to morph to break a wall-in.

Speaking of wall-ins, did you have to break many of them?
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
September 29 2009 20:00 GMT
#68
On September 30 2009 04:54 FakeKisser wrote:
... I am confident that they'll get it pretty well balanced, though, even if it takes the entire Beta phase as well.

That'll be the fun of beta, breaking and exploiting the game.
ThrustVectoring
Profile Joined September 2009
12 Posts
Last Edited: 2009-09-29 20:43:08
September 29 2009 20:30 GMT
#69
On September 30 2009 05:00 decemberscalm wrote:
Show nested quote +
On September 30 2009 04:54 FakeKisser wrote:
... I am confident that they'll get it pretty well balanced, though, even if it takes the entire Beta phase as well.

That'll be the fun of beta, breaking and exploiting the game.


Exactly. I want to see if a 6pool ling + overloard + proxy spine colony(s) is completely broken on small enough two player maps.

edit: apparently overlord creep requires lair. Never mind then, too slow.
obsid
Profile Joined November 2008
United States389 Posts
September 29 2009 20:44 GMT
#70
On September 30 2009 04:54 ThrustVectoring wrote:
Whats the comparative timing of overlords getting to the enemy base, compared to the six lings from the 10 pool?

Speaking of wall-ins, did you have to break many of them?


Depends on the map. One map it stupidly placed me RIGHT next to my opponent (I think it was designed for a 2v2). Most maps my lings get there a bit before my overlord.

I didnt realy even try to break wall-ins. If they were smart enough to build a wall-in, and enough troups to defend, I just let them be and droned up and expanded. Using the queen for early game defense. 7 additional drones, is alot. It didnt usual work out for them if they tried to wall-in in front of their expansion (too many lings too quickly), but if they do it at the top of a ramp or whatnot, not much I can do to stop them. The nice thing is you dont sac econ doing this build, if you switch to drones once spawn larva goes.
DeCoup
Profile Joined September 2006
Australia1933 Posts
Last Edited: 2009-09-30 00:25:26
September 30 2009 00:23 GMT
#71
On September 28 2009 21:58 Zato-1 wrote:
Show nested quote +
On September 28 2009 17:42 obsid wrote:
PS. About roaches, a single roach does about as much damage as a single zergling against non-bio, but costs 8 times as much and 4 times as much supply and is a tier 2 unit. So why use them? They have 4.5 times as much hp, 1 point more armor, and they regen like crazy (somewhere around 30 hp a sec I think or about 1 zerglings hp per sec, and that’s not including the upgrade to make them regen faster). And I hear they can now move while burrowed (although I didn’t try that out). Basically they are the meat shields for the lings, so run them in first.

They sound more like meat shields for Hydras to me. Having a ranged unit tank for a melee unit seems... ineffective to me. Having a unit with a short attack range tank for a unit with a longer attack range makes more sense to me (such as Zealots tanking for archons).

Then again, maybe roaches can tank for the lings against ranged units like stalkers and the entire Terran army.

Did anyone try a roach / hydra combo, and if so, how'd it work?


Roach/Hydra is the combo which Dustin first hinted at when discussing the new Roach role, so it should be pretty solid.

As for Roach tanking lings and other melee units, it should work very well. Especially now that they can move while burrowed. You run at the enemy with Roach in front, burrow and creep away from the battle while the lings do their thing. You can even get in position to escorte the next wave in since they heal while burrowed.

Edit: I think you will find that the range of Roach attack is based on the Hydras range to allow a-move to place Roaches in front of Hydras automatically. It will probably be 1-2 smaller than the Hydra range.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
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